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Returning 35 results for 'consuming radius granting to have regard'.
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Monsters
The Book of Many Things
", "rollType":"recharge", "rollAction":"All-Consuming Star"}. The hierophant conjures a manifestation of the All-Consuming Star: brilliant light and haunting screams that fill a 20-foot-radius sphere
target. Hit: 16 (2d10 + 5);{"diceNotation":"2d10+5", "rollType":"damage", "rollAction":"Comet Blast", "rollDamageType":"force"} force damage.
All-Consuming Star (Recharge 6);{"diceNotation":"1d6
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"1d6", "rollType":"recharge", "rollAction":"Soul Rend"}. The devourer creates a vortex of life-draining energy in a 20-foot radius centered on itself. Each creature in that area must make a DC 18
successful one.Of all the abominations unleashed by Orcus, devourers are among the most feared. These tall, mummy-like Undead wander the planes, consuming souls and spreading Orcus’s creed of
Monsters
Bigby Presents: Glory of the Giants
branded. While branded in this way, the target becomes visible if it’s invisible, can’t become invisible, and sheds dim light in a 5-foot radius. The brand disappears after 24 hours, or
to strike the foes of the Eternal Flame. The armor forged in these flames welds to the flesh, so while the giant isn’t burned, the armor can’t be removed once donned. When the giant dies, the armor explodes as a final gift from the All-Consuming Fire.Fire
Monsters
Bigby Presents: Glory of the Giants
.
Thunderous Vortex (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Thunderous Vortex"}. The scion magically creates a vortex of wind in a 60-foot-radius sphere centered on a
space as close as possible to the center. Then a burst of thunder erupts in a 30-foot-radius sphere centered on the same point. Each creature in that area takes 52 (8d12);{"diceNotation":"8d12
Monsters
Bigby Presents: Glory of the Giants
point it can see within 90 feet of itself. The wind vortex is a 30-foot-radius, 100-foot-high cylinder centered on that point. Each creature other than the cradle in that area must make a DC 25
; 10 feet away from the vortex in a random direction.Thunderclap. Immediately after taking damage, the cradle unleashes a thunderclap in a 30-foot-radius sphere centered on itself. All other creatures
Monsters
Keys from the Golden Vault
tattoo across her back, filling a 20-foot-radius sphere centered on her. Each other creature in that area must make a DC 15 Dexterity saving throw. On a failed save, the creature takes 13 (3d8
her triumph onto her skin. Using ancient rituals, Korda infused many of these artful etchings with the magic of Gauntlgrym’s forges, granting her wondrous gifts.
Korda grew too ambitious for
Monsters
Van Richten’s Guide to Ravenloft
radius around her. While this aura is active, Isolde and all creatures friendly to her in the aura have advantage on saving throws against spells and other magical effects.Multiattack. Isolde makes
vengeance have become all-consuming.
Roleplaying Isolde
The Carnival is the closest thing Isolde has to a family and a home, and she expects everyone who works for her to carry their weight. She
Monsters
Guildmasters’ Guide to Ravnica
thick scales, increasing its Armor Class by 4.
3
Bioluminescent Markings. The krasis has glowing patterns on its skin that take the shape of defensive runes, granting it advantage on saving
-radius sphere centered on a point in the krasis’s space before it moves. The sphere is heavily obscured until the ink disperses after 1 minute. A strong current also disperses the ink cloud.
7
Monsters
Guildmasters’ Guide to Ravnica
its Armor Class by 4.
3
Bioluminescent Markings. The krasis has glowing patterns on its skin that take the shape of defensive runes, granting it advantage on saving throws against spells and other
Long Rest). While underwater, the krasis can use a bonus action to expel a cloud of ink and then move up to its speed. The ink cloud is stationary and fills a 20-foot-radius sphere centered on a
Monsters
Guildmasters’ Guide to Ravnica
or thick scales, increasing its Armor Class by 4.
3
Bioluminescent Markings. The krasis has glowing patterns on its skin that take the shape of defensive runes, granting it advantage on saving
-radius sphere centered on a point in the krasis’s space before it moves. The sphere is heavily obscured until the ink disperses after 1 minute. A strong current also disperses the ink cloud.
7
Monsters
Icewind Dale: Rime of the Frostmaiden
);{"diceNotation":"4d6","rollType":"damage","rollAction":"Polar Ray","rollDamageType":"cold"} cold damage.
Blizzard Veil. Auril creates a magical blizzard in a 30-foot-radius sphere centered on herself. The area
using her magic.
Casting such great magic night after night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined
Orcus
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
necrotic energy 60 feet tall and with a 10-foot radius rises from that point and lasts until the end of Orcus’s next turn. Creatures in that area are vulnerable to necrotic damage.Orcus is the Demon
multiverse transformed into a vast necropolis populated solely by undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power
Monsters
Mordenkainen Presents: Monsters of the Multiverse
with a 10-foot radius rises from that point and lasts until the end of Orcus’s next turn. Creatures in that area have vulnerability to necrotic damage.Orcus is the Demon Prince of Undeath, also
into a vast necropolis populated solely by Undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power. The least of these
Plant Growth
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.
