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Returning 35 results for 'consuming reflections given to have repeated'.
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confusing reflection given to have revealed
consuming reflection given to have revealed
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confusing reflecting given to have revealed
consuming reflection given to have replaced
races
arisen is constructed and given the gift of life, usually by a creator. Arisen are people, to be sure. They have unique personalities, intellects, and experiences, as all humanoids. But do they possess
specification or plan. Others start out innocuously through experimentation to replace living limbs or organs, with repeated experiments inexorably pushing a creature to lose all connection to
Monsters
Mordenkainen's Fiendish Folio Volume 1
incapacitate its prey, making it easy to infect that paralyzed victim with eggs. However, they are able to infest any target as needed, and will do so to eliminate threats. Given their need to lay eggs in a
heart, consuming it and killing the host unless they are quickly destroyed. After gorging themselves on the host's body over several days, the maggots emerge as juvenile assassin bugs, ready to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
across Icewind Dale’s rough, snowy tundra is given in the Overland Travel table. Travel is less time-consuming on the snowy roads and trails that connect the settlements of Ten-Towns, as discussed in
mountain pass are reflections of Auril’s self-imposed isolation. A blizzard in Icewind Dale typically lasts 2d4 hours, and whenever the characters are caught in one, the following rules apply until it
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
across Icewind Dale’s rough, snowy tundra is given in the Overland Travel table. Travel is less time-consuming on the snowy roads and trails that connect the settlements of Ten-Towns, as discussed in
mountain pass are reflections of Auril’s self-imposed isolation. A blizzard in Icewind Dale typically lasts 2d4 hours, and whenever the characters are caught in one, the following rules apply until it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Notable Locations Like Khorvaire, Sarlona primarily occupies the northern hemisphere of Eberron, and it has all the climatic and topographic variety one would expect given its immensity. A few places
. Melanora questioned how these grim remnants could linger for so long, but I dismissed it as the remarkable effect of the exceptionally dry climate. If only I had given more thought to this matter
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
role of a professional monster slayer, defending those who can’t protect themselves; yet your strength is derived from consuming your prey, which mutates your body and makes you feared among common
entering a world of darkness and horror. Welcome to Etharis—where adventure is a given, but survival is not.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Notable Locations Like Khorvaire, Sarlona primarily occupies the northern hemisphere of Eberron, and it has all the climatic and topographic variety one would expect given its immensity. A few places
. Melanora questioned how these grim remnants could linger for so long, but I dismissed it as the remarkable effect of the exceptionally dry climate. If only I had given more thought to this matter
Kobold
Legacy
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Species
Volo's Guide to Monsters
on. Even a stupid or physically weak kobold is given a role in the tribe, whether something as simple as picking mushrooms for food or watching over hatchlings, and they all understand that their
populated areas, practice cannibalism, believing it is foolish to waste good meat.
In any case, kobolds that eat humanoids don’t simply start consuming corpses or prisoners right after a battle
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
creatures, they traveled in Corellon’s shadow, sparkling like the reflections from a finely cut gem. When Corellon came to notice these glorious echoes, the god tarried with them in the place that became
example of Corellon’s wild, ever-shifting ways. As these primal reflections of Corellon changed their nature and defined themselves, they came to see Corellon and Lolth in new lights. They now viewed
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
creatures, they traveled in Corellon’s shadow, sparkling like the reflections from a finely cut gem. When Corellon came to notice these glorious echoes, the god tarried with them in the place that became
example of Corellon’s wild, ever-shifting ways. As these primal reflections of Corellon changed their nature and defined themselves, they came to see Corellon and Lolth in new lights. They now viewed
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the ship. A successful DC 10 Strength (Athletics) check is enough to reach the ship from the ground. The same check must be repeated to move from one section of the ship to another; alternatively, a
climbing speed, they can move anywhere on the map as easily as on the ship. The NPCs fight back, but they aren’t very effective given their exhaustion. The girallon zombies aren’t above grabbing
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the ship. A successful DC 10 Strength (Athletics) check is enough to reach the ship from the ground. The same check must be repeated to move from one section of the ship to another; alternatively, a
climbing speed, they can move anywhere on the map as easily as on the ship. The NPCs fight back, but they aren’t very effective given their exhaustion. The girallon zombies aren’t above grabbing
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
and choose a spell from your spellbook that targets only one creature. The chosen spell must be of an equal or lower level than the expended spell slot.
