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                        Returning 2 results for 'consult which reactions'.
                    
                
                        
                            
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                                        console which reaction
                                    
                                
                                    
                                        consult which reaction
                                    
                                
                                    
                                        consults which reaction
                                    
                                
                                    
                                        conduct which reaction
                                    
                                
                                    
                                        consult which relations
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , the target’s speed is halved, it can’t use reactions, and it takes 10 (3d6) fire damage at the start of each of its turns. The effect lasts for 1 minute, until the cultist is incapacitated or dies, or
                                                
                                            
                                                
                                                     martial weapon or a natural weapon, if it has one. The next creature hit by the touched weapon must succeed on a DC 15 Wisdom saving throw or experience short-term madness for 10 minutes. Consult the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Island Theme Each island encountered has a theme chosen or rolled on the Island Theme table. This theme defines the island’s story in one broad stroke. Once you have a theme, consult its section
                                                
                                            
                                                
                                                     hunters (see appendix C) and 3d10 locathah (see appendix C)   Alien Inhabitant Reactions   d6 Reaction   1 The inhabitants try to force the characters to serve their leader. 2 The inhabitants demand the
                                                
                                            
                                        






