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Returning 9 results for 'consume what recover'.
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consult what remove
consult what recover
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consult what recovered
Monsters
Van Richten’s Guide to Ravenloft
"} necrotic damage.Dullahans are headless undead warriors—the remains of villains who let vengeance consume them. These decapitated hunters haunt the areas where they were slain, butchering innocents in
shards of its shattered skull.
2
A vain dullahan pursues it own relatives, seeking to claim a head with its family resemblance.
3
A greedy dullahan seeks to recover its bejeweled helmet
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
activity or to recover stolen treasures if they can do so without attracting too much attention. This eternal enmity between duergar and dwarves doesn’t consume either side; both have other concerns
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
activity or to recover stolen treasures if they can do so without attracting too much attention. This eternal enmity between duergar and dwarves doesn’t consume either side; both have other concerns
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dullahan
Dullahans are headless undead warriors—the remains of villains who let vengeance consume them. These decapitated hunters haunt the areas where they were slain, butchering innocents in
dullahan pursues it own relatives, seeking to claim a head with its family resemblance.
3 A greedy dullahan seeks to recover its bejeweled helmet, caring nothing for the head that wears it.
4
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dullahan
Dullahans are headless undead warriors—the remains of villains who let vengeance consume them. These decapitated hunters haunt the areas where they were slain, butchering innocents in
dullahan pursues it own relatives, seeking to claim a head with its family resemblance.
3 A greedy dullahan seeks to recover its bejeweled helmet, caring nothing for the head that wears it.
4
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mandibles. The Drought Elder’s servants avoid this area, fearing that their master might awake and consume them. Void Walk. Creatures that can fly can easily reach and recover the fist-sized crystal
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mandibles. The Drought Elder’s servants avoid this area, fearing that their master might awake and consume them. Void Walk. Creatures that can fly can easily reach and recover the fist-sized crystal
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
vessels venturing too far north. Hurricanes consume whole armadas. More common and deadlier than most sea monsters, storms claim more ships than any other threat on the high seas. Each day a ship spends
each take 10d10 bludgeoning damage. The crew’s quality score decreases by 2, and 10 percent of the crew is washed overboard and lost. The ship is blown off course and struggles to recover its bearings, moving in a random direction.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
vessels venturing too far north. Hurricanes consume whole armadas. More common and deadlier than most sea monsters, storms claim more ships than any other threat on the high seas. Each day a ship spends
each take 10d10 bludgeoning damage. The crew’s quality score decreases by 2, and 10 percent of the crew is washed overboard and lost. The ship is blown off course and struggles to recover its bearings, moving in a random direction.