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Returning 35 results for 'constructed rogues grasping to her read'.
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Magic Items
Out of the Abyss
Lost for ages in the Underdark, Dawnbringer appears to be a gilded longsword hilt. While grasping the hilt, you can use a bonus action to make a blade of pure radiance spring from the hilt, or cause
. It has hearing and darkvision out to a range of 120 feet.
The sword can speak, read, and understand Common, and it can communicate with its wielder telepathically. Its voice is kind and feminine. It
Magic Items
Baldur’s Gate: Descent into Avernus
transformation. Your alignment becomes lawful good, and you gain the following traits:
Angelic Language. You can speak, read, and write Celestial.
Celestial Resistance. You have resistance to necrotic and
sword simply by grasping it. She couldn’t bring herself to do so when she was an angel, but as an archdevil she has no compunction about ridding the multiverse of the weapon. The sword is also
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Temple of Howling Hatred When the characters follow the tunnel from Knifepoint Gully (see chapter 3), read the following text: An enormous chasm splits the earth as far as the eye can see in the
built a palace in a vast cavern upon the edge of a great chasm. Where the cavern’s glittering, mineral-encrusted ceiling rose high, the dwarves constructed spacious plazas in which they carved towering
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Dawnbringer Weapon (longsword), legendary (requires attunement by a creature of non-evil alignment) Lost for ages in the Underdark, Dawnbringer appears to be a gilded longsword hilt. While grasping
120 feet. The sword can speak, read, and understand Common, and it can communicate with its wielder telepathically. Its voice is kind and feminine. It knows every language you know while you’re
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of Cynidicea. Though the ziggurat is usually buried in the sands, a sandstorm has uncovered its upper tiers. When the characters arrive at the ziggurat, read or paraphrase the following text: Your trek
child entwined in a pair of snakes; and a stoic woman grasping a sword and a sheaf of wheat.
On the south side of the ziggurat, a ramp with stairs ascends to the monument’s highest tier.
The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
general description, or that simply live nearby. Such rogues become the most dangerous of predators. Constructed Nature. A steel predator doesn’t require air, food, drink, or sleep. Steel Predator
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
mouths and their respective elements. Share that map with your players. To begin, read the following boxed text aloud: You pass through a dense forest of gnarled trees with grasping roots, the woods
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits: You have advantage on saving throws against being poisoned, and you have resistance to
this way. While you live, your armor can’t be removed from your body against your will. Specialized Design. You gain one skill proficiency and one tool proficiency of your choice. Languages. You can speak, read, and write Common and one other language of your choice.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Parade Ambush As the parade nears the jetty, read the following description: Grasping weeds and vines erupt from the cobblestone street beneath the carriage at the head of the parade. The ox pulling
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
depictions of grasping ghouls and is stained with dry blood. The water is 2 feet deep. The ledges and central dais are 5 feet high (3 feet higher than the water’s surface), and the chamber’s ceiling is 16
the mound can discern its true nature with a successful DC 15 Intelligence (Nature) check. “One Must Die!” If any character climbs to the top of the dais, read: The chanting rises once more as
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Rogues of a Different Feather Each of the many archetypes of the rogue offers a variety of features that can prove a boon to any Acquisitions Incorporated franchise. You might enjoy making a scene
ability to read your foes and rivals clearly makes you the best choice for franchise leader. Unfortunately, your equally practiced ability to read your allies means you’ll know which of them see
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
read down that column to find your roll. Then read across to the right column to find the rarity of the item. Magic Item Rarities ————— 1d100 Roll ————— Levels 1–4 Levels 5–10 Levels 11–16 Levels 17
the Armaments tables for Barbarians, Fighters, Paladins, and Rangers. Use the Implements tables for Bards, Monks, and Rogues. Use the Relics tables for Clerics and Druids. Feel free to vary the tables
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
L3. Hall of Knowledge This grand wooden building is constructed around ancient stone walls of a structure forgotten by time. Its red-lacquered double door, which is locked, bears a carving of a lotus
the characters explore the area, read: You hear a faint moan nearby, from behind the rows of practice dummies. A dwarf suspended from thick ropes, stripped to their undergarments, hangs limply in the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
gatehouse, read the following boxed text aloud:
This gatehouse consists of a broad stone archway framed by a squat building constructed along the keep’s inner wall. Battlements line its flat roof, atop
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Ch’gakare and Ghom are recounted to her, wise Shagambi concludes that the hall was constructed to present similar challenges. Golden Mastodon When the characters first enter the room, the 10-foot-high
