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Returning 35 results for 'consult rage grasp to her reflected'.
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Backgrounds
Guildmasters’ Guide to Ravnica
ruins. You are part of a savage society that clings desperately to the Old Ways — attuned to nature, full of primal rage, and given short shrift by a world consumed with continuing civilization
, conjure barrage
4th
dominate beast, stoneskin
5th
destructive wave
Fueled by the fire of rage burning in your heart, your magic is almost always accompanied by fiery
Magic Items
Waterdeep: Dungeon of the Mad Mage
10 feet. If an effect requires a target and no eligible target is within range, nothing happens. Spells cast by the dodecahedron require no components. Roll a d12 and consult the following
cover against the attack.
7–8
The dodecahedron casts shocking grasp (+5 to hit) on the next creature that touches it.
9–10
The dodecahedron casts
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
within they physically transform for a short time.
A shifter’s beast within is reflected by the shifter’s subrace. Four subraces are especially common:
Beasthide often signifies the
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
Species
Spelljammer: Adventures in Space
grasp and manipulate weapons and tools. Although most plasmoids are translucent gray, they can alter their color and translucence by absorbing dyes through their pores.
Plasmoids don’t have
weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
destroyed the mirrors in a fit of rage.)
Empty Frames. Tall, rectangular frames of sculpted stone line the walls. They appear to have once held mirrors but now stand empty. (The wall behind one such
frame conceals a secret door that swings open into area 2.)
Characters who pass through this hall might catch fleeting glimpses of Halaster reflected in the mirror shards instead of their own reflections — one of the Mad Mage’s harmless regional effects (see “Halaster’s Lair”).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
destroyed the mirrors in a fit of rage.)
Empty Frames. Tall, rectangular frames of sculpted stone line the walls. They appear to have once held mirrors but now stand empty. (The wall behind one such
frame conceals a secret door that swings open into area 2.)
Characters who pass through this hall might catch fleeting glimpses of Halaster reflected in the mirror shards instead of their own reflections — one of the Mad Mage’s harmless regional effects (see “Halaster’s Lair”).
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Spirit Shield (2d6) 10th Consult the Spirits, Spirit Shield (3d6) 14th Vengeful Ancestors, Spirit Shield (4d6) Ancestral Protectors Starting when you choose this path at 3rd level, spectral warriors
appear when you enter your rage. While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Godefroy’s Torment Lord Godefroy is an abyss of grief and rage, tormented by the following circumstances: Godefroy is concerned only with his own misery; the suffering of the other spirits in Mordent
escaping his undead existence. However, he can’t grasp even its basic workings and is frustrated by every delay and malfunction related to the device. FOUNDATIONS OF HORROR
Three years after the 1983
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Spirit Shield (2d6) 10th Consult the Spirits, Spirit Shield (3d6) 14th Vengeful Ancestors, Spirit Shield (4d6) Ancestral Protectors Starting when you choose this path at 3rd level, spectral warriors
appear when you enter your rage. While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Godefroy’s Torment Lord Godefroy is an abyss of grief and rage, tormented by the following circumstances: Godefroy is concerned only with his own misery; the suffering of the other spirits in Mordent
escaping his undead existence. However, he can’t grasp even its basic workings and is frustrated by every delay and malfunction related to the device. FOUNDATIONS OF HORROR
Three years after the 1983
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Mummies pursue those who offend them, typically mortals who desecrate their resting places, steal their burial treasures, or defile sites tied to their faith. With undying rage, these ancient corpses go
hearts. Those who escape a mummy’s grasp might find themselves subject to a terrible curse. Victims of a mummy’s curse gradually wither, their bodies rotting away until they’re reduced to dust. This
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Mummies pursue those who offend them, typically mortals who desecrate their resting places, steal their burial treasures, or defile sites tied to their faith. With undying rage, these ancient corpses go
hearts. Those who escape a mummy’s grasp might find themselves subject to a terrible curse. Victims of a mummy’s curse gradually wither, their bodies rotting away until they’re reduced to dust. This
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
words she called me “brother,” but when I looked into her eyes they reflected another name: “death.” It was the death of the aged that she saw in me. She loved her youth and enjoyed it. But I had
wanted fall from my grasp forever.
