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Returning 35 results for 'consumed ranger gain to her reorx'.
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consumed ranges game to her reborn
Classes
Player’s Handbook
wilderness. A Ranger’s talents and magic are honed with deadly focus to protect the world from the ravages of monsters and tyrants.
Becoming a Ranger...
As a Level 1 Character
Gain all the
traits in the Core Ranger Traits table.
Gain the Ranger’s level 1 features, which are listed in the Ranger Features table.
As a Multiclass Character
Gain the following traits from the Core
Magic Items
Dungeon Master’s Guide (2024)
Moradin. While attuned to the axe, you gain the following benefits:
Darkvision. You gain Darkvision with a range of 60 feet. If you already have Darkvision, its range increases by 60 feet.
Fortitude of
unexpected. You can’t use this property again until 3 days have passed.
Destroying the Axe. The only way to destroy the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for 50 years before it finally succumbs to the fire and is consumed.
Monsters
Phandelver and Below: The Shattered Obelisk
a grotesque window into the virulent refuse the otyugh recently consumed.
Mutates
A creature exposed to the strange energy of the Far Realm risks developing mutations. Such a creature undergoes a
.
Mutates often gain psionic abilities, grow wings, become covered in otherworldly slime, or exhibit other unsettling traits. Specific mutated creatures are further described in appendix A.Poison
Monsters
Dragonlance: Shadow of the Dragon Queen
action. He otherwise uses the possessed target’s statistics but doesn’t gain access to the target’s knowledge, class features, or proficiencies.
The possession lasts until the body
Knight of Solamnia, Caradoc burned when Dargaard Keep was consumed in the fires of the Cataclysm. As with many of Soth’s retainers, Caradoc was cursed with undeath. Being duplicitous and cowardly
Magic Items
Tasha’s Cauldron of Everything
This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the
saving throw DCs of your druid and ranger spells. The bonus is determined by the weapon’s rarity. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells
Monsters
Eberron: Rising from the Last War
alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class
eyebinders — entities formed of pure shadow that is outlined by a nimbus of energy. A host of disembodied eyes whirl around a kalaraq, each reflecting a consciousness the creature has consumed.
Kalaraq quori
Monsters
Mordenkainen Presents: Monsters of the Multiverse
drag victims into its bulk. Those consumed by Juiblex are obliterated.Juiblex’s Lair
Juiblex’s principal lair is known as the Slime Pits, a realm that Juiblex shares with Zuggtmoy. This
Lord grants its cultists special abilities. Lesser followers can gain the Liquid Movement trait. The most dedicated devotees of ooze can also gain the Slimy Organs trait.
Liquid Movement. As an action
Magic Items
Vecna: Eve of Ruin
assembled into one piece or disassembled again, each requiring an action, although a partially complete rod doesn’t gain any other abilities.
Additionally, while holding one piece of the broken
of Seven Parts. While attuned to the rod, you gain the following benefits:
Magic Weapon. The Rod of Seven Parts functions for you as a magic quarterstaff that grants a +3 bonus to attack and damage
Classes
Player’s Handbook (2014)
libraries and universities, or promote the practical knowledge of craft and invention. Some deities hoard knowledge and keep its secrets to themselves. And some promise their followers that they will gain
of knowledge promote the practical knowledge of craft and invention, including smith deities like Gond, Reorx, Onatar, Moradin, Hephaestus, and Goibhniu.
Knowledge Domain Spells
Cleric Level
Equipment
the mouth of the Miskath Pit and found within smaller geode formations near sites ravaged by the Calamity. Soothsalts are consumed orally in lozenge-sized doses, and frequent users can be identified
by the telltale crimson stain around their mouths. A creature subjected to a dose of soothsalts gains advantage on all Intelligence checks for 1d4 hours.
For each dose of soothsalts consumed, the
Knowledge Domain
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
libraries and universities, or promote the practical knowledge of craft and invention. Some deities hoard knowledge and keep its secrets to themselves. And some promise their followers that they will gain
of knowledge promote the practical knowledge of craft and invention, including smith deities like Gond, Reorx, Onatar, Moradin, Hephaestus, and Goibhniu.
Knowledge Domain Spells
Cleric Level
magic-items
This sickly-looking potion contains a writhing mass of tentacles that animate and uncomfortably crawl down the imbiber's throat when consumed. The taste is pungent and fishy, and results in the
sudden outbreak of random, but temporary, mutations.
When you consume this potion, you gain the effects of one randomly determined Mutation until you start a Short or Long Rest. You can roll on the
magic-items
the natural magic found in the elements of nature.
