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Returning 35 results for 'consuming reaching grinding to have read'.
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Monsters
The Book of Many Things
and other magical effects.
Thought Shield. The hierophant’s thoughts can’t be read by any means unless the hierophant allows it.Multiattack. The hierophant makes two Herald’s Axe
target. Hit: 16 (2d10 + 5);{"diceNotation":"2d10+5", "rollType":"damage", "rollAction":"Comet Blast", "rollDamageType":"force"} force damage.
All-Consuming Star (Recharge 6);{"diceNotation":"1d6
Blackrazor
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
feet.
The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands
together in combat, even though it violently disagrees with Whelm and finds Wave tedious.
Blackrazor’s hunger for souls must be regularly fed. If the sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset.
monsters
Inscrutable Mind. If a creature tries to read the worm’s mind, that creature must succeed on a DC 19 Intelligence saving throw or have the Stunned condition. The creature repeats the save at
an eldritch horror resembling a humungous, pallid grub that ravenously hungers for memory. Greedily consuming the memories of any beings capable of remembering, its mere existence sends out shockwaves
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Destroying the Dragon When the dragon drops to 0 hit points, read: The dragon makes a horrific grinding noise as it begins to shudder and crumble to pieces. As its great bulk crashes into the snow
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
sneak it into the Scriptoria Collections, they told it to ambush the characters. Read or paraphrase the following: A groan echoes throughout the quiet room, like metal grinding upon metal. You spot
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Destroying the Dragon When the dragon drops to 0 hit points, read: The dragon makes a horrific grinding noise as it begins to shudder and crumble to pieces. As its great bulk crashes into the snow
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
sneak it into the Scriptoria Collections, they told it to ambush the characters. Read or paraphrase the following: A groan echoes throughout the quiet room, like metal grinding upon metal. You spot
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Sanctums of the Heralds Most meetings of the Heralds of the Comet involve broods of initiates gathering in private homes to read divinatory cards and look for signs of impending cataclysm. Rites of
a study. Mike Schley Map 12.1: Cult Hideout View Player Version Antechamber. At the end of the hallway leading north to the bedroom suite, an ornate stained-glass window depicts the All-Consuming
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
through the tunnel safely. Rotating Tunnel Read the following text to players the first time their characters are caught in a rotating tunnel: With a loud grinding noise, this section of crawlway begins
to rotate, instantly cutting off the exits ahead and behind. You can feel the passage sink about five feet as it turns. After a few seconds, it comes to a stop and the grinding abates.
When tunnel
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
powerful warlocks with mighty spells at their disposal. They can commune with the alien mind of the All-Consuming Star, blast enemies with beams of eldritch energy, and conjure manifestations of this entity
hierophant’s thoughts can’t be read by any means unless the hierophant allows it.
Actions
Multiattack. The hierophant makes two Herald’s Axe attacks or three Comet Blast attacks.
Herald’s Axe. Melee
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
passes the halfway point of the room, the sound of grinding stone announces the statues turning their cowled heads to follow the characters’ movements. The characters must not look into the darkness in the
actions or reactions, can’t understand what other creatures say, can’t read, and speaks only in gibberish. You control the creature’s movement, which is erratic.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
passes the halfway point of the room, the sound of grinding stone announces the statues turning their cowled heads to follow the characters’ movements. The characters must not look into the darkness in the
actions or reactions, can’t understand what other creatures say, can’t read, and speaks only in gibberish. You control the creature’s movement, which is erratic.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
through the tunnel safely. Rotating Tunnel Read the following text to players the first time their characters are caught in a rotating tunnel: With a loud grinding noise, this section of crawlway begins
to rotate, instantly cutting off the exits ahead and behind. You can feel the passage sink about five feet as it turns. After a few seconds, it comes to a stop and the grinding abates.
When tunnel
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Sanctums of the Heralds Most meetings of the Heralds of the Comet involve broods of initiates gathering in private homes to read divinatory cards and look for signs of impending cataclysm. Rites of
a study. Mike Schley Map 12.1: Cult Hideout View Player Version Antechamber. At the end of the hallway leading north to the bedroom suite, an ornate stained-glass window depicts the All-Consuming
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
over their lack of vision, or by a consuming need to trigger unrestrained creative impulses that have far-reaching effects, by anger at a real or perceived slight. His will might be expressed through
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
over their lack of vision, or by a consuming need to trigger unrestrained creative impulses that have far-reaching effects, by anger at a real or perceived slight. His will might be expressed through
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
passengers are safely aboard the Moondancer, read: The crystalline vine coils upward, scraping the sky. From the harbor, you can see similar vines miles from the settlement, having burst out of the world and
reaching skyward. As the Moondancer clears the harbor, Captain Sartell stamps her boot hard on the deck. “Flapjack!” she yells. “Take us up!”
