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Returning 35 results for 'consult walks recent'.
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Backgrounds
Sword Coast Adventurer's Guide
: In recent years, the Zhentarim have become more visible in the world at large, as the group works to improve its reputation among the common people. The faction draws employees and associates
from many walks of life, setting them to tasks that serve the goals of the Black Network but aren’t necessarily criminal in nature. Agents of the Black Network must often work in secret, and are
Magic Items
Tasha’s Cauldron of Everything
property, there is a chance that one of the souls trapped in the deck escapes. Roll d100 and consult the Souls of the Tarokka table. If you roll one of the high cards, the soul associated with it escapes
wayfarers from diverse walks and of disparate origins, embracing any who seek to find a home amid the endless roads and vistas hidden amid the mists.
A halfling Vistani, Mother Luba led one of the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Securing a Guide If the adventurers require a guide, roll a d8 and consult the Avowed Adjutants table to determine the adjutant who is assigned to them, or choose one that you like. Avowed Adjutants
with ink-stained fingers, a small bag of cookies in one pocket, and a good memory for recipes 3 Parmak, a 25-year-old human scribe who is constantly reading a book and occasionally walks into things 4
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Securing a Guide If the adventurers require a guide, roll a d8 and consult the Avowed Adjutants table to determine the adjutant who is assigned to them, or choose one that you like. Avowed Adjutants
with ink-stained fingers, a small bag of cookies in one pocket, and a good memory for recipes 3 Parmak, a 25-year-old human scribe who is constantly reading a book and occasionally walks into things 4
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Background Remarkable individuals from all walks of life seek their destinies among the lands of Theros, from devout servants of the gods, to triumph-hungry athletes. (NOAH BRADLEY)
While the
-focused background like acolyte. The gods’ followers come from all walks of life, and any heroic soul might find themselves thrust into the midst of divine schemes.
Whether or not your character is
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Background Remarkable individuals from all walks of life seek their destinies among the lands of Theros, from devout servants of the gods, to triumph-hungry athletes. (NOAH BRADLEY)
While the
-focused background like acolyte. The gods’ followers come from all walks of life, and any heroic soul might find themselves thrust into the midst of divine schemes.
Whether or not your character is
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Alliance, plus other leaders and groups who uphold the Alliance’s ideals. The Zhentarim. In recent years, the Zhentarim have become more visible in the world at large, as the group works to improve its
reputation among the common people. The faction draws employees and associates from many walks of life, setting them to tasks that serve the goals of the Black Network but aren’t necessarily criminal
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Alliance, plus other leaders and groups who uphold the Alliance’s ideals. The Zhentarim. In recent years, the Zhentarim have become more visible in the world at large, as the group works to improve its
reputation among the common people. The faction draws employees and associates from many walks of life, setting them to tasks that serve the goals of the Black Network but aren’t necessarily criminal
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
with a jovial sprite there, Wheeldoli, who might know more about recent happenings. Random Encounters The journey with the satyrs should take at least 2 hours and as long as 6 hours, at your discretion
. After every hour of travel, roll a d20 and consult the Demiplane Encounters table to determine if the characters have an encounter at that point. If you get a previous result (other than “no encounter
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
with a jovial sprite there, Wheeldoli, who might know more about recent happenings. Random Encounters The journey with the satyrs should take at least 2 hours and as long as 6 hours, at your discretion
. After every hour of travel, roll a d20 and consult the Demiplane Encounters table to determine if the characters have an encounter at that point. If you get a previous result (other than “no encounter
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
slaves. The drow is in Gracklstugh to retrieve a cargo of duergar metalwork and knows nothing about the recent events in Velkynvelve. Roll a d6 and consult the Drow House Loyalty table to determine the
17–20, an encounter takes place. Roll another d20 and consult the Random Encounters in Gracklstugh table; if the characters are outside the Darklake District, treat any entry marked with an asterisk
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
slaves. The drow is in Gracklstugh to retrieve a cargo of duergar metalwork and knows nothing about the recent events in Velkynvelve. Roll a d6 and consult the Drow House Loyalty table to determine the
