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Returning 35 results for 'consulting returns green to have rare'.
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Magic Items
Dungeon Master’s Guide
;Absorption (Very Rare). While this pale lavender ellipsoid orbits your head, you can take a Reaction to cancel a spell of level 4 or lower cast by a creature you can see. A canceled spell has no effect
, and any resources used to cast it are wasted. Once the stone has canceled 20 levels of spells, it burns out, turns dull gray, and loses its magic.
Ioun Stone of Agility;Agility (Very Rare). Your
Spells
Player’s Handbook
Eight rays of light flash from you in a 60-foot Cone. Each creature in the Cone makes a Dexterity saving throw. For each target, roll 1d8 to determine which color ray affects it, consulting the
: Half as much damage.
3
Yellow. Failed Save: 12d6 Lightning damage. Successful Save: Half as much damage.
4
Green. Failed Save: 12d6 Poison damage. Successful Save: Half as much damage
Magic Items
Guildmasters’ Guide to Ravnica
, and reverts to its keyrune form.
Golgari Keyrune (Very Rare). Made from deep green jade with black veins, this keyrune has an insectile shape. It can transform into a giant scorpion for up to 6 hours
transforms into a cackler (see chapter 6 for the stat block) for up to 1 hour.
Selesnya Keyrune (Rare). Carved from white and green marble in the shape of a wolf’s head, this keyrune transforms into
Monsters
Mordenkainen Presents: Monsters of the Multiverse
horror, Juiblex is a mass of bubbling slime, swirling black and green, with glaring red eyes floating and shifting within it. It can rise up like a 20-foot hill, lashing out with dripping pseudopods to
of the following lair actions; it can’t take the same lair action two rounds in a row:
Green Slime. A green slime (see the Dungeon Master’s Guide) appears on a spot on the ceiling that
Monsters
The Wild Beyond the Witchlight
Skabatha and Bavlorna bedevil Endelyn. Nothing much ever comes of these petty plots and squabbles, however.
SHARED SPELLS OF THE HOURGLASS COVEN
On the rare occasions when all three hags of the
regains all of its shared spells.
Alter Size. Skabatha magically shrinks herself to Tiny size (between 4 and 8 inches tall) or returns to her normal size. If Skabatha lacks the room to return
Magic Items
Bigby Presents: Glory of the Giants
Power (Jasper Tyrannosaurus Rex);Jasper Tyrannosaurus Rex (Legendary). This figurine, crafted from rare green jasper, becomes a tyrannosaurus rex for up to 1 hour. Once it has been used, it can&rsquo
Rare). This figurine becomes a triceratops for up to 6 hours and can be ridden as a mount. Once it has been used, it can’t be used again until 10 days have passed.
Prehistoric Figurine of Wondrous
Genasi
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Species
Elemental Evil Player's Companion
ties to two worlds, yet belonging to neither. Some genasi are born of mortal–genie unions, others have two genasi as parents, and a rare few have a genie further up their family tree, manifesting
Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about them. The elemental blood
Monsters
Fizban's Treasury of Dragons
Svirfneblin hire the characters to deliver tribute to their deep dragon neighbor.
3
A disguised deep dragon offers access to rare artifacts—to a party who is willing to partner up on a seafood
other dragons. Although they view most other species as inferior to dragonkind, having worth only as servants or tools, the rare individuals who impress them can sometimes earn respect as partners
Monsters
Fizban's Treasury of Dragons
characters to deliver tribute to their deep dragon neighbor.
3
A disguised deep dragon offers access to rare artifacts—to a party who is willing to partner up on a seafood shipping business
. Although they view most other species as inferior to dragonkind, having worth only as servants or tools, the rare individuals who impress them can sometimes earn respect as partners—albeit
Monsters
Fizban's Treasury of Dragons
creates a dancing mote of green flame around a creature it can see within 60 feet of it. The target must succeed on a DC 17 Dexterity saving throw or take 31 (9d6);{"diceNotation":"9d6", "rollType
supernatural occurrences.
