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                        Returning 15 results for 'consult waking response'.
                    
                
                        
                            
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                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Originally from the Elemental Plane of Water, many tritons entered the Material Plane centuries ago in response to the growing threat of evil elementals. Those tritons spread across the worlds&rsquo
                                                
                                            
                                                
                                                     ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     safe, moody atmosphere. Prepare the spirit board and any other props ahead of time. Consult “Running Horror Games” earlier in this chapter for advice on creating atmosphere. Conducting a Séance. One of
                                                
                                            
                                                
                                                     board, don’t move the planchette and see if the players unconsciously guide the planchette to a response.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     experiences of other lives that are revisited during trance can be examined for lessons to be applied during one’s waking life, signs from the gods, or ways to open an elf’s perspective to other points of
                                                
                                            
                                                
                                                     those past lives or primal souls as well. An elf who dreams must always wonder whose mind these thoughts first arose from, and why. Priests of Sehanine Moonbow are an exception: they sleep and dream to receive signs from their god, and elves consult such priests to interpret their own dreams.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     event occurs, then run the corresponding event, which is described below the table. Events can occur more than once. At the end of this time, continue with the “Waking Nightmares” section. Kollema Hall
                                                
                                            
                                                
                                                     Accidents  d10 Event   1–4 No Event 5 Archivist Attack 6 Firebreak 7 Get Me Down 8 Look Out 9–10 Sick Leave  Archivist Attack In response to a dropped table or minor damage to the library shelves, two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Random Encounters As the characters explore the Wormwrithings, check for a random encounter once per day. Roll a d20 and consult the Wormwrithings Encounters table to determine what, if anything, the
                                                
                                            
                                                
                                                     the Underdark, and that kindness is the only response to such evil. Grick Nest The characters stumble upon a naturally formed cyst in a tunnel wall. A grick alpha and 2d4 gricks are using the cyst as a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     17–20, an encounter takes place. Roll another d20 and consult the Random Encounters in Gracklstugh table; if the characters are outside the Darklake District, treat any entry marked with an asterisk
                                                
                                            
                                                
                                                     adornment’s sake is something duergar society frowns upon, the guards’ violent response was unnatural — a hint of the growing madness festering inside the City of Blades. Deep Gnome Merchant A female
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Planar Portals [Raistlin’s] eyes studied the Portal, studied every detail intently — although it was not really necessary. He had seen it myriad times in dreams both sleeping and waking. The spells
                                                
                                            
                                                
                                                     overwhelming number of such item-keyed portals. Learning and meeting a portal’s requirements can draw characters into further adventures as they chase down a key item, scour old libraries for command words, or consult sages to find the right time to visit the portal.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     dragon wyrmling), if they can free Aidron from his chains (see “Freeing Aidron” below). Any surviving kobolds and winged kobolds lurk here, but they stay out of combat if possible. See “Waking the
                                                
                                            
                                                
                                                     dragon spirits Sparkrender is trying to bind to himself, but their effects are unpredictable. Roll a d10 and consult the Dragon Spirits table to see what happens. Dragon Spirits  d10 Effect   1–2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Love; What is Romance?; Men are from Abeir, Women are from Toril; and so forth. Passages on nearly every ruined page are crudely underlined and circled with guano-based pigment. Waking Raah At
                                                
                                            
                                                
                                                     in response to a snide comment, Raah might attack again for a round before calming down. Understanding Raah. A successful DC 14 Wisdom (Insight) check reveals that Raah is feeling emotionally wounded
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     Tifra and their two children, Tavin and Nia, evacuated to Maerin. The last few pages speak of the mayor’s nightmares, of her creeping fear and waking in the night, soaked in sweat, with lingering
                                                
                                            
                                                
                                                     marks a page with an entry on meenlocks, which includes the following information: Meenlocks are corrupted fey creatures that spontaneously manifest in response to fear in places where the border with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     failure points earned by the party and consult the following table.    Failure Points Outcome 
     0–2  The characters arrive first 
   3  The characters and the Six operatives arrive at the same
                                                
                                            
                                                
                                                     franchises as a sound investment decision, salvaging those franchises for parts and turning them into proper businesses. Nothing personal, of course. In response to talk of what brought the characters to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    . For the duration, the creature can’t be put to sleep by magic, and its dreams intrude upon its waking thoughts, imposing disadvantage on its Wisdom (Perception) checks. 8 Whispers intrude on the
                                                
                                            
                                                
                                                     serve as trade routes or secret connections between distant lands. Others shift locations at noteworthy times or in response to external phenomena, like on specific anniversaries or in response to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
                                                    
                                                
                                            
                                                     eyeball (like the one obtained from Delvin) tucked in one pocket. Being Sneaky. To move through these rooms without waking the cultists, a creature must succeed on a DC 14 Dexterity (Stealth) check. On a
                                                
                                            
                                                
                                                     leader commands, “Now! Release your secrets unto me! Let the truths hidden in your soul come forth and become stronger!” As if in response, the cultists’ silhouettes warp into two lanky shadowy entities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     his fee is paid, Lurg announces he must consult the stars for the answers the visitors seek. Of course, Lurg can’t access the Books of Prophecy, since Shalfey still has them locked away in his sanctum
                                                
                                            
                                                
                                                    , so Lurg simply withdraws behind the west curtain and remains silent for 1 minute while he concocts a cryptic, meaningless answer. After he reemerges from the curtain and delivers his response, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     canyon beyond the monastery walls. Two doors lead from this room to the north, and one to the south.
 The cultists spend little time in this common room. They spend most of their waking hours
                                                
                                            
                                                
                                                     (most quite obscure), and philosophical treatises on self-denial and nihilism as the response to a flawed and illogical world. Marlos’s Testament. Characters who wade through the banal “insights” and
                                                
                                            
                                        





