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Returning 20 results for 'consult walker reasons'.
Other Suggestions:
consult water regions
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consult wander reason
consult water reasons
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Hints If players request a hint while attempting to solve a puzzle, consult that puzzle’s “Hint Checks” section. Each hint is associated with a skill and a DC. If a character in the party has
. Additionally, if party members have backgrounds or campaign experiences that might tie into a puzzle, those make great reasons to provide characters with additional hints.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Hints If players request a hint while attempting to solve a puzzle, consult that puzzle’s “Hint Checks” section. Each hint is associated with a skill and a DC. If a character in the party has
. Additionally, if party members have backgrounds or campaign experiences that might tie into a puzzle, those make great reasons to provide characters with additional hints.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the countless possibilities, some of the most popular reasons to come here are the following: Consult a sage. Morgrave University might not be the finest institute of learning in Khorvaire, but it’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the countless possibilities, some of the most popular reasons to come here are the following: Consult a sage. Morgrave University might not be the finest institute of learning in Khorvaire, but it’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
die. Use them as follows: Roll the encounter die and consult the Random Wilderness Encounters table to determine what the characters come across. Roll the blizzard die and add 1. If this total is
4 Coldlight walker Medium
5 Ice troll Hard
6 Frost druid and friends Medium
7 Chardalyn berserkers Hard
8 Frost giant riding a mammoth Deadly
9 Battlehammer
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
die. Use them as follows: Roll the encounter die and consult the Random Wilderness Encounters table to determine what the characters come across. Roll the blizzard die and add 1. If this total is
4 Coldlight walker Medium
5 Ice troll Hard
6 Frost druid and friends Medium
7 Chardalyn berserkers Hard
8 Frost giant riding a mammoth Deadly
9 Battlehammer
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, Tavick’s Landing offers a host of opportunities to enjoy food and entertainment from distant lands. Or you might find yourself here for one of a few specific reasons, such as: Take a chance. The
you can participate in the Sacrament of the Blood or consult with a priest. It’s also the best place to find a skilled necromancer, or to hear rumors about the latest schemes of the Order of the Emerald Claw.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, Tavick’s Landing offers a host of opportunities to enjoy food and entertainment from distant lands. Or you might find yourself here for one of a few specific reasons, such as: Take a chance. The
you can participate in the Sacrament of the Blood or consult with a priest. It’s also the best place to find a skilled necromancer, or to hear rumors about the latest schemes of the Order of the Emerald Claw.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
score of 10 and the ability to speak Common or Druidic. The druids use these awakened beasts as spies and messengers. Roll a d8 and consult the Awakened Beast Encounter table to determine what kind of
at the character who thwarted it. Coldlight Walker In the dark gloom of winter, this coldlight walker (see appendix C) stands out like a beacon. Characters can see its light long before they can
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
score of 10 and the ability to speak Common or Druidic. The druids use these awakened beasts as spies and messengers. Roll a d8 and consult the Awakened Beast Encounter table to determine what kind of
at the character who thwarted it. Coldlight Walker In the dark gloom of winter, this coldlight walker (see appendix C) stands out like a beacon. Characters can see its light long before they can
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
convey information that the players might have missed earlier in the story. A random encounter occurs whenever you want one to. To determine what the characters find, roll a d8 and consult the Random
above the water. Their walking speed on stilts is 30 feet, and this movement is not reduced by mud or water. Stilt Walker As the stilt walkers advance, the characters recognize them as six hobgoblins
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
convey information that the players might have missed earlier in the story. A random encounter occurs whenever you want one to. To determine what the characters find, roll a d8 and consult the Random
above the water. Their walking speed on stilts is 30 feet, and this movement is not reduced by mud or water. Stilt Walker As the stilt walkers advance, the characters recognize them as six hobgoblins
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and evil. Even adventure villains are more often driven by human motives than by cosmic concepts of good and evil. People sometimes do evil things for good reasons. Exercise some caution when
you can add to the villains in this chapter, giving them more or less good reasons to perform their evil deeds. Morally Ambiguous Villains d4 Villain 1 The villain is targeting people with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and evil. Even adventure villains are more often driven by human motives than by cosmic concepts of good and evil. People sometimes do evil things for good reasons. Exercise some caution when
you can add to the villains in this chapter, giving them more or less good reasons to perform their evil deeds. Morally Ambiguous Villains d4 Villain 1 The villain is targeting people with
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
its cost.”
As time passed, your heart became less heavy, and you gave less and less thought to those childhood events. Now, for reasons you can’t explain, the longing to retrieve that which you have
character in the adventuring party, roll a d8 and consult the Lost Things table to determine what was stolen from that character. If a player doesn’t like their result, let them choose an option they prefer
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
its cost.”
As time passed, your heart became less heavy, and you gave less and less thought to those childhood events. Now, for reasons you can’t explain, the longing to retrieve that which you have
character in the adventuring party, roll a d8 and consult the Lost Things table to determine what was stolen from that character. If a player doesn’t like their result, let them choose an option they prefer
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, you can roll a d6 and consult the Wereraven Mimicry table to determine what sound the characters hear and where it seems to be coming from. Use this table as often as you like. Chalet Brantifax
with scarlet sashes tied about their waists, and assure the characters that they mean no harm. They assume that the characters have come for one of two reasons: either to loot the chalet or to use the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, you can roll a d6 and consult the Wereraven Mimicry table to determine what sound the characters hear and where it seems to be coming from. Use this table as often as you like. Chalet Brantifax
with scarlet sashes tied about their waists, and assure the characters that they mean no harm. They assume that the characters have come for one of two reasons: either to loot the chalet or to use the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the humanoids that live beneath them. Such tribute is only proper from their perspective, for two reasons. First, their presence in an area benefits everyone by driving away many evils, especially
horse isn’t a person. That said, it’s not unheard of for a fire giant to “consult with” a slave physician when it falls ill, or with a slave engineer right before beginning a difficult stage of tunnel
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the humanoids that live beneath them. Such tribute is only proper from their perspective, for two reasons. First, their presence in an area benefits everyone by driving away many evils, especially
horse isn’t a person. That said, it’s not unheard of for a fire giant to “consult with” a slave physician when it falls ill, or with a slave engineer right before beginning a difficult stage of tunnel