Shimmering Green
A emerald dragon wyrmling;wyrmling emerald dragon's scales are a dull, pale green, but they develop into richer and more varied shades of green as the dragon ages
Monsters
Fizban's Treasury of Dragons
mote of green flame around a creature it can see within 60 feet of it. The target must succeed on a DC 20 Dexterity saving throw or take 42 (12d6);{"diceNotation":"12d6", "rollType":"damage", "rollAction
.
Shimmering Green
A Emerald Dragon Wyrmling;wyrmling emerald dragon's scales are a dull, pale green, but they develop into richer and more varied shades of green as the dragon ages. Eventually, the
Magic Items
The Book of Many Things
offer, it returns to its home plane.
Giant. You immediately grow 2d10 inches in height, and your hit point maximum and current hit points both increase by 20.
Humanoid. You can immediately choose to
Disintegrate spell destroys the chains instantly, freeing you. Another creature can also free you by succeeding on a DC 30 Dexterity check using thieves’ tools.
Ring. A rare or rarer magic ring appears
Monsters
Fizban's Treasury of Dragons
mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway that ascends the mountain to encourage travel to and from the lair
the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The increased Hit Die recovery ends immediately. The existing abundance of
Monsters
Fizban's Treasury of Dragons
has spent considerable time shaping the pinnacle of the tallest mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway
made with advantage.
If the dragon dies, the animal population near the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The
Monsters
Fizban's Treasury of Dragons
creatures. On the rare occasion that one forms nonhostile relationships with other beings, it is almost always to bolster the defenses of the dragon’s lair and hoard.
Ancient Sapphire Dragon
numbers.
If the dragon dies, the population of giant spider;giant spiders in the region returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days
Monsters
Fizban's Treasury of Dragons
treasures within to attract adventurers who can put the traps to the test.
Connected Creatures
Sapphire dragons are generally solitary creatures. On the rare occasion that one forms nonhostile
spiders in the region returns to normal levels over the course of 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Days"} days. The enhancement of telepathic abilities ends immediately. The
Ioun Stone
Legacy
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Magic Items
Basic Rules (2014)
scarlet and blue sphere orbits your head.
Ioun Stone of Leadership;Leadership (Very Rare). Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your
head.
Ioun Stone of Mastery;Mastery (Legendary). Your proficiency bonus increases by 1 while this pale green prism orbits your head.
Ioun Stone of Protection;Protection (Rare). You gain a +1
Equipment
Combat
Utility
Whimsy
19
20
18
Every ten years, deep in the forests of Obojima, the rare irimbi caterpillar climbs to the highest branches to make a jade-green chrysalis in
monsters
ropy black, earthwormlike tentacles. Something like twenty feet tall. Here and there, across the surface were great puckered mouths that dripped green goo. Beneath its central mass, two or three thicker
the darkness to accept sacrifices and devour the unwary. These creatures work beside cultists to spread their mother’s faith across the woods of the world. Luckily, they are quite rare
monsters
mouths that dripped green goo. Beneath its central mass, two or three thicker tentacles terminated in enormous black hooves, on which it stamped forward. It carried the visage of some ancient gnarled
’s faith across the woods of the world. Luckily, they are quite rare.
Noxious Heralds. The dark young are the first of Shub-Niggurath’s servitors to contact a cult. Those who worship the
Species
One Grung Above
. All grungs are a dull greenish gray when they are born, but each individual takes on the color of its caste as it grows to adulthood.
Green grungs are the tribe’s warriors, hunters, and laborers
;s scholars and magic users. They are superior to purple, blue, and green grungs and given proper respect even by grungs of higher status.