While holding this magic weapon, you gain a bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the
saving throw DCs of your Ranger spells. The bonus is determined by the weapon's rarity. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack
magic-items
natural magic found in the elements of nature.
While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a +1 bonus to spell attack rolls and the
saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this weapon, you can expend a Ranger spell
magic-items
natural magic found in the elements of nature.
While holding this magic blowgun, you gain a +1 bonus to attack and damage rolls made with it, and you gain a +1 bonus to spell attack rolls and the
saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this blowgun, you can expend a Ranger spell
magic-items
natural magic found in the elements of nature.
While holding this magic blowgun, you gain a +3 bonus to attack and damage rolls made with it, and you gain a +3 bonus to spell attack rolls and the
saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this blowgun, you can expend a Ranger spell
magic-items
natural magic found in the elements of nature.
While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a +1 bonus to spell attack rolls and the saving
throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this weapon, you can expend a Ranger spell slot
magic-items
natural magic found in the elements of nature.
While holding this magic flail, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the saving
throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this flail, you can expend a Ranger spell slot to
magic-items
natural magic found in the elements of nature.
While holding this magic glaive, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the saving
throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this glaive, you can expend a Ranger spell slot
magic-items
natural magic found in the elements of nature.
While holding this magic greataxe, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the
saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this greataxe, you can expend a Ranger
magic-items
natural magic found in the elements of nature.
While holding this magic greatclub, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the
saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this greatclub, you can expend a Ranger
magic-items
the natural magic found in the elements of nature.
While holding this magic greatsword, you gain a +3 bonus to attack and damage rolls made with it, and you gain a +3 bonus to spell attack rolls and
the saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this greatsword, you can expend a
magic-items
the natural magic found in the elements of nature.
While holding this magic hand crossbow, you gain a +3 bonus to attack and damage rolls made with it, and you gain a +3 bonus to spell attack rolls
and the saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this hand crossbow, you can
magic-items
natural magic found in the elements of nature.
While holding this magic lance, you gain a +1 bonus to attack and damage rolls made with it, and you gain a +1 bonus to spell attack rolls and the saving
throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this lance, you can expend a Ranger spell slot to
magic-items
the natural magic found in the elements of nature.
While holding this magic light hammer, you gain a +1 bonus to attack and damage rolls made with it, and you gain a +1 bonus to spell attack rolls
and the saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this light hammer, you can expend a
magic-items
natural magic found in the elements of nature.
While holding this magic mace, you gain a +3 bonus to attack and damage rolls made with it, and you gain a +3 bonus to spell attack rolls and the saving
throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this mace, you can expend a Ranger spell slot to
magic-items
the natural magic found in the elements of nature.
While holding this magic morningstar, you gain a +1 bonus to attack and damage rolls made with it, and you gain a +1 bonus to spell attack rolls and
the saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this morningstar, you can expend a
magic-items
the natural magic found in the elements of nature.
While holding this magic shortsword, you gain a +1 bonus to attack and damage rolls made with it, and you gain a +1 bonus to spell attack rolls and
the saving throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this shortsword, you can expend a
magic-items
natural magic found in the elements of nature.
While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a +1 bonus to spell attack rolls and the saving
throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this weapon, you can expend a Ranger spell slot
magic-items
natural magic found in the elements of nature.
While holding this magic sling, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the saving
throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this sling, you can expend a Ranger spell slot to
magic-items
natural magic found in the elements of nature.
While holding this magic sling, you gain a +3 bonus to attack and damage rolls made with it, and you gain a +3 bonus to spell attack rolls and the saving
throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this sling, you can expend a Ranger spell slot to
magic-items
natural magic found in the elements of nature.
While holding this magic spear, you gain a +1 bonus to attack and damage rolls made with it, and you gain a +1 bonus to spell attack rolls and the saving
throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this spear, you can expend a Ranger spell slot to
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
Senses 10 4 3 3 3 1 19th +6 Ability Score Improvement 11 4 3 3 3 2 20th +6 Foe Slayer 11 4 3 3 3 2 Class Features As a ranger, you gain the following class features.
, rangers acquire the ability to cast spells that harness nature’s power, much as a druid does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger’s
Equipment
Spicule’s vast tome contains secrets concerning celestials and how to use them to fuel dark magic. You must spend 50 hours studying this tome to gain the following benefits:
You have
harvested Celestial organ in place of one material component that would normally be consumed by the spell, up to a cost of 2,500 gp.
magic-items
natural magic found in the elements of nature.
While holding this magic spear, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the saving
throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this spear, you can expend a Ranger spell slot to