17–20, an encounter takes place. Roll another d20 and consult the Random Encounters in Gracklstugh table; if the characters are outside the Darklake District, treat any entry marked with an asterisk
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
martial weapon or a natural weapon, if it has one. The next creature hit by the touched weapon must succeed on a DC 15 Wisdom saving throw or experience short-term madness for 10 minutes. Consult the
of Zoretha, Kyuss the Worm That Walks, Tharizdun the Elder Elemental Eye, Atropus the World Born Dead, Pandorym the Utter Annihilation, Haemnathuun the Blood Lord, Maram of the Great Spear
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Whenever you use the Twist of Fate property, there is a chance that one of the souls trapped in the deck escapes. Roll d100 and consult the Souls of the Tarokka table. If you roll one of the high cards
Shadowfell’s horrors. Most Vistani bands accept well-intentioned wayfarers from diverse walks and of disparate origins, embracing any who seek to find a home amid the endless roads and vistas hidden amid
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
martial weapon or a natural weapon, if it has one. The next creature hit by the touched weapon must succeed on a DC 15 Wisdom saving throw or experience short-term madness for 10 minutes. Consult the
of Zoretha, Kyuss the Worm That Walks, Tharizdun the Elder Elemental Eye, Atropus the World Born Dead, Pandorym the Utter Annihilation, Haemnathuun the Blood Lord, Maram of the Great Spear
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Whenever you use the Twist of Fate property, there is a chance that one of the souls trapped in the deck escapes. Roll d100 and consult the Souls of the Tarokka table. If you roll one of the high cards
Shadowfell’s horrors. Most Vistani bands accept well-intentioned wayfarers from diverse walks and of disparate origins, embracing any who seek to find a home amid the endless roads and vistas hidden amid
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
district. You can roll a d20 and consult the Qu’ellarz’orl Encounters table, or choose an encounter that you like. The party can avoid random encounters in Qu’ellarz’orl by succeeding on a DC 15 Dexterity
demand to know their business. The noble also seizes any opportunity to reverse his or her recent misfortune, perhaps by rooting out enemy spies or using the characters to dispose of a rival. This noble
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
district. You can roll a d20 and consult the Qu’ellarz’orl Encounters table, or choose an encounter that you like. The party can avoid random encounters in Qu’ellarz’orl by succeeding on a DC 15 Dexterity
demand to know their business. The noble also seizes any opportunity to reverse his or her recent misfortune, perhaps by rooting out enemy spies or using the characters to dispose of a rival. This noble
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
share the following information: Jingle Jangle is friendly. She collects keys and talks about them endlessly. She wears a coat of keys that jingle and jangle when she walks—hence her name. Three days
recent altercation, or if they want to offer reciprocation for her gift of the silver key, Jingle Jangle reveals the following information: “Jingle Jangle was digging for truffles in the swamp when a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
share the following information: Jingle Jangle is friendly. She collects keys and talks about them endlessly. She wears a coat of keys that jingle and jangle when she walks—hence her name. Three days
recent altercation, or if they want to offer reciprocation for her gift of the silver key, Jingle Jangle reveals the following information: “Jingle Jangle was digging for truffles in the swamp when a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
for healing. A deadly trap might reduce a creature to 0 hit points in one shot, and leaves most creatures hit by it in need of a short or long rest. Consult the following tables when determining a
when it is broken, usually when someone walks through it A doorknob that activates a trap when it is turned the wrong way A door or chest that triggers a trap when it is opened A trigger usually needs to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
walk patrols. Their eyes are sharp, and they are prone to gossip. A pull from a flask of whiskey or a few silver pieces can persuade them to provide information on recent visitors. 2. Barracks and
audience with Manistrad can find her here when she’s not working at the mine. She sometimes has need for adventurers to help keep the mining operation secure. Roll a d6 and consult the table below to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
walk patrols. Their eyes are sharp, and they are prone to gossip. A pull from a flask of whiskey or a few silver pieces can persuade them to provide information on recent visitors. 2. Barracks and
audience with Manistrad can find her here when she’s not working at the mine. She sometimes has need for adventurers to help keep the mining operation secure. Roll a d6 and consult the table below to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