Higher castes include orange grungs, which are elite
Firbolg
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Species
Volo's Guide to Monsters
We spent three months tracking the green dragon before locating the forest in which it sought refuge. On our second day in that place, we woke to find the dragon’s head placed in the center
something that put their homeland at risk, such as starting a forest fire or killing a rare or beautiful wild creature. These firbolgs are loners who wander the world in hope of finding a new place to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
consulting the following table: d20 Teleport Destination 1–10 The teleport trap in area 26 11–20 The teleport trap in area 28 Additional Effect: Vergadain Lives! When a creature is teleported by
it finds nothing to attack after prowling these tunnels for 10 minutes, it returns to its alcove and goes dormant. 22b. East Teleport Trap A creature teleported by this trap arrives at a location
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
consulting the following table: d20 Teleport Destination 1–10 The teleport trap in area 26 11–20 The teleport trap in area 28 Additional Effect: Vergadain Lives! When a creature is teleported by
it finds nothing to attack after prowling these tunnels for 10 minutes, it returns to its alcove and goes dormant. 22b. East Teleport Trap A creature teleported by this trap arrives at a location
Orc
Legacy
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Species
Volo's Guide to Monsters
raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
their savagery. Green dragons, for instance, sometimes use orcs as sentinels or shock troops. Orcs are sometimes attracted to the service of frost giants or fire giants, who then “reward&rdquo
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Ghost Lantern Wondrous item, rare (requires attunement) A restless spirit is trapped inside this lantern. While holding the lantern, you can command the spirit as a bonus action to shed bright light
. The spirit returns to the lantern when the spell ends. If you fall unconscious within 10 feet of the lantern, the spirit emerges from it, magically stabilizes you with a touch, and then quickly
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Ghost Lantern Wondrous item, rare (requires attunement) A restless spirit is trapped inside this lantern. While holding the lantern, you can command the spirit as a bonus action to shed bright light
. The spirit returns to the lantern when the spell ends. If you fall unconscious within 10 feet of the lantern, the spirit emerges from it, magically stabilizes you with a touch, and then quickly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. A creature teleported by this trap arrives at a location determined by rolling a d20 and consulting the following table: d20 Teleport Destination 1–12 The teleport trap in area 13a 13–18 The
rolling statue, falls prone, and takes 55 (10d10) bludgeoning damage. The statue returns to its original position against the east wall after 1 minute, ready to roll again the next time a creature teleports into the room.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Amulet of the Planes Wondrous Item, Very Rare (Requires Attunement) While wearing this amulet, you can take a Magic action to name a location that you are familiar with on another plane of existence
determined by rolling 1d100 and consulting the following table. 1d100 Destination 01–60 Random location on the plane you named 61–70 Random location on an Inner Plane determined by rolling 1d6: on a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. A creature teleported by this trap arrives at a location determined by rolling a d20 and consulting the following table: d20 Teleport Destination 1–12 The teleport trap in area 13a 13–18 The
rolling statue, falls prone, and takes 55 (10d10) bludgeoning damage. The statue returns to its original position against the east wall after 1 minute, ready to roll again the next time a creature teleports into the room.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Amulet of the Planes Wondrous Item, Very Rare (Requires Attunement) While wearing this amulet, you can take a Magic action to name a location that you are familiar with on another plane of existence
determined by rolling 1d100 and consulting the following table. 1d100 Destination 01–60 Random location on the plane you named 61–70 Random location on an Inner Plane determined by rolling 1d6: on a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Mirror of the Past Wondrous item, rare The holder of this platinum hand mirror can learn something about the history of a specific object or creature by taking an action to gaze into the mirror and
particular order. Once it is activated, the mirror gives its information for 1 minute or less, then returns to normal. It can’t be used again until the next dawn. The Hidden Shrine of Tamoachan
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Mirror of the Past Wondrous item, rare The holder of this platinum hand mirror can learn something about the history of a specific object or creature by taking an action to gaze into the mirror and
particular order. Once it is activated, the mirror gives its information for 1 minute or less, then returns to normal. It can’t be used again until the next dawn. The Hidden Shrine of Tamoachan
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
participants, takes a full day to perform, and consumes 1,000 GP of rare moss and crystals. Grahlista covers the cost of materials and leads the ritual, though she asks willing characters to
participate. Soon after the ritual’s completion, a welcome rain begins falling, and the heat wave breaks. The locals are overjoyed and host a celebration for the characters. Within a few days, the region’s weather returns to normal, thanks to the characters’ daring.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
creature in the Cone makes a Dexterity saving throw. For each target, roll 1d8 to determine which color ray affects it, consulting the Prismatic Rays table. Prismatic Rays 1d8 Ray 1 Red. Failed
Save: Half as much damage. 4 Green. Failed Save: 12d6 Poison damage. Successful Save: Half as much damage. 5 Blue. Failed Save: 12d6 Cold damage. Successful Save: Half as much damage. 6 Indigo. Failed