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Returning 35 results for 'consult wizard revelations'.
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Magic Items
Tasha’s Cauldron of Everything
wizard Tasha). Although she was defeated, Iggwilv managed to damage the crook during the battle, infecting it with an insidious curse—and the potential for future victory. In the aftermath, the
sought revelations beyond the multiverse long ago. The Crook dissolves if immersed in the god’s tear for a year and a day. If washed in the tear daily for 30 days, the Crook loses its Failing Matrix property.
Monsters
Curse of Strahd
":"Spellcasting"} to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots):comprehend languages, fog cloud
against other members of the adventuring party.
The Vampire’s Minions
Whenever Strahd appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Cantrip Formulas 3rd-level wizard feature You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult
those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Legend Lore Level 5 Divination (Bard, Cleric, Wizard) Casting Time: 10 minutes
Range: Self
Components: V, S, M (incense worth 250+ GP, which the spell consumes, and four ivory strips worth 50+ GP
the DM. The lore might consist of important details, amusing revelations, or even secret lore that has never been widely known. The more information you already know about the thing, the more precise
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Legend Lore Level 5 Divination (Bard, Cleric, Wizard) Casting Time: 10 minutes
Range: Self
Components: V, S, M (incense worth 250+ GP, which the spell consumes, and four ivory strips worth 50+ GP
the DM. The lore might consist of important details, amusing revelations, or even secret lore that has never been widely known. The more information you already know about the thing, the more precise
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Legend Lore Level 5 Divination (Bard, Cleric, Wizard) Casting Time: 10 minutes
Range: Self
Components: V, S, M (incense worth 250+ GP, which the spell consumes, and four ivory strips worth 50+ GP
the DM. The lore might consist of important details, amusing revelations, or even secret lore that has never been widely known. The more information you already know about the thing, the more precise
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Cantrip Formulas 3rd-level wizard feature You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult
those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Legend Lore Level 5 Divination (Bard, Cleric, Wizard) Casting Time: 10 minutes
Range: Self
Components: V, S, M (incense worth 250+ GP, which the spell consumes, and four ivory strips worth 50+ GP
the DM. The lore might consist of important details, amusing revelations, or even secret lore that has never been widely known. The more information you already know about the thing, the more precise
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cleric, you might challenge your church and follow your own divine revelations. As a wizard, you could search for new techniques or attempt to unravel forgotten secrets. Practical. Whether it’s about
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cleric, you might challenge your church and follow your own divine revelations. As a wizard, you could search for new techniques or attempt to unravel forgotten secrets. Practical. Whether it’s about
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Wizard Is an Abjurer’s Arcane Ward healed only when the ward has 0 Hit Points? The ward regains Hit Points whenever the Abjurer casts an Abjuration spell with a spell slot, not just when the ward has
Ward interact with Temporary Hit Points that an Abjurer might have? When an Abjurer with an Arcane Ward takes damage, it goes through the following steps: Resistances and Vulnerabilities. If the Wizard
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
whims of the gods and petition them for glimpses of their vast insight. This gift also comes with a curse, though, which typically takes the form of dire insights. Consult the Oracle Curse table to
determine what unwanted revelations you receive. The gods seek mortal oracles to act as their agents. As a result, most oracles devote themselves to the service of a single god and learn to ignore the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
whims of the gods and petition them for glimpses of their vast insight. This gift also comes with a curse, though, which typically takes the form of dire insights. Consult the Oracle Curse table to
determine what unwanted revelations you receive. The gods seek mortal oracles to act as their agents. As a result, most oracles devote themselves to the service of a single god and learn to ignore the
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Wizard Is an Abjurer’s Arcane Ward healed only when the ward has 0 Hit Points? The ward regains Hit Points whenever the Abjurer casts an Abjuration spell with a spell slot, not just when the ward has
