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Returning 35 results for 'consuming repeated genies to have red'.
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consuming revealed genies to have red
consuming replaced genies to have red
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consuming respected genies to have red
consuming related genies to have red
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
, carry the power of the planes in their blood. The genasi are one such people, the offspring of genies and mortals.
The Elemental Planes are often inhospitable to natives of the Material Plane
: crushing earth, searing flames, boundless skies, and endless seas make visiting these places dangerous for even a short time. The powerful genies, however, don’t face such troubles when venturing
Monsters
Fizban's Treasury of Dragons
pit fiend to buy back the soul of a legendary hero.
2
A group of adult red dragon;adult red and adult silver dragon;silver dragons set aside their differences to learn wisdom from an ancient
pursuit, while strategically designed choke points allow them to harry enemies with repeated ambushes. Emerald dragons frequently lay traps and alarms at the entrance points to their lairs, with older
Monsters
Fizban's Treasury of Dragons
surrounding an adult emerald dragon;adult emerald dragon's lair.
8
An adult emerald dragon spies on the adult red dragon who killed the emerald dragon’s mate, looking for weaknesses
harry enemies with repeated ambushes. Emerald dragons frequently lay traps and alarms at the entrance points to their lairs, with older (and more paranoid) dragons employing several layers of such
races
Mordenkainen Presents: Monsters of the Multiverse
Descended from efreet, the genies of the Elemental Plane of Fire, fire genasi channel the flamboyant and often destructive nature of flame. They show their heritage in their skin tones, which can
range from deep charcoal to shades of red and orange. Some bear skin tones common to humanity but with fiery marks, such as slowly swirling lights under their skin that resemble embers or glowing red
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Halvhrest made this mark to stifle the evil she felt in the tower and, particularly, around the armor. Armor. This ring mail belonged to the knight Mara Silvra. The blood red suit is of an ancient style and
bears the marks of repeated repairs. It has no magical properties unless employed to do battle with Dalk Dranzorg, as detailed in the “Tyrant’s Escape” section at the end of the adventure.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Halvhrest made this mark to stifle the evil she felt in the tower and, particularly, around the armor. Armor. This ring mail belonged to the knight Mara Silvra. The blood red suit is of an ancient style and
bears the marks of repeated repairs. It has no magical properties unless employed to do battle with Dalk Dranzorg, as detailed in the “Tyrant’s Escape” section at the end of the adventure.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Heirs to Elemental Power Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about
hair from a dwarf, small hands and feet from a halfling, exceedingly large eyes from a gnome, and so on). Genasi almost never have contact with their elemental parents. Genies seldom have interest in
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dimly blue, green, red, white, or black—the hues of evil dragons and their world-consuming queen.
Red Wizards stand in each of the five vaults, chanting and channeling magical force into the central
Entrance/blue chapel Red Wizard performing ritual 2 Least apse 3 White chapel Red Wizard performing ritual 4 Green chapel Red Wizard performing ritual 5 Black chapel Red Wizard performing ritual; also the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dimly blue, green, red, white, or black—the hues of evil dragons and their world-consuming queen.
