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Returning 35 results for 'consult relay great to have remind'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
a deathly ashen hue. When in the Shadowfell, they detest mirrors and avoid keeping things that remind them of their age.
Shadar-kai of the Raven Queen watch over both the Shadowfell and the Material
metaphoric representation of some story—great or small—that was saturated with raw emotion.
Shadar-kai encountered outside the Shadowfell are often on quests to find the most sorrow-touched items they can find to bring back to their queen’s gloomy castle.Necrotic, Psychic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
more youthful while on other planes, but their skin always retains a deathly ashen hue. When in the Shadowfell, they detest mirrors and avoid keeping things that remind them of their age.
Shadar-kai
spontaneously appear about her lair, every object and apparition being a metaphoric representation of some story—great or small—that was saturated with raw emotion.
Shadar-kai encountered outside
Monsters
Mordenkainen Presents: Monsters of the Multiverse
keeping things that remind them of their age.
Shadar-kai of the Raven Queen watch over both the Shadowfell and the Material Plane, scouting out choice souls and tragedies that might please their
appear in the fortress. Any of these things can spontaneously appear about her lair, every object and apparition being a metaphoric representation of some story—great or small—that was
Monsters
Fizban's Treasury of Dragons
affect them. They defy gravity with flight that doesn’t rely solely upon their great wings, and gravitational force empowers both their devastating breath weapon and the exploding amethyst
flayer;mind flayers and other wicked Aberrations, remind amethyst dragons that allies can be found in the strangest places.
Hoarded Arcana
In addition to material wealth, amethyst dragons delight in
Monsters
Fizban's Treasury of Dragons
upon their great wings, and gravitational force empowers both their devastating breath weapon and the exploding amethyst crystals they spit at their foes.
Royal Purple
When first hatched, an
. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of mind flayer;mind flayers and other wicked Aberrations, remind amethyst dragons that
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
shifter might be a massive brute built like a bear. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral
to friends and kin, shifters place great value on self-reliance and freedom. It’s a shifter proverb to “always be prepared for the journey yet to come,” and most shifters strive to be
Monsters
Fizban's Treasury of Dragons
gravity with flight that doesn’t rely solely upon their great wings, and gravitational force empowers both their devastating breath weapon and the exploding amethyst crystals they spit at their
other wicked Aberrations, remind amethyst dragons that allies can be found in the strangest places.
Hoarded Arcana
In addition to material wealth, amethyst dragons delight in collecting knowledge and
Backgrounds
Guildmasters’ Guide to Ravnica
.
2
I like to remind people of their inevitable demise.
3
Sometimes I give voice to the whispers of the rot, which I hear but no one else does.
4
I do my best to discourage anyone from
affairs of other guilds is a great way to get squashed like a bug. (Neutral)
Bonds
d6
Bond
1
I cherish the finger of a family member who was petrified by a
Magic Items
Tasha’s Cauldron of Everything
figure of Vistani legend, Luba’s Tarokka of Souls shaped the destiny of countless heroes. The prophecies of this deck of cards also revealed great evils and guided its creator into the path of
property, there is a chance that one of the souls trapped in the deck escapes. Roll d100 and consult the Souls of the Tarokka table. If you roll one of the high cards, the soul associated with it escapes
Monsters
Fizban's Treasury of Dragons
physical laws affect them. They defy gravity with flight that doesn’t rely solely upon their great wings, and gravitational force empowers both their devastating breath weapon and the exploding
mind flayer;mind flayers and other wicked Aberrations, remind amethyst dragons that allies can be found in the strangest places.
Hoarded Arcana
In addition to material wealth, amethyst dragons delight
Backgrounds
Guildmasters’ Guide to Ravnica
.]
3
I’m as stubborn as a batterboar.
4
I’m so convinced of my superiority over soft, civilized people that I’ll take great risks to prove it.
5
I’m easily
.
2
A Boros soldier gives me gifts in exchange for information about other clans’ movements.
3
I once caught and released a Dimir spy.
4
I consult with a Golgari shaman for
Species
Spelljammer: Adventures in Space
unforgettable appearance, giff are noticed wherever they go. Giff put their great size to use in all sorts of ways, from lifting heavy loads and tying tight knots to opening stuck doors and seeing over
determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
monsters
great viperine creatures, which had curiously distorted heads, and grotesquely great clawed appendages, supporting themselves with ease by the aid of black rubbery wings of singularly monstrous
horrors have guttural voices, allowing them to speak despite their monstrous appearance. They bestow knowledge or relay the wishes of Nyarlathotep. They sometimes confront intelligent creatures, offering
races
Mordenkainen Presents: Monsters of the Multiverse
’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Most shifters resemble a particular kind of lycanthrope. You can
race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wandering Monsters Monsters roam through all areas of the mine. Random encounters remind players that monsters aren’t necessarily confined to specific areas, and that no part of the dungeon is safe
. Conversely, if the players seem restless, you can decide that an encounter occurs. Roll a d12 and consult the Wandering Monsters table to determine what the party meets. Wandering Monsters d12 Roll
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wandering Monsters Monsters roam through all areas of the mine. Random encounters remind players that monsters aren’t necessarily confined to specific areas, and that no part of the dungeon is safe
. Conversely, if the players seem restless, you can decide that an encounter occurs. Roll a d12 and consult the Wandering Monsters table to determine what the party meets. Wandering Monsters d12 Roll
races
Mordenkainen Presents: Monsters of the Multiverse
Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Blessed with a supernaturally strong sense of direction, minotaurs make great navigators. Some sages believe minotaurs
height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gnolls: The Insatiable Hunger Gnolls remind the world of the horrors posed by the hordes of the Abyss, and the damage that even the briefest demonic incursion can inflict on the world. Whenever the
demon lord Yeenoghu enters the Material Plane and goes on a rampage, he leaves a great trail of corpses in his wake. As the Lord of Savagery despoils the land, packs of hyenas trail him and feast on
