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Returning 35 results for 'consulting ranger great to her regains'.
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Magic Items
Dungeon Master’s Guide (2024)
attack rolls and damage rolls made with this magic weapon. If you hit an Undead with this weapon, you take 1d10 Necrotic damage, and the target regains 1d10 Hit Points. If this Necrotic damage reduces you
Blackrazor. Blackrazor can be destroyed by crushing it in the great gears of Mechanus. Primus, the creator of the modrons, also knows a series of musical tones that Blackrazor can’t stand to hear, causing the sword to shatter.
Magic Items
Dungeon Master’s Guide (2024)
benefits:
Truesight. You have Truesight out to 240 feet.
Spellcasting. The eye has 8 charges and regains 1d4 + 4 expended charges daily at dawn. You can cast a spell on the Eye of Vecna Spells table
, and you gain the following benefits:
Great Strength. Your Strength becomes 20 unless it is already 20 or higher.
Icy Touch. Any melee spell attack you make with the hand and any melee attack made
Fey Wanderer
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Classes
Tasha’s Cauldron of Everything
fey magic, you are now a Fey Wanderer, a ranger who represents both the mortal and the fey realms. As you wander the multiverse, your joyful laughter brightens the hearts of the downtrodden, and your martial prowess strikes terror in your foes, for great is the mirth of the fey and dreadful is their fury.
Magic Items
Tasha’s Cauldron of Everything
The pages of this book are bound in fiend hide, and its cover is embossed with a diagram of the Great Wheel of the multiverse. When found, the book contains the following spells: banishment, find
focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying
Monsters
Candlekeep Mysteries
an extra 1d6;{"diceNotation":"1d6","rollType":"damage","rollAction":"Staff of Striking","rollDamageType":"force"} force damage.
Heal Self (Recharges after a Long Rest). Bak Mei regains 2d8 + 4
at a time and only at the end of another creature’s turn. Bak Mei regains spent legendary actions at the start of his turn.
Crane Dance. Bak Mei moves up to 20 feet. This movement does not
Monsters
Bigby Presents: Glory of the Giants
.
Siege Monster. The scion deals double damage to objects and structures.Multiattack. The scion makes one Great Tree Club attack and two Slam attacks, or it makes three Boulder attacks.
Great Tree
Club. Melee Weapon Attack: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Great Tree Club"} to hit, reach 30 ft., one target. Hit: 30 (4d10 + 8);{"diceNotation":"4d10+8", "rollType
Monsters
Fizban's Treasury of Dragons
target. Hit: 22 (5d8);{"diceNotation":"5d8", "rollType":"damage", "rollAction":"Radiant Bolt", "rollDamageType":"radiant"} radiant damage, and the blessed regains 5 (1d10);{"diceNotation":"1d10
their behavior and beliefs reflect the ethos of the dragon they follow. Many dragon followers have personal stories of benevolent dragons sharing great knowledge, protecting their towns, or sparing their
Monsters
Strixhaven: A Curriculum of Chaos
);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Agonizing Burst", "rollDamageType":"force"} force damage. If the target is a creature, the daemogoth regains 5 hit points.
Terrify (Recharge 4–6
of the daemogoth’s next turn, and the daemogoth regains 5 hit points. On a successful save, the target takes half as much damage and isn’t frightened, and the daemogoth doesn’t
Magic Items
Tomb of Annihilation
This amulet is carved from obsidian and shaped like a screaming humanoid skull, with ruby eyes and emeralds for teeth. It hangs from an iron chain necklace.
The amulet has 6 charges and regains 1d6
as soon as you arrive at the destination, and is determined randomly by rolling percentile dice and consulting the Black Skull Transformation table.
Black Skull Transformation
d100
Monsters
Mordenkainen Presents: Monsters of the Multiverse
can manipulate or animate. Korreds take great pride in their hair and equally great offense at anyone who attempts to cut it without permission.Bludgeoning, Piercing, and Slashing from Nonmagical
use a bonus action to release the target, which is also freed if the korred dies or becomes incapacitated. A rope of korred hair has AC 20 and 20 hit points. It regains 1 hit point at the start of
Monsters
Fizban's Treasury of Dragons
serpent can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The sea serpent regains
as some of the most feared predators of the deep and inspire many sailors’ worst nightmares. Their strong fins propel them through the water at great speed.
