Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 28 results for 'consume relying giving to her returner'.
Other Suggestions:
consult rolling giving to her return
consult rolling given to her returner
consult relying given to her return
consume rolling given to her return
consult rolling giving to her returned
Monsters
Van Richten’s Guide to Ravenloft
"} necrotic damage.Dullahans are headless undead warriors—the remains of villains who let vengeance consume them. These decapitated hunters haunt the areas where they were slain, butchering innocents in
, like warhorse skeleton;warhorse skeletons or nightmare;nightmares.
Headless Hunts
Dullahans are known for seeking their lost heads, giving rise to regional legends of headless hunters and endless
monsters
grip said prey with powerful arms that split at the elbow into a pair of forearms, giving them four clawed paws. These monstrous brutes are covered with shaggy black fur, often crusted with gore
they possess voracious appetites, most gugs consume the creatures they catch, but some instead kidnap their victims and retreat below the surface, leaving only a lingering stench and odd, clawed paw
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger
unnoticed by their larger rivals. If it’s lucky, a tribe of kobolds that is discovered by a group of larger humanoids might form a mutually beneficial arrangement, relying on the humanoids for
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
factions. Merchants, individualists, and dissociated citizens, the Indeps eschew factions and other organizations, simply wishing to choose their own paths. Incanterium Who Consume Magic and Its Secrets
, beggars, philanthropists Epithet: Bargainers A direct foil to the selfish Fated, the Ring Givers hold a philosophy of charity and giving as the path to enlightenment. The Bargainers give away all they
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
factions. Merchants, individualists, and dissociated citizens, the Indeps eschew factions and other organizations, simply wishing to choose their own paths. Incanterium Who Consume Magic and Its Secrets
, beggars, philanthropists Epithet: Bargainers A direct foil to the selfish Fated, the Ring Givers hold a philosophy of charity and giving as the path to enlightenment. The Bargainers give away all they
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Eaters. Neither dead nor alive, a wight exists in a transitional state between one world and the next. The bright spark it possessed in life is gone, and in its place is a yearning to consume that spark
the same desire for power that awakened them in undeath, some wights serve as shock troops for evil leaders, including wraiths. As soldiers, they are able to plan but seldom do so, relying on their
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Eaters. Neither dead nor alive, a wight exists in a transitional state between one world and the next. The bright spark it possessed in life is gone, and in its place is a yearning to consume that spark
the same desire for power that awakened them in undeath, some wights serve as shock troops for evil leaders, including wraiths. As soldiers, they are able to plan but seldom do so, relying on their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
dissolves into a dense puddle of goo. Read the following boxed text as he expires: “You haven’t won! No! We will rise from our children! We will be reborn from the Faceless Lord! Juiblex will consume
friendly toward the characters after the battle. Development Back in Diggermattock Hall, the gnome leaders make good on their promise, giving the characters a stone of controlling earth elementals along with
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
dissolves into a dense puddle of goo. Read the following boxed text as he expires: “You haven’t won! No! We will rise from our children! We will be reborn from the Faceless Lord! Juiblex will consume
friendly toward the characters after the battle. Development Back in Diggermattock Hall, the gnome leaders make good on their promise, giving the characters a stone of controlling earth elementals along with
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
around you so that the world appears to have shrunk to only twenty feet in all directions. Before you, the waterway widens and the current slows, giving the impression that you have entered a lake
rigging makes such a climb possible.
The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents.
As long as the balloon or basket has at least 1 hit
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
around you so that the world appears to have shrunk to only twenty feet in all directions. Before you, the waterway widens and the current slows, giving the impression that you have entered a lake
rigging makes such a climb possible.
The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents.
As long as the balloon or basket has at least 1 hit
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dullahan
Dullahans are headless undead warriors—the remains of villains who let vengeance consume them. These decapitated hunters haunt the areas where they were slain, butchering innocents in
skeletons or nightmares.
Headless Hunts Dullahans are known for seeking their lost heads, giving rise to regional legends of headless hunters and endless searches. The Dullahan Legends table suggests
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dullahan
Dullahans are headless undead warriors—the remains of villains who let vengeance consume them. These decapitated hunters haunt the areas where they were slain, butchering innocents in
skeletons or nightmares.
Headless Hunts Dullahans are known for seeking their lost heads, giving rise to regional legends of headless hunters and endless searches. The Dullahan Legends table suggests
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
and visit horror on those who stumble into their midst. Each sorrowsworn personifies a different aspect of despair or distress. Angry Sorrowsworn Relying on violence to sustain their existence, angry
resume the search for something else to consume. Hungry Sorrowsworn
Medium Monstrosity, Typically Neutral Evil
Armor Class 17 (natural armor)
Hit Points 225 (30d8 + 90)
Speed 30 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
and visit horror on those who stumble into their midst. Each sorrowsworn personifies a different aspect of despair or distress. Angry Sorrowsworn Relying on violence to sustain their existence, angry
resume the search for something else to consume. Hungry Sorrowsworn
Medium Monstrosity, Typically Neutral Evil
Armor Class 17 (natural armor)
Hit Points 225 (30d8 + 90)
Speed 30 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
within it?
