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Returning 35 results for 'consulting removed globe to have recording'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
its hit point maximum is reduced by 7 (2d6);{"diceNotation":"2d6", "rollType":"roll", "rollAction":"Corrupted Healing"}. This reduction can be removed only by a wish spell or by casting greater
components and using Charisma as the spellcasting ability (spell save DC 16):
At will: darkness, detect magic, dispel magic, hold monster, invisibility (self only)
1/day each: feeblemind, globe of
Magic Items
Tomb of Annihilation
as soon as you arrive at the destination, and is determined randomly by rolling percentile dice and consulting the Black Skull Transformation table.
Black Skull Transformation
d100
Transformation
01–20
The symbol of Acererak is burned into your flesh, a curse that can only be removed with a remove curse spell or similar magic. Until the curse ends, your hit points can&rsquo
Monsters
Waterdeep: Dungeon of the Mad Mage
terrain, polymorph
5th level (3 slots): Bigby's hand, geas, wall of force
6th level (2 slots): chain lightning, globe of invulnerability, programmed illusion
7th level (2 slots): finger of death
or an archway previously removed in this way.
Halaster deactivates or reactivates one of Undermountain’s magic gates. The gate must be within 120 feet of him.
Regional Effects
When Halaster
Oinoloth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
magic, dispel magic, invisibility (self only)
1/day each: feeblemind, globe of invulnerability, wall of fire, wall of ice
Magic Resistance. The oinoloth has advantage on saving throws against spells and
);{"diceNotation":"2d6","rollType":"roll","rollAction":"Corrupted Healing"}. This reduction can be removed only by a wish spell or by casting greater restoration on the target three times within the same
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
armillary chair, the globe closes again. Any attempt to prevent that closing overloads the mechanism; until the blockage is removed, any creature within 5 feet of the armillary sphere that isn’t
70. Armillary Sphere This chamber contains a bronze apparatus centered on a hinged arm. Slowly rotating within the arm is a 10-foot-diameter globe decorated by a topographic map of landforms and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
armillary chair, the globe closes again. Any attempt to prevent that closing overloads the mechanism; until the blockage is removed, any creature within 5 feet of the armillary sphere that isn’t
70. Armillary Sphere This chamber contains a bronze apparatus centered on a hinged arm. Slowly rotating within the arm is a 10-foot-diameter globe decorated by a topographic map of landforms and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
encourages his host to drink from the fountain. Magic Fountain Any creature that drinks from the fountain experiences a random magical effect, determined by rolling a d4 and consulting the Magic Fountain
Effects table. Water removed from the fountain and stored in a container retains its magical properties, and a different effect occurs each time someone drinks from the container. Under the scrutiny of a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
encourages his host to drink from the fountain. Magic Fountain Any creature that drinks from the fountain experiences a random magical effect, determined by rolling a d4 and consulting the Magic Fountain
Effects table. Water removed from the fountain and stored in a container retains its magical properties, and a different effect occurs each time someone drinks from the container. Under the scrutiny of a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
include a wooden chest and a freestanding mirror in a wooden frame. Davian Martikov One of the wardrobes contains Stefania’s clothes, and the other contains Dag’s. The desk holds manifests recording
hidden in a compartment in one of the bedposts. A character who searches the bed notices that a knob on one of the bedposts is loose and can be removed, revealing the compartment inside. The contents
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
include a wooden chest and a freestanding mirror in a wooden frame. Davian Martikov One of the wardrobes contains Stefania’s clothes, and the other contains Dag’s. The desk holds manifests recording
hidden in a compartment in one of the bedposts. A character who searches the bed notices that a knob on one of the bedposts is loose and can be removed, revealing the compartment inside. The contents
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
transformed in transit. The transformation takes effect as soon as you arrive at the destination, and is determined randomly by rolling percentile dice and consulting the Black Skull Transformation table
. Black Skull Transformation d100 Transformation 01–20 The symbol of Acererak is burned into your flesh, a curse that can only be removed with a remove curse spell or similar magic. Until the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
transformed in transit. The transformation takes effect as soon as you arrive at the destination, and is determined randomly by rolling percentile dice and consulting the Black Skull Transformation table
. Black Skull Transformation d100 Transformation 01–20 The symbol of Acererak is burned into your flesh, a curse that can only be removed with a remove curse spell or similar magic. Until the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hands, it turns into a different object as determined by rolling percentile dice and consulting the Object Transformation table. The statue becomes nonmagical if it loses more than half its hit points
object is removed from the statue’s cupped hands, there is a 20 percent chance that the white toadstools growing out of the statue’s broken head release a cloud of milky-white spores. The cloud fills a 20
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hands, it turns into a different object as determined by rolling percentile dice and consulting the Object Transformation table. The statue becomes nonmagical if it loses more than half its hit points
object is removed from the statue’s cupped hands, there is a 20 percent chance that the white toadstools growing out of the statue’s broken head release a cloud of milky-white spores. The cloud fills a 20
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
door that opens into area 5d.
