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                        Returning 22 results for 'consult friendly'.
                    
                
                        
                            
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                                        consult friends
                                    
                                
                                    
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                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     encounters with members of other guilds are more often violent than friendly, but occasional bonds do form.
Roll twice on the Gruul Contacts table (for an ally and a rival) and once on the Non-Gruul
                                                
                                            
                                                
                                                    .
2
A Boros soldier gives me gifts in exchange for information about other clans’ movements.
3
I once caught and released a Dimir spy.
4
I consult with a Golgari shaman for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     lives in Trollskull Alley (see chapter 2, area T5). The characters can also consult with friendly factions such as the Harpers.
                                                
                                            
                                                
                                                     stone was taken (Gralhund Villa). If the investigation stalls, friendly NPCs might step forward to help in exchange for compensation. One such figure is Vincent Trench, the private detective, who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     consult the table to determine what the characters encounter. Elf, dwarf, and human slaves are friendly; if given food and water they’ll join the party. Goblin slaves are hostile and likely to attack
                                                
                                            
                                                
                                                     Brilliance 18 Spore servants 19–20 Traders  Ambushers One or more creatures attempt to ambush the party as it makes its way through the Underdark. Roll a d20 and consult the table to determine what the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     around. Characters who engage Barthen, Ander, or Thistle in friendly conversation are told a tale. Roll a d6 and consult the Phandalin Tales table, or pick a tale the characters haven’t heard yet
                                                
                                            
                                                
                                                     Player Version Stonehill Inn This modest, two-story roadhouse has six rooms for rent on the upper floor. A bed for the night costs 5 sp, while a meal costs 1 sp. The proprietor is a short, friendly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Random Encounters in Blingdenstone Once per day while the characters are exploring the deep gnome settlement, roll a d20 and consult the Blingdenstone Encounters table to determine what, if anything
                                                
                                            
                                                
                                                     of 15 feet. When they burrow, they leave tunnels behind them. Dungeon Hazard The characters approach a section of Blingdenstone in horrible disrepair. If they explore the area, roll a d6 and consult
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the creatures within it. Every 30 minutes the party spends in the maze, roll a d20 and consult the Maze Encounters table to see what, if anything, the characters meet. If Gash was attacked by the
                                                
                                            
                                                
                                                     characters and fled into the maze, he does his best to bring threats down on them, in which case roll two d20s and take the higher result. If Gash is friendly to the party and accompanying them, he tries to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     or at the end of a long rest. Roll a d20 and consult the Whorlstone Tunnels Encounters table to determine what, if anything, they encounter. Whorlstone Tunnels Encounters  d20 Encounter   1–10 No
                                                
                                            
                                                
                                                     telepathically asks the characters to rid the cave complex of the derro cultists (see area 14) because it knows what they’re trying to do and wants to stop them. If the characters agree and seem friendly, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . Zephyros, a friendly cloud giant wizard, offers to transport them to their destination with the aid of his flying tower. En route, the characters fend off a group of evil air cultists as well as a Lords
                                                
                                            
                                                
                                                     eventually cross paths with another friendly giant: a frost giant adventurer named Harshnag. These events are described in chapter 3. In chapter 4, Harshnag leads the characters to a temple under the Spine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     disposition. Roll a d4 and consult the Frost Druid Friends table to determine each creature, or just roll once and assume all the creatures are the same kind of beast or plant. (It’s okay if multiples of the
                                                
                                            
                                                
                                                     Skytower goliaths are indifferent toward the characters, but the Wyrmdoom goliaths are friendly. The goliaths might be involved in a quest, a scavenger hunt, or an elaborate dare. They might also be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     unlocks the outer doors of Kalain’s residence. Displayed in every room except area W5 is one of Kalain’s paintings. To determine the subject of any given painting, roll a d12 and consult the Painting
                                                
                                            
                                                
                                                     unoccupied space within 5 feet of the painting, which becomes blank. The creature is friendly toward Kalain and hostile toward all others. It rolls initiative to determine when it acts. It disappears after
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     characters have no planned encounters in the air, you can add an encounter whenever it suits you. Roll a d20 and consult the Random Aerial Encounters table. You can also use the Weather table in chapter 5
                                                
                                            
                                                
