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Returning 35 results for 'consulting rarity granting to have remain'.
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Orcus
Legacy
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Monsters
Out of the Abyss
.
Master of Undeath. When Orcus casts animate dead or create undead, he chooses the level at which the spell is cast, and the creatures created by the spells remain under his control indefinitely
multiverse transformed into a vast necropolis populated solely by undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Master of Undeath. Orcus can cast animate dead (at will) and create undead (3/day). He chooses the level at which the spells are cast, and the creatures created by them remain under his control
into a vast necropolis populated solely by Undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power. The least of these
Monsters
Mythic Odysseys of Theros
addition, Arasta’s children immediately swarm over her body to protect her, granting her 100 temporary hit points.
Legendary Resistance (3/Day). If Arasta fails a saving throw, she can choose to
next dawn.
If Arasta dies, the spiders and insects lose their supernatural link to her. The webs remain, but they dissolve within 1d10;{"diceNotation":"1d10","rollType":"roll"} days.Acid
Equipment
proficiency in Arcana. To complete a body modification, the subject must remain inside the tank while the operator touches the metal orbs outside the enucleator for 1 hour. If this work is interrupted
, the creature in the tank takes 55 (10d10) necrotic damage; they remain unmodified unless the process is started over.
In Lord Syuul’s absence, the enucleator has enough energy stored to make
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
most sources of water are poisonous or otherwise tainted. The rarity of edible food and drinkable water encourages hoarding behavior. You can remind players about the awfulness of Avernus in the
called Infernal Rapture (see "Infernal Rapture"). The price of a good-tasting meal is always a bit too high. If a character commits a selfish act, you can reward that selfishness by granting that
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
most sources of water are poisonous or otherwise tainted. The rarity of edible food and drinkable water encourages hoarding behavior. You can remind players about the awfulness of Avernus in the
called Infernal Rapture (see "Infernal Rapture"). The price of a good-tasting meal is always a bit too high. If a character commits a selfish act, you can reward that selfishness by granting that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
yellow head is shaped like an H. This key unlocks the doors to area 39c. A similar key can be found in area 30b. The ropers remain still and hold their pillar-like shapes until the key is disturbed
keeps them well fed. Teleport Trap A creature teleported by this room’s teleport trap arrives at a location determined by rolling a d20 and consulting the following table: d20 Teleport Destination
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
yellow head is shaped like an H. This key unlocks the doors to area 39c. A similar key can be found in area 30b. The ropers remain still and hold their pillar-like shapes until the key is disturbed
keeps them well fed. Teleport Trap A creature teleported by this room’s teleport trap arrives at a location determined by rolling a d20 and consulting the following table: d20 Teleport Destination
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
when viewed indirectly. When you finish a long rest, you can spend 10 minutes consulting the cards for an omen of the coming day. Roll a d20 and record the number rolled. Once in the next 8 hours
determined by the deck’s rarity.
Wade Acuff Fate Dealer’s Deck
In addition, while you’re holding the deck, you can draw a card as an action to expend and roll one of your Hit Dice and add the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of Chult for Orolunga, another ruined city, in the hopes of consulting with a prescient guardian naga believed to dwell there. Exploring the Ruins The ruins that were left behind form a circle. Four
Baldur’s Gate, and Flaming Fist patrols still visit the site regularly — partly as training for new recruits, partly to make sure nothing was missed. Neither treasure nor clues remain for the player characters to find here.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of Chult for Orolunga, another ruined city, in the hopes of consulting with a prescient guardian naga believed to dwell there. Exploring the Ruins The ruins that were left behind form a circle. Four
Baldur’s Gate, and Flaming Fist patrols still visit the site regularly — partly as training for new recruits, partly to make sure nothing was missed. Neither treasure nor clues remain for the player characters to find here.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
when viewed indirectly. When you finish a long rest, you can spend 10 minutes consulting the cards for an omen of the coming day. Roll a d20 and record the number rolled. Once in the next 8 hours
determined by the deck’s rarity.