whose tusks have been set with gems (see “Treasure” below). The inscriptions on the statue are written in Old Omuan. They read as follows: Let your bones watch over my treasure, brave Ghom. As you
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the grasslands for countless generations. They know the way of Oreskos’s beasts and seasons better than any. Both mystical and knowledgeable, the Sun Guides read the messages in plant growth and
share tales and study the lore of their people. As a result, some of the greatest leonin storytellers and historians number among the Swiftclaws. Fighters and rogues are also common among the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the giant crane flies off, read the following boxed text aloud: Sticky mud squelches beneath your feet. Tangled mangroves grow out of pools of rippling water, half hidden by the thick fog, and purple
his cunning;
A flash of his scarf, he’ll take off running.
Quick as a bolt, his long scarf trailing,
Gasping, grasping, you’ll end up flailing.
You’ll pout, you’ll moan, you’ll huff, you’ll sneer
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
plant life is entirely artificial, constructed entirely of beautiful, fragile glass sculptures. Death’s Aperture. A 20-foot-tall octagonal tower, known as Death’s Aperture, rises above the glittering
Scarlet Mire are caused by the glut of decaying bodies beneath the marsh’s surface. Crawling claws skitter through the marsh, grasping at any who pass through. Scarlet Mire is also inhabited by roving
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Solitary mind flayers are likely rogues and outcasts. Most illithids belong to a colony of sibling mind flayers devoted to an elder brain — a massive brain-like being that resides in a briny pool
mind flayers need to write something down, they do so in Qualith. This system of tactile writing (similar to braille) is read by an illithid’s tentacles. Qualith is written in four-line stanzas and is
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
succeeds on a DC 14 Intelligence (Arcana) check determines these are dragon bones. When a character makes it halfway down the corridor, read or paraphrase the following: The tunnel fills with the
the skeletons as they hiss accusations like “You fly on our backs” and “You soar on our bones.” However, the skeletons don’t understand or respond to anything the characters say. Grasping Claws. Until
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
brightly lit by continual flame spells cast in wall sconces. Y19a. Main Entrance If the characters reach this area by ascending the strut at area Y6, read: Near the apex of the strut, the ceiling of
top carved to resemble a human hand grasping a snake. Staff 6 is made of chardalyn (see "Chardalyn") and is suffused with Netherese magic. While holding the staff, a creature is immune to the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Nightstone Read the following boxed text as the characters approach Nightstone. You can adjust the boxed text for the time of day or night when the party arrives. After following the trail for ten
stands atop a constructed, funnel-shaped hill called a motte. The rocky slopes of the motte are covered with loose shale, and scaling these slopes without climbing gear requires a successful DC 20
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
by fire, lightning, and acid, having borne the brunt of centuries of destructive spellcasting. A spiral staircase ascends to the topmost chamber. When the characters arrive here, read: Red orbs of
a grand scale, sending a region or an entire world back to an earlier time (effectively erasing part of history). The obelisks were constructed to counteract the effects of calamitous spells and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Captain Dapplewing’s time. On the northern wall, a plaque holds the heads of a black and a red dragon, each clearly constructed from metallic crafting supplies. This device is a strange magic curiosity
read or write without being disturbed. Treasure. If the characters search this area, a successful DC 15 Wisdom (Perception) check reveals several small hidden drawers in the frame of one of the day beds
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. When the characters enter, read or paraphrase: The walls of this burial room display images of a priest performing ceremonies. On a raised dais in the middle of the room lies an open bronze coffin
is a gold-plated set of thieves’ tools worth 10 gp and two silvered daggers. B35: Chamberlain’s Burial Room The door to this room is boarded up with dusty planks. When the characters enter, read: This
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Winding Way When the abbey was constructed, the cultists dug these tunnels for treasure storage. Only the abbey’s overlord was privy to all the passage’s secrets, and he died in the pirates
minute. When the party enters the room, read: Chests, urns, and a large strongbox stand in alcoves set uniformly along this chamber’s walls. Some chests are open, and you see jewelry and coins
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
townsfolk. Chaotic Neutral. (CN) creatures follow their whims, holding their personal freedom above all else. Many rogues and bards are chaotic neutral. Lawful Evil. (LE) creatures methodically take
self-descriptions that are specific about what makes your character stand out. “I’m smart” is not a good trait, because it describes a lot of characters. “I’ve read every book in Candlekeep” tells you
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
attacks and uses Unsettling Visage if available.