                                                     to the crew. Though friendly, Dalanyrr has no useful information to impart and has no interest in joining the party. If the characters ask her to perform a task for them, she agrees to do so for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    , roll a d20 and consult the Manor Encounters table to determine whom or what the characters encounter.  Manor Encounters   d20 Encounter   1 Roll twice more on this table, using 2d10 instead of a d20
                                                
                                            
                                                
                                                     home village slashed his face with a dagger. It serves as a constant reminder of his past. Although outwardly friendly, Quill is driven by three selfish desires: to preserve his well-being, to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     is to express disbelief that the death curse has anything to do with Chult. If characters give a compelling argument or make a donation to the church of at least 25 gp, Zitembe agrees to “consult the
                                                
                                            
                                                
                                                     brothers and sisters of Sune; those who score 10 or higher are offered friendly advice on how to improve their presentation; and those who score 9 or less are greeted with sad, sympathetic looks and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Island Theme Each island encountered has a theme chosen or rolled on the Island Theme table. This theme defines the island’s story in one broad stroke. Once you have a theme, consult its section
                                                
                                            
                                                
                                                     regularly raids it. 4 The island has an armory full of legendary adamantine and silvered weapons.  Welcoming Welcoming islands host creatures that are friendly toward the characters. These creatures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                    . The door can be opened with a successful DC 15 Strength check. If released, the shivering Herald of Dust is friendly toward the characters. However, it’s his first day, and he doesn’t know the way
                                                
                                            
                                                
                                                     zombie pulls the furnace lever. Mortal Lessons
 A character could easily die in area M5. If this happens, reveal that the characters have multiple incarnations. Consult the “Glitch Characters” section
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     score of 10 and the ability to speak Common or Druidic. The druids use these awakened beasts as spies and messengers. Roll a d8 and consult the Awakened Beast Encounter table to determine what kind of
                                                
                                            
                                                
                                                     can shift the dwarves’ attitude to friendly by speaking to them in Dwarvish. Although the dwarves are grim, which is understandable given the inclement weather, they’re neither violent nor spoiling for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     taciturn but friendly. F1b: Hotel Access. A staircase near the main entrance ascends to a carpeted hallway of numbered, five-star suites. These accommodations exist in demiplanes accessible by guests and
                                                
                                            
                                                
                                                     golden ring. “Come to mama,” giggles the hag as three writhing grubs wiggle from the dispensary slot and into a brass bucket at her feet.
 Axel Defois  Duodrone Slot Machine Putrice, a friendly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     lovestruck king who seeks to woo the goddess Nangnang. Charismatic but unstable, Groak can swing from friendly to homicidal in the span of a few seconds. Because of this, his people dare not even
                                                
                                            
                                                
                                                     successful or failed check represents 1 minute of searching the maze. Between each check, roll a d20 and consult the Thorn Maze Encounters table to determine what, if anything, the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    , gnome guards) stand watch in this outpost at all hours. Unless treated poorly, the cheery gnomes are friendly toward the characters, asking what brings them to the tower. It’s the gnomes’ job to greet
                                                
                                            
                                                
                                                     friendly and welcoming, and they know nothing of the attempted coup. They believe Shalfey died of natural causes and regard Piyarz as the legitimate keeper of the books unless proven otherwise. Hostel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     called the Avowed, guard this place and work tirelessly to ensure the library’s protection and preservation. Though they are friendly enough in a workaday fashion, they are also suspicious of all visitors
                                                
                                            
                                                
                                                     and small gathering chambers, where monks may bring individual tomes to seekers to be read, and where seekers may consult with monks on further materials to enable their research. Despite being
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     toward characters who are friendly toward her.  Thunderwing Thunderwing looks mournfully at the adventurers and snuffles loudly, bubbles of snot forming beneath her tiny nose. If someone is kind to her
                                                
                                            
                                                
                                                     character’s turn, roll a d4 and consult the Charnel Worm Effects table to see what additional danger the party faces from the worm.  Charnel Worm Effects   d4 Effect   1 The worm smashes a horde of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                      Greater Restoration, Wall of Force 
   In addition, consult the Manifestations of Order table and choose or randomly determine a way your connection to order manifests while you are casting any of
                                                
                                            
                                                
                                                     rolls. 
   05–08  A creature that is Friendly toward you appears in a random unoccupied space within 60 feet of you. The creature is under the DM’s control and disappears 1 minute later. Roll 1d4 to
                                                
                                            
                                        