Wade Acuff Fate Dealer’s Deck
In addition, while you’re holding the deck, you can draw a card as an action to expend and roll one of your Hit Dice and add the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
document granting permission to oversee the estate in the name of the crown), a land grant (a legal document bequeathing custody of the land to the character for as long as he or she remains loyal to
any spells that the item can produce. Moreover, the character must meet a level minimum determined by the item’s rarity, as shown in the Crafting Magic Items table. For example, a 3rd-level character
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
document granting permission to oversee the estate in the name of the crown), a land grant (a legal document bequeathing custody of the land to the character for as long as he or she remains loyal to
any spells that the item can produce. Moreover, the character must meet a level minimum determined by the item’s rarity, as shown in the Crafting Magic Items table. For example, a 3rd-level character
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
when only two dretches remain; if it succeeds, the cultists in area 14 are alerted. Replace any subsequent demon pack random encounter with 1d4 derro (see appendix C). Flumph This creature
rolling a d4 and consulting the Beneath the Yellow Mold table. Tampering with the mold-encrusted object causing the yellow mold to release its deadly spores. Beneath the Yellow Mold d4 Encounter 1 A
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
when only two dretches remain; if it succeeds, the cultists in area 14 are alerted. Replace any subsequent demon pack random encounter with 1d4 derro (see appendix C). Flumph This creature
rolling a d4 and consulting the Beneath the Yellow Mold table. Tampering with the mold-encrusted object causing the yellow mold to release its deadly spores. Beneath the Yellow Mold d4 Encounter 1 A
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Nsi. To determine whether they can be trusted, she assigns them to work under Overseer Issar (area 19). Issar assigns each character a labor, determined by rolling percentile dice and consulting the
malison), 4 yuan-ti broodguards, 3 swarms of poisonous snakes The yuan-ti remain here, pulling reinforcements from area 2. The swarms are confined to the pits. 2 Soakosh (yuan-ti pureblood), 4 yuan-ti
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Nsi. To determine whether they can be trusted, she assigns them to work under Overseer Issar (area 19). Issar assigns each character a labor, determined by rolling percentile dice and consulting the
malison), 4 yuan-ti broodguards, 3 swarms of poisonous snakes The yuan-ti remain here, pulling reinforcements from area 2. The swarms are confined to the pits. 2 Soakosh (yuan-ti pureblood), 4 yuan-ti
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
follow. Each pack is led by an alpha (male or female) that is the smartest and toughest one of the group. The alpha must remain sharp to keep the rest of the pack in line, lest it be killed and
the pack to move in for the kill. Gloom provides a shadow mastiff with supernatural protection, granting it resistance to nonmagical weapons while in dim light or darkness. Shadow mastiffs can
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, granting them immortality in return for monstrous power and an oath of fealty. Graz’zt sometimes tasks lamias with guarding locations important to him, but lamias in his service remain free to spread their evil as they see fit.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
follow. Each pack is led by an alpha (male or female) that is the smartest and toughest one of the group. The alpha must remain sharp to keep the rest of the pack in line, lest it be killed and
the pack to move in for the kill. Gloom provides a shadow mastiff with supernatural protection, granting it resistance to nonmagical weapons while in dim light or darkness. Shadow mastiffs can
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, granting them immortality in return for monstrous power and an oath of fealty. Graz’zt sometimes tasks lamias with guarding locations important to him, but lamias in his service remain free to spread their evil as they see fit.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
change brings.
Level 3: Circle Forms You channel the endless possibilities of nature when you assume a Wild Shape form, granting you the benefits below.