Red Wizards stand in each of the five vaults, chanting and channeling magical force into the central
Entrance/blue chapel Red Wizard performing ritual 2 Least apse 3 White chapel Red Wizard performing ritual 4 Green chapel Red Wizard performing ritual 5 Black chapel Red Wizard performing ritual; also the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Heirs to Elemental Power Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about
hair from a dwarf, small hands and feet from a halfling, exceedingly large eyes from a gnome, and so on). Genasi almost never have contact with their elemental parents. Genies seldom have interest in
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Fire Genasi Traits Descended from efreet, the genies of the Elemental Plane of Fire, fire genasi channel the flamboyant and often destructive nature of flame. They show their heritage in their skin
tones, which can range from deep charcoal to shades of red and orange. Some bear skin tones common to humanity but with fiery marks, such as slowly swirling lights under their skin that resemble embers
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Fire Genasi Traits Descended from efreet, the genies of the Elemental Plane of Fire, fire genasi channel the flamboyant and often destructive nature of flame. They show their heritage in their skin
tones, which can range from deep charcoal to shades of red and orange. Some bear skin tones common to humanity but with fiery marks, such as slowly swirling lights under their skin that resemble embers
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Exploring Delimbiyran The city of Delimbiyran, located a day’s march north of Daggerford, was once part of Phalorm, the dwarven, elven, and human Realm of Three Crowns. Repeated attacks by powerful
inhabitants. Using Machil’s map, the characters can easily find the entrance to the Haven of the Red Quill. At your discretion, there might be other dungeon complexes of your own design hidden amid the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Exploring Delimbiyran The city of Delimbiyran, located a day’s march north of Daggerford, was once part of Phalorm, the dwarven, elven, and human Realm of Three Crowns. Repeated attacks by powerful
inhabitants. Using Machil’s map, the characters can easily find the entrance to the Haven of the Red Quill. At your discretion, there might be other dungeon complexes of your own design hidden amid the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Efreeti Hulking genies of the Elemental Plane of Fire, the efreet are masters of flame, immune to fire and able to create it on a whim. Fine silk caftans and damask robes drape their magma-red or
devils, his palace warded by the spells of a thousand archmagi, his treasures guarded by red dragons and fire elementals. No one has plundered the efreeti’s fabled vaults and lived to tell the tale. By
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Efreeti Hulking genies of the Elemental Plane of Fire, the efreet are masters of flame, immune to fire and able to create it on a whim. Fine silk caftans and damask robes drape their magma-red or
devils, his palace warded by the spells of a thousand archmagi, his treasures guarded by red dragons and fire elementals. No one has plundered the efreeti’s fabled vaults and lived to tell the tale. By
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
populated areas, practice cannibalism, believing it is foolish to waste good meat.
In any case, kobolds that eat humanoids don’t simply start consuming corpses or prisoners right after a battle
, or typical behavior. For example, “Red Foot,” “White Claw,” and “Scurry” are Common translations of often-used names. A kobold might change its name when it
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Heart of the Matter Naevys (lawful good, elf knight equipped with a flame tongue longsword) approaches the characters with important business from Ghalasine. Her bronze-and-red armor gleams in tones
that reflect her braided red-brown hair, and her skin is freckled. She is friendly toward the characters and asks to speak with them privately: “My city is in trouble,” Naevys says. “It deteriorates
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Heart of the Matter Naevys (lawful good, elf knight equipped with a flame tongue longsword) approaches the characters with important business from Ghalasine. Her bronze-and-red armor gleams in tones
that reflect her braided red-brown hair, and her skin is freckled. She is friendly toward the characters and asks to speak with them privately: “My city is in trouble,” Naevys says. “It deteriorates
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
repeated mind flayer attacks, a young deep dragon refuses to leave the cave where the dragon’s best friend—an adventurer who won the dragon’s respect and affection—lingers as a ghost.
Adult Deep Dragon
.
3 A group of cyclopes wants a deep dragon to protect them from mind flayers, but the dragon is uninterested in meeting with them despite their repeated petitions.
4 A nest of vampires has
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
repeated mind flayer attacks, a young deep dragon refuses to leave the cave where the dragon’s best friend—an adventurer who won the dragon’s respect and affection—lingers as a ghost.
Adult Deep Dragon
.
3 A group of cyclopes wants a deep dragon to protect them from mind flayers, but the dragon is uninterested in meeting with them despite their repeated petitions.
