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Returning 35 results for 'consult relate get to have reflection'.
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Monsters
Acquisitions Incorporated
., one target. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.The only warning you'll get is that fearsome, far-off caw
establish lairs of their own.
Unknown and Inscrutable. The mindset of these intelligent yet alien creatures is a mystery, but some who have encountered them relate that they are quick to hold a grudge. For
Monsters
The Wild Beyond the Witchlight
Defense to bolster his low Armor Class whenever possible, and his challenge rating is a reflection of the likelihood that he will use Fiery Explosion as often as he can. If one or more of his allies
get caught in a blast, so be it.
League of Malevolence
The League of Malevolence is an odious assemblage of villains united in one purpose: the accumulation of power. Its founding member, the
Species
Van Richten’s Guide to Ravenloft
Memories table to inspire its details.
Lost Memories
d6
Memory
1
You recall a physically painful moment. What mark or scar on your body does it relate to?
2
A memory brings
itchy straw stuffing inside you.
Reborn in the Domains of Dread
When creating a reborn, consult with your DM to see if it’s appropriate to tie your origins to one of the following Domains
Monsters
Mordenkainen Presents: Monsters of the Multiverse
failed save, the creature is charmed by the morkoth for 1 minute. While charmed in this way, the target tries to get as close to the morkoth as possible, using its actions to Dash until it is within
, lightning bolt, sendingSpell Reflection. If the morkoth makes a successful saving throw against a spell or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it
Backgrounds
Ghosts of Saltmarsh
Reflection. Muddied water always clears in time. (Any)
6
Hope. The horizon at sea holds the greatest promise. (Any)
D6
BOND
1
I must visit all the oceans
teeth shall adorn my hearth.
D6
FLAW
1
I don’t know when to throw something away. You never know when it might be useful again.
2
I get frustrated to the
Classes
Tasha’s Cauldron of Everything
result of the wondrous ingenuity of artificers.
Creating an Artificer
To create an artificer, consult the following subsections, which give you hit points, proficiencies, and starting equipment. Then
look at the Artificer table to see which features you get at each level. The descriptions of those features appear in the “Artificer Features” section.
QUICK BUILD
You can make an
Morkoth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
energy. Each creature in that area must make a DC 17 Wisdom saving throw. On a failed save, the creature is charmed by the morkoth for 1 minute. While charmed in this way, the target tries to get as
hours.Spell Reflection. If the morkoth makes a successful saving throw against a spell, or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it can see
Tortle
Legacy
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Species
The Tortle Package
wilderness in which to hunt, catch fish, and get by. With each passing year, a tortle hones its survival skills. It forms friendships with its neighbors while also respecting their privacy. At some
Yondalla relate to tortles most of all.
Tortles believe that night and day watch over them and other creatures. The moon is the eye of night that watches over them in darkness, and the sun is the
Orc
Legacy
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races
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Vault of Reflection Features Alien Growth The beholder’s aberrant influence permeates the stonework across this level of the tomb, causing purple mold to sprout from the floors, walls, and ceilings
character. (Roll a d10 and consult the beholder stat block to determine which ray it produces.) After making this attack, the eyestalk quickly disappears back into the mold.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Vault of Reflection Features Alien Growth The beholder’s aberrant influence permeates the stonework across this level of the tomb, causing purple mold to sprout from the floors, walls, and ceilings
character. (Roll a d10 and consult the beholder stat block to determine which ray it produces.) After making this attack, the eyestalk quickly disappears back into the mold.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Cave Features The Cave of Shattered Reflection has the following features, as shown on map 11.5. Crystal Walls Most of the walls are made of a translucent, purple crystal that is immune to all damage
within 5 feet of the door. Brian Valeza The Cave of Shattered Reflection
is dotted with diamond doors With the exception of the door in area R2, each side of each diamond door is set with a large
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Cave Features The Cave of Shattered Reflection has the following features, as shown on map 11.5. Crystal Walls Most of the walls are made of a translucent, purple crystal that is immune to all damage
within 5 feet of the door. Brian Valeza The Cave of Shattered Reflection
is dotted with diamond doors With the exception of the door in area R2, each side of each diamond door is set with a large
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. “I’ve a mind to know about the rumblings and rumors about goings-on in the depths outside my city. If ye relate to me what ye know, we can talk about what ye might want to do next.”
