Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'consuming rebuke game to have relying'.
Other Suggestions:
confusing rebuke game to have rolling
consuming rebuke game to have rolling
consuming reduce gain to have rolling
consuming reduce gain to have reading
consuming reduce gain to have ruling
Monsters
Acquisitions Incorporated
this form for 3 hours or until she reverts to her normal form as a bonus action. She automatically reverts if she falls unconscious, drops to 0 hit points, or dies.
While transformed, Walnut's game
blade (with the latter option more prevalent by far). But when tragedy struck the enclave, Walnut's clan was destroyed to the last — leaving her with nothing but the all-consuming desire to seek out
Monsters
Fizban's Treasury of Dragons
themselves at odds with a sapphire dragon if they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk
cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented.
8
The sight of blood makes me queasy.
Sapphire Dragon Ideals
d6
Monsters
Fizban's Treasury of Dragons
sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons&rsquo
that can hold their own against me must teach me how—whether they want to or not.
7
I cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented
Monsters
Fizban's Treasury of Dragons
they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory
they do, they obviously cheated.
6
Any creature that can hold their own against me must teach me how—whether they want to or not.
7
I cannot resist a game of dragonchess—which
Monsters
Fizban's Treasury of Dragons
or deep gnomes, relying on these folk to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military
;whether they want to or not.
7
I cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented.
8
The sight of blood makes me queasy.
Sapphire
monsters
hours, the behemoth has Disadvantage on D20 Tests, its Speed is halved, it has Vulnerability to Radiant damage, and it loses its Legendary Resistance trait.
Consuming Flame. When the behemoth deals
Swarm, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 24).Hellish Rebuke. The behemoth casts Hellish Rebuke in response to that spell’s trigger
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
between relying on their bonuses and abilities and paying attention to the game and immersing themselves in its world. Remember that dice don’t run your game — you do. Dice are like rules. They’re
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
How to Play The play of the Dungeons & Dragons game unfolds according to this basic pattern. The DM describes the environment. The DM tells the players where their adventurers are and what’s around
relying on the roll of a die to determine the results of an action.
The DM narrates the results of the adventurers’ actions. Describing the results often leads to another decision point, which brings
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
between relying on their bonuses and abilities and paying attention to the game and immersing themselves in its world. Remember that dice don’t run your game — you do. Dice are like rules. They’re
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
How to Play The play of the Dungeons & Dragons game unfolds according to this basic pattern. The DM describes the environment. The DM tells the players where their adventurers are and what’s around
relying on the roll of a die to determine the results of an action.
The DM narrates the results of the adventurers’ actions. Describing the results often leads to another decision point, which brings
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
chapter 8, “Running the Game,” of the Dungeon Master’s Guide. Some representatives are fine with meeting the adventurers in the Vault of Kings, but you might have others request a private or even
factions to help — and in some cases, can’t even openly negotiate with them. As King of Gauntlgrym, he can’t be seen to favor one faction over another. He is therefore relying on the characters to do the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Chapter 1: Playing the Game ANTONIO JOSÉ MANZANEDO While adventuring in the Dragonlance setting, the siblings Caramon
Majere, Raistlin Majere, and Kitiara uth Matar provoke the rage of a wyvern
Imagination is a key ingredient of Dungeons & Dragons, a cooperative game in which the characters that you roleplay embark on adventures together in fantasy worlds filled with monsters and magic. In D&D
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
chapter 8, “Running the Game,” of the Dungeon Master’s Guide. Some representatives are fine with meeting the adventurers in the Vault of Kings, but you might have others request a private or even
factions to help — and in some cases, can’t even openly negotiate with them. As King of Gauntlgrym, he can’t be seen to favor one faction over another. He is therefore relying on the characters to do the
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
populated areas, practice cannibalism, believing it is foolish to waste good meat.
In any case, kobolds that eat humanoids don’t simply start consuming corpses or prisoners right after a battle
unnoticed by their larger rivals. If it’s lucky, a tribe of kobolds that is discovered by a group of larger humanoids might form a mutually beneficial arrangement, relying on the humanoids for
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Chapter 1: Playing the Game ANTONIO JOSÉ MANZANEDO While adventuring in the Dragonlance setting, the siblings Caramon
Majere, Raistlin Majere, and Kitiara uth Matar provoke the rage of a wyvern
Imagination is a key ingredient of Dungeons & Dragons, a cooperative game in which the characters that you roleplay embark on adventures together in fantasy worlds filled with monsters and magic. In D&D
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
How to Play The play of the Dungeons & Dragons game unfolds according to this basic pattern.
1. The DM describes the environment. The DM tells the players where their adventurers are and what’s
, often relying on the roll of a die to determine the results of an action.
3. The DM narrates the results of the adventurers’ actions. Describing the results often leads to another decision point
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
How to Play The play of the Dungeons & Dragons game unfolds according to this basic pattern.
1. The DM describes the environment. The DM tells the players where their adventurers are and what’s
, often relying on the roll of a die to determine the results of an action.
