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Returning 29 results for 'consult waves rebuke'.
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Monsters
Phandelver and Below: The Shattered Obelisk
takes half as much damage and isn’t frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.Obsessive Rebuke
":"damage", "rollAction":"Obsessive Rebuke", "rollDamageType":"psychic"} psychic damage on a failed save, or half as much damage on a successful one.Many oculorbs are dreamed into existence by beholder
Feats
Planescape: Adventures in the Multiverse
an attack roll or a saving throw, the magic of chaos flows through you. Roll a d4 and consult the Chaotic Flares table to determine what happens. A flare lasts until the end of your next turn, and a
has advantage on attack rolls and disadvantage on ability checks.
2
Disruption Field. Waves of energy ripple around you. Every creature that starts its turn within 5 feet of you, or that moves
races
Mordenkainen Presents: Monsters of the Multiverse
Water genasi descend from marids, aquatic genies from the Elemental Plane of Water. Water genasi are perfectly suited to life underwater and carry the power of the waves inside themselves.
Their
weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
bright light. Limited Teleportation As long as Vecna is conducting his ritual, diamond doors are the only form of teleportation magic besides Vecna’s Fell Rebuke reaction that functions in this place
. The cave’s crystal walls don’t restrict where Vecna can teleport using Fell Rebuke, although he still must be able to see his destination. Empowered by Secrets In the Cave of Shattered Reflection
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
bright light. Limited Teleportation As long as Vecna is conducting his ritual, diamond doors are the only form of teleportation magic besides Vecna’s Fell Rebuke reaction that functions in this place
. The cave’s crystal walls don’t restrict where Vecna can teleport using Fell Rebuke, although he still must be able to see his destination. Empowered by Secrets In the Cave of Shattered Reflection
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
oculorb unleashes powerful waves of energy charged with negative emotions, cowing its foes with despair and ire. Oculorb Large Aberration, Typically Chaotic Evil
Armor Class 13 (natural armor)
Hit
frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.
Reactions
Obsessive Rebuke. When the oculorb is damaged by a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
oculorb unleashes powerful waves of energy charged with negative emotions, cowing its foes with despair and ire. Oculorb Large Aberration, Typically Chaotic Evil
Armor Class 13 (natural armor)
Hit
frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.
Reactions
Obsessive Rebuke. When the oculorb is damaged by a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K37. Study A blazing hearth fire fills this room with rolling waves of red and amber light. The walls are lined with ancient books and tomes, their leather covers well oiled and preserved through
a challenge. Roll a d12 and consult the following table to determine the subject matter of a randomly chosen book. Tatyana d12 Book 1 Alchemist’s tome 2 Bestiary of strange beasts 3 Biography of a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K37. Study A blazing hearth fire fills this room with rolling waves of red and amber light. The walls are lined with ancient books and tomes, their leather covers well oiled and preserved through
a challenge. Roll a d12 and consult the following table to determine the subject matter of a randomly chosen book. Tatyana d12 Book 1 Alchemist’s tome 2 Bestiary of strange beasts 3 Biography of a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
compare that check to the DC. Determine how many of the group’s checks succeeded — the officers’ and the crew’s — then consult the Crew Conflict Check Results table. Crew Conflict DCs DC Description
consult the Fire Check Results table. Fire DCs DC Description 10 Small, contained fire, equivalent to an oil lantern 15 Dangerous flame, equivalent to a large campfire, or multiple, smaller fires
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
compare that check to the DC. Determine how many of the group’s checks succeeded — the officers’ and the crew’s — then consult the Crew Conflict Check Results table. Crew Conflict DCs DC Description
consult the Fire Check Results table. Fire DCs DC Description 10 Small, contained fire, equivalent to an oil lantern 15 Dangerous flame, equivalent to a large campfire, or multiple, smaller fires
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
an attack roll or a saving throw, the magic of chaos flows through you. Roll a d4 and consult the Chaotic Flares table to determine what happens. A flare lasts until the end of your next turn, and a
rolls and disadvantage on ability checks. 2 Disruption Field. Waves of energy ripple around you. Every creature that starts its turn within 5 feet of you, or that moves into that area for the first
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
an attack roll or a saving throw, the magic of chaos flows through you. Roll a d4 and consult the Chaotic Flares table to determine what happens. A flare lasts until the end of your next turn, and a
rolls and disadvantage on ability checks. 2 Disruption Field. Waves of energy ripple around you. Every creature that starts its turn within 5 feet of you, or that moves into that area for the first
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, polar, temperate, or tropical. Consult the table below that corresponds to the chosen type; you have the spells listed for your Druid level and lower prepared.
Arid Land Druid Level Circle
against those who despoil nature. Others seek mystical unity with nature by attuning themselves to the ebb and flow of the tides, following the rush of currents and waves and listening to the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, polar, temperate, or tropical. Consult the table below that corresponds to the chosen type; you have the spells listed for your Druid level and lower prepared.