Challenge Rating. The maximum Challenge Rating
Bludgeoning, Piercing, and Slashing damage. Level 14: Apex Predator Your mastery of mutation has made you an apex predator, granting you the following benefits. Evolved Attacks. Once per turn, you
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Spectral dwarves are common in this area, though their spirits remain quiet as long as visitors are respectful of the dead. If any creatures attempt to deface or steal from the sarcophagi, a mob of dwarven
and consulting the table below to determine what, if anything, the characters meet. Iron Tabernacle Encounters d20 Encounter 1–12 No encounter 13 1 cloaker 14 1d2 driders 15 1 dwarf ghost (friendly
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Spectral dwarves are common in this area, though their spirits remain quiet as long as visitors are respectful of the dead. If any creatures attempt to deface or steal from the sarcophagi, a mob of dwarven
and consulting the table below to determine what, if anything, the characters meet. Iron Tabernacle Encounters d20 Encounter 1–12 No encounter 13 1 cloaker 14 1d2 driders 15 1 dwarf ghost (friendly
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Forge, which lies upon the bones of those unable to escape the collapse of bridges and walls. Other coils remain in place, and the furnaces to which they are linked burn as hot today as they did in
rolling a d20 and consulting the Great Forge Encounters table to determine what, if anything, comes out of the darkness. If the heroes call for help, four shield dwarf veterans arrive in 1d4 + 1
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Reinforcements Check to see if reinforcements arrive once during the day and once at night by rolling d100 and consulting the Ironslag Reinforcements table. If reinforcements are indicated, the fire
giant leading them utters a command phrase in the Giant tongue that unlocks and opens the adamantine doors to the Vonindod assembly hall (see area 28). These reinforcements remain in the assembly hall
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Forge, which lies upon the bones of those unable to escape the collapse of bridges and walls. Other coils remain in place, and the furnaces to which they are linked burn as hot today as they did in
rolling a d20 and consulting the Great Forge Encounters table to determine what, if anything, comes out of the darkness. If the heroes call for help, four shield dwarf veterans arrive in 1d4 + 1
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
floor show evidence of stone furnishings long since removed.
Characters who hold bright light sources in this room or make a lot of noise alert the githzerai in area 24c, who remain where they are
and consulting the following table: d20 Teleport Destination 1–8 The teleport trap in area 6 9–16 The teleport trap in area 8 17–20 The teleport trap in area 26 Since they can’t avoid the trap, the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Reinforcements Check to see if reinforcements arrive once during the day and once at night by rolling d100 and consulting the Ironslag Reinforcements table. If reinforcements are indicated, the fire
giant leading them utters a command phrase in the Giant tongue that unlocks and opens the adamantine doors to the Vonindod assembly hall (see area 28). These reinforcements remain in the assembly hall
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
floor show evidence of stone furnishings long since removed.
Characters who hold bright light sources in this room or make a lot of noise alert the githzerai in area 24c, who remain where they are
and consulting the following table: d20 Teleport Destination 1–8 The teleport trap in area 6 9–16 The teleport trap in area 8 17–20 The teleport trap in area 26 Since they can’t avoid the trap, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
consuming plants as it moves and devouring animals that can’t escape it. Only the shambling mounds’ rarity and plodding speed prevent them from overwhelming entire ecosystems. Even so, their presence leeches
, and other natural swamp and forest compost, shamblers can blend into their environs. Because they move slowly, they rarely attempt to pursue and catch creatures. Rather, they remain in place
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
with the factions changes, granting them access to favors or provoking reprisals. Characters adjust their renown score once per adventure, and rarely by more than 5 points. The Renown in Kalakeri table
leaders enact their monstrous agendas upon the land, leading only to continued suffering. The Dark Powers ensure that the defeated faction doesn’t remain quelled for long, though. The characters might
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
peace. The conflicts, the anger, and the pain of the long war remain, however, and the new nations seek every advantage as they prepare for the next war to break out on the continent. Dragonmarked
houses of commerce derive their power from dragonmarks—hereditary arcane sigils that manifest on certain individuals within the family, granting them limited but useful magical abilities associated
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
with the factions changes, granting them access to favors or provoking reprisals. Characters adjust their renown score once per adventure, and rarely by more than 5 points. The Renown in Kalakeri table
leaders enact their monstrous agendas upon the land, leading only to continued suffering. The Dark Powers ensure that the defeated faction doesn’t remain quelled for long, though. The characters might