If you cast this spell using 1 action
, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot
races
is often wracked by guilt. Their craving for blood can come to feel all-consuming as they cling to their humanity and empathy. Dhampir are made to feel like monsters by those who are superstitious of
position among the nobility of Ostoya. Despite lacking conventional parentage, a dhampir may form a familial bond with the vampire they regard as their sire. Vampires who exploit this relationship can
Feats
Bigby Presents: Glory of the Giants
You’ve manifested the fiery combat emblematic of fire giants, granting you the following benefits:
Ability Score Increase. Increase your Strength, Constitution, or Wisdom score by 1, to a
creature of your choice in a 15-foot-radius sphere centered on you must make a Dexterity saving throw (DC equals 8 + your proficiency bonus + the modifier of the ability increased by this feat). On a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Adept, Observant, Savage Attacker You regard the duel as a proud tradition, a test of skill and wits that brings honor to those who can defeat an enemy while respecting the art. Your search for
improvement is a consuming passion, and you draw on the expertise of the masters who’ve come before you as you work to perfect your form.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Adept, Observant, Savage Attacker You regard the duel as a proud tradition, a test of skill and wits that brings honor to those who can defeat an enemy while respecting the art. Your search for
improvement is a consuming passion, and you draw on the expertise of the masters who’ve come before you as you work to perfect your form.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
are two possible uses for the spell, granting either immediate or long-term benefits. If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius
area from being affected. If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
are two possible uses for the spell, granting either immediate or long-term benefits. If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius
area from being affected. If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
are two possible uses for the spell, granting either immediate or long-term benefits. If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius
area from being affected. If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
are two possible uses for the spell, granting either immediate or long-term benefits. If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius
area from being affected. If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
(2d10 + 5) force damage.
All-Consuming Star (Recharge 6). The hierophant conjures a manifestation of the All-Consuming Star: brilliant light and haunting screams that fill a 20-foot-radius sphere
it is wearing or carrying, except for magic items, are sucked into a void and destroyed. Creatures in a 15-foot-radius sphere centered on the aspirant must make a DC 11 Strength saving throw. On a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
(2d10 + 5) force damage.
All-Consuming Star (Recharge 6). The hierophant conjures a manifestation of the All-Consuming Star: brilliant light and haunting screams that fill a 20-foot-radius sphere
it is wearing or carrying, except for magic items, are sucked into a void and destroyed. Creatures in a 15-foot-radius sphere centered on the aspirant must make a DC 11 Strength saving throw. On a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice: Intelligence score Wisdom score
13th level, you can sometimes cause another creature to suffer an attack meant for you. When you are targeted by an attack while a creature within 5 feet of you is granting you cover against that attack
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice: Intelligence score Wisdom score
13th level, you can sometimes cause another creature to suffer an attack meant for you. When you are targeted by an attack while a creature within 5 feet of you is granting you cover against that attack
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two
while a creature within 5 feet of you is granting you cover against that attack, you can use your reaction to have the attack target that creature instead of you. Soul of Deceit Starting at 17th
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two
while a creature within 5 feet of you is granting you cover against that attack, you can use your reaction to have the attack target that creature instead of you. Soul of Deceit Starting at 17th
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Devourer Of all the abominations Orcus has unleashed, devourers are among the most feared. These tall, mummy-like fiends wander the planes, consuming souls and, by example, spreading Orcus’s creed of
presence of a devourer. Tormentors of Souls. Devourers hunt humanoids, with the intent of consuming them body and soul. After a devourer brings a target to the brink of death, it pulls the victim’s
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Devourer Of all the abominations unleashed by Orcus (appears in this book), devourers are among the most feared. These tall, mummy-like Undead wander the planes, consuming souls and spreading Orcus’s
particularly attracted to the presence of a devourer. Devourers hunt Humanoids with the intent of consuming them body and soul. After a devourer brings a target to the brink of death, it pulls the victim’s
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Devourer Of all the abominations unleashed by Orcus (appears in this book), devourers are among the most feared. These tall, mummy-like Undead wander the planes, consuming souls and spreading Orcus’s
particularly attracted to the presence of a devourer. Devourers hunt Humanoids with the intent of consuming them body and soul. After a devourer brings a target to the brink of death, it pulls the victim’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Devourer Of all the abominations Orcus has unleashed, devourers are among the most feared. These tall, mummy-like fiends wander the planes, consuming souls and, by example, spreading Orcus’s creed of
presence of a devourer. Tormentors of Souls. Devourers hunt humanoids, with the intent of consuming them body and soul. After a devourer brings a target to the brink of death, it pulls the victim’s
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the flesh, so while the giant isn’t burned, the armor can’t be removed once donned. When the giant dies, the armor explodes as a final gift from the All-Consuming Fire. Fire Giant of Evil Fire Huge
target is magically branded. While branded in this way, the target becomes visible if it’s invisible, can't become invisible, and sheds dim light in a 5-foot radius. The brand disappears after 24 hours
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the flesh, so while the giant isn’t burned, the armor can’t be removed once donned. When the giant dies, the armor explodes as a final gift from the All-Consuming Fire. Fire Giant of Evil Fire Huge
target is magically branded. While branded in this way, the target becomes visible if it’s invisible, can't become invisible, and sheds dim light in a 5-foot radius. The brand disappears after 24 hours
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
the flesh, so while the giant isn’t burned, the armor can’t be removed once donned. When the giant dies, the armor explodes as a final gift from the All-Consuming Fire. Fire Giant of Evil Fire Huge
target is magically branded. While branded in this way, the target becomes visible if it’s invisible, can't become invisible, and sheds dim light in a 5-foot radius. The brand disappears after 24 hours