Young sea serpents are agile
Magic Items
Waterdeep: Dungeon of the Mad Mage
without its wielder while the two are attuned to one another.
Spells. The sword has 6 charges and regains 1d4 + 2 expended charges daily at dawn. A creature attuned to the sword can use an action and
understand Common, Draconic, Elvish, and Sylvan. In addition, the sword can ascertain the true value of any gemstone brought within 5 feet of it.
Personality. Tearulai admires great beauty, music
Monsters
Fizban's Treasury of Dragons
time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Claw. The dragon makes one Claw attack.
Psionics (Costs 2 Actions). The
the greatest bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can
Yeenoghu
Legacy
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Monsters
Out of the Abyss
option can be used at a time and only at the end of another creature’s turn. Yeenoghu regains spent legendary actions at the start of his turn.
Charge. Yeenoghu moves up to his speed.
Swat
5 or more, the target falls prone.
Savage (Costs 2 Actions). Yeenoghu makes a bite attack against each creature within 10 feet of him.The Beast of Butchery appears as a great battle-scarred gnoll
Monsters
Bigby Presents: Glory of the Giants
Regeneration. The fensir regains 10 hit points at the start of its turn if it isn’t in sunlight. If the fensir takes acid or fire damage, this trait doesn’t function at the start of the
skirmishers boast great skill in battle, honed over centuries of endless conflict on the battlefields of Ysgard. They also wield elemental magic of earth and stone. True to their giant heritage, they
Magic Items
Mythic Odysseys of Theros
they can perform some great work in his name or as a test of their worthiness.
Spear of the Sun. This spear grants a +3 bonus to attack and damage rolls made with it. When you hit with an attack using
charges, targeting the tip of the spear only), sunbeam (6 charges). The spear regains 1d6+4 expended charges daily at dawn.
Destroying the Spear. If taken to Erebos’s palace in Tizerus, and used to
Magic Items
Storm King's Thunder
Throne, as well as the properties of the scepter itself. The scepter has 10 charges, and it regains 1d6 + 4 expended charges at dawn. Its properties are as follows:
If you are underground or
(hidden in the Sea of Fallen Stars), the Sondarr Scepter (location unknown), the Torglor Scepter (held by the Ryscelsar noble family of Halruaa), the Ultoksamrin Scepter (lost in the ruins of Myth Ondath near the Great Glacier), and the Xothaerin Scepter (location unknown).
Monsters
Fizban's Treasury of Dragons
Weapon, and he regains any expended uses of Legendary Resistance. Additionally, the aspect can now use the options in the “Mythic Actions” section for 1 hour. Award a party an additional
regains 71 (13d10);{"diceNotation":"13d10","rollType":"heal","rollAction":"Exalting Breath"} hit points, and each creature in that area of the aspect’s choice that has been dead for no longer
Monsters
Van Richten’s Guide to Ravenloft
Metabolic Control. At the start of each of its turns, the inquisitor regains 10 hit points and can end one condition on itself, provided the inquisitor has at least 1 hit point.Multiattack. The
folk fear that an overzealous inquisitor might be as great a monster as the fiends the inquisitors originally hunted.Blink Step. The inquisitor teleports up to 60 feet to an unoccupied space it can see.
Monsters
Bigby Presents: Glory of the Giants
.
Regeneration. The fensir regains 10 hit points at the start of its turn if it isn’t in sunlight. If the fensir takes acid or fire damage, this trait doesn’t function at the start of the fensir
an insatiable hunger. These fensir devourers use their great size and strength to overwhelm foes. They can also issue a baleful curse in their final moments.
Fensirs
Long ago, a band of frost
Monsters
Guildmasters’ Guide to Ravnica
memory of that hour. The creature regains the memory only if the specter dies within the next 24 hours.The Nightveil specters of Ravnica are hooded, undead guardians that ride flying creatures called
leathery skin is stretched tight over its skull, where its eyes are empty sockets. Its body is mottled with bony plates, and great wings stretch from its shoulders.
Undead Nature. A Nightveil specter
Monsters
Acquisitions Incorporated
actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The ancient deep crow regains spent legendary actions at the
cousins, the ancient deep crows. Whether these gargantuan specimens are elder deep crows grown to great size or some higher form that holds lesser deep crows in thrall remains to be determined. Ideally
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
":"necrotic"} necrotic damage on a failed save, or half as much damage on a successful one. The high fae then regains 30 hit points.