The statue holds five gold-painted stone coins in its outstretched hand. Close inspection reveals that one of the coins is loose and can be removed from the statue’s
“Teleport Traps”). A creature teleported by this trap arrives at a location determined by rolling a d20 and consulting the following table: d20 Teleport Destination 1–10 The teleport trap in area 19 11–15
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
worthless glass gems and a false key. Sphere 6. Phony glass jewelry, a false key, and a gray ooze. (The ooze fills the entire globe and isn’t visible to magical inspection.) Sphere 7. A spell scroll of
that once a year I permanently eat a small part of your life. I must be worn before I can leave this room; merely carrying me away is not possible. If ever I am removed from my wearer’s finger
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, deafened, paralyzed, or poisoned. The target then gains 1 level of exhaustion, and its hit point maximum is reduced by 7 (2d6). This reduction can be removed only by a wish spell or by casting greater
material components and using Charisma as the spellcasting ability (spell save DC 16):
At will: darkness, detect magic, dispel magic, hold monster, invisibility (self only)
1/day each: feeblemind, globe
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
worthless glass gems and a false key. Sphere 6. Phony glass jewelry, a false key, and a gray ooze. (The ooze fills the entire globe and isn’t visible to magical inspection.) Sphere 7. A spell scroll of
that once a year I permanently eat a small part of your life. I must be worn before I can leave this room; merely carrying me away is not possible. If ever I am removed from my wearer’s finger
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
door that opens into area 5d.
The statue holds five gold-painted stone coins in its outstretched hand. Close inspection reveals that one of the coins is loose and can be removed from the statue’s
“Teleport Traps”). A creature teleported by this trap arrives at a location determined by rolling a d20 and consulting the following table: d20 Teleport Destination 1–10 The teleport trap in area 19 11–15
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, deafened, paralyzed, or poisoned. The target then gains 1 level of exhaustion, and its hit point maximum is reduced by 7 (2d6). This reduction can be removed only by a wish spell or by casting greater
material components and using Charisma as the spellcasting ability (spell save DC 16):
At will: darkness, detect magic, dispel magic, hold monster, invisibility (self only)
1/day each: feeblemind, globe
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, detect magic, dispel magic, invisibility (self only)
1/day each: feeblemind, globe of invulnerability, wall of fire, wall of ice
Magic Resistance. The oinoloth has advantage on saving throws against
poisoned. The target then gains 1 level of exhaustion, and its hit point maximum is reduced by 7 (2d6). This reduction can be removed only by a wish spell or by casting greater restoration on the target
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
from within. With a click, the timer rotates and sand starts to trickle into its lower globe.