King Bruenor
answers questions from the characters if they have any. However, if asked about his overall plans, he says simply that he must consider all the information presented to him and consult with advisors
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. “I’ve a mind to know about the rumblings and rumors about goings-on in the depths outside my city. If ye relate to me what ye know, we can talk about what ye might want to do next.”
King Bruenor
answers questions from the characters if they have any. However, if asked about his overall plans, he says simply that he must consider all the information presented to him and consult with advisors
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vecna’s Grasp Vecna’s Grasp is a cave network in Pandesmos. Other than Vecna, only the characters can reach this cave network—and only because they carry Vecna’s Links. No portal is needed to get
demiplanar unrealities and dismantle them, causing the large crystal at the center of Vecna’s Grasp to disintegrate and leaving a pit in the floor that leads to the Cave of Crystal Reflection.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
can share the gossip on the What Sid Squid Knows table. What Sid Squid Knows Renown Gossip 0 Sid changes the subject to relate a story from their adventuring days. 1 Sid explains that a few vendors
like to see the Xungoon and Tyenmo families fight. If the two get along, it could strain other vendors who have ongoing deals with both families. 2 Sid overheard Kasem talking about buying a family
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
can share the gossip on the What Sid Squid Knows table. What Sid Squid Knows Renown Gossip 0 Sid changes the subject to relate a story from their adventuring days. 1 Sid explains that a few vendors
like to see the Xungoon and Tyenmo families fight. If the two get along, it could strain other vendors who have ongoing deals with both families. 2 Sid overheard Kasem talking about buying a family
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vecna’s Grasp Vecna’s Grasp is a cave network in Pandesmos. Other than Vecna, only the characters can reach this cave network—and only because they carry Vecna’s Links. No portal is needed to get
demiplanar unrealities and dismantle them, causing the large crystal at the center of Vecna’s Grasp to disintegrate and leaving a pit in the floor that leads to the Cave of Crystal Reflection.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
inspiration, consider how the Darklord is a reflection of the players’ characters. You might also look ahead to the “Genres of Horror” section to see if any of these types of horror seem right for your
Darklord’s childhood like? Whom did the Darklord care about? Who cared about the Darklord? Who hurt the Darklord? Whose respect or love did the Darklord crave? What did the Darklord value? Consult the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
inspiration, consider how the Darklord is a reflection of the players’ characters. You might also look ahead to the “Genres of Horror” section to see if any of these types of horror seem right for your
Darklord’s childhood like? Whom did the Darklord care about? Who cared about the Darklord? Who hurt the Darklord? Whose respect or love did the Darklord crave? What did the Darklord value? Consult the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
currently in the gate-town, though, so even attempting to get his permission to leave is impossible. The farastu demodands (see Morte’s Planar Parade) who serve as the baron’s guards stiffly relate this to
outright force. Characters who ask how to gain permission to leave the gate-town are dismissively referred to the burgomaster’s estate to get permission from the burgomaster. Baron Villigus isn’t
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. The farmers can also relate details from the adventure’s background or about Cradlelace Lake if asked. Although the farmers can’t reward the characters with much in the way of wealth, they gift the
soon as it is detected. If Proclaimer Ward is with the party, the Proclaimer stays with the farmers to help them either get back on their feet or join Uncle Polder’s community.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
currently in the gate-town, though, so even attempting to get his permission to leave is impossible. The farastu demodands (see Morte’s Planar Parade) who serve as the baron’s guards stiffly relate this to
outright force. Characters who ask how to gain permission to leave the gate-town are dismissively referred to the burgomaster’s estate to get permission from the burgomaster. Baron Villigus isn’t
Kobold
Legacy
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Species
Volo's Guide to Monsters
.
