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Returning 30 results for 'consuming released granting to have reflect'.
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consuming revealed granting to have reflected
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Monsters
Icewind Dale: Rime of the Frostmaiden
realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after night while also granting spells to her devoted followers leaves Auril
loses all the traits and actions of the old form and gains those of the new form.
A stat block is given for each of Auril’s three forms. These descriptions do not reflect Auril at full power, but
Monsters
Icewind Dale: Rime of the Frostmaiden
using her magic.
Casting such great magic night after night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined
.
A stat block is given for each of Auril’s three forms. These descriptions do not reflect Auril at full power, but rather Auril as she is encountered in this adventure.Lair Actions
Auril
Monsters
Icewind Dale: Rime of the Frostmaiden
night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures
forms. These descriptions do not reflect Auril at full power, but rather Auril as she is encountered in this adventure.Lair Actions
Auril dwells on Solstice, a frozen island hidden among the titanic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Advantage and Disadvantage Advantage and Disadvantage are among the most useful tools in your toolbox. They reflect temporary circumstances that might affect the chances of a character succeeding at
Consider granting Advantage when... Circumstances not related to a creature’s own capabilities provide it with an edge. Some aspect of the environment improves the character’s chance of success. A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Advantage and Disadvantage Advantage and disadvantage are among the most useful tools in your DM’s toolbox. They reflect temporary circumstances that might affect the chances of a character
disadvantage as a result. Consider granting advantage when… Circumstances not related to a creature’s inherent capabilities provide it with an edge. Some aspect of the environment contributes to the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Any creature that fails the saving throw is knocked prone and takes 5 (1d10) bludgeoning damage. Once the water is released, it fills both rooms to a depth of half an inch. Swept into area 10a with
ochre jelly of unusual color trapped in magical stasis.)
Wall Carvings. Black mildew drips from lidless eyes and gaping mouths carved into the walls. (The wall carvings represent the all-consuming
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the shield, or if the shield comes within 10 feet of a fiend, the deva is released, appearing within 5 feet of the shield or in the nearest unoccupied space. Once freed, the deva uses its detect evil
gratitude by granting each party member a blessing of health (see “Supernatural Gifts” in chapter 7 of the Dungeon Master’s Guide). If the characters have not yet dealt with the fallen planetar on level 21
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
that reflect her braided red-brown hair, and her skin is freckled. She is friendly toward the characters and asks to speak with them privately: “My city is in trouble,” Naevys says. “It deteriorates
most of her time in the mage tower (area S14). Consuming Void. A spherical void has formed high above the castle. The souls of the dead and the ashes of the city are being drawn into it. Most people in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
rewards ambition, granting its members autonomy to pursue their own interests and gain some measure of personal power or influence. In this way, the organization is a meritocracy. The Zhentarim welcomes
to their way of life. Zhentarim bonds of oath and honor hold the network together and galvanize its members in united purpose. More importantly, those bonds reflect the pattern of tight control that
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
veterans. The arena matches are divided into three tiers, with victory in a tier granting access to the next one. Victory in a match goes to the side that reduces all combatants on the other side to 0
coliseum’s wings. Map 8.3 depicts the coliseum’s arena. The three tiers of matches are as follows: Dyson Logos Map 8.3: Scarlet Coliseum View Player Version Tier 1. Barlguras are released into the arena—one
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Lair Actions Like regional effects, a dragon’s lair actions reflect an intimate connection to the magical energy that flows through and around the lair. The broad scope of that magic means that a
and clings to its targets. Toughened Scales. Glowing magical energy swirls across the dragon’s scales, granting the dragon resistance to bludgeoning, piercing, and slashing damage until initiative
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
smile to appear on the trunk of an inanimate tree nearby. A more powerful creature, such as a hag, can reshape a larger portion of the domain to reflect their emotional state. An archfey is so attuned to
Material Plane. Because these effects have no impact on the story, you can forgo using the table if you want. If Zybilna is released from her temporal stasis, the ability of other creatures to alter
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
chamber. The tranquil surface seems to reflect something odd.
Vecna included this fountain of blood in his unreality to taunt Kas, who knows it’s here but can’t drink from it while chained in area K5
eye is closed as he murmurs silent incantations. In his outstretched hand, Vecna holds a volatile, light-consuming orb of magical energy that resembles a black hole. The reflection in the fountain is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the ancient dance of bigger creatures consuming smaller creatures. And let’s face it, those smaller creatures probably had it coming to them. Druids are natural-born leaders. We are beasts of war and
