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Returning 35 results for 'consuming reasons guard to have resolve'.
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Monsters
Vecna: Eve of Ruin
nefarious magical copies of themselves to fool enemies, to guard treasure, or for other inscrutable reasons.
To create a false lich, a lich binds a shred of its life force to a corpse in a profane
Backgrounds
Sword Coast Adventurer's Guide
You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a reputation across
expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers delving in
Monsters
Fizban's Treasury of Dragons
locals own.
3
A moonstone dragon seeks the platinum crown of a Fey prince—and will do anything to get it.
4
A gluttonous moonstone dragon is consuming all the moonlight in a small
moonstone dragon has partnered with an androsphinx to guard a precious treasure, taking the place of the sphinx’s slain gynosphinx partner.
3
An ancient moonstone dragon is summoned to mediate a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
following reasons: In order to acquire something or someone in Endelyn’s possession, the characters might need to perform a play to put the hag in a bargaining mood (see “Bargaining with Endelyn” above
party. If that occurs, resolve what happens to these wandering characters after the play has run its course.
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
protect them. Recently, your resolve has been shaken by corruption in the city guard and ruling aristocrats. Personal Goal: Rejuvenating Pilgrimage. Seeking to reinvigorate your resolve, you learned of a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Plan The council reasons that the smugglers on the vessel are, as yet, unaware of the capture or death of their land-based colleagues, and a return visit by them might well be expected. Since the
members of the town guard to patrol the potential rendezvous points each night for the next two weeks in case the smugglers return earlier than expected. If the ship is sighted, the council is unwilling
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
vault, and if the characters do something particularly loud, a guard might investigate at your discretion. Exterior Security Characters who learned the guard rotation in the “Preparation” section know two
guards are posted on the balcony and one guard patrols around the outside of the building at ground level. A character can avoid the notice of the exterior guards with a successful DC 12 Dexterity
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the trade hub from the surface world. The Black Network doesn’t reveal the shortest route for security reasons. Instead, its representatives lead the adventurers to a remote cave in the Surbrin Hills
, about 180 miles east of Gauntlgrym. Black Network sentries (six human veterans) guard the cave, which leads to a series of tunnels. These tunnels descend sharply as they wind their way east for another
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Waterdhavian Noble You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a
exception, people expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Once you’re done describing the situation, ask the players what their characters want to do. Note what the players say, and identify how to resolve their actions. Ask them for more information if you
bookshelf. Outside combat, the characters don’t need to take turns, but you need to give each player a chance to tell you what their character is doing so you can decide how to resolve everyone’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
situation, ask the players what their characters want to do. Note what the players say, and identify how to resolve their actions. Ask them for more information if you need it. Sometimes the players
characters don’t need to take turns, but you need to give each player a chance to tell you what their character is doing so you can decide how to resolve everyone’s actions. In combat, everyone takes
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
further assistance, but we suspect the arcanaloth has reasons of their own to acquire the book, so be on your guard!
“Nebukath is unsure how long Vrakir plans to keep the book in the fortress, meaning
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
here are 20 feet high with 10-foot-high corridors connecting them. 16a. North Guard Post Scaladar. Two modified scaladar guard the hall. They are described in more detail below.
Furnishings. Water
. These scaladar obey the commands of illithids and attack any creatures that aren’t mind flayers or their thralls. Trobriand’s rings no longer have any effect on these constructs. 16b. South Guard
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The characters are traveling to Nightstone for one or more of the following reasons: The characters have heard rumors of goblins terrorizing the settlement. The High Steward of Nightstone, Lady
northern neighbors, the elves of the Ardeep Forest. Lady Velrosa Nandar has been searching for skilled mediators to help resolve the dispute. The Nightstone Inn is renowned for its food and cozy guest
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
leads up to it. Guards on Watch The prison has four guard towers (see area R9), and three guards (veterans) in cold weather clothing are stationed atop each one. If you need to make Wisdom (Perception
of the ordinary, such as an approaching ship or group of visitors or a monster flying overhead, one guard descends into the tower to alert the rest of the prison while the others stay at their post
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
spectators can’t decide which of them should guard the meteorite, and they are anxious for someone to help resolve their dispute. The gazers were drawn to the cavern by the spectators’ argument but lack the
their telepathy to jointly reach out to the characters: An alien voice in your head says, “Mysterious outsiders! I am Spectator Greelob. This is Spectator Orlob. Each of us claims the right to guard this
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, and immunity to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t made of adamantine. Destroying the arch all but dooms the project, since Zox lacks the resolve to start
. Kurlog will accept reasonable aid to complete this mission. In particular, he could use help taking down the arbalests that guard the Simulacrux. 2c. Detritus Wreckage. This section of cavern is
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Individual Quests As described on the character sheets, the characters have their own reasons for visiting Dragon’s Rest. The Cleric The cleric was led here by a recurring dream involving the shadow
Dragon’s Rest seeking rest and new resolve. Runara welcomes the character and encourages them to talk to Tarak and Varnoth, who both know about escaping lives of corruption and violence. She also
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
stash contraband. When criminals occupy the area, at least one guard is always on duty, and typically there is one guard at every entrance to the chamber. Smaller rooms with heavy iron doors adjoin