A kobold’s cautious nature doesn’t mean it can’t get angry. The blood of dragons flows in its veins, and like a raging drake, a kobold that is pushed too far or has its back
at the actions or deeds of other races. They aren’t forgiving of other races, and they enjoy nursing their hatred until they get a chance to wreak revenge on a creature or a race that has wronged
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. The farmers can also relate details from the adventure’s background or about Cradlelace Lake if asked. Although the farmers can’t reward the characters with much in the way of wealth, they gift the
soon as it is detected. If Proclaimer Ward is with the party, the Proclaimer stays with the farmers to help them either get back on their feet or join Uncle Polder’s community.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
dungeon, particularly a large dungeon or a cave network, the DM can summarize movement between encounters: "After killing the guardian at the entrance to the ancient dwarven stronghold, you consult your map
, which leads you through miles of echoing corridors to a chasm bridged by a narrow stone arch." Sometimes it's important, though, to know how long it takes to get from one spot to another, whether
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Serving the Order What is the nature of your work for the religious order? As a group, consult the Religious Service table and work with your DM to decide what role you play—which likely shapes the
Exhortation. You work with the faithful at a grassroots level to get them to uphold their high ideals. 6 Dirty Work. As the radical zealots of your order, you sin so the other members of the order don’t have to.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
dungeon, particularly a large dungeon or a cave network, the DM can summarize movement between encounters: "After killing the guardian at the entrance to the ancient dwarven stronghold, you consult your map
, which leads you through miles of echoing corridors to a chasm bridged by a narrow stone arch." Sometimes it's important, though, to know how long it takes to get from one spot to another, whether
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, particularly a large dungeon or a cave network, the DM can summarize movement between encounters: "After killing the guardian at the entrance to the ancient dwarven stronghold, you consult your map
, which leads you through miles of echoing corridors to a chasm bridged by a narrow stone arch." Sometimes it's important, though, to know how long it takes to get from one spot to another, whether the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Serving the Order What is the nature of your work for the religious order? As a group, consult the Religious Service table and work with your DM to decide what role you play—which likely shapes the
Exhortation. You work with the faithful at a grassroots level to get them to uphold their high ideals. 6 Dirty Work. As the radical zealots of your order, you sin so the other members of the order don’t have to.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, particularly a large dungeon or a cave network, the DM can summarize movement between encounters: "After killing the guardian at the entrance to the ancient dwarven stronghold, you consult your map
, which leads you through miles of echoing corridors to a chasm bridged by a narrow stone arch." Sometimes it's important, though, to know how long it takes to get from one spot to another, whether the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Kirina, you’ll come to the Goldwarren with me. Prince Simbon, go find out what could be waiting for us in the mine. These adventurers will go with you. Let’s get this done.”
Uzoma tasks Simbon and the
already suspect aurumvoraxes, Kedjou can relate more about their history and how they were once removed from the region. To the Academy Prince Simbon escorts the characters to Anisa Academy, a ten-minute
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Kirina, you’ll come to the Goldwarren with me. Prince Simbon, go find out what could be waiting for us in the mine. These adventurers will go with you. Let’s get this done.”
Uzoma tasks Simbon and the
already suspect aurumvoraxes, Kedjou can relate more about their history and how they were once removed from the region. To the Academy Prince Simbon escorts the characters to Anisa Academy, a ten-minute
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
them as agreed. Even if Varrel didn’t get new evidence to use against Sincerity, he plans to keep working the case and see the missing locals saved in accordance with the law. If the characters got
of the characters. After the characters complete their investigation, consult the “Advancing in Level” section of chapter 4 and let the characters determine their next destination. CoupleOfKooks