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Returning 35 results for 'constructs related guard to her rogue'.
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construct related guard to her rogue
construct related guard to her rose
construct replaced guard to her rogues
construct related guard to her role
construct related guard to her rope
Magic Items
Dungeon Master’s Guide
Key
33–40
47–51
Knight
41–48
52–56
Moon
—
57–60
Puzzle
49–56
61–64
Rogue
57–64
65–68
Ruin
&mdash
the devil’s allies and followers a few times before being able to confront the devil.
In the case of the Rogue card, the enmity is secret and should come from someone thought to be a friend or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
chromatic dragon’s scales creates a guard drake that resembles a wingless, stunted version of that type of dragon, with unique abilities related to that type. Each has the special features described
Multiattack. The guard drake makes one Bite attack and one Tail attack.
Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one
Monsters
Adventure Atlas: The Mortuary
"} piercing damage at the start of each of its turns. The animated coffin can grapple only one creature at a time.Animated coffins are heavy, macabre Constructs designed to ferry the dead to places of rest
. Natural ambushers and tireless sentries, animated coffins guard ancient necropolises, family crypts, and the lairs of powerful Undead. A cautious vampire might sleep in an animated coffin to evade hunters
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Constructs, Elementals, Oozes, and Undead, and they use such creatures to help guard their hive. They are smart enough to barricade some tunnels and dig new ones that keep their neighbors away from their eggs.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
a single foe, they become frenzied and even more lethal.
Kruthiks abide the presence of Constructs, Elementals, Oozes, and Undead, and they use such creatures to help guard their hive. They are smart enough to barricade some tunnels and dig new ones that keep their neighbors away from their eggs.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
more lethal.
Kruthiks abide the presence of Constructs, Elementals, Oozes, and Undead, and they use such creatures to help guard their hive. They are smart enough to barricade some tunnels and dig new ones that keep their neighbors away from their eggs.
Backgrounds
Baldur’s Gate: Descent into Avernus
military organization you were a part of, how far through its ranks you progressed, and what kind of experiences you had during your military career. Was it a standing army, a town guard, or a village
usually gain access to friendly military encampments and fortresses where your rank is recognized.
BALDUR’S GATE FEATURE: CITY GUARD
You may choose to currently serve in either the Flaming
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Constructs and Undead.A gauth is a hungry, tyrannical creature similar to a beholder that eats magic and tries to exact tribute from anything weaker than itself. Its body is about 4 feet in diameter, with
magic items it is expected to guard.
A beholder (see the Monster Manual) usually drives away or kills any gauths that enter its territory, but it might choose to force them to serve it as lieutenants
Rogue
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
. Suppressing a giggle, a gnome waggles her fingers and magically lifts the key ring from the guard’s belt. In a moment, the keys are in her hand, the cell door is open, and she and her
skills that help them in a dungeon environment, such as climbing, finding and disarming traps, and opening locks. When it comes to combat, rogues prioritize cunning over brute strength. A rogue
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
Jack of spades
Rogue
Two of spades
Balance*
Joker (with TM)
Fool*
Joker (without TM)
Jester
* Found only in a deck with twenty-two cards
Balance. Your mind suffers a wrenching
ability to cast the wish spell 1d3 times.
Rogue. A nonplayer character of the GM's choice becomes hostile toward you. The identity of your new enemy isn't known until the NPC or someone else reveals
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the twelve signs. The Ability Score column suggests individuals born under a specific sign are believed to have characteristics related to this attribute. People born under the Balance, for example
Pink Charisma
Knight The Dragon Slayer Midsummer Diamond Griffon Blue Strength
Euryale The Gardener Late summer Emerald Basilisk Green Wisdom
Rogue Night’s Edge Early
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
around the neck of a castle guard. Another one can’t go through a day in the city without lifting a purse or two, just to keep in practice. What’s the one form of temptation that your rogue character
physical item, something to be experienced, or a way of conducting oneself at certain times. One rogue might not be able to pass up any loot made of silver, for instance, even if said loot is hanging
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
around the neck of a castle guard. Another one can’t go through a day in the city without lifting a purse or two, just to keep in practice. What’s the one form of temptation that your rogue character
physical item, something to be experienced, or a way of conducting oneself at certain times. One rogue might not be able to pass up any loot made of silver, for instance, even if said loot is hanging
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the twelve signs. The Ability Score column suggests individuals born under a specific sign are believed to have characteristics related to this attribute. People born under the Balance, for example
Pink Charisma
Knight The Dragon Slayer Midsummer Diamond Griffon Blue Strength
Euryale The Gardener Late summer Emerald Basilisk Green Wisdom
Rogue Night’s Edge Early
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
thinking of how you will interact with an NPC; use an approach that relies on your group’s skill proficiencies. For example, if the group needs to trick a guard into letting them into a castle, the Rogue who is proficient in Deception should lead the discussion.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
favor by using an approach that relies on your best bonuses and skills. If the group needs to trick a guard into letting them into a castle, the rogue who is proficient in Deception is the best bet
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
DRAKES
Each type of chromatic dragon’s scales and blood creates a guard drake that resembles a wingless, stunted version of that type of dragon, with unique abilities related to that type. Each has
Guard Drake
Guard Drake
Medium dragon, unaligned
Armor Class 14 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 30 ft.