Suddenly, the galleon lists and creaks as it rises out of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
powerful warlocks with mighty spells at their disposal. They can commune with the alien mind of the All-Consuming Star, blast enemies with beams of eldritch energy, and conjure manifestations of this entity
hierophant’s thoughts can’t be read by any means unless the hierophant allows it.
Actions
Multiattack. The hierophant makes two Herald’s Axe attacks or three Comet Blast attacks.
Herald’s Axe. Melee
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Decision As the characters begin their ascent, read: From high above comes a loud grinding noise as large sheets of ice break off the fortress walls and tumble down the mountainside. Suddenly, great
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
passengers are safely aboard the Moondancer, read: The crystalline vine coils upward, scraping the sky. From the harbor, you can see similar vines miles from the settlement, having burst out of the world and
reaching skyward. As the Moondancer clears the harbor, Captain Sartell stamps her boot hard on the deck. “Flapjack!” she yells. “Take us up!”
Suddenly, the galleon lists and creaks as it rises out of
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Reaching the Peaks The Cartophile’s maps and notes guide the characters from their starting location into the Barrier Peaks, leading them as far as a series of caverns that Kwalish’s original
, “Random Encounters,” for more information. If you don’t want to incorporate random encounters into the journey to the Barrier Peaks, read the following: The mountains of the Barrier Peaks have grown
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years. Size. Half-orcs are somewhat larger and bulkier than
of the critical hit. Languages. You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, is accessible from the highest district. Reaching the gate involves a winding walk of over a mile from the town’s entrance. On reaching the gate, the characters find it sealed by an intimidating iron
minutes to find Major Kalar’s white tent amid the bustle of officers and messengers. When the characters enter the tent, read the following: A stony-faced hobgoblin woman in a sharp-looking uniform
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
power of every other god in the multiverse and scattered the dead gods’ bones across the Astral Sea. Read aloud the following when the characters arrive: You float amid a vast void speckled with
astral dreadnought unless the characters stop them. The astral dreadnought is called Arekanz. Arekanz has been consuming dead gods, but in this unreality, Vecna spitefully cursed the gods’ remains to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Arriving in Vogler The characters arrive on the day of Ispin Greenshield’s funeral, which is scheduled to take place in the evening. Read or paraphrase the following text when you’re ready for the
adventure to begin: The fishing village of Vogler clings to a spit of land reaching into the Vingaard River. Wooded cliffs overlook the community, and the only path from the north descends past the ivy
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years. Size. Half-orcs are somewhat larger and bulkier than
the critical hit. Languages. You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Arrival at the Wreck When the characters arrive at the wreck, read or paraphrase the following boxed text to the players: A towering wreck rises from the scorched hellscape. It looks like a giant
its lowest point. Climbing the outside of the wreck without proper gear requires a successful DC 15 Strength (Athletics) check. Characters who can fly have no trouble reaching the command deck. The
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years. Size. Half-orcs are somewhat larger and bulkier than
of the critical hit. Languages. You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
power of every other god in the multiverse and scattered the dead gods’ bones across the Astral Sea. Read aloud the following when the characters arrive: You float amid a vast void speckled with
astral dreadnought unless the characters stop them. The astral dreadnought is called Arekanz. Arekanz has been consuming dead gods, but in this unreality, Vecna spitefully cursed the gods’ remains to
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Reaching the Peaks The Cartophile’s maps and notes guide the characters from their starting location into the Barrier Peaks, leading them as far as a series of caverns that Kwalish’s original
, “Random Encounters,” for more information. If you don’t want to incorporate random encounters into the journey to the Barrier Peaks, read the following: The mountains of the Barrier Peaks have grown
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Arriving in Vogler The characters arrive on the day of Ispin Greenshield’s funeral, which is scheduled to take place in the evening. Read or paraphrase the following text when you’re ready for the
adventure to begin: The fishing village of Vogler clings to a spit of land reaching into the Vingaard River. Wooded cliffs overlook the community, and the only path from the north descends past the ivy
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Arrival at the Wreck When the characters arrive at the wreck, read or paraphrase the following boxed text to the players: A towering wreck rises from the scorched hellscape. It looks like a giant
its lowest point. Climbing the outside of the wreck without proper gear requires a successful DC 15 Strength (Athletics) check. Characters who can fly have no trouble reaching the command deck. The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years. Size. Half-orcs are somewhat larger and bulkier than
the critical hit. Languages. You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, is accessible from the highest district. Reaching the gate involves a winding walk of over a mile from the town’s entrance. On reaching the gate, the characters find it sealed by an intimidating iron
minutes to find Major Kalar’s white tent amid the bustle of officers and messengers. When the characters enter the tent, read the following: A stony-faced hobgoblin woman in a sharp-looking uniform
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Decision As the characters begin their ascent, read: From high above comes a loud grinding noise as large sheets of ice break off the fortress walls and tumble down the mountainside. Suddenly, great