Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'consuming remote grasp to have regions'.
Other Suggestions:
consuming remove glass to have regains
consuming removed glass to have regains
consulting remove grasp to have regains
consulting removed grasp to have regains
consuming remove grasp to have regains
Monsters
Waterdeep: Dungeon of the Mad Mage
self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify
sequester themselves in remote towers to practice their magic without interruption. An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.
Monsters
Waterdeep: Dungeon of the Mad Mage
wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level (3 slots): detect
and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption. An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.
Monsters
Waterdeep: Dungeon of the Mad Mage
wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level (3 slots): detect
arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their
Monsters
Waterdeep: Dungeon of the Mad Mage
wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level (3 slots
the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to
Monsters
Waterdeep: Dungeon of the Mad Mage
wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level (3 slots
study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to
Monsters
Keys from the Golden Vault
the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor*, magic missile
2nd
study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to
Monsters
Out of the Abyss
will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level (3 slots): detect thoughts, mirror image, misty
pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption. An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.
Monsters
Waterdeep: Dungeon of the Mad Mage
the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level
arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic
Monsters
Waterdeep: Dungeon of the Mad Mage
): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd
study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to
Monsters
Waterdeep: Dungeon of the Mad Mage
). Valtagar can cast disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots
and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption. An archmage
Monsters
Tomb of Annihilation
spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level (3 slots): detect
themselves in remote towers to practice their magic without interruption. An archmage typically has one or more apprentice mages, and an archmage’s abode has numerous magical wards and guardians to discourage interlopers.
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
bloodlines of those genasi have spread into other lands. Though far from common, air and fire genasi are more likely to be found in the western regions of Faerûn, along the coast from Calimshan north
Archmage
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor*, magic missile
2nd level (3
arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Occasionally the Gatekeepers attacked groups of scouts or military patrols, driving them away to ensure that battles didn’t erupt in their vicinity. Sometimes the Gatekeepers failed in those efforts, and Xoriat’s corruption spread over some remote regions while the war raged around them.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Occasionally the Gatekeepers attacked groups of scouts or military patrols, driving them away to ensure that battles didn’t erupt in their vicinity. Sometimes the Gatekeepers failed in those efforts, and Xoriat’s corruption spread over some remote regions while the war raged around them.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
; they open the mind to the presence of the All-Consuming Star, helping initiates liberate themselves from the world’s grasp. Esoterica The leaders of the Heralds of the Comet, the hierophants, reserve a
causes, too attached to the world as it is. All-Consuming Star. The comet that presages the end is called the All-Consuming Star. It is a manifestation of the Void that moves through the multiverse
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
; they open the mind to the presence of the All-Consuming Star, helping initiates liberate themselves from the world’s grasp. Esoterica The leaders of the Heralds of the Comet, the hierophants, reserve a
causes, too attached to the world as it is. All-Consuming Star. The comet that presages the end is called the All-Consuming Star. It is a manifestation of the Void that moves through the multiverse
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
remote regions. City authorities point the giant to the adventurers. 5 An approaching giant alarms the people of a small town, who ask the adventurers to protect them. But the peaceful giant is just
Recluse Though most giants are social creatures, some live alone by choice or circumstance. They establish lairs in remote places, or they tend ancient ruins or enclaves that were more recently
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
initiation, though, take place in sanctums: remote headquarters like the one shown in map 12.1. A sanctum is a temple, meeting place, and residence for one or more of the group’s hierophants, as well
a study. Mike Schley Map 12.1: Cult Hideout View Player Version Antechamber. At the end of the hallway leading north to the bedroom suite, an ornate stained-glass window depicts the All-Consuming
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
remote regions. City authorities point the giant to the adventurers. 5 An approaching giant alarms the people of a small town, who ask the adventurers to protect them. But the peaceful giant is just
Recluse Though most giants are social creatures, some live alone by choice or circumstance. They establish lairs in remote places, or they tend ancient ruins or enclaves that were more recently
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
barbarian fell against the giant horde. His bones are under that boulder over there.”
— Elder Zelane of Istivin, recounting the Giant Wars
Old as Legend. In remote regions of the world, the last
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
barbarian fell against the giant horde. His bones are under that boulder over there.”
— Elder Zelane of Istivin, recounting the Giant Wars
Old as Legend. In remote regions of the world, the last
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Secret of Darkon’s Doom When Azalin Rex disappeared during the Hour of Ascension, Darkon lost its Darklord and the phenomenon called the Shroud began consuming the domain. When preparing your
.
THE SHROUD
During the day, the Mists surrounding Darkon can be traversed as normal, allowing creatures to travel between domains or regions of Darkon itself. At night, though, the Mists
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Darkon know the following facts: The Mists consuming Darkon have divided the land into four regions: the Jagged Coast, Lychgate, the Mistlands, and Rexcrown
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
initiation, though, take place in sanctums: remote headquarters like the one shown in map 12.1. A sanctum is a temple, meeting place, and residence for one or more of the group’s hierophants, as well
a study. Mike Schley Map 12.1: Cult Hideout View Player Version Antechamber. At the end of the hallway leading north to the bedroom suite, an ornate stained-glass window depicts the All-Consuming
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Secret of Darkon’s Doom When Azalin Rex disappeared during the Hour of Ascension, Darkon lost its Darklord and the phenomenon called the Shroud began consuming the domain. When preparing your
.
THE SHROUD
During the day, the Mists surrounding Darkon can be traversed as normal, allowing creatures to travel between domains or regions of Darkon itself. At night, though, the Mists
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Darkon know the following facts: The Mists consuming Darkon have divided the land into four regions: the Jagged Coast, Lychgate, the Mistlands, and Rexcrown
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption. An archmage typically has one or more apprentice mages, and an archmage’s
hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor,* magic missile
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd level (3 slots
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption. An archmage typically has one or more apprentice mages, and an archmage’s
hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor,* magic missile
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd level (3 slots
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
populated areas, practice cannibalism, believing it is foolish to waste good meat.
In any case, kobolds that eat humanoids don’t simply start consuming corpses or prisoners right after a battle
them.
Environment
Kobolds are cold-blooded and thus prefer temperate and tropical climates. Kobold tribes in colder regions tend to be smaller in population and more aggressive in their hunting
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
; the central cylinder contains a single gold dragon scale
7 An elaborate atlas bound in wyvern hide, with several remote regions circled and labeled in code
8 A clever clockwork music box
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
; the central cylinder contains a single gold dragon scale
7 An elaborate atlas bound in wyvern hide, with several remote regions circled and labeled in code
8 A clever clockwork music box
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
need to be mined out from a corpse that has turned to solid stone or metal.
2 Seedlings of the First World. At the heart of the world (underground, or in a remote area of pristine wilderness
relinquish one or more eggs.
3 Consuming Treasure. By eating a significant portion of their own hoards, dragons cause themselves to lay clutches of eggs.
4 Magical Crafting. Mirroring the creative
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
need to be mined out from a corpse that has turned to solid stone or metal.
2 Seedlings of the First World. At the heart of the world (underground, or in a remote area of pristine wilderness
relinquish one or more eggs.
3 Consuming Treasure. By eating a significant portion of their own hoards, dragons cause themselves to lay clutches of eggs.
4 Magical Crafting. Mirroring the creative
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Skull Lord The skull lords have claimed vast regions of the Shadowfell as their dominion. From these blighted lands, they wage war against their rivals, commanding hordes of undead in a bid to
, poison spray, ray of frost, shocking grasp
1st level (4 slots): magic missile, expeditious retreat, thunderwave
2nd level (3 slots): mirror image, scorching ray
3rd level (3 slots): fear, haste