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                        Returning 35 results for 'consumed which read'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     creature that can't use a manual of golems and attempts to read it takes 6d6 psychic damage.
d20
Golem
Time
Cost
1-5
Manual of Clay Golems
30 days
65,000 GP
6-17
Manual of
                                                
                                            
                                                
                                                    , the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Consumable Items Some items are consumedâused up, in other wordsâwhen they are activated. A Potion of Healing must be swallowed, for example, while the writing vanishes from a scroll when it is read. Once used, a consumable item loses its magic.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    , crafter, and explorer â and an outcast among its kind. Sgothgahâs life changed forever when it encountered and consumed a cult of lunatics who worshiped Tharizdun, an ancient deity of darkness. As it read
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     the accompanying table. To decipher and use the manual, you must be a spellcaster with at least two level 5 spell slots. A creature that canât use a Manual of Golems and attempts to read it takes 6d6
                                                
                                            
                                                
                                                     specified cost to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. See the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that canât use a manual of golems and attempts to read it takes 6d6 psychic damage.  d20 Golem Time
                                                
                                            
                                                
                                                     interruption with the manual at hand and resting no more than 8 hours per day. You must also pay the specified cost to purchase supplies. Once you finish creating the golem, the book is consumed in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that canât use a manual of golems and attempts to read it takes 6d6 psychic damage.    Manual of Clay
                                                
                                            
                                                
                                                     you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands. See the Monster Manual for its game statistics.  Manual of Stone Golems
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     the accompanying table. To decipher and use the manual, you must be a spellcaster with at least two level 5 spell slots. A creature that canât use a Manual of Golems and attempts to read it takes 6d6
                                                
                                            
                                                
                                                     specified cost to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. See the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Arriving at the Cottage When the characters reach the cottage, read or paraphrase the following text: The candy trail ends at a sprawling cottage deep in the woods. A medley of sweet aromas wafts
                                                
                                            
                                                
                                                    , and an outhouse stands near the edge of the forest to the north. Both are made from chocolate planks.
 Characters can freely devour the sweets that adorn the cottage. A consumed sweet is magically
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Polvarth Plateau As the characters approach the clearing and the tree at the center of it, read: Before you stands a maple tree of impossibly large size in the center of an open area nearly one
                                                
                                            
                                                
                                                     and offers it to them. The vial contains a potion of giant strength (hill), and the treant says as much. The potion vanishes when the characters leave the demiplane if it is not consumed before then.  Dewlight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    . Spoken command words must be audible and fail to work in areas where all sound is suppressed, as in the area of the Silence spell. Consumable Items Some items are consumedâused up, in other wordsâwhen
                                                
                                            
                                                
                                                     they are activated. A Potion of Healing must be swallowed, for example, while the writing vanishes from a scroll when it is read. Once used, a consumable item loses its magic. Spells Cast from Items Some
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     on map 10.1 is flexible but shouldnât be more than a mile or two. Francesca Baerald  Map 10.1: Pandesmos Battlefield View Player Version Read the following to present the scene: You arrive on a
                                                
                                            
                                                
                                                     clifftop towering hundreds of feet over a beach, beyond which boils a sea of kaleidoscopic clouds. On the beach, an ancient stone redoubt sits half-consumed by the sea. A tower juts from atop the cliff
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Smoke on the Horizon This encounter occurs early in the day. As the party travels, they spot smoke. Read the following text: The trail emerges from a dry gulch. A column of thick, black smoke rises
                                                
                                            
                                                
                                                     at a slight angle over the trees. It looks like something is burning just over the next ridge.
 The burning farm is within five minutesâ travel. Once the characters approach within sight, read the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     gives way moments after they leave. The millâs workers can only watch as the building is consumed by flames. After the characters escape, another strange event occurs. Read the following description
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    The Citadelâs Destruction If the characters destroy the brazier in area S23, read the following text: With a cacophony of whispered sighs, the violet flames vanish. You feel the flying island beneath
                                                
                                            
                                                
