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Returning 35 results for 'consult warriors recorded'.
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Classes
Xanathar's Guide to Everything
Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living. When a
6th
Spirit Shield (2d6)
10th
Consult the Spirits, Spirit Shield (3d6)
14th
Vengeful Ancestors, Spirit Shield (4d6)
Classes
Xanathar's Guide to Everything
Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living. When a
6th
Spirit Shield (2d6)
10th
Consult the Spirits, Spirit Shield (3d6)
14th
Vengeful Ancestors, Spirit Shield (4d6)
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
; entire society forever stands prepared for war.
Brutal Civility
Hobgoblins hold themselves to high standards of military honor. The race has a long history of shared traditions, recorded and retold
a force numbers just twenty. One banner might have four warriors mounted on worgs led by a fist, while a fist in another banner of the same legion might lead ten mounted warriors. If any rank doesn
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
characters recorded in their mimir during part 2 and whether their reports on the Outlands were accurate, inconsistent, or skewed. Consult the Mimir Restoration Tracker from chapter 4, and choose
which of the following sections best matches the information the character recorded in their mimir. Each entry details the data’s effects on X01’s personality and has ramifications in the “Conclusion
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Combat. If you are using the Dragonlance: Warriors of Krynn game along with this adventure, consult the “Warriors of Krynn: Scenario 12” sidebar. Without Mass Combat. If you aren’t using the Dragonlance
: Warriors of Krynn game, continue with the following section. WARRIORS OF KRYNN: SCENARIO 12
As the characters near the gates of Kalaman, a contingent of the city’s defenders emerges to clear the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the Dragonlance: Warriors of Krynn game with this adventure, consult the “Warriors of Krynn: Scenario 4” sidebar. Without Mass Combat. If you aren’t using the Dragonlance: Warriors of Krynn game
, continue with the following section. WARRIORS OF KRYNN: SCENARIO 4
The characters reach the battlefield as the conflict turns against Kalaman’s forces. Read the introduction to scenario 4 in Dragonlance
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
road, headed toward Vogler. The adventure unfolds in one of two ways from here: With Mass Combat. If you are using the Dragonlance: Warriors of Krynn game along with this adventure, consult the
“Warriors of Krynn: Scenario 1” sidebar. Without Mass Combat. If you aren’t using the Dragonlance: Warriors of Krynn game, continue with the “Invasion of Vogler” section. WARRIORS OF KRYNN: SCENARIO 1
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
: Warriors of Krynn game along with this adventure, consult the “Warriors of Krynn: Scenario 8” sidebar. Without Mass Combat. If you aren’t using the Dragonlance: Warriors of Krynn game, continue with the
following section. WARRIORS OF KRYNN: SCENARIO 8
Soon after the characters reunite with their allies from Kalaman, the Dragon Army musters its scattered forces and prepares to pursue the fleeing
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
private hunting domain. Drow warriors patrol the forest, alert for poachers and intruders. Check for random encounters in Kyorbblivvin once every hour. Roll a d20 and consult the Kyorbblivvin Encounters
drow elite warriors. If one or more party members appear to be anything other than drow belonging to one of the eight ruling houses, or slaves in the company of such a drow, the patrol attacks. Each drow
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dragonborn When the jungle’s hidden darkness stirs, the children of the dragon will scatter into shadow, keeping their eternal watch.
