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                        Returning 10 results for 'consult warding resound'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        consult wearing round
                                    
                                
                                    
                                        conduct waking resound
                                    
                                
                                    
                                        conduct waning resound
                                    
                                
                                    
                                        conduct waxing resound
                                    
                                
                                    
                                        consist waking resound
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     place for random encounters. When it suits you, roll a d20 and consult the Dark Dominion Encounters table to determine what the party encounters, or choose an encounter that you like. Dark Dominion
                                                
                                            
                                                
                                                     of warding 20 1d4 intellect devourers  Bugbears The bugbears are branded with the mark of a drow house, identifying them as slaves. They try to sneak up on the party and score an easy kill
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     glyph of warding spells (spell save DC 13), and 2d6 gargoyles watch for trouble from ledges and rooftops. If you want a random encounter to occur as the characters make their way through the
                                                
                                            
                                                
                                                     Narbondellyn district, roll a d20 and consult the Narbondellyn Encounters table, or choose an encounter that you like. The party can avoid random encounters in Narbondellyn by succeeding on a DC 13 Dexterity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     usually bugbears, ogres, orogs, or quaggoths. Doors and windows are protected with glyph of warding spells (spell save DC 13), and either 3d6 gargoyles or 3d6 giant spiders watch for trouble from ledges
                                                
                                            
                                                
                                                     district. You can roll a d20 and consult the Quâellarzâorl Encounters table, or choose an encounter that you like. The party can avoid random encounters in Quâellarzâorl by succeeding on a DC 15 Dexterity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     as a ritual if that spell has the ritual tag and you have the spell prepared. Artificer Spell List Hereâs the list of spells you consult when you learn an artificer spell. The list is organized by
                                                
                                            
                                                
                                                     food and water
 dispel magic
 elemental weapon
 flame arrows *
 fly
 glyph of warding
 haste
 protection from energy
 revivify
 tiny servant *
 water breathing (ritual)
 water walk (ritual
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     establishment, she keeps her criticisms to herself. The characters can hire her to cast glyphs of warding on the place, for which she charges 300 gp apiece. TAVERN KEEPING EXPENSES
 This sidebar summarizes
                                                
                                            
                                                
                                                     tenday for all other guild expenses  Profit or Loss
 At the end of every tenday, roll a d100 + 10 and consult the Running a Business table in chapter 6 of the Dungeon Masterâs Guide to determine whether
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     artificer spell as a ritual if that spell has the ritual tag and you have the spell prepared. Artificer Spell List Hereâs the list of spells you consult when you learn an artificer spell. The list is
                                                
                                            
                                                
                                                     arrows **
 Fly
 Glyph of warding
 Haste
 Intellect fortress *
 Protection from energy
 Revivify
 Tiny servant **
 Water breathing (ritual)
 Water walk (ritual)
 
 4th Level  Arcane eye
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     spell has the ritual tag and you have the spell prepared. Artificer Spell List Hereâs the list of spells you consult when you learn an artificer spell. The list is organized by spell level, not
                                                
                                            
                                                
                                                     magic
 elemental weapon
 flame arrows *
 fly
 glyph of warding
 haste
 protection from energy
 revivify
 tiny servant *
 water breathing (ritual)
 water walk (ritual)
 4th Level arcane eye
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     canals. Check for a random encounter once every per hour while the party is swimming or moving by boat anywhere on a canal. Roll a d20 and consult the following table:  d20 Encounter   1 1d4 + 1 ghouls
                                                
                                            
                                                
                                                     protected by a glyph of warding. Any creature that opens either door without first making the hand sign of the water cult (an âXâ of the forefingers, with thumbs overlapping) triggers the trap. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     golden eye swims into view in the stoneâs writhing center. For each creature that sees the eye, roll a d12 and consult the following table. The creature is affected as if by a symbol spell of the
                                                
                                            
                                                
                                                     between the divans has a glyph of warding on the inside of the lid, so if anyone other than Eclavdra opens it, the glyph casts insect plague (spell save DC 14). The container holds three spell scrolls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     Frupy, a glyph of warding inside is triggered, producing a fireball spell centered on the chest (save DC 15). The strongbox itself holds nothing of value, but it has a trick panel in the side, which
                                                
                                            
                                                
                                                     contents of the chest, consult chapter 7 of the Dungeon Masterâs Guide. Roll four times on Magic Item Table A, two times on Table B, two times on Table C, once on Table D, and once on Table E. Any result
                                                
                                            
                                        