4 A nest of vampires has
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
reaching the group’s intended destination that hour. The group check can be repeated after each hour spent searching for the missing party member. Extreme Cold Rules for extreme cold appear in the Dungeon
Master’s Guide but are repeated here for your convenience. A creature exposed to the cold must succeed on a DC 10 Constitution saving throw at the end of each hour or gain one level of exhaustion
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
reaching the group’s intended destination that hour. The group check can be repeated after each hour spent searching for the missing party member. Extreme Cold Rules for extreme cold appear in the Dungeon
Master’s Guide but are repeated here for your convenience. A creature exposed to the cold must succeed on a DC 10 Constitution saving throw at the end of each hour or gain one level of exhaustion
Compendium
- Sources->Dungeons & Dragons->Monster Manual
catch their attention, and they guard these hoards fiercely. Crystal Sully Pseudodragons grow to the size of large house cats, and most have red-brown scales. Some have scales with other hues or
specific cook’s signature dessert. 8 Time-consuming beauty treatments. 9 To hear a bedtime story or favorite song. 10 Trophies and important-sounding titles. If you want to keep a pseudodragon happy
Compendium
- Sources->Dungeons & Dragons->Monster Manual
catch their attention, and they guard these hoards fiercely. Crystal Sully Pseudodragons grow to the size of large house cats, and most have red-brown scales. Some have scales with other hues or
specific cook’s signature dessert. 8 Time-consuming beauty treatments. 9 To hear a bedtime story or favorite song. 10 Trophies and important-sounding titles. If you want to keep a pseudodragon happy
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
connect the different levels of the mesa up to the height of its two topmost tiers, which are linked by a sturdy bridge. Atop one of those tiers sits a large red egg. Atop the other stands a 50-foot
mesa to a location in the Underdark just outside the northwest gate of Gracklstugh. The character who expended the spell slot knows the teleport effect can be repeated, but that this power is only
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
connect the different levels of the mesa up to the height of its two topmost tiers, which are linked by a sturdy bridge. Atop one of those tiers sits a large red egg. Atop the other stands a 50-foot
mesa to a location in the Underdark just outside the northwest gate of Gracklstugh. The character who expended the spell slot knows the teleport effect can be repeated, but that this power is only
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
emerald dragon’s lair.
4 A young emerald dragon invites repeated visits from a drow mage who corrects what the dragon has learned about the history of the elven schism.
5 A young emerald
indirectly aids any who oppose the efreet.
7 An iron golem ferries visitors across the lava moat surrounding an adult emerald dragon’s lair.
8 An adult emerald dragon spies on the adult red dragon
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
resembles a skull, and her red robes serve as a cape of the mountebank. Prior to the destruction of the world, Demelin was a prominent member of the Mages of High Sorcery, the high wizard of Onyari, and
must not be repeated.” Bond. “Onyari is my tomb. We must both stay buried.” Flaw. “My time is over. It’s up to the people of the new world to avoid the sins of the past.” Talking with Demelin Once the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
serving as lookouts. The check can be repeated every 10 minutes until it succeeds. On a successful check, the Second Wind finds the Last Breath when the two vessels are 2d6 × 10 feet apart. Since no one
chair with shackles bolted to its armrests. Red crystals sprouting from the chair’s underside project a red pentagon on the floor that stabilizes the helm while allowing it to swivel. 13: Lower Cargo
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
emerald dragon’s lair.
4 A young emerald dragon invites repeated visits from a drow mage who corrects what the dragon has learned about the history of the elven schism.
5 A young emerald
indirectly aids any who oppose the efreet.
7 An iron golem ferries visitors across the lava moat surrounding an adult emerald dragon’s lair.
8 An adult emerald dragon spies on the adult red dragon
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
resembles a skull, and her red robes serve as a cape of the mountebank. Prior to the destruction of the world, Demelin was a prominent member of the Mages of High Sorcery, the high wizard of Onyari, and
must not be repeated.” Bond. “Onyari is my tomb. We must both stay buried.” Flaw. “My time is over. It’s up to the people of the new world to avoid the sins of the past.” Talking with Demelin Once the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
serving as lookouts. The check can be repeated every 10 minutes until it succeeds. On a successful check, the Second Wind finds the Last Breath when the two vessels are 2d6 × 10 feet apart. Since no one
chair with shackles bolted to its armrests. Red crystals sprouting from the chair’s underside project a red pentagon on the floor that stabilizes the helm while allowing it to swivel. 13: Lower Cargo
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
same time Consuming the flesh of the innocent Crafting a Hag’s Eye or creating a [Tooltip Not Found] [Tooltip Not Found] Small Monstrosity, Neutral Evil
AC 13 Initiative +4 (14)
HP 22 (4d6 + 8
Charisma modifier plus your Transformation Stage. Stage 1 Boon: The Red Sisterhood Hag Stage 1 Boon Red Hags are sometimes called the “nice” hags due to their ability to pretend to be helpful, but
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
repeated uses of your spells and cantrips. Some residual effects are subtle. Others are obvious to the point of distraction. But any such effect might eventually become a kind of spellcasting signature
hour, then falls out.
4 At random, your speech and movement suggest that you are blind drunk.
5 Your eyes glow for 1 minute, cycling intermittently through red, blue, and green.
6