— The Draconic Prophecy, as recorded in the Mar’saval Scrolls
Tens of thousands of years ago, the dragons of Argonnessen established a garrison of dragonborn in what is now Q’barra. These warriors were assigned to protect the region against the influence of the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Spirit Shield (2d6) 10th Consult the Spirits, Spirit Shield (3d6) 14th Vengeful Ancestors, Spirit Shield (4d6) Ancestral Protectors Starting when you choose this path at 3rd level, spectral warriors
Path of the Ancestral Guardian Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, appearing as a great fireball blazing through the night sky. Characters who investigate this celestial event find mind flayers skirmishing with githyanki warriors and a githyanki knight amid the wreckage
recorded storm giant prophecies. Mind flayers and their dominated minions from the Fomorian Encounters table (see chapter 3) race the characters to the prize. Shipyard A fire giant shipwright is studying
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Tier Breche The Great Stair of Tier Breche rises from the floor of Menzoberranzan to the cavern housing the three branches of the Academy: Melee-Magthere, a pyramid-shaped edifice where drow warriors
. They have a climbing speed of 30 feet. They have truesight out to a range of 120 feet. Roll for random encounters as the characters explore the Academy grounds. You can roll a d20 and consult the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Narbondellyn maintains its own militia, consisting of fifty or more highly disciplined drow warriors and drow elite warriors, with one elite warrior for every ten drow warriors. In addition, an estate holds
Narbondellyn district, roll a d20 and consult the Narbondellyn Encounters table, or choose an encounter that you like. The party can avoid random encounters in Narbondellyn by succeeding on a DC 13 Dexterity
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the guests are recreational hunters, unsuspecting foreign nobles, or skilled local warriors, they soon discover that Chakuna’s hospitality has a deadly ulterior motive. Consult the “Survivors
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
adventure, the characters are asked to report to Marshal Vendri. She plans to have her troops take to the field, providing cover for the characters to reach the dragonnels. Consult the “Warriors of
Clystran has returned with the dragonnels he sought. From here, the adventure proceeds in one of two ways: With Mass Combat. If you are using the Dragonlance: Warriors of Krynn game along with this
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
warriors The warriors remain here until Hydia Moonmusk (area 3) gathers them or until they hear a disturbance coming from an adjoining area. area 15B 10 tribal warriors Same as area 15A. area 15C 3
berserkers, 1 Uthgardt shaman Same as area 15A. area 15D 6 tribal warriors, 2 rust monsters Same as area 15A. The warriors release the rust monsters before they leave. The rust monsters remain here
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the eight great drow houses gather and meet. Each noble estate in Qu’ellarz’orl maintains its own militia, consisting of several hundred highly disciplined drow warriors and drow elite warriors, with
one elite warrior for every ten drow warriors. In addition, an estate holds 3d12 drow nobles and scores of slaves, 10d10 of which can be pressed into defending the house. These fighting slaves are
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
encounters instead of using the tables in chapter 2. Once every hour, roll a d20 and consult the table to determine what, if anything, the party encounters. Drow Defenses d20 Encounter 1–10 No
, 2d4 drow, and a group of slaves. Roll a d8 and consult the Drow Slaves table to determine what slaves are present. Trolls fight to the death; other slaves attempt to flee if all the drow are killed
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
painted frescoes line the walls deeper in the cave.
The wizards who escaped Zikzokrishka’s wrath used this cave as a scriptorium and hall of records. They recorded what they knew and continued their
correctly requires a successful DC 14 Wisdom (Survival) check. If a Bedine is present to consult, the check succeeds automatically.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
canyon and convince them to attack a gang of undead about to pass through on their way to attack a village.
4 Consult a hermit who lives in a hidden part of the canyon.
5 Retrieve an item
neighboring settlement.
