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Returning 35 results for 'consuming remaining grants to have reborn'.
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Spells
Player’s Handbook
saving throw, or the hand pushes the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The hand moves with the target, remaining within 5 feet of it
spellcasting ability modifier.
Interposing Hand. The hand grants you Half Cover against attacks and other effects that originate from its space or that pass through it. In addition, its space counts as
Magic Items
Dungeon Master’s Guide
. On a failed save, the creature dies and, if it is a Humanoid, turns into a Zombie.
Magic Weapon. You can wield the wand as a magic Mace that grants a +3 bonus to attack rolls and damage rolls made
following day, remaining until Orcus dismisses them.
Sentience. The Wand of Orcus is a sentient Chaotic Evil item with an Intelligence of 16, a Wisdom of 12, and a Charisma of 16. It has hearing and
Monsters
The Book of Many Things
target. Hit: 16 (2d10 + 5);{"diceNotation":"2d10+5", "rollType":"damage", "rollAction":"Comet Blast", "rollDamageType":"force"} force damage.
All-Consuming Star (Recharge 6);{"diceNotation":"1d6
", "rollType":"recharge", "rollAction":"All-Consuming Star"}. The hierophant conjures a manifestation of the All-Consuming Star: brilliant light and haunting screams that fill a 20-foot-radius sphere
Monsters
Mordenkainen Presents: Monsters of the Multiverse
successful one.Of all the abominations unleashed by Orcus, devourers are among the most feared. These tall, mummy-like Undead wander the planes, consuming souls and spreading Orcus’s creed of
-tall, desiccated biped with a hollowed-out ribcage, then fills the new creature with a hunger for souls. Orcus grants each new devourer the essence of a less fortunate demon to power the devourer
Monsters
The Book of Many Things
multiverse from the Far Realm. They drift through reality like living voids, remaining unseen while searching for souls to consume. When they strike, breath drinkers consume a victim’s personality
causing the creatures to devour themselves.
Cunning stalkers, breath drinkers are usually solitary. Occasionally they serve powerful Far Realm entities or Elder Evils, consuming life and souls for their
Monsters
Mordenkainen Presents: Monsters of the Multiverse
fall in the direction of the new pull of gravity, unless they have some means of remaining aloft. Baphomet can ignore the gravity reversal if he’s in the room, although he likes to use this
1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.
Cultists of Baphomet
Baphomet grants his cultists special abilities. All his devotees gain the Labyrinthine Recall trait
Blackrazor
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a wish spell.
When it devours a soul, Blackrazor grants
together in combat, even though it violently disagrees with Whelm and finds Wave tedious.
Blackrazor’s hunger for souls must be regularly fed. If the sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset.
Staff of Power
Legacy
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Magic Items
Basic Rules (2014)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack
against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.
You have
Staff of the Magi
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls.
The staff has 50
.
Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an
Wand of Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
as a magic mace that grants a +3 bonus to attack and damage rolls made with it. The wand deals an extra 2d12 necrotic damage on a hit.
Random Properties. The Wand of Orcus has the following random
, remaining until Orcus dismisses them.
Sentience. The Wand of Orcus is a sentient, chaotic evil item with an Intelligence of 16, a Wisdom of 12, and a Charisma of 16. It has hearing and darkvision out
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
remaining, it has no remaining uses of its Legendary Resistance trait, and its flying speed is reduced to 20 feet until its hit points are fully restored. The eye mongers focus their attacks on the
astral dreadnought unless the characters stop them. The astral dreadnought is called Arekanz. Arekanz has been consuming dead gods, but in this unreality, Vecna spitefully cursed the gods’ remains to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
remaining, it has no remaining uses of its Legendary Resistance trait, and its flying speed is reduced to 20 feet until its hit points are fully restored. The eye mongers focus their attacks on the
astral dreadnought unless the characters stop them. The astral dreadnought is called Arekanz. Arekanz has been consuming dead gods, but in this unreality, Vecna spitefully cursed the gods’ remains to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, the remaining leaders choose an initiate to fill the position, preferring initiates from the oldest broods. A new hierophant undergoes a rite similar to the rite of initiation, but only the other
powerful warlocks with mighty spells at their disposal. They can commune with the alien mind of the All-Consuming Star, blast enemies with beams of eldritch energy, and conjure manifestations of this entity
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Shambling Mound A shambling mound, sometimes called a shambler, trudges ponderously through bleak swamps, dismal marshes, and rain forests, consuming any organic matter in its path. This rotting heap
of animated vegetation looms up half again as tall as a human, tapering into a faceless “head” at its top. All-Consuming Devourers. A shambling mound feeds on any organic material, tirelessly
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Devourer Guild Gain Power by Consuming Monster Flesh Folk in Etharis don’t always speak highly of Monster Hunters, and many consider them to be just as depraved and inhuman as the evils they
. Devourers have spent their days consuming the flesh and blood of the monsters they slay, and, over time, their metabolism has changed to tolerate this disgusting practice. Devourers adopt mutations
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Shambling Mound A shambling mound, sometimes called a shambler, trudges ponderously through bleak swamps, dismal marshes, and rain forests, consuming any organic matter in its path. This rotting heap
of animated vegetation looms up half again as tall as a human, tapering into a faceless “head” at its top. All-Consuming Devourers. A shambling mound feeds on any organic material, tirelessly