for healing. A deadly trap might reduce a creature to 0 hit points in one shot, and leaves most creatures hit by it in need of a short or long rest. Consult the following tables when determining a
when it is broken, usually when someone walks through it A doorknob that activates a trap when it is turned the wrong way A door or chest that triggers a trap when it is opened A trigger usually needs to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
lost many people in recent years, and the dwarves that remain are struggling to retain ancient lands only recently reclaimed. He knows the adventurers only by reputation, and desires tangible proof
resists magical healing, and he walks with a cane made from a bone of the green dragon that dealt him the injury. The paladin can be a helpful source of dragon lore, but his advice is always guarded. He
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Xanthoria’s more recent subjects. The sprite looks alive, yet she is subject to effects that turn undead. Thunderwing can’t be harmed unless she chooses to be. This is true for as long as she functions as
to the spores but take the time to wash themselves off with water suffer no ill effects. Development. If the characters are having trouble understanding the path that Xanthoria now walks, this is a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
lost many people in recent years, and the dwarves that remain are struggling to retain ancient lands only recently reclaimed. He knows the adventurers only by reputation, and desires tangible proof
resists magical healing, and he walks with a cane made from a bone of the green dragon that dealt him the injury. The paladin can be a helpful source of dragon lore, but his advice is always guarded. He
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
lost many people in recent years, and the dwarves that remain are struggling to retain ancient lands only recently reclaimed. He knows the adventurers only by reputation, and desires tangible proof
resists magical healing, and he walks with a cane made from a bone of the green dragon that dealt him the injury. The paladin can be a helpful source of dragon lore, but his advice is always guarded. He
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Xanthoria’s more recent subjects. The sprite looks alive, yet she is subject to effects that turn undead. Thunderwing can’t be harmed unless she chooses to be. This is true for as long as she functions as
to the spores but take the time to wash themselves off with water suffer no ill effects. Development. If the characters are having trouble understanding the path that Xanthoria now walks, this is a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
lost many people in recent years, and the dwarves that remain are struggling to retain ancient lands only recently reclaimed. He knows the adventurers only by reputation, and desires tangible proof
resists magical healing, and he walks with a cane made from a bone of the green dragon that dealt him the injury. The paladin can be a helpful source of dragon lore, but his advice is always guarded. He
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
you? Flamerule 7: Lliira’s Night Originally a celebration held only in Waterdeep, this holiday has since spread up and down the Sword Coast. It has received a recent boost in popularity from the custom
. Failure is the paramour of invention, though, meaning it is a rare year when there isn’t some notable disruption of the celebration. The flying chair of Marchell was one such recent oddity — a device
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
lost many people in recent years, and the dwarves that remain are struggling to retain ancient lands only recently reclaimed. He knows the adventurers only by reputation, and desires tangible proof
resists magical healing, and he walks with a cane made from a bone of the green dragon that dealt him the injury. The paladin can be a helpful source of dragon lore, but his advice is always guarded. He
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
lost many people in recent years, and the dwarves that remain are struggling to retain ancient lands only recently reclaimed. He knows the adventurers only by reputation, and desires tangible proof
resists magical healing, and he walks with a cane made from a bone of the green dragon that dealt him the injury. The paladin can be a helpful source of dragon lore, but his advice is always guarded. He
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
you? Flamerule 7: Lliira’s Night Originally a celebration held only in Waterdeep, this holiday has since spread up and down the Sword Coast. It has received a recent boost in popularity from the custom
. Failure is the paramour of invention, though, meaning it is a rare year when there isn’t some notable disruption of the celebration. The flying chair of Marchell was one such recent oddity — a device
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
deck is slick with algae and seawater. Amid the tangle of rigging, splintered railings, and stray seaweed, you spot boots, bones, and bits of gore that seem considerably more recent than the wreck of
crate in 1 minute; without a crowbar, it takes 10 minutes. When a character opens a crate, roll a d6 and consult the Crate Contents table to determine what’s inside. The characters can find each item on