It was a thousand feet through the mists. No trace of her was ever found. Not even I know her final fate. Arrows from the castle guards pierced me to my soul, but I
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
words she called me “brother,” but when I looked into her eyes they reflected another name: “death.” It was the death of the aged that she saw in me. She loved her youth and enjoyed it. But I had
wanted fall from my grasp forever.
It was a thousand feet through the mists. No trace of her was ever found. Not even I know her final fate. Arrows from the castle guards pierced me to my soul, but I
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
on acquiring the Sword of Zariel or helping Zariel find redemption, as Gargauth is quick to point out should the characters consult with him. There are other ways to free Elturel, but only if the
Avernus. They might stoke the rage of a horrific demon called Crokek’toeck and trick it into gnawing through Elturel’s chains. They might come to terms with an evil dragonborn paladin named Arkhan the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
on acquiring the Sword of Zariel or helping Zariel find redemption, as Gargauth is quick to point out should the characters consult with him. There are other ways to free Elturel, but only if the
Avernus. They might stoke the rage of a horrific demon called Crokek’toeck and trick it into gnawing through Elturel’s chains. They might come to terms with an evil dragonborn paladin named Arkhan the
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
. Their soiled clothes are held together in tatters and their head is marked by twenty gashes. They raise a ghostly hand to point. Their eyes are haunted and filled with rage. The wraith unleashes a cry of
material world. This Transformation tears at the substance of body and mind, until what is left is a spiritual shadow. Specters have a tenuous grasp on reality, and some fade into oblivion while others
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Chapter 1: Playing the Game ANTONIO JOSÉ MANZANEDO While adventuring in the Dragonlance setting, the siblings Caramon
Majere, Raistlin Majere, and Kitiara uth Matar provoke the rage of a wyvern
interaction, exploration, and combat. Rules Glossary
If you read a rules term in this book and want to know its definition, consult the rules glossary, which is appendix C. This chapter provides an
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Chapter 1: Playing the Game ANTONIO JOSÉ MANZANEDO While adventuring in the Dragonlance setting, the siblings Caramon
Majere, Raistlin Majere, and Kitiara uth Matar provoke the rage of a wyvern
interaction, exploration, and combat. Rules Glossary
If you read a rules term in this book and want to know its definition, consult the rules glossary, which is appendix C. This chapter provides an
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, its spiny carapace deflects harm and can reflect magical attacks. The tarrasque is a creature of tireless rage. It lashes out at any creature that catches its attention, thrashing with claws and its
mighty tail while swallowing smaller beings whole. It seems to take instinctual offense at the works of lesser beings, venting its rage at buildings, bridges, ships, and monuments. The larger a structure
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, its spiny carapace deflects harm and can reflect magical attacks. The tarrasque is a creature of tireless rage. It lashes out at any creature that catches its attention, thrashing with claws and its
mighty tail while swallowing smaller beings whole. It seems to take instinctual offense at the works of lesser beings, venting its rage at buildings, bridges, ships, and monuments. The larger a structure
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
characters first meet Vlonwelv and her retinue, roll a d20 and consult the following table: d20 Vlonwelv’s Location 1–5 Area 25b 6–15 Area 26 16–20 Area 27a Treasure. Vlonwelv wears two webbed
it into a troglodyte warren. His dreams, however, far exceed his grasp. The drow have trained Gorzil’s gang to wear armor and fight with swords. All the members are troglodytes, with these changes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the dodecahedron require no components. Roll a d12 and consult the following table to determine the effect: d12 Effect 1–2 The dodecahedron explodes and is destroyed. Each creature within 20 feet of
–8 The dodecahedron casts shocking grasp (+5 to hit) on the next creature that touches it. 9–10 The dodecahedron casts darkness on itself. The effect has a duration of 10 minutes. 11–12 The next
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
his eye and hand. In the confusion resulting from this turn of events, Vecna’s warlords turned against each other, and the dark one’s plans were dashed. In a rage, Vecna gathered up his generals and
, poison spray, ray of frost, shocking grasp
1st level (4 slots): magic missile, expeditious retreat, thunderwave