Spellcasting. The high fae casts one of the following spells, requiring no
even the great Gadwick himself seem little more than a clumsy apprentice.”
—Chulane, Teller of Tales
High Fae
Ageless and inhuman, high fae are the oldest creatures in Eldraine
Monsters
Mythic Odysseys of Theros
since its last turn, unless it has taken 40 or more fire damage since its last turn. Polukranos regains 20 hit points for each head regrown in this way.
Reactive Heads. For each head Polukranos has
turn. Polukranos regains spent legendary actions at the start of its turn.
Detect. Polukranos makes a Wisdom (Perception) check.
Tail Swipe. Polukranos makes a tail attack.
Trampling Charge (Costs
Monsters
Mordenkainen Presents: Monsters of the Multiverse
below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The ki-rin regains spent legendary actions at the start of its turn.
Move. The ki
of evil. Having one horn is most common, but a particularly fierce ki-rin might have two horns or a set of antlers like those of a great stag.
In many lands, common folk view ki-rins as heralds of
Baphomet
Legacy
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Monsters
Out of the Abyss
options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Baphomet regains spent legendary actions at the start of his turn
minotaur—considered the greatest gift of the Prince of Beasts.
Baphomet himself appears as a great, black-furred minotaur, 20 feet tall with six iron horns. An infernal light burns in his red eyes
Monsters
Mordenkainen Presents: Monsters of the Multiverse
below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The drow regains spent legendary actions at the start of her turn.
Compel Demon. An
, with demons, spiders, and conscripted soldiers positioned between them and their enemies. Although matron mothers command great power, that power depends on maintaining the Spider Queen’s
Shifter
Legacy
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Species
Eberron: Rising from the Last War
to friends and kin, shifters place great value on self-reliance and freedom. It’s a shifter proverb to “always be prepared for the journey yet to come,” and most shifters strive to be
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
Monsters
Fizban's Treasury of Dragons
, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use its Mass Telekinesis action during the next hour. Award a party an additional 90,000 XP (180,000 XP
’s turn. The greatwyrm regains spent legendary actions at the start of its turn.
Claw. The greatwyrm makes one Claw attack.
Psionics (Costs 2 Actions). The greatwyrm uses Psychic Step or
Monsters
Fizban's Treasury of Dragons
, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use its Mass Telekinesis action during the next hour. Award a party an additional 90,000 XP (180,000 XP
’s turn. The greatwyrm regains spent legendary actions at the start of its turn.
Claw. The greatwyrm makes one Claw attack.
Psionics (Costs 2 Actions). The greatwyrm uses Psychic Step or
Monsters
Fizban's Treasury of Dragons
, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use its Mass Telekinesis action during the next hour. Award a party an additional 90,000 XP (180,000 XP
’s turn. The greatwyrm regains spent legendary actions at the start of its turn.
Claw. The greatwyrm makes one Claw attack.
Psionics (Costs 2 Actions). The greatwyrm uses Psychic Step or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Regeneration. Titivilus regains 10 hit points at the start of his turn. If he takes cold or radiant damage, this trait doesn’t function at the start of his next turn. Titivilus dies only if
end of another creature’s turn. Titivilus regains spent legendary actions at the start of his turn.
Corrupting Guidance. Titivilus uses Twisting Words. Alternatively, he targets one creature
Monsters
Fizban's Treasury of Dragons
, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use its Mass Telekinesis action during the next hour. Award a party an additional 90,000 XP (180,000 XP
’s turn. The greatwyrm regains spent legendary actions at the start of its turn.
Claw. The greatwyrm makes one Claw attack.
Psionics (Costs 2 Actions). The greatwyrm uses Psychic Step or
Monsters
Fizban's Treasury of Dragons
, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use its Mass Telekinesis action during the next hour. Award a party an additional 90,000 XP (180,000 XP
’s turn. The greatwyrm regains spent legendary actions at the start of its turn.
Claw. The greatwyrm makes one Claw attack.
Psionics (Costs 2 Actions). The greatwyrm uses Psychic Step or
Monsters
Curse of Strahd
Regeneration. Vladimir regains 10 hit points at the start of its turn. If Vladimir takes fire or radiant damage, this trait doesn't function at the start of Vladimir next turn. Vladimir body is
on the same plane of existence and regains all its hit points. While the soul is bodiless, a wish spell can be used to force the soul to go to the afterlife and not return.
Special Equipment