of Wild Shape d6 Feature
1 Your pelt is rich hues of gold and silver so bright that they reflect light.
2 When you take wild shape form, it’s a painful, squelchy process that usually
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Manipulation in Motion After the Dark Powers released him, Kas tracked down a cell of Vecna’s cultists, who told the vampire more about the lich-god’s planned ritual. The vampire used the Crown of
weaves his ritual and encourages the characters to follow the vampire to Pandemonium when they can. In this case, Kas lacks the completed Rod of Seven Parts. Adjust chapter 10 to reflect that Miska never
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
prepared but hasn’t released. The door to the cage is held shut by a simple latch. To catch a paper bird, a creature must reach into the cage and use an action to try to grapple it; if the grapple check
of lightning before sitting at her desk to write, granting her flashes of inspiration. The shelves hold thirty bottles of lightning. Any creature other than Endelyn that tries to drink the lightning
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
worlds, Zybilna is regarded as a fairy godmother of sorts, granting wishes for the lost, the forsaken, or the betrayed. Sometimes her wishes bring happiness, other times despair. (Prismeer is detailed in
the memories of their visit are hazy. You can use these optional rules to reflect the strange magic that suffuses the plane. Memory Loss. A creature that leaves the Feywild makes a DC 10 Wisdom saving
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
reveal the way to King Melair’s true tomb. It promises (truthfully) to do so in exchange for its release from captivity. If the glabrezu is released, it casts dispel magic on the wall behind the tapestry
, granting access to areas 29e and 29f, then lets the characters desecrate King Melair’s tomb before it attacks them. If it needs allies, it knocks over more of the statues to free the other demons
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
As a Bonus Action, you can imbue your Aura of Protection with holy power, granting the benefits below for 10 minutes or until you end them (no action required). Once you use this feature, you can’t use
, antlers, or flowers—to reflect their commitment to preserving life and light. These paladins share the following tenets:
Kindle the light of hope. Shelter life. Delight in art and laughter
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
moon deities and agricultural deities — gods whose portfolios reflect the cycles of nature. The cult’s ritual of initiation follows the pattern of its foundation myth. Neophytes retrace the god’s
that the outcome of that battle isn’t predetermined and work to promote their deity’s victory. Deities in a dualistic system maintain large portfolios. All aspects of existence reflect the dualistic
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-Towns, Kapanuk was of little use to his captors. If released, Kapanuk tries to acquire some weapons and armor. He also invites the characters to return with him to Wyrmdoom Crag, where his kin will
(see the “Deep Duerra” sidebar). Dwarves have advantage on this check. The flame rising from the statue’s head symbolizes Deep Duerra’s destructive, all-consuming mind. If a creature uses an action to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
’ Alliance increases the party’s stature in the eyes of all other factions, granting additional bonuses. See “Chapter 9: Council of Waterdeep” and the Council Scorecard (appendix B) for more information
consuming potions of longevity. The wizard led Silverymoon for many years as high mage, but eventually ceded control to Methrammar, leader of the city’s army and son of its most famous ruler, Alustriel
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
’ Alliance increases the party’s stature in the eyes of all other factions, granting additional bonuses. See “Chapter 9: Council of Waterdeep" and the Council Scorecard (appendix B) for more information
consuming potions of longevity. The wizard led Silverymoon for many years as high mage, but eventually ceded control to Methrammar, leader of the city’s army and son of its most famous ruler, Alustriel
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
’ Alliance increases the party’s stature in the eyes of all other factions, granting additional bonuses. See “Chapter 9: Council of Waterdeep" and the Council Scorecard (appendix B) for more information
consuming potions of longevity. The wizard led Silverymoon for many years as high mage, but eventually ceded control to Methrammar, leader of the city’s army and son of its most famous ruler, Alustriel
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
of a book imparts a taste of the knowledge within, while consuming the tome altogether results in a sugar rush followed by mild cramps and gas. Hag’s Dentures. Uncle Nibblecheek’s dentures popped out
struck a partnership with the hag. The last few pages of the book are blank because Edith’s story isn’t over. At the end of the adventure, the book magically completes its final pages to reflect the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures that
three forms. These descriptions do not reflect Auril at full power, but rather Auril as she is encountered in this adventure. First Form In her first form, Auril appears as a hunched, 7-foot-tall biped
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
chapter 9 of the Player’s Handbook. O3. Street Level Several trails lead down into the city, granting a better view of the tableau beneath the ooze. Unlike the figures seen standing staidly along the edges
experiments here can be safely examined. However, if the check is failed by 5 or more, the steam mephits are released. Any character who succeeds on a DC 12 Wisdom (Medicine) check gets the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
hit points. 51–55 One player character’s appearance changes for the next 24 hours to reflect the region’s haunted history. For example, they might manifest the distinctive facial scar associated with a
insects become the dominant species in an area, consuming plants and animals, creating elaborate hives or tunnels, and infesting structures and the earth. The following effects represent a region
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
they catch your reflection.
This chamber was once used by the priests of the temple for meditation, and its magic is still intact. Two-sided mirrors set along the outside walls of this area reflect
experience glimpses of the immediate future flashing through their minds. At the start of the second round, each creature in the room can use a bonus action to focus on the future, granting advantage on
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
guildhouse complex.
G27: Tower Peak This room is situated at the top of the tower and is off limits to everyone except Guildmaster Dusk, who comes here to reflect, doodle in her diary, and gaze
the room when the gas is released must make a DC 14 Constitution saving throw, taking 36 (8d8) poison damage on a failed save, or half as much damage on a successful one. A character who searches the