4 A manticore captures warriors and forces them to fight to the death for its amusement.
5 A group of cyclopes capture travelers and keep them as livestock in their
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the party appears weak (few in number or needing assistance), 1d6 + 6 grungs with green skin (warriors) surround them as soon as they enter the thorn maze, and press them to attend an audience with
greeted by 1d6 + 6 grungs with green skin (warriors) once they reach the settlement. The grungs welcome them to Dungrunglung and beg the characters to hear what King Groak has to say. Groak entreats
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Island Theme Each island encountered has a theme chosen or rolled on the Island Theme table. This theme defines the island’s story in one broad stroke. Once you have a theme, consult its section
berserkers and 5d10 tribal warriors 2–3 1d6 cult fanatics and 5d10 cultists 4 1d6 lizardfolk shamans and 5d10 lizardfolk 5 1d6 bullywug croakers (see appendix C) and 5d10 bullywugs 6 1d8 locathah
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Adbar and Sundabar — swearing him fealty. Others fear that he will punish those settlements that didn’t contribute warriors to the cause to retake Gauntlgrym, but those folk don’t know the returned
Gauntlgrym’s dead. Scholars have set about cataloging the lineages recorded here, to give King Bruenor a more complete picture of the bloodlines of the city, and to determine whether any of the living
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
disposition. Roll a d4 and consult the Frost Druid Friends table to determine each creature, or just roll once and assume all the creatures are the same kind of beast or plant. (It’s okay if multiples of the
. Their anticipatory cackling betrays them. Goliath Party The characters come across four goliath warriors (see appendix C). They stride through the snow in single file, spaced about 10 feet apart. Running
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
consult the Duthcloim Encounters table, or choose an encounter that you like. The party can avoid random encounters in Duthcloim by succeeding on a DC 13 Dexterity (Stealth) group check. Duthcloim
four members of Bregan D’aerthe (male drow elite warriors) and maintained by one or more freed slaves (use the commoner statistics). While in the safe house, the characters have no hostile encounters. If
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
history of shared traditions, recorded and retold to keep the knowledge fresh for new generations. When hobgoblins aren’t waging war, they farm, they build, and they practice both martial and arcane arts
strong, while in another such a force numbers just twenty. One banner might have four warriors mounted on worgs led by a fist, while a fist in another banner of the same legion might lead ten mounted
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
an attack roll or a saving throw, the magic of chaos flows through you. Roll a d4 and consult the Chaotic Flares table to determine what happens. A flare lasts until the end of your next turn, and a
Scion of the Outer Planes feat. Warren Mahy In the struggle between chaos and order, two gith warriors battle slaadi on the plane of Limbo Planar Wanderer Prerequisites: 4th Level, Scion of the Outer
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(cast from a scroll) and invites the player characters to come up. If they have many porters or NPC warriors, she asks that only the “key figures” come up, explaining that her home doesn’t have room for
circle back to Thay. The destination sigils aren’t recorded anywhere in the heart, so following her is impossible. She’ll return in a few days when things have quieted down. How she proceeds from that
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
your patron. 3 Magical Message Drop. Magically recorded messages from your contact or your patron appear in odd places. You know to check a predetermined location, such as a crack in an ancient
when determining who they recruit as agents. In what arenas does that being likely hold sway? A powerful lich recruits other ambitious spellcasters, as well as skilled warriors to serve as bodyguards
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sections on the south and west side of the castle. Treasure Holger has accumulated a tidy little hoard, mostly through “fining” the warriors under his command for minor infractions. He stores a
random encounter occurs. To determine the encounter, roll a d6 and consult the following table: d6 Encounter 1 1d3 commoners (see area K17) 2 1d4 bandits (see area K8) 3 1d3 Crushing Wave reavers
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and small gathering chambers, where monks may bring individual tomes to seekers to be read, and where seekers may consult with monks on further materials to enable their research. Despite being
great library. The Keeper’s word is law, quite literally — each Keeper’s edicts are recorded for the edification of future Keepers, and all are maintained as ongoing traditions until changed by the word
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of the hammocks.
Three lizardfolk warriors occupy the hammocks. The chest and its contents are their property. The lizardfolk were provided by the chieftain of their clan to help ensure that the
scroll of gust of wind. It also holds Punketah’s spellbook, which has all the spells he has prepared recorded on its pages. 9. Captain’s Cabin This cabin is clean, and its furniture in good repair
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
canals. Check for a random encounter once every per hour while the party is swimming or moving by boat anywhere on a canal. Roll a d20 and consult the following table: d20 Encounter 1 1d4 + 1 ghouls
enemies. If the lizardfolk lose at least two of their number in a fight here, Tornscale sends one of the remaining warriors to warn Thuluna and summon help. C14. Hag Lair Fine wooden furniture, tapestries
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
giants aren’t honing their crafting skills, they’re drilling with weapons or exercising to keep themselves fit for battle. The typical fire giant has a mastery of combat tactics that few other warriors
horse isn’t a person. That said, it’s not unheard of for a fire giant to “consult with” a slave physician when it falls ill, or with a slave engineer right before beginning a difficult stage of tunnel