Count down slowly from 10, and let the players tell you what, if anything, their characters do in that
, or until the condition is removed with a lesser restoration spell or similar magic. Spotting the seam along the floor requires a successful DC 15 Wisdom (Perception) check. Characters can hammer
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
consulting scrolls from her collection, Khea confirms that, other than her name, the text is an unusual code. Even if the characters have already deciphered the first lines of the cipher, Khea spends
direct, being a line from a paean to Phenax. As for the rest, Khea reveals that not only is it a cipher, but an incomplete one; letters have been removed from the message in some indiscernible pattern
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
consulting scrolls from her collection, Khea confirms that, other than her name, the text is an unusual code. Even if the characters have already deciphered the first lines of the cipher, Khea spends
direct, being a line from a paean to Phenax. As for the rest, Khea reveals that not only is it a cipher, but an incomplete one; letters have been removed from the message in some indiscernible pattern
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
from within. With a click, the timer rotates and sand starts to trickle into its lower globe.
Count down slowly from 10, and let the players tell you what, if anything, their characters do in that
, or until the condition is removed with a lesser restoration spell or similar magic. Spotting the seam along the floor requires a successful DC 15 Wisdom (Perception) check. Characters can hammer
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, detect magic, dispel magic, invisibility (self only)
1/day each: feeblemind, globe of invulnerability, wall of fire, wall of ice
Magic Resistance. The oinoloth has advantage on saving throws against
poisoned. The target then gains 1 level of exhaustion, and its hit point maximum is reduced by 7 (2d6). This reduction can be removed only by a wish spell or by casting greater restoration on the target
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
floor show evidence of stone furnishings long since removed.
Characters who hold bright light sources in this room or make a lot of noise alert the githzerai in area 24c, who remain where they are
and consulting the following table: d20 Teleport Destination 1–8 The teleport trap in area 6 9–16 The teleport trap in area 8 17–20 The teleport trap in area 26 Since they can’t avoid the trap, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
floor show evidence of stone furnishings long since removed.
Characters who hold bright light sources in this room or make a lot of noise alert the githzerai in area 24c, who remain where they are
and consulting the following table: d20 Teleport Destination 1–8 The teleport trap in area 6 9–16 The teleport trap in area 8 17–20 The teleport trap in area 26 Since they can’t avoid the trap, the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
for recording “withdrawals” and reporting on inventory to the camp’s leaders. The Block Maglubiyet’s holy symbol is a headsman’s axe, and the block is where it is blessed by feeding it the lifeblood
upon spikes, their eyelids removed and mouths open. These honor the bugbears’ deities, Hruggek and Grankhul, and their separate but subordinate positions in Maglubiyet’s rule.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
for recording “withdrawals” and reporting on inventory to the camp’s leaders. The Block Maglubiyet’s holy symbol is a headsman’s axe, and the block is where it is blessed by feeding it the lifeblood
upon spikes, their eyelids removed and mouths open. These honor the bugbears’ deities, Hruggek and Grankhul, and their separate but subordinate positions in Maglubiyet’s rule.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
source of the gift cannot be confirmed without consulting a higher power, but the mark can be removed with a lesser restoration spell or similar magic. These gifts otherwise follow the rules for
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
source of the gift cannot be confirmed without consulting a higher power, but the mark can be removed with a lesser restoration spell or similar magic. These gifts otherwise follow the rules for
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
in the cubbyholes disintegrates if touched, but a character who reads Dwarvish can see faint markings on a few scraps, recording weigh-ins and disbursements. Treasure. Behind the counter sits a locked
are here to prevent ghouls, zombies, or other Undead from troubling their leader in his lair (area W19). Like area W6, this was formerly a barrack for miners. The bugbears removed the corpses they found
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
in the cubbyholes disintegrates if touched, but a character who reads Dwarvish can see faint markings on a few scraps, recording weigh-ins and disbursements. Treasure. Behind the counter sits a locked
are here to prevent ghouls, zombies, or other Undead from troubling their leader in his lair (area W19). Like area W6, this was formerly a barrack for miners. The bugbears removed the corpses they found
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
fist-sized crystalline globe resting on it. The globes in the northern alcoves are cracked and dark, but the globe in the southern alcove glows with a soft blue light. Faint tinkling notes issue from it
.
If a character moves within 5 feet of the lit globe, brooding music begins to play throughout the area, and the sound carries into areas 6, 8, and 9 if the doors to those areas are open. Any