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, the remaining leaders choose an initiate to fill the position, preferring initiates from the oldest broods. A new hierophant undergoes a rite similar to the rite of initiation, but only the other
powerful warlocks with mighty spells at their disposal. They can commune with the alien mind of the All-Consuming Star, blast enemies with beams of eldritch energy, and conjure manifestations of this entity
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Devourer Of all the abominations Orcus has unleashed, devourers are among the most feared. These tall, mummy-like fiends wander the planes, consuming souls and, by example, spreading Orcus’s creed of
such a demon into an 8-foot-tall, desiccated humanoid with a hollowed-out ribcage, then fills the new creature with a hunger for souls. Orcus grants each new devourer the essence of a less fortunate
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Devourer Of all the abominations unleashed by Orcus (appears in this book), devourers are among the most feared. These tall, mummy-like Undead wander the planes, consuming souls and spreading Orcus’s
into an 8-foot-tall, desiccated biped with a hollowed-out ribcage, then fills the new creature with a hunger for souls. Orcus grants each new devourer the essence of a less fortunate demon to power the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Devourer Of all the abominations unleashed by Orcus (appears in this book), devourers are among the most feared. These tall, mummy-like Undead wander the planes, consuming souls and spreading Orcus’s
into an 8-foot-tall, desiccated biped with a hollowed-out ribcage, then fills the new creature with a hunger for souls. Orcus grants each new devourer the essence of a less fortunate demon to power the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Devourer Of all the abominations Orcus has unleashed, devourers are among the most feared. These tall, mummy-like fiends wander the planes, consuming souls and, by example, spreading Orcus’s creed of
such a demon into an 8-foot-tall, desiccated humanoid with a hollowed-out ribcage, then fills the new creature with a hunger for souls. Orcus grants each new devourer the essence of a less fortunate
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
role of a professional monster slayer, defending those who can’t protect themselves; yet your strength is derived from consuming your prey, which mutates your body and makes you feared among common
folk. Or your heritage could mark you as unnatural, built from flesh and metal, with only terrifying nightmares remaining of the memories of your previous life. You must consider your actions carefully
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
for even a short rest before taking on the main challenge of this encounter — a fight with the sole remaining demon lord. Demon Sortie Rampaging lesser demons discover one or more of the characters
of the remaining demon lords. If there aren’t enough demon lords for all the players, you can use balors or other powerful demons to round out their numbers.
The players control the demons in their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
for even a short rest before taking on the main challenge of this encounter — a fight with the sole remaining demon lord. Demon Sortie Rampaging lesser demons discover one or more of the characters
of the remaining demon lords. If there aren’t enough demon lords for all the players, you can use balors or other powerful demons to round out their numbers.
The players control the demons in their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Riedra proper, travelers must obtain a transit visa from the Iron Gate, the office of foreign relations. The office grants few such visas; visitors must make a compelling case for entry or find a secret
-consuming thirst for power. The sages of Ohr Kaluun studied the darkest paths of magic and bargained with fiends and other foul creatures. They warped their bodies through mystical rituals and pacts
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Blackrazor can be restored to life only by a wish spell. When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature’s hit point maximum. These hit points fade after
sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Staff of Power Staff, very rare (requires attunement by a sorcerer, warlock, or wizard) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with
charges). Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. The staff has 20 charges for the
strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The hand moves with the target, remaining within 5 feet of it. Grasping Hand. The hand attempts to grapple a
hand grants you Half Cover against attacks and other effects that originate from its space or that pass through it. In addition, its space counts as Difficult Terrain for your enemies. Using a Higher
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The hand moves with the target, remaining within 5 feet of it. Grasping Hand. The hand attempts to grapple a
hand grants you Half Cover against attacks and other effects that originate from its space or that pass through it. In addition, its space counts as Difficult Terrain for your enemies. Using a Higher
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The hand moves with the target, remaining within 5 feet of it. Grasping Hand. The hand attempts
. Interposing Hand. The hand grants you Half Cover against attacks and other effects that originate from its space or that pass through it. In addition, its space counts as Difficult Terrain for your enemies
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. The staff has 20 charges for the
strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Staff of Power Staff, very rare (requires attunement by a sorcerer, warlock, or wizard) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with
charges). Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Blackrazor can be restored to life only by a wish spell. When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature’s hit point maximum. These hit points fade after
sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Riedra proper, travelers must obtain a transit visa from the Iron Gate, the office of foreign relations. The office grants few such visas; visitors must make a compelling case for entry or find a secret
-consuming thirst for power. The sages of Ohr Kaluun studied the darkest paths of magic and bargained with fiends and other foul creatures. They warped their bodies through mystical rituals and pacts