The storm has attracted a massive sentient funnel cloud that threatens to consume the battle balloon! Lookout. Have the lookout attempt a DC 10 Wisdom (Perception) check to track the funnel
. If the attack hits AC 16, the storm momentarily wavers. This can be used to counteract one failed check earlier in this event, by either steadying the crew or giving the lookout time to shout new
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
within it?
The storm has attracted a massive sentient funnel cloud that threatens to consume the battle balloon! Lookout. Have the lookout attempt a DC 10 Wisdom (Perception) check to track the funnel
. If the attack hits AC 16, the storm momentarily wavers. This can be used to counteract one failed check earlier in this event, by either steadying the crew or giving the lookout time to shout new
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
obey, or the Far Realm shall consume what mind you have left, weakling.” 3 A beholder floats in a room with stained surgical slabs (area X10), addressing a mind flayer on a rust-colored floating disk
the Crypt of the Talhund in chapter 6.) 6–19 Choose a random area in Gibbet Crossing and describe a short scene where 1d4 mind flayers capture and consume one of the area’s former denizens (drow
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
obey, or the Far Realm shall consume what mind you have left, weakling.” 3 A beholder floats in a room with stained surgical slabs (area X10), addressing a mind flayer on a rust-colored floating disk
the Crypt of the Talhund in chapter 6.) 6–19 Choose a random area in Gibbet Crossing and describe a short scene where 1d4 mind flayers capture and consume one of the area’s former denizens (drow
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, it reads “Eighth, stand firm in thy circle of death and consume ——.” The missing word, destroyed by Metaltra’s statue, is “poison.” Characters who search the room for stone fragments can’t find the
clutch the chamber’s walls, giving it the appearance of a colossal floating crown.
Skydock Spire stands 120 feet tall, and the glass chamber magically floats 30 feet above it. The chamber slowly
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, it reads “Eighth, stand firm in thy circle of death and consume ——.” The missing word, destroyed by Metaltra’s statue, is “poison.” Characters who search the room for stone fragments can’t find the
clutch the chamber’s walls, giving it the appearance of a colossal floating crown.
Skydock Spire stands 120 feet tall, and the glass chamber magically floats 30 feet above it. The chamber slowly
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
: Storeroom Shelves and racks in this storeroom hold iron bars of various lengths.
The heavy bars were raw materials for the duergar workshop, left here once the duergar started relying on mithral
door into a room flooded with several inches of water. Lifelike but heavily damaged statues are pushed against the walls of the room. A few sodden nests made of rubbish sit atop the old tables, giving
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
: Storeroom Shelves and racks in this storeroom hold iron bars of various lengths.
The heavy bars were raw materials for the duergar workshop, left here once the duergar started relying on mithral
door into a room flooded with several inches of water. Lifelike but heavily damaged statues are pushed against the walls of the room. A few sodden nests made of rubbish sit atop the old tables, giving
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
door, the unstable magic of this portal draws the characters back to the portal nexus, giving them no time to explore the ship. However, a successful DC 12 Intelligence (Arcana) check identifies the
characters to receive a telepathic message from the mind flayer: “I will consume you and your companions. Your end comes soon.” More information on this Six agent can be found in “On Board The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
door, the unstable magic of this portal draws the characters back to the portal nexus, giving them no time to explore the ship. However, a successful DC 12 Intelligence (Arcana) check identifies the
characters to receive a telepathic message from the mind flayer: “I will consume you and your companions. Your end comes soon.” More information on this Six agent can be found in “On Board The
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 3. Consume Mind Level 4 Necromancy (Cleric, Warlock, Wizard) Casting Time: Action
Range: Self
Components: V, S, M
(a 1-ounce fresh or magically preserved portion of another creature’s brain)
Duration: 1 hour
You consume the brain of a dead creature, gaining access to its memories. The creature must have a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, giving off an odor of ozone and dusty air. Ancient Blue Dragon Ancient Blue Dragon
Gargantuan dragon, lawful evil
Armor Class 22 (natural armor)
Hit Points 481 (26d20 + 208)
Speed 40 ft., burrow
patrolling its forest territory from the air and the ground. It eats any creature it can see, and will consume shrubs and small trees when hungry enough, but its favorite prey is elves. Green dragons are
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, giving off an odor of ozone and dusty air. Ancient Blue Dragon Ancient Blue Dragon
Gargantuan dragon, lawful evil
Armor Class 22 (natural armor)
Hit Points 481 (26d20 + 208)
Speed 40 ft., burrow
patrolling its forest territory from the air and the ground. It eats any creature it can see, and will consume shrubs and small trees when hungry enough, but its favorite prey is elves. Green dragons are