offers reasons why your characters might need to visit such a location. In addition, the characters could meet with a Daask patron in a Cog hub. Cog Hub Adventures d10 Adventure Goal 1 Obtain
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, the city can count on the other members of the Lords’ Alliance to come to its defense. This arrangement infuriates Amn, which is not prepared to test the alliance’s resolve. To the east, the nations of
found in the whisper-markets of Baldur’s Gate, then Candlekeep becomes a logical next stop. Adventurers are sometimes hired to guard a desperate traveler on the road south, or to guard the outrageously
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, the city can count on the other members of the Lords’ Alliance to come to its defense. This arrangement infuriates Amn, which is not prepared to test the alliance’s resolve. To the east, the nations of
found in the whisper-markets of Baldur’s Gate, then Candlekeep becomes a logical next stop. Adventurers are sometimes hired to guard a desperate traveler on the road south, or to guard the outrageously
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Adventurers with the Criminal or Guard background might have a connection to the Grand Citadel involving a past run-in with the law or past service on the watch. Reasons to Visit. Adventurers might
Emridy Meadows. A character with the Wayfarer background might know Miklos as a generous man who gives away food and sometimes even lodging to people in need. Reasons to Visit. Adventurers might
Compendium
- Sources->Dungeons & Dragons->Monster Manual
catch their attention, and they guard these hoards fiercely. Crystal Sully Pseudodragons grow to the size of large house cats, and most have red-brown scales. Some have scales with other hues or
specific cook’s signature dessert. 8 Time-consuming beauty treatments. 9 To hear a bedtime story or favorite song. 10 Trophies and important-sounding titles. If you want to keep a pseudodragon happy
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. This is actually one of the reasons why Baldur’s Gate is such a bustling commercial hub: for goods to pass through the city from south to north, for example, they must be unloaded in the Outer City east
or die on the road, and a replacement has a chance to find employment. 6–10 Hired as a basic guard for 5 gp per tenday, plus food and living expenses on the road. 11–15 Hired as a sergeant for 8 gp
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
know the location of stable Crevices of Dusk either guard or hide them. Stable Crevice of Dusk. Sangora tilts her head with a thoughtful look before revealing that she knows of a stable Crevice of Dusk
Dolindar family was exiled to the Shadowfell for reasons they never shared. The family studied wizardry and knew much about planar gates despite being unable to use them due to a family curse. They were miserable and lonely in life.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Kaius II was newly seated on the steel throne and lacked the resolve to bring the dwarf lords to heel. Now we see the harvest we have sown, and it is horrifying. Without the firm hand of Karrnath to
, and it seemed to pulse with its own heartbeat. A guard present at the event said that Soldorak’s axe moaned when the blade came close to him, as if the weapon hungered for human blood.
This is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
drunken patrons. Revelers can stay as late as they wish and still get home safely, provided they hire someone trustworthy to guard their trip home. Most murders in the Lower City have reasons behind
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
their own reasons to stray from the truth at times, and thus, they also find small ways to seek Phenax’s favor as they go about their daily lives. Formal services to Phenax are conducted at night
people to the last one—whereupon Phenax, true to his word, bound their bodies and souls to a great oak, making a terrifying amalgam of undeath to guard Odunos and haunt the living for eternity.
Feud
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. This is actually one of the reasons why Baldur’s Gate is such a bustling commercial hub: for goods to pass through the city from south to north, for example, they must be unloaded in the Outer City east
, and a replacement has a chance to find employment. 6–10 Hired as a basic guard for 5 gp per tenday, plus food and living expenses on the road. 11–15 Hired as a sergeant for 8 gp per tenday, plus food
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
relinquish one or more eggs.
3 Consuming Treasure. By eating a significant portion of their own hoards, dragons cause themselves to lay clutches of eggs.
4 Magical Crafting. Mirroring the creative
process, half-dragons come into being through a variety of means. The Half-Dragon Origin table below offers examples. Dragons create half-dragon progeny for a wide range of reasons. Some dragons create
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
a champion to those who are overlooked by the institutions that exist to protect them. Recently, your resolve has been shaken by corruption in the city guard and ruling aristocrats. Personal Goal
: Rejuvenating Pilgrimage. Seeking to reinvigorate your resolve, you learned of a remote cloister, Dragon’s Rest, on a tiny island. The cloister holds a temple to the dragon god Bahamut. You feel drawn to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
armored figure is a death knight who stands guard in this ruined hall. It is indifferent toward creatures that enter this chamber and hostile toward creatures that try to leave area K4 or area K5. As soon
eye is closed as he murmurs silent incantations. In his outstretched hand, Vecna holds a volatile, light-consuming orb of magical energy that resembles a black hole. The reflection in the fountain is
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
by the powers of good to guard the weak, to strike at evil wherever it arises, and to stand vigilant against the darkness. From a young age, a protector aasimar receives advice and directives that
evil — a desire that is, at its best, unflinching and, at its worst, all-consuming. Many scourge aasimar wear masks to block out the world and focus on containing this power, unmasking themselves only
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Fey prince—and will do anything to get it.
4 A gluttonous moonstone dragon is consuming all the moonlight in a small forest, making the darkened path through the woods ideal for banditry
ancient green dragon vie for supremacy in a primeval forest.
2 An ancient moonstone dragon has partnered with an androsphinx to guard a precious treasure, taking the place of the sphinx’s slain
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
beggar a coin. On a failed check, the beggar counts as 5 feet of difficult terrain. 9 An overzealous guard (see the Monster Manual for game statistics) mistakes you for someone else. If you move 20 feet
or more on your turn, the guard makes an opportunity attack against you with a spear (+3 to hit; 1d6 + 1 piercing damage on a hit). 10 You are forced to make a sharp turn to avoid colliding with