Ward interact with Temporary Hit Points that an Abjurer might have? When an Abjurer with an Arcane Ward takes damage, it goes through the following steps: Resistances and Vulnerabilities. If the Wizard
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Nemesis During the Last War, you had a run-in with a particularly dangerous foe, one who still haunts your nightmares. One day you’ll have your revenge. Consult the Nemesis table to determine the
identity of your foe. Nemesis d6 Nemesis 1 Necromancer. You lost a lot of friends in battle, but what made it worse was watching that cackling wizard raise them as zombies and turn them against you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Nemesis During the Last War, you had a run-in with a particularly dangerous foe, one who still haunts your nightmares. One day you’ll have your revenge. Consult the Nemesis table to determine the
identity of your foe. Nemesis d6 Nemesis 1 Necromancer. You lost a lot of friends in battle, but what made it worse was watching that cackling wizard raise them as zombies and turn them against you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aerenal In Aerenal, you might… Consult an elven archmage who’s been dead for twenty thousand years. Battle sinister forces that have crawled into Eberron from a realm of eternal night. Learn secrets
ancient traditions than in innovation and discovery. An Aereni wizard might spend a decade refining the pronunciation of a single spell’s incantation. For now, humanity can’t match the power of the elves. If that balance changes, will Aerenal take action? Shae Mordai
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Aerenal In Aerenal, you might… Consult an elven archmage who’s been dead for twenty thousand years. Battle sinister forces that have crawled into Eberron from a realm of eternal night. Learn secrets
traditions than in innovation and discovery. An Aereni wizard might spend a decade refining the pronunciation of a single spell’s incantation. For now humanity can’t match the power of the elves. If that balance begins to change, will Aerenal take action?
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Aerenal In Aerenal, you might… Consult an elven archmage who’s been dead for twenty thousand years. Battle sinister forces that have crawled into Eberron from a realm of eternal night. Learn secrets
traditions than in innovation and discovery. An Aereni wizard might spend a decade refining the pronunciation of a single spell’s incantation. For now humanity can’t match the power of the elves. If that balance begins to change, will Aerenal take action?
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aerenal In Aerenal, you might… Consult an elven archmage who’s been dead for twenty thousand years. Battle sinister forces that have crawled into Eberron from a realm of eternal night. Learn secrets
ancient traditions than in innovation and discovery. An Aereni wizard might spend a decade refining the pronunciation of a single spell’s incantation. For now, humanity can’t match the power of the elves. If that balance changes, will Aerenal take action? Shae Mordai
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
them all over the map, and a party can easily wander into an area well beyond their power. If you’d like to steer them toward places that correspond to their level, consult the Areas by Level table
–3rd Village of Barovia 3 4th Town of Vallaki 5 4th Old Bonegrinder 6 5th Village of Krezk 8 5th Wizard of Wines Winery 12 6th Van Richten’s Tower 11 6th Yester Hill 14 7th Argynvostholt 7 7th Werewolf Den 15 8th Tsolenka Pass 9 8th The Ruins of Berez 10 9th Castle Ravenloft 4 9th The Amber Temple 13
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
power of the Witch Queen Iggwilv (one of the names of the wizard Tasha). Although she was defeated, Iggwilv managed to damage the crook during the battle, infecting it with an insidious curse—and the
spirit of his first worshiper who sought revelations beyond the multiverse long ago. The Crook dissolves if immersed in the god’s tear for a year and a day. If washed in the tear daily for 30 days, the Crook loses its Failing Matrix property.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Explorer, Dead Chult is strewn with the corpses and bones of those who have fallen victim to its terrors. When the characters discover one such victim, roll a d20 and consult the Dead Explorers table
goblin spears thrust symmetrically through the body. (It was a Red Wizard, judging by the robes. The head is nowhere to be found.) 18 An elf, balanced on a tree branch 40 feet above the ground, arms and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
them all over the map, and a party can easily wander into an area well beyond their power. If you’d like to steer them toward places that correspond to their level, consult the Areas by Level table
–3rd Village of Barovia 3 4th Town of Vallaki 5 4th Old Bonegrinder 6 5th Village of Krezk 8 5th Wizard of Wines Winery 12 6th Van Richten’s Tower 11 6th Yester Hill 14 7th Argynvostholt 7 7th Werewolf Den 15 8th Tsolenka Pass 9 8th The Ruins of Berez 10 9th Castle Ravenloft 4 9th The Amber Temple 13