Gaston S. Garcia
Consuming. As a
can take an action and repeat the save, ending the effect on itself on a success. Level 10: Breathe It In Being persistently exposed to the deadliest ailments known has given you some small measure of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dust for centuries, there are those that see Daggerford as the last bastion of a better time of peace, wealth, and influence — a time that, given the right leadership, has the smallest of chances of
stationed at each gate make note of new faces, but don’t take action against those they don’t recognize unless they are given reason to do so. The largest of the town’s inns, the River Shining Tavern
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dust for centuries, there are those that see Daggerford as the last bastion of a better time of peace, wealth, and influence — a time that, given the right leadership, has the smallest of chances of
stationed at each gate make note of new faces, but don’t take action against those they don’t recognize unless they are given reason to do so. The largest of the town’s inns, the River Shining Tavern
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Incorporated franchises, back in Phandalin and at the lighthouse. The rumor that Dran Enterprises has a secret headquarters in Luskan can be repeated by both Wizzy and Talanatha, setting the stage for the
authorities in Luskan and Neverwinter struggled to entice anyone to live at the remote lighthouse, given the amount of dangerous bandit and pirate activity in the area. If the characters take over the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Incorporated franchises, back in Phandalin and at the lighthouse. The rumor that Dran Enterprises has a secret headquarters in Luskan can be repeated by both Wizzy and Talanatha, setting the stage for the
authorities in Luskan and Neverwinter struggled to entice anyone to live at the remote lighthouse, given the amount of dangerous bandit and pirate activity in the area. If the characters take over the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ochre jelly of unusual color trapped in magical stasis.)
Wall Carvings. Black mildew drips from lidless eyes and gaping mouths carved into the walls. (The wall carvings represent the all-consuming
demon lord Juiblex. Though ghastly, the depictions are harmless.)
Close examination of the altar reveals that it bears an inscription in Abyssal that reads, “A gift of flesh, willingly given, can feed
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Random Encounters Searching the Sea of Moving Ice for the plateau-like iceberg described by Maccath is a time-consuming process. Roll a d6 each morning, afternoon, and night. On a roll of 1, an
Sighted. This event can occur by day or night. There’s no mistaking the silhouette of this massive iceberg as matching the description given by Maccath the Crimson. With a flattened expanse at one end rising to jagged peaks at the other, the characters’ objective is at hand.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ochre jelly of unusual color trapped in magical stasis.)
Wall Carvings. Black mildew drips from lidless eyes and gaping mouths carved into the walls. (The wall carvings represent the all-consuming
demon lord Juiblex. Though ghastly, the depictions are harmless.)
