Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 17 results for 'consult warping recent'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        consult wearing revert
                                    
                                
                                    
                                        consult wearing repeat
                                    
                                
                                    
                                        consult warning recently
                                    
                                
                                    
                                        consult warning recent
                                    
                                
                                    
                                        consult warning recount
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     effect, you can roll percentile dice and consult the Flesh Warping table to determine an additional effect, which vanishes when Warp Creature ends on the creature. If the creature transforms into a manes
                                                
                                            
                                                
                                                    -shaping they provide.
Variant: Flesh Warping
Creatures that encounter a sibriex can be twisted beyond recognition. Whenever a creature fails a saving throw against the sibriexâs Warp Creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Flesh Warping When a creature fails a saving throw against the sibriexâs Warp Creature effect, you can roll percentile dice and consult the Flesh Warping table to determine an additional effect
                                                
                                            
                                                
                                                     warping, an agonizing process that takes at least 1 hour while the creature stays within 30 feet of the sibriex. At the end of the process, roll once on the Flesh Warping table (or choose one effect) to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     experienced other aberrant changes. The townâs buildings seem oddly askew, as though their once-solid construction were deteriorating. This effect is due to a warping in space, so the buildings arenât
                                                
                                            
                                                
                                                     this chapter, specific townspeople the characters might consult and locations they might visit experience the following changes: Gwyn. The changes Gwyn Oresong experiences terrify her. A double-irised
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     acquired your powers. Were you born with them? Or did an event later in life leave you shining with psionic awareness? Consult the Aberrant Origins table for a possible origin of your power.  Aberrant
                                                
                                            
                                                
                                                     Origins   d6 Origin   1 You were exposed to the Far Realmâs warping influence. You are convinced that a tentacle is now growing on you, but no one else can see it. 2 A psychic wind from the Astral
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     can be twisted beyond recognition. Whenever a creature fails a saving throw against the sibriexâs Warp Creature effect, you can roll percentile dice and consult the Flesh Warping table to determine an
                                                
                                            
                                                
                                                     Spell. The sibriex uses Spellcasting.
 Spray Bile. The sibriex uses Squirt Bile.
 Warp (Costs 2 Actions). The sibriex uses Warp Creature.
  Variant: Flesh Warping Creatures that encounter a sibriex
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     creature fails a saving throw against the sibriexâs Warp Creature effect, you can roll percentile dice and consult the Flesh Warping table to determine an additional effect, which vanishes when Warp
                                                
                                            
                                                
                                                     aid freely; they demand a service or a treasure in return for the flesh-shaping they provide. Variant: Flesh Warping Creatures that encounter a sibriex can be twisted beyond recognition. Whenever a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    , roll a d20 and consult the Manor Encounters table to determine whom or what the characters encounter.  Manor Encounters   d20 Encounter   1 Roll twice more on this table, using 2d10 instead of a d20
                                                
                                            
                                                
                                                     have been drafted to serve as waiters during the party in the ballroom (see âQuillâs Partyâ later in the adventure). Renekorâs presence is slowly warping the demiplane, causing these servants to shift allegiance, becoming loyal and obedient to the beholder rather than to Quill or the Harpers.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     with a jovial sprite there, Wheeldoli, who might know more about recent happenings. Random Encounters The journey with the satyrs should take at least 2 hours and as long as 6 hours, at your discretion
                                                
                                            
                                                
                                                    . After every hour of travel, roll a d20 and consult the Demiplane Encounters table to determine if the characters have an encounter at that point. If you get a previous result (other than âno encounter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     slaves. The drow is in Gracklstugh to retrieve a cargo of duergar metalwork and knows nothing about the recent events in Velkynvelve. Roll a d6 and consult the Drow House Loyalty table to determine the
                                                
                                            
                                                
                                                     17â20, an encounter takes place. Roll another d20 and consult the Random Encounters in Gracklstugh table; if the characters are outside the Darklake District, treat any entry marked with an asterisk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     district. You can roll a d20 and consult the Quâellarzâorl Encounters table, or choose an encounter that you like. The party can avoid random encounters in Quâellarzâorl by succeeding on a DC 15 Dexterity
                                                
                                            
                                                
                                                     demand to know their business. The noble also seizes any opportunity to reverse his or her recent misfortune, perhaps by rooting out enemy spies or using the characters to dispose of a rival. This noble
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     mind?
 Perhaps a psychic wind from the Astral Plane carried psionic energy to you, or you were exposed to the Far Realmâs warping influence. Alternatively, you were implanted with a mind flayer tadpole
                                                
                                            
                                                
                                                     and pliable. You can move through any space as narrow as 1 inch, and you can spend 5 feet of movement to escape from nonmagical restraints or the Grappled condition. Level 18: Warping Implosion You can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     walk patrols. Their eyes are sharp, and they are prone to gossip. A pull from a flask of whiskey or a few silver pieces can persuade them to provide information on recent visitors. 2. Barracks and
                                                
                                            
                                                
                                                     audience with Manistrad can find her here when sheâs not working at the mine. She sometimes has need for adventurers to help keep the mining operation secure. Roll a d6 and consult the table below to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     location marked on the map of Thither or when they first arrive at a particular landmark. To determine what the characters encounter, roll a d8 and consult the Random Encounters in Thither table. Several
                                                
                                            
                                                
                                                     of their recent forays into the Material Plane and are arguing about what it could be. Spiderlily thinks itâs a slice of cake made for a treant, Cowslip thinks itâs an exercise bench for mice, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     odd jobs are posted to a board outside the hall. For more information, interested parties can consult a directory of municipal departments and pay any applicable fee to meet with an officer of the
                                                
                                            
                                                
                                                     project, especially recent ones, fetch a high price with opposing factions. Unsurprisingly, the underground compound is heavily defended. Within the campus lies a thrumming portal to Ysgard, a plane where
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     deck is slick with algae and seawater. Amid the tangle of rigging, splintered railings, and stray seaweed, you spot boots, bones, and bits of gore that seem considerably more recent than the wreck of
                                                
                                            
                                                
                                                     crate in 1 minute; without a crowbar, it takes 10 minutes. When a character opens a crate, roll a d6 and consult the Crate Contents table to determine whatâs inside. The characters can find each item on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     Xanthoriaâs more recent subjects. The sprite looks alive, yet she is subject to effects that turn undead. Thunderwing canât be harmed unless she chooses to be. This is true for as long as she functions as
                                                
                                            
                                                
                                                     characterâs turn, roll a d4 and consult the Charnel Worm Effects table to see what additional danger the party faces from the worm.  Charnel Worm Effects   d4 Effect   1 The worm smashes a horde of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Random Encounters in Yon A random encounter in Yon occurs whenever you want it to. To determine what the characters encounter, roll a d8 and consult the Random Encounters in Yon table. If you get the
                                                
                                            
                                                
                                                     environment in which the characters stand. Marionettes representing each of the characters dance on the stage and begin to reenact a recent scene from the partyâs time in Yon. The marionettes, the wagon, and
                                                
                                            
                                        