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
revenge on nature’s behalf for the great transgressions your foe has committed. 2 Your forebears or predecessors fought these creatures, and so shall you. 3 You bear no enmity toward your foe. You stalk
such creatures as a hunter tracks down a wild animal. 4 You find your foe fascinating, and you collect books of tales and history concerning it. 5 You collect tokens of your fallen enemies to remind you
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
revenge on nature’s behalf for the great transgressions your foe has committed. 2 Your forebears or predecessors fought these creatures, and so shall you. 3 You bear no enmity toward your foe. You stalk
such creatures as a hunter tracks down a wild animal. 4 You find your foe fascinating, and you collect books of tales and history concerning it. 5 You collect tokens of your fallen enemies to remind you
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gnolls: The Insatiable Hunger Gnolls remind the world of the horrors posed by the hordes of the Abyss, and the damage that even the briefest demonic incursion can inflict on the world. Whenever the
demon lord Yeenoghu enters the Material Plane and goes on a rampage, he leaves a great trail of corpses in his wake. As the Lord of Savagery despoils the land, packs of hyenas trail him and feast on
races
Mordenkainen Presents: Monsters of the Multiverse
psionic powers and built a great city called Tu’narath. They have since spread throughout the multiverse, starting in outposts outside the Astral Plane, called creches, where time passes and their
the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the
races
Mordenkainen Presents: Monsters of the Multiverse
in a variety of ways: a forked tongue, snake eyes, a snakelike nose, or some other ophidian characteristic. However a yuan-ti looks, they have the power to pursue great good or evil in the multiverse
’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
races
Mordenkainen Presents: Monsters of the Multiverse
magic still thrums inside a firbolg, even one who has never lived under the boughs of a great forest.
A firbolg’s magic is an obscuring sort, which allowed their ancestors to pass through a forest
determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
capable of flight, and similar objects provoke a great desire for the kenku to acquire the items for themselves.
Despite their lack of wings, kenku love dwelling in towers and other tall structures
kenku make an easy living serving as messengers, spies, and lookouts for thieves’ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar noise across the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
beyond. Carved into the wall above one window is the word “Hither,” and above the other is the word “Yon.”
Granny Nightshade uses the mechanical sparrows to relay messages to her sisters. The
after it gets tired of prowling the forest and turns its fiery gaze elsewhere. Gods’ bodkins, that thing gives me nightmares!
Must I remind you that we need a unicorn’s horn to free creatures from the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Hints If players request a hint while attempting to solve a puzzle, consult that puzzle’s “Hint Checks” section. Each hint is associated with a skill and a DC. If a character in the party has
. Additionally, if party members have backgrounds or campaign experiences that might tie into a puzzle, those make great reasons to provide characters with additional hints.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
characters don’t remember seeing the armor on their previous encounter at the inn, feel free to remind them. Also, if any character stole a suit of the armor and is wearing it now, it falls off the
no targets to attack in melee within the storm. Aftermath. If the characters defeat the myrmidons and Emmalou is still alive, the salty and experienced survivor of many battles can relay the following
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
beyond. Carved into the wall above one window is the word “Hither,” and above the other is the word “Yon.”
Granny Nightshade uses the mechanical sparrows to relay messages to her sisters. The
after it gets tired of prowling the forest and turns its fiery gaze elsewhere. Gods’ bodkins, that thing gives me nightmares!
Must I remind you that we need a unicorn’s horn to free creatures from the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
characters don’t remember seeing the armor on their previous encounter at the inn, feel free to remind them. Also, if any character stole a suit of the armor and is wearing it now, it falls off the
no targets to attack in melee within the storm. Aftermath. If the characters defeat the myrmidons and Emmalou is still alive, the salty and experienced survivor of many battles can relay the following
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Hints If players request a hint while attempting to solve a puzzle, consult that puzzle’s “Hint Checks” section. Each hint is associated with a skill and a DC. If a character in the party has
. Additionally, if party members have backgrounds or campaign experiences that might tie into a puzzle, those make great reasons to provide characters with additional hints.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
aspect; by its behavior or its very nature, it sets an example that you seek to emulate. Guiding Aspects d6 Guiding Aspect 1 Yew trees remind you of renewing your mind and spirit, letting the old
great span of the world. You seek to act with the long-term interests of nature in mind. 4 The sea is a constant, churning cauldron of power and chaos. It reminds you that accepting change is necessary
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
aspect; by its behavior or its very nature, it sets an example that you seek to emulate. Guiding Aspects d6 Guiding Aspect 1 Yew trees remind you of renewing your mind and spirit, letting the old
great span of the world. You seek to act with the long-term interests of nature in mind. 4 The sea is a constant, churning cauldron of power and chaos. It reminds you that accepting change is necessary
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
who do her honor, as is any great queen. The ***** Queen is worshiped out of fear instead of adoration, and ship crews offer her gems, tossed over the side, to calm storm-tossed waters. As her most
. Often they wear the colors of waves and storms, and they decorate themselves with items that remind others of the sea’s dangerous nature — a necklace of shark teeth, seaweed wrapped about a human
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
who do her honor, as is any great queen. The ***** Queen is worshiped out of fear instead of adoration, and ship crews offer her gems, tossed over the side, to calm storm-tossed waters. As her most
. Often they wear the colors of waves and storms, and they decorate themselves with items that remind others of the sea’s dangerous nature — a necklace of shark teeth, seaweed wrapped about a human