Arid Land Druid Level Circle
against those who despoil nature. Others seek mystical unity with nature by attuning themselves to the ebb and flow of the tides, following the rush of currents and waves and listening to the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
lays a hand on it. The ship sits approximately 100 feet below the waves. Random Encounters The Coast Random Encounters table and the Azure Sea Random Encounters table provide ideas for the sort of
during the day or night (equal chance of each); roll a d20 again and consult the appropriate table. The Azure Sea table includes entries for several of the most notorious pirate vessels that are
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
off the coast. Its base at sea level is ten feet across, and it tapers to a point forty feet above the water. Through the clear, gentle waves, you can see that it extends down into a coral reef that
a DC 15 Intelligence (Investigation) check to search the area can find clues to Zikran’s whereabouts. If the characters have Zikran’s Zephyrean Tome and use it to consult with Gazre-Azam, the djinni
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
lays a hand on it. The ship sits approximately 100 feet below the waves. Random Encounters The Coast Random Encounters table and the Azure Sea Random Encounters table provide ideas for the sort of
during the day or night (equal chance of each); roll a d20 again and consult the appropriate table. The Azure Sea table includes entries for several of the most notorious pirate vessels that are
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
off the coast. Its base at sea level is ten feet across, and it tapers to a point forty feet above the water. Through the clear, gentle waves, you can see that it extends down into a coral reef that
a DC 15 Intelligence (Investigation) check to search the area can find clues to Zikran’s whereabouts. If the characters have Zikran’s Zephyrean Tome and use it to consult with Gazre-Azam, the djinni
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
audience with Manistrad can find her here when she’s not working at the mine. She sometimes has need for adventurers to help keep the mining operation secure. Roll a d6 and consult the table below to
his time here in his duties as commander of the guard. He sometimes has need for adventurers, and at such times he posts jobs on a board hanging by the tower’s entrance. Roll a d6 and consult the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
audience with Manistrad can find her here when she’s not working at the mine. She sometimes has need for adventurers to help keep the mining operation secure. Roll a d6 and consult the table below to
his time here in his duties as commander of the guard. He sometimes has need for adventurers, and at such times he posts jobs on a board hanging by the tower’s entrance. Roll a d6 and consult the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
shown on map 5.1. Characters who can withstand the frigid water might want to explore these sunken wrecks. For each site searched, roll a d20 and consult the Shipwreck Discoveries table to determine
of 10, speaks Common, and allows a character to take the potion vial from around its neck. It then waves goodbye and swims away.
7 The ship’s hold contains 1d6 giant oysters, each of which has a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
shown on map 5.1. Characters who can withstand the frigid water might want to explore these sunken wrecks. For each site searched, roll a d20 and consult the Shipwreck Discoveries table to determine
of 10, speaks Common, and allows a character to take the potion vial from around its neck. It then waves goodbye and swims away.
7 The ship’s hold contains 1d6 giant oysters, each of which has a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
— buried under ash like Pompeii, or sunk beneath the waves like Atlantis. You can choose the cataclysm or determine one randomly using the Cataclysmic Disasters table. Cataclysmic Disasters d10
departs the world. What is gone from the world — or the region of the world you’ve chosen — that once existed there? If the answer isn’t immediately evident, consult the Extinction or Depletion table for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
— buried under ash like Pompeii, or sunk beneath the waves like Atlantis. You can choose the cataclysm or determine one randomly using the Cataclysmic Disasters table. Cataclysmic Disasters d10
departs the world. What is gone from the world — or the region of the world you’ve chosen — that once existed there? If the answer isn’t immediately evident, consult the Extinction or Depletion table for
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
percent chance that the temperature shifts dramatically. When the temperature shifts, read the following: Suddenly, the air grows very warm. Water rains from above. The ice cracks, and thick waves of steam
creatures are in the chasm, have them roll initiative. On initiative count 10, roll a d20 and consult the following table to determine what effect, if any, occurs in the chasm: d20 Effect 1–10 None
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
percent chance that the temperature shifts dramatically. When the temperature shifts, read the following: Suddenly, the air grows very warm. Water rains from above. The ice cracks, and thick waves of steam
creatures are in the chasm, have them roll initiative. On initiative count 10, roll a d20 and consult the following table to determine what effect, if any, occurs in the chasm: d20 Effect 1–10 None
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. This ornate archway is decorated with elegant black and gold designs evocative of waves and monstrous sea creatures.
This is the sahuagin banquet hall. Since sahuagin prefer to eat informally when
is attacked. If the characters observe the interaction for 10 minutes, they witness the baron rise and issue an angry judgment before turning to consult with the priestess on other matters. The two
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. This ornate archway is decorated with elegant black and gold designs evocative of waves and monstrous sea creatures.
This is the sahuagin banquet hall. Since sahuagin prefer to eat informally when
is attacked. If the characters observe the interaction for 10 minutes, they witness the baron rise and issue an angry judgment before turning to consult with the priestess on other matters. The two