3. The DM narrates the results of the adventurers’ actions. Describing the results often leads to another decision point
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Once victims draw close, mimics strike, lashing out with their sticky pseudopods and toothy mouths. After consuming victims, mimics usually relocate, change form, and await their next meal. Use the
Shape-Shift. The mimic shape-shifts to resemble a Medium or Small object while retaining its game statistics, or it returns to its true blob form. Any equipment it is wearing or carrying isn’t transformed.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Once victims draw close, mimics strike, lashing out with their sticky pseudopods and toothy mouths. After consuming victims, mimics usually relocate, change form, and await their next meal. Use the
Shape-Shift. The mimic shape-shifts to resemble a Medium or Small object while retaining its game statistics, or it returns to its true blob form. Any equipment it is wearing or carrying isn’t transformed.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
no sense of taste or their hunger is so all-consuming that flavor isn’t a consideration. Whatever the reason, the upshot is that hill giant dens are filthy, reeking places. Decaying carcasses and
amuse themselves with inane games that typically involve food or eating. One such game is called stuff-stuff, in which hill giants see how many halflings, gnomes, or goblins they can fit into their mouths
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, and relying on the good graces of people better off than you. A wretched lifestyle presents abundant dangers. Violence, disease, and hunger follow you wherever you go. Other wretched people covet
doesn’t require you to spend any coin, but it is time-consuming. If you spend your time between adventures practicing a profession as described in chapter 8, you can eke out the equivalent of a poor lifestyle. Proficiency in the Survival skill lets you live at the equivalent of a comfortable lifestyle.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Intellect Devourer Brain-Eating Body Thief Habitat: Underdark; Treasure: None Intellect devourers serve their mind flayer creators by consuming other creatures’ brains and puppetizing the mindless
; and its Detect Intelligence trait. It otherwise adopts the target’s game statistics. It knows everything the target knew, including spells and languages.
If the host body dies, the intellect
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
clan was destroyed to the last — leaving her with nothing but the all-consuming desire to seek out and destroy those responsible. As a guardian of the wild, Walnut has long held an antipathy toward
unconscious, drops to 0 hit points, or dies.
While transformed, Walnut’s game statistics are replaced by the statistics of the dire wolf, except she retains her alignment, personality, and Intelligence
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
minimum
Wretched. You live in inhumane conditions. With no place to call home, you shelter wherever you can, sneaking into barns, huddling in old crates, and relying on the good graces of people better
-consuming. If you spend your time between adventures practicing a profession, you can eke out the equivalent of a poor lifestyle. Proficiency in Survival the skill lets you live at the equivalent of a comfortable lifestyle.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Intellect Devourer Brain-Eating Body Thief Habitat: Underdark; Treasure: None Intellect devourers serve their mind flayer creators by consuming other creatures’ brains and puppetizing the mindless
; and its Detect Intelligence trait. It otherwise adopts the target’s game statistics. It knows everything the target knew, including spells and languages.
If the host body dies, the intellect
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
clan was destroyed to the last — leaving her with nothing but the all-consuming desire to seek out and destroy those responsible. As a guardian of the wild, Walnut has long held an antipathy toward
unconscious, drops to 0 hit points, or dies.
While transformed, Walnut’s game statistics are replaced by the statistics of the dire wolf, except she retains her alignment, personality, and Intelligence
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
no sense of taste or their hunger is so all-consuming that flavor isn’t a consideration. Whatever the reason, the upshot is that hill giant dens are filthy, reeking places. Decaying carcasses and
amuse themselves with inane games that typically involve food or eating. One such game is called stuff-stuff, in which hill giants see how many halflings, gnomes, or goblins they can fit into their mouths
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
minimum
Wretched. You live in inhumane conditions. With no place to call home, you shelter wherever you can, sneaking into barns, huddling in old crates, and relying on the good graces of people better
-consuming. If you spend your time between adventures practicing a profession, you can eke out the equivalent of a poor lifestyle. Proficiency in Survival the skill lets you live at the equivalent of a comfortable lifestyle.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, and relying on the good graces of people better off than you. A wretched lifestyle presents abundant dangers. Violence, disease, and hunger follow you wherever you go. Other wretched people covet
doesn’t require you to spend any coin, but it is time-consuming. If you spend your time between adventures practicing a profession as described in chapter 8, you can eke out the equivalent of a poor lifestyle. Proficiency in the Survival skill lets you live at the equivalent of a comfortable lifestyle.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champions of the gods. Many leonin suffered under the rule of the archons and at the whim of fickle gods, a grim history that taught them well-remembered lessons about trusting strangers or relying on
, largely comprised of tents capable of housing whole families. These temporary homes surround brightly colored pavilions, where craftspeople turn game into meals, clothing, and materials, honoring
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champions of the gods. Many leonin suffered under the rule of the archons and at the whim of fickle gods, a grim history that taught them well-remembered lessons about trusting strangers or relying on
, largely comprised of tents capable of housing whole families. These temporary homes surround brightly colored pavilions, where craftspeople turn game into meals, clothing, and materials, honoring
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
guards’ attention, and there’s not much that stealthier characters can do about it, so relying on individual checks makes more sense. Similarly, don’t use a group check when a single successful check
of a passive ability check to other abilities and skills. For example, if your game features a lot of social interaction, you can record each character’s Passive Insight score, calculated in much the same way as Passive Perception: 10 plus all modifiers that normally apply to a Wisdom (Insight) check.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
guards’ attention, and there’s not much that stealthier characters can do about it, so relying on individual checks makes more sense. Similarly, don’t use a group check when a single successful check
of a passive ability check to other abilities and skills. For example, if your game features a lot of social interaction, you can record each character’s Passive Insight score, calculated in much the same way as Passive Perception: 10 plus all modifiers that normally apply to a Wisdom (Insight) check.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The result reveals the percentage of the ship’s crew and passengers infected with a disease of your choice from “Sample Diseases” in chapter 8, “Running the Game,” of the Dungeon Master’s Guide. This
crate of valuable crabs in exchange for the head of a shark that keeps consuming their catches, while pirates might offer stolen potions in exchange for gems or gold. Most of the people offering trades
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The result reveals the percentage of the ship’s crew and passengers infected with a disease of your choice from “Sample Diseases” in chapter 8, “Running the Game,” of the Dungeon Master’s Guide. This
crate of valuable crabs in exchange for the head of a shark that keeps consuming their catches, while pirates might offer stolen potions in exchange for gems or gold. Most of the people offering trades