Close examination of the altar reveals that it bears an inscription in Abyssal that reads, “A gift of flesh, willingly given, can feed
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
incapacitate its prey, making it easy to infect that paralyzed victim with eggs. However, they are able to infest any target as needed, and will do so to eliminate threats. Given their need to lay eggs in a
heart, consuming it and killing the host unless they are quickly destroyed. After gorging themselves on the host’s body over several days, the maggots emerge as juvenile assassin bugs, ready to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
incapacitate its prey, making it easy to infect that paralyzed victim with eggs. However, they are able to infest any target as needed, and will do so to eliminate threats. Given their need to lay eggs in a
heart, consuming it and killing the host unless they are quickly destroyed. After gorging themselves on the host’s body over several days, the maggots emerge as juvenile assassin bugs, ready to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Random Encounters Searching the Sea of Moving Ice for the plateau-like iceberg described by Maccath is a time-consuming process. Roll a d6 each morning, afternoon, and night. On a roll of 1, an
Sighted. This event can occur by day or night. There’s no mistaking the silhouette of this massive iceberg as matching the description given by Maccath the Crimson. With a flattened expanse at one end rising to jagged peaks at the other, the characters’ objective is at hand.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
insects become the dominant species in an area, consuming plants and animals, creating elaborate hives or tunnels, and infesting structures and the earth. The following effects represent a region
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
insects become the dominant species in an area, consuming plants and animals, creating elaborate hives or tunnels, and infesting structures and the earth. The following effects represent a region
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Children of the All-Father In an age before human and elf, when all dragons were young, Annam the All-Father put the first giants upon the world. These giants were reflections of his divine offspring
northern sea might pay homage to Thrym rather than to Stronmaus. Giants that have given up hope of rising in the ordning sometimes worship Vaprak the Destroyer, who is recognized by giants as the father
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Children of the All-Father In an age before human and elf, when all dragons were young, Annam the All-Father put the first giants upon the world. These giants were reflections of his divine offspring
northern sea might pay homage to Thrym rather than to Stronmaus. Giants that have given up hope of rising in the ordning sometimes worship Vaprak the Destroyer, who is recognized by giants as the father
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
clever are crafters and strategists, the toughest are miners and beast-wranglers, and so on. Even a stupid or physically weak kobold is given a role in the tribe, whether something as simple as picking
, practice cannibalism, believing it is foolish to waste good meat. In any case, kobolds that eat humanoids don’t simply start consuming corpses or prisoners right after a battle; they’re more inclined
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
clever are crafters and strategists, the toughest are miners and beast-wranglers, and so on. Even a stupid or physically weak kobold is given a role in the tribe, whether something as simple as picking
, practice cannibalism, believing it is foolish to waste good meat. In any case, kobolds that eat humanoids don’t simply start consuming corpses or prisoners right after a battle; they’re more inclined
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
twenty-foot-high cave is polished to a mirror finish, such that you are faced with countless distorted reflections of yourself. Your head spins as you try to keep your bearings.
If Tekeli-li is
in this cave have disadvantage because of the disorienting reflections. If Tekeli-li is here, the gnoll vampire (see appendix C) uses its Frightful Cackle first, then targets enemies with its Sickening
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
twenty-foot-high cave is polished to a mirror finish, such that you are faced with countless distorted reflections of yourself. Your head spins as you try to keep your bearings.
If Tekeli-li is
in this cave have disadvantage because of the disorienting reflections. If Tekeli-li is here, the gnoll vampire (see appendix C) uses its Frightful Cackle first, then targets enemies with its Sickening
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
objects and can’t be broken. Reflections. Reflections in this room take on a life of their own, taunting the creatures who cast them. A creature that converses with its own reflection must succeed on a
corridor’s floor is uneven and leads to a door displaying the Skull to the east and another showing the back of a card to the west. The Ruin card is repeated on many of the cards that form the walls.
The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
weeks in advance and can be costly. Mahadi charges from five to ten soul coins for an exotic request, depending on the difficulty involved in fulfilling it. Consuming a meal at Infernal Rapture has the
a smile and is more than happy to accept Z’neth’s soul coins as payment for goods and services at his fine restaurant. Larvae. At any given time, Z’neth has 2d6 larvae trapped in cages. He charges one soul coin per larva.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
weeks in advance and can be costly. Mahadi charges from five to ten soul coins for an exotic request, depending on the difficulty involved in fulfilling it. Consuming a meal at Infernal Rapture has the
a smile and is more than happy to accept Z’neth’s soul coins as payment for goods and services at his fine restaurant. Larvae. At any given time, Z’neth has 2d6 larvae trapped in cages. He charges one soul coin per larva.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
objects and can’t be broken. Reflections. Reflections in this room take on a life of their own, taunting the creatures who cast them. A creature that converses with its own reflection must succeed on a
corridor’s floor is uneven and leads to a door displaying the Skull to the east and another showing the back of a card to the west. The Ruin card is repeated on many of the cards that form the walls.
The