2nd level (3 slots): mirror image, scorching ray
3rd level (3 slots): fear, haste
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
his eye and hand. In the confusion resulting from this turn of events, Vecna’s warlords turned against each other, and the dark one’s plans were dashed. In a rage, Vecna gathered up his generals and
, poison spray, ray of frost, shocking grasp
1st level (4 slots): magic missile, expeditious retreat, thunderwave
2nd level (3 slots): mirror image, scorching ray
3rd level (3 slots): fear, haste
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
characters first meet Vlonwelv and her retinue, roll a d20 and consult the following table: d20 Vlonwelv’s Location 1–5 Area 25b 6–15 Area 26 16–20 Area 27a Treasure. Vlonwelv wears two webbed
it into a troglodyte warren. His dreams, however, far exceed his grasp. The drow have trained Gorzil’s gang to wear armor and fight with swords. All the members are troglodytes, with these changes
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
of the Land Spells Whenever you finish a Long Rest, choose one type of land: arid, polar, temperate, or tropical. Consult the table below that corresponds to the chosen type; you have the spells
Fog Cloud, Hold Person, Ray of Frost 5 Sleet Storm 7 Ice Storm 9 Cone of Cold Temperate Land Druid Level Circle Spells 3 Misty Step, Shocking Grasp, Sleep 5 Lightning Bolt 7 Freedom of Movement 9
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
of the Land Spells Whenever you finish a Long Rest, choose one type of land: arid, polar, temperate, or tropical. Consult the table below that corresponds to the chosen type; you have the spells
Fog Cloud, Hold Person, Ray of Frost 5 Sleet Storm 7 Ice Storm 9 Cone of Cold Temperate Land Druid Level Circle Spells 3 Misty Step, Shocking Grasp, Sleep 5 Lightning Bolt 7 Freedom of Movement 9
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the dodecahedron require no components. Roll a d12 and consult the following table to determine the effect: d12 Effect 1–2 The dodecahedron explodes and is destroyed. Each creature within 20 feet of
–8 The dodecahedron casts shocking grasp (+5 to hit) on the next creature that touches it. 9–10 The dodecahedron casts darkness on itself. The effect has a duration of 10 minutes. 11–12 The next
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
battle to the death, with the only restriction being that they can’t withdraw from the combat. Brief tactical retreats are permissible, but Vizeran’s ritual has filled the demon lords with the rage
battle between the demon lords shifts dangerously close to the characters. Roll a d6 and consult the Near Miss table to determine the result. d6 Event 1–2 Explosion. Each creature within 20 feet of a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
battle to the death, with the only restriction being that they can’t withdraw from the combat. Brief tactical retreats are permissible, but Vizeran’s ritual has filled the demon lords with the rage
battle between the demon lords shifts dangerously close to the characters. Roll a d6 and consult the Near Miss table to determine the result. d6 Event 1–2 Explosion. Each creature within 20 feet of a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
are doomed to failure, as the flying citadel helm in area S25 can be used only by a spellcaster. (Later, when Caradoc realizes he can’t attune to it, he goes into a rage and attacks the characters
to damage the room’s brazier or scaffold. Lord Soth. If the characters didn’t already paralyze Lord Soth (see appendix B) with the mirror of reflected pasts in area S25, he arrives 3 rounds after the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
are doomed to failure, as the flying citadel helm in area S25 can be used only by a spellcaster. (Later, when Caradoc realizes he can’t attune to it, he goes into a rage and attacks the characters
to damage the room’s brazier or scaffold. Lord Soth. If the characters didn’t already paralyze Lord Soth (see appendix B) with the mirror of reflected pasts in area S25, he arrives 3 rounds after the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
were dismissed. In desperation, she broke out of the keep, but she was overwhelmed by guards. Only then, after exhausting all options, did Asteria give in to rage, screaming at the stars that were her
as an icon of protection, strength, and her dearest friend, Asteria has continued her journey alone. But Istus’s act echoed through the multiverse, and the original Deck of Many Things reflected
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
were dismissed. In desperation, she broke out of the keep, but she was overwhelmed by guards. Only then, after exhausting all options, did Asteria give in to rage, screaming at the stars that were her
as an icon of protection, strength, and her dearest friend, Asteria has continued her journey alone. But Istus’s act echoed through the multiverse, and the original Deck of Many Things reflected