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Explorer, Dead Chult is strewn with the corpses and bones of those who have fallen victim to its terrors. When the characters discover one such victim, roll a d20 and consult the Dead Explorers table
goblin spears thrust symmetrically through the body. (It was a Red Wizard, judging by the robes. The head is nowhere to be found.) 18 An elf, balanced on a tree branch 40 feet above the ground, arms and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
material components of any enchantment spell of 3rd level or lower. The faerie dust has other magical effects as well. If a pinch of faerie dust is sprinkled on a creature, roll percentile dice and consult
and the cultists, Zephyros (eccentric wizard that he is) watches the chaos unfold from a safe distance. Only if the characters are near defeat does the cloud giant cast a mass suggestion spell on the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
power of the Witch Queen Iggwilv (one of the names of the wizard Tasha). Although she was defeated, Iggwilv managed to damage the crook during the battle, infecting it with an insidious curse—and the
spirit of his first worshiper who sought revelations beyond the multiverse long ago. The Crook dissolves if immersed in the god’s tear for a year and a day. If washed in the tear daily for 30 days, the Crook loses its Failing Matrix property.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
using magic to bring life to a stone golem. The stone golem has a bright blue sapphire in its chest. Ancient script labels each wizard, and a larger inscription is engraved below the scene.
The three
inscription is engraved below the scene.
The name translates as Prince Hamukai of Azumar. The inscription reads: “Here the Sapphire Sentinel is bound to the wizard prince Hamukai of Azumar.” Mural C This
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
using magic to bring life to a stone golem. The stone golem has a bright blue sapphire in its chest. Ancient script labels each wizard, and a larger inscription is engraved below the scene.
The three
inscription is engraved below the scene.
The name translates as Prince Hamukai of Azumar. The inscription reads: “Here the Sapphire Sentinel is bound to the wizard prince Hamukai of Azumar.” Mural C This
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
material components of any enchantment spell of 3rd level or lower. The faerie dust has other magical effects as well. If a pinch of faerie dust is sprinkled on a creature, roll percentile dice and consult
and the cultists, Zephyros (eccentric wizard that he is) watches the chaos unfold from a safe distance. Only if the characters are near defeat does the cloud giant cast a mass suggestion spell on the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
forthcoming. It is self-aware enough to know what it is, but it can’t grow or learn in its current form. It asks the characters to help it become a flesh-and-blood creature like the wizard who created
face. (This rune matches the one on the shield guardian’s forearms and is the personal sigil of the wizard who created both.) This particular shield guardian amulet is a rare magic item that requires
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
forthcoming. It is self-aware enough to know what it is, but it can’t grow or learn in its current form. It asks the characters to help it become a flesh-and-blood creature like the wizard who created
face. (This rune matches the one on the shield guardian’s forearms and is the personal sigil of the wizard who created both.) This particular shield guardian amulet is a rare magic item that requires
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, and Charisma, keeping in mind your class’s primary ability. Fill in the ability modifiers as well. If you’re using the Standard Array option, consult the Standard Array by Class table for suggestions
Druid 8 12 14 13 15 10 Fighter 15 14 13 8 10 12 Monk 12 15 13 10 14 8 Paladin 15 10 13 8 12 14 Ranger 12 15 13 8 14 10 Rogue 12 15 13 14 10 8 Sorcerer 10 13 14 8 12 15 Warlock 8 14 13 12 10 15 Wizard 8
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Wisdom, and Charisma, keeping in mind your class’s primary ability. Fill in the ability modifiers as well. If you’re using the Standard Array option, consult the Standard Array by Class table for
12 15 Warlock 8 14 13 12 10 15 Wizard 8 12 13 15 14 10 Adjust Ability Scores After assigning your ability scores, adjust them according to your background. Your background lists three abilities
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
acquired your powers. Were you born with them? Or did an event later in life leave you shining with psionic awareness? Consult the Aberrant Origins table for a possible origin of your power. Aberrant
wizard spell list. Psionic Spells Sorcerer Level Spells 1st arms of Hadar, dissonant whispers, mind sliver 3rd calm emotions, detect thoughts 5th hunger of Hadar, sending 7th Evard’s black