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Returning 11 results for 'consume which rewards'.
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monsters
origin in boogleswarms, as they are known to enter into agreements to trade for teeth—such as those lost by children and tucked under a pillow—for rewards, favors, or safety.
Secret
. Boogleswarms go wild for sugar, whether pure or in heavily-sweetened foods like candy, and are compelled to take and consume any they find.Bludgeoning, Piercing, Slashing
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the age of dragons begins. Nations and kingdoms shatter, civilization collapses into bloody war, and chaos reigns supreme. None of the Dragon Queen’s mortal agents receive the rewards they expected
mortals her draconic subjects hunt, consume, and enslave. The glorious reign of dragons that Severin hoped to usher in and rule becomes a brutal world where evil dragons dominate all. This need not mean
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the age of dragons begins. Nations and kingdoms shatter, civilization collapses into bloody war, and chaos reigns supreme. None of the Dragon Queen’s mortal agents receive the rewards they expected
mortals her draconic subjects hunt, consume, and enslave. The glorious reign of dragons that Severin hoped to usher in and rule becomes a brutal world where evil dragons dominate all. This need not mean
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
a ruin based on how well the players resolved the day’s top card. If you’re using cards that have a different meaning when they’re upright versus upside down, ignore the cards’ orientation. Rewards
When determining rewards, here are some effects to consider: Friendly Aid. The characters encounter another traveler or a friendly local resident who offers them food, shelter, information, or other
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
a ruin based on how well the players resolved the day’s top card. If you’re using cards that have a different meaning when they’re upright versus upside down, ignore the cards’ orientation. Rewards
When determining rewards, here are some effects to consider: Friendly Aid. The characters encounter another traveler or a friendly local resident who offers them food, shelter, information, or other
Orc
Legacy
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Species
Volo's Guide to Monsters
to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and mercilessly eliminates the weak and the
battle skills.
3
I always appear like I am about to kill everyone around me.
4
I love a good brawl.
5
I drink the blood of monsters to consume their power.
6
I chant orcish war
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
from their subjects. When they consume other creatures, aboleths add the knowledge and experiences of their prey to their eternal memories. Aboleths use their telepathic powers to read the minds of
powers to override senses, granting creatures, such as its followers, the illusion of promised rewards. Enemies of the Gods. The aboleths’ fall from power is written in stark clarity on their
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
from their subjects. When they consume other creatures, aboleths add the knowledge and experiences of their prey to their eternal memories. Aboleths use their telepathic powers to read the minds of
powers to override senses, granting creatures, such as its followers, the illusion of promised rewards. Enemies of the Gods. The aboleths’ fall from power is written in stark clarity on their
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 3. Consume Mind Level 4 Necromancy (Cleric, Warlock, Wizard) Casting Time: Action
Range: Self
Components: V, S, M
(a 1-ounce fresh or magically preserved portion of another creature’s brain)
Duration: 1 hour
You consume the brain of a dead creature, gaining access to its memories. The creature must have a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
can become valuable agents for a blue dragon, which rewards loyal service handsomely. A blue dragon keeps its lair secret and well protected, and even its most trusted servants are rarely allowed
patrolling its forest territory from the air and the ground. It eats any creature it can see, and will consume shrubs and small trees when hungry enough, but its favorite prey is elves. Green dragons are
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
can become valuable agents for a blue dragon, which rewards loyal service handsomely. A blue dragon keeps its lair secret and well protected, and even its most trusted servants are rarely allowed
patrolling its forest territory from the air and the ground. It eats any creature it can see, and will consume shrubs and small trees when hungry enough, but its favorite prey is elves. Green dragons are