Slam. Melee Attack Roll: +6 (with Advantage during the first round of each combat), reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.
Read
through any opening large enough for a Tiny creature. The swarm can’t regain Hit Points or gain Temporary Hit Points.
Actions
Swarm of Grasping Hands. Melee Attack Roll: +4, reach 5 ft. Hit: 20
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
The Stone Tooth When the characters set forth on their journey, read: As you travel north from the mining town of Blasingdell, you pass through brooding pine forests and deep vales. From where you
watch. Follow the Path At the foot of the Stone Tooth, a carefully constructed path winds up the hillside to some unseen height above. Durgeddin’s clan concealed its presence as much as possible, but
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
alongside a bowl of magenta punch.
Damien, a constructed commoner, is here preparing food for Quill’s party. If he notices the characters and they appear to be friendly, he offers to take them to
. A character who takes 10 minutes to read Quill’s notes can learn the basics of beholder lore as well as obtain the following information: Quill has been researching beholders, particularly their
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ice to enter the city. As the characters approach the end of the causeway, read: Green and purple lights cast an otherworldly glow upon the frost draping the silent city. Clawing spires, broken domes
, with bridges leading to their entrances. If a character approaches one of these outer towers, read: A stone walkway leads to a tower that claws upward and inward, its pointed roof leaning menacingly
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, knobs, and levers festoon the gunner’s station, which comes with firing instructions written in Qualith (a braille-like script that illithids read with their tentacles). A character who hasn’t read
tines resembling grasping claws protrude from the nearby walls and ceiling, stretching toward the sphere but stopping short of it. Along the walls are low-mounted control stations studded with knobs and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
.
CR 4 (XP 1,100; PB +2)
Traits
Shielded Mind. The couatl’s thoughts can’t be read by any means, and other creatures can communicate with it telepathically only if it allows them.
Actions
Bite
opening large enough for a Tiny creature. The swarm can’t regain Hit Points or gain Temporary Hit Points.
Actions
Swarm of Grasping Hands. Melee Attack Roll: +4, reach 5 ft. Hit: 20 (4d8 + 2
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
E: Wakenreth The funerary obelisk of Wakenreth—“House of Silence” in Elvish—was constructed by Silvanesti elves in the Istarian city of Onyari shortly before the city took flight. The tower served as
characters near the ruined tower, read the following text: Ahead, a pale stone tower juts from the rust-colored landscape. Carved with the likenesses of a thousand elven warriors, the tower has
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and crew to fend for themselves. Mind flayers constructed the Scavenger to resemble a giant cuttlefish. Its hull is made of an alien resin as hard as thick wood. Behind the ship’s tentacle-shaped
leather, its contents written in a Braille-like script. The mind flayer uses its tentacles to read the script, which other creatures can decipher with a comprehend languages spell. The book contains