                                                     to flee the citadel as swiftly as possible. Sothâs End The characters witness Lord Soth consumed by disaster. If he is in area S23 or area S25, the ground opens beneath the death knight and he falls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     both sweet and spicy. When consumed, this drink functions as a Potion of Heroism. Jokerâs Sky (Costs 125 Talons). This lustrous blue drink is topped with fluffy, white cream. When consumed, this
                                                
                                            
                                                
                                                     drink functions as a Potion of Flying. Salubra Slinger (Costs 50 Talons). This fizzy, berry-flavored drink causes the imbiberâs mouth to feel slightly numb. When consumed, this drink functions as an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     crew of scavengers. Read or paraphrase the following: Out of the red dust clouds barrels an angular metal vehicle, ten feet tall, with spiked tires and hellfire roaring in its engine. Tortured screams
                                                
                                            
                                                
                                                     fuel for each charge the Soul Coin had when it was consumed (maximum 72 hours). The furnace can hold any number of souls, their screams of anguish audible out to a range of 60 feet. The Venatrix
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     5.1. Stacey Allan & William Doyle  Map 5.1: False Tomb View Player Version P1: Tomb Entrance The stairs outside the pyramid lead to this outdoor platform. When the characters approach, read: Two people
                                                
                                            
                                                
                                                     Amun Saâs scribes while he lived, at his dictation. See the âPyramid Featuresâ section for guidance on translating hieroglyphs throughout the tomb. If translated, the east wallâs hieroglyphs read: âI
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    74. Trial of the Pentagon The door to this area has a pentagon carved into it. When the characters open the door, read: The delicious aroma of spiced meat greets you. At the end of a twenty-foot-long
                                                
                                            
                                                
                                                     gains benefits and suffers detrimental effects based on what is consumed. Do not reveal detrimental effects to the players until those effects come into play. Roast Boar: The character feels stronger and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     characters speak it. Read the following: âI am Ploopploopeen, archpriest of the Sea Mother Blibdoolvpoolp. She answers my prayers by delivering you. Help us, and you will be rewarded for your service
                                                
                                            
                                                
                                                     then casting bloody chum into the waters of the Darklake, where it is consumed by ⊠something. Baiting the Hook The archpriest of the Sea Mother tells the characters he wants to use them as bait. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     the Wolf-Spider, his ally against Vecna, though he falsely claims that the rod is the key to stopping Vecna. (Read more about Kasâs plan in chapters 2 and 9.) Rod of Seven Parts Rod, Artifact
                                                
                                            
                                                
                                                    . Destroying the Rod. The only way to destroy the Rod of Seven Parts is to immerse the assembled rod in lava in the Abyss. It must remain in the lava for fifty years before it finally is consumed. A piece of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     she has taken most recently. The only way into the shack is through the door on the east side. When a character first peers into the room, read: The inside of the shack is in a terrible state of
                                                
                                            
                                                
                                                    ). As figments of the demiplane, these potions vanish when the characters leave if theyâre not consumed before then. H3. Hagâs Menagerie Tucked in a clearing is a ramshackle structure 15 feet wide and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     characters enter the Barb, read the following description to set the scene: The arch opens into a large atrium lit with flaming sconces and adorned by grand tapestries depicting Krynnâs three moons
                                                
                                            
                                                
                                                     the door, read the following text: The door opens into a wide rotunda with black stone floors and walls carved with elaborate runes. The interior is empty save for a single pedestal at the roomâs center
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     about a fire committing suicide with their daggers. Two smaller figures are ringed by the fourâthe modest âPimply Oneâ is being consumed by the fire, while the braggart âLord of Snailsâ cowers in
                                                
                                            
                                                
                                                     characters investigate the door that offers an exit from the chamber, read: The door is carved with a sun symbol and appears to open into the room; there are hinges on this side and scratches on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     choice. Spellbook. Your wizardly apprenticeship culminated in the creation of a unique book: your spellbook. It is a Tiny object that weighs 3 pounds, contains 100 pages, and can be read only by you
                                                
                                            
                                                
                                                     spell is in your spellbook. You neednât have the spell prepared, but you must read from the book to cast a spell in this way. Level 2: Scholar While studying magic, you also specialized in another field
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     of the stairs, read: The door at the bottom of the stairs opens atop a set of double stairs that descend, north and south, about ten feet into a cellar. At the west end of that room, a cistern full of
                                                