STR
16(+3)
DEX
11(+0)
CON
16(+3)
INT
4
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
favor by using an approach that relies on your best bonuses and skills. If the group needs to trick a guard into letting them into a castle, the rogue who is proficient in Deception is the best bet
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
favor by using an approach that relies on your best bonuses and skills. If the group needs to trick a guard into letting them into a castle, the rogue who is proficient in Deception is the best bet
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
thinking of how you will interact with an NPC; use an approach that relies on your group’s skill proficiencies. For example, if the group needs to trick a guard into letting them into a castle, the Rogue who is proficient in Deception should lead the discussion.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
thinking of how you will interact with an NPC; use an approach that relies on your group’s skill proficiencies. For example, if the group needs to trick a guard into letting them into a castle, the Rogue who is proficient in Deception should lead the discussion.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
thinking of how you will interact with an NPC; use an approach that relies on your group’s skill proficiencies. For example, if the group needs to trick a guard into letting them into a castle, the Rogue who is proficient in Deception should lead the discussion.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
favor by using an approach that relies on your best bonuses and skills. If the group needs to trick a guard into letting them into a castle, the rogue who is proficient in Deception is the best bet
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
dragon’s scales creates a guard drake that resembles a wingless, stunted version of that type of dragon, with unique abilities related to that type. Each has the special features described below. Black
Guard Drake A guard drake is a reptilian creature created out of dragon scales by means of a bizarre and grisly ritual. When trained properly, a drake is obedient and territorial, which makes it an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
successful one. In other cases, failing an ability check makes it impossible to make the same check to do the same thing again. For example, a rogue might try to trick a town guard into thinking the
adventurers are undercover agents of the king. If the rogue loses a contest of Charisma (Deception) against the guard’s Wisdom (Insight), the same lie told again won’t work. The characters can come up with a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Rogue I know you went through all those documents pretty quickly. And now you’re probably asking yourself, “Wait … did I sign six addenda or only five?” So you’ve got to ask yourself one question
. “Do I feel properly contractually represented?” Well? Do you, punk? A rogue is often the backbone of any successful adventuring party, providing an ample amount of martial prowess, a diverse skill set
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
DRAKES
Each type of chromatic dragon’s scales and blood creates a guard drake that resembles a wingless, stunted version of that type of dragon, with unique abilities related to that type. Each has
Guard Drake
Guard Drake
Medium dragon, unaligned
Armor Class 14 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 30 ft.
STR
16(+3)
DEX
11(+0)
CON
16(+3)
INT
4
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
dragon’s scales creates a guard drake that resembles a wingless, stunted version of that type of dragon, with unique abilities related to that type. Each has the special features described below. Black
Guard Drake A guard drake is a reptilian creature created out of dragon scales by means of a bizarre and grisly ritual. When trained properly, a drake is obedient and territorial, which makes it an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
successful one. In other cases, failing an ability check makes it impossible to make the same check to do the same thing again. For example, a rogue might try to trick a town guard into thinking the
adventurers are undercover agents of the king. If the rogue loses a contest of Charisma (Deception) against the guard’s Wisdom (Insight), the same lie told again won’t work. The characters can come up with a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
as angels and pegasi, with ties to the Upper Planes. Constructs are magically created creatures such as homunculi, modrons, and shield guardians. Dragons are scaly beings of ancient origin, such as red
categorization and have no rules of their own, but certain game effects might refer to them. Lists of monster groups related by descriptive tags appear in appendix B.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
as angels and pegasi, with ties to the Upper Planes. Constructs are magically created creatures such as homunculi, modrons, and shield guardians. Dragons are scaly beings of ancient origin, such as red
categorization and have no rules of their own, but certain game effects might refer to them. Lists of monster groups related by descriptive tags appear in appendix B.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Rogue I know you went through all those documents pretty quickly. And now you’re probably asking yourself, “Wait … did I sign six addenda or only five?” So you’ve got to ask yourself one question
. “Do I feel properly contractually represented?” Well? Do you, punk? A rogue is often the backbone of any successful adventuring party, providing an ample amount of martial prowess, a diverse skill set
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the number left in Little Lockford, adjust the number of reinforcements accordingly. Other Constructs under Tockworth’s control include two suits of animated armor (see area L9a) and a shield guardian
that lost its master and its control amulet. The shield guardian stands guard outside Tockworth’s workshop (area L9).
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
horror
Celestials
Archon of the Triumvirate
Aurelia
Battleforce angel
Deathpact angel
Felidar
Firemane angel
Constructs
Servitor thrull
Winged thrull
Dragons
Niv-Mizzet
priest
Kraul warrior
Lawmage
Mind mage
Precognitive mage
Rakdos lampooner
Rakdos performer
Reckoner
Rubblebelt stalker
Scorchbringer guard
Soldier
Thought spy
Zegana
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the number left in Little Lockford, adjust the number of reinforcements accordingly. Other Constructs under Tockworth’s control include two suits of animated armor (see area L9a) and a shield guardian
that lost its master and its control amulet. The shield guardian stands guard outside Tockworth’s workshop (area L9).