                                            
                                                
                                                     open the door, read: This room reeks of filth and death. The corpse of a dragonÂborn rots in a rusty cell of iron bars to the north. To the south, a similar cell holds two living prisoners.
 The cell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     dawn. Tale of Safe Travel Starting at rank 2, you gain the ability to perform a 45-minute ritual using your cartographerâs tools, maps, and 50 gp in consumed material components. By doing so, you
                                                
                                            
                                                
                                                     the gods, youâre going to be one too. 
   3  Youâre fairly certain no one else in your party even knows how to hold a map, let alone read one. 
   4  You like spyglasses. A lot. 
   5  Your nickname
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Ghost Orchid Tepui before opening into a larger chamber. Read the following description when the characters enter the cavern: Glowing crystals speckle this cavernâs walls like stars in the night sky
                                                
                                            
                                                
                                                     body, the body is affected by the resurrection spell. A white ghost orchid seed has no effect if consumed.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    Platinum Room Locations The following locations are keyed to map 14.1. Jared Blando  Map 14.1: Platinum Rooms View Player Version P1: Fortuneâs End Read or paraphrase the following text when the
                                                
                                            
                                                
                                                    , like the deaths of stars or which gate-town will be consumed by a plane next. Portal. This passage travels through both space and time. Any creature that uses the portal returns to area P3a moments
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     transport. Crypt 4 Prince Ariel du Plumette (Ariel the Heavy) If the characters open the door to this crypt, read: The apparition of a large, rotund man forms within the dark crypt, its eyes wild with
                                                
                                            
                                                
                                                     can be triggered a total of four times before its supply of darts is depleted. If the door to the crypt is opened, read: This crypt smells of roses. The remains atop its marble slab have disintegrated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     columns carved in the likeness of two women, a human and an elf. Black letters across the arch read, âEnter in Peace.â
 The doors are ten feet wide, thirty feet high, and made of silver. They have no
                                                
                                            
                                                
                                                    . The keys are metal replicas of the required leaves in lifelike detail. Unlike normal leaves, these keys arenât consumed by the sundial and travel with the user to the destination. Treasure. The 20-foot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     cave, read: A deep sigh issues from the darkness. A voice steeped in malevolence and hatred whispers to you in a language reminiscent of Elvish.
 The wraith speaks Loross (see the âLoross: The Netherese
                                                
                                            
                                                
                                                     cold sepulcher! Where were you centuries years ago when he was in the prime of life? Where were you when the frigid darkness consumed him? You are no good to Drakareth now! Nothing remains of him but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     the ruins rather than allowing the sage his study, but their idiocy awoke an ancient spirit that caused most of the group to drop off into a deathly sleep while it consumed their souls. Since I am
                                                
                                            
                                                
                                                     that apprentice who accompanied me out of the High Moor. To everyone of any influence who might read this, heed my words: do not be misled. The serpents do not intend to coexist peacefully â they merely
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                    The Lucent Edict The vessel is the Lucent Edict, a nautiloid. After the characters sight the craft, read: As the nautilus-shaped vessel drifts closer, Captain Sartell lets out a sigh of relief. âItâs
                                                
                                            
                                                
                                                     the illithidâs head as a trophy. The corpses are slowly being consumed by the quaggoth in area 19, who survived the githyanki attack by hiding. Characters who take the time to search the bodies find
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     consumed by more than one creature, nothing happens and the gift is wasted. P14. Upside-Down Refectory This room is where the old tenants of the spire gathered for meals. Characters who befriended Dzaanâs
                                                
                                            
                                                
                                                     enters the room, read: An illusory figure appears upside down in the far corner of the room, standing on the ceiling. It appears to be the same long-faced human wizard depicted in the statues just inside
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     chasm floor. Most are dwarves and orcs in badly rusted armor. B2. North Chasm This cavernous area is 100 feet high from floor to ceiling. If the characters enter from the east (via area B1), read the
                                                
                                            
                                                
                                                     characters approach this room from the east, read the following text: You come to a tunnel that runs north and south. Both ends of the tunnel have collapsed, but the west wall has a set of double doors with
                                                
                                            
                                        






