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Returning 35 results for 'consuming returning guardians to have red'.
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consuming returning guarding to have red
consuming returning guardian to have red
confusing returning guardians to have red
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consuming retaining guardian to have red
Monsters
Planescape: Adventures in the Multiverse
damage. If this damage reduces the target to 0 hit points, the eater of knowledge kills the target by extracting and consuming its brain.
Spellcasting (Psionics). The eater of knowledge casts one of the
before returning to their masters with delicious secrets. Unlike illithids, which overwhelm their foes with psionic power, eaters of knowledge use their physical strength to hold prey while burly feeding
Monsters
Fizban's Treasury of Dragons
from the Elemental Planes to shape their breath weapons into bipedal form, creating Elemental creatures called animated breaths. Chromatic dragons often use these creatures as guardians for their hoards
red dragon’s creation strongly resembles a fire elemental, while a black dragon’s is similar to a water elemental, but viscous and foul-looking. A green dragon’s animated poison
Monsters
Acquisitions Incorporated
guardians
Fey Ancestry. Prophetess has advantage on saving throws against being charmed, and magic can't put her to sleep.Maul. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit
feature of the village of Red Larch since before there was a Red Larch.
Prophetess spent long years haunted by the fate of her daughter, Auspicia. She never fully believed Omin's stories about the
Monsters
Fizban's Treasury of Dragons
magic from the Elemental Planes to shape their breath weapons into bipedal form, creating Elemental creatures called animated breaths. Chromatic dragons often use these creatures as guardians for
created it. A red dragon’s creation strongly resembles a fire elemental, while a black dragon’s is similar to a water elemental, but viscous and foul-looking. A green dragon’s animated
Monsters
Fizban's Treasury of Dragons
magic from the Elemental Planes to shape their breath weapons into bipedal form, creating Elemental creatures called animated breaths. Chromatic dragons often use these creatures as guardians for
created it. A red dragon’s creation strongly resembles a fire elemental, while a black dragon’s is similar to a water elemental, but viscous and foul-looking. A green dragon’s animated
Monsters
Fizban's Treasury of Dragons
Elemental creatures called animated breaths. Chromatic dragons often use these creatures as guardians for their hoards or send them out to gather treasure from the territory around their lairs.
An
animated breath is a bipedal creature formed from the same energy as the breath weapon of the dragon that created it. A red dragon’s creation strongly resembles a fire elemental, while a black dragon
Monsters
Fizban's Treasury of Dragons
magic from the Elemental Planes to shape their breath weapons into bipedal form, creating Elemental creatures called animated breaths. Chromatic dragons often use these creatures as guardians for their
. A red dragon’s creation strongly resembles a fire elemental, while a black dragon’s is similar to a water elemental, but viscous and foul-looking. A green dragon’s animated poison
Monsters
Acquisitions Incorporated
person, magic weapon, silence, spiritual weapon
3rd level (3 slots): beacon of hope, crusader's mantle, dispel magic, mass healing word, spirit guardians
4th level (3 slots): death ward, freedom of
or misses, Omin can grant the creature a +10 bonus to that roll.Ominifis Hereward Dran spent his formative years in the small waystop of Red Larch, where his mother, Prophetess, ran a popular inn and
Monsters
Fizban's Treasury of Dragons
their breath weapons into bipedal form, creating Elemental creatures called animated breaths. Chromatic dragons often use these creatures as guardians for their hoards or send them out to gather
treasure from the territory around their lairs.
An animated breath is a bipedal creature formed from the same energy as the breath weapon of the dragon that created it. A red dragon’s creation
Magic Items
Mythic Odysseys of Theros
case, the unnatural weather lasts for 1 hour before returning to normal. Once used, this property of the bident can’t be used again until the next dusk.
Additionally, you can cast the dominate
. Once used, this property of the bident can’t be used again until the next dusk.
Destroying the Bident. To destroy the bident, it must be heated by the breath of an ancient red dragon and then, while still hot, immersed in the Tartyx River.
Monsters
Quests from the Infinite Staircase
itself back where it entered the border, returning to the garden.
Eternal Summer. The climate in the garden is a perpetual, lovely summer, but weather conditions reflect the emotional tone of creatures in
the next round (losing initiative ties) to investigate.
Lighting. The sky above the garden is a perpetual twilight range of orange, red, pink, and yellow hues with no visible sun, moon, or stars
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her mad. She leaves on rare occasions to hunt for food, returning as soon as possible
. Members of the Scaly Eye still live within the Bronze Shrine, as Lhammaruntosz has ordered them to stay on as her guardians.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her mad. She leaves on rare occasions to hunt for food, returning as soon as possible
. Members of the Scaly Eye still live within the Bronze Shrine, as Lhammaruntosz has ordered them to stay on as her guardians.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
squelching muscles and exposed brain matter. These rugose hulks collect information from others by devouring brains before returning to their masters with delicious secrets. Unlike illithids, which
overwhelm their foes with psionic power, eaters of knowledge use their physical strength to hold prey while burly feeding tentacles crack free their victims’ brains. Consuming brains fuels these brutes
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dimly blue, green, red, white, or black—the hues of evil dragons and their world-consuming queen.
Red Wizards stand in each of the five vaults, chanting and channeling magical force into the central
Entrance/blue chapel Red Wizard performing ritual 2 Least apse 3 White chapel Red Wizard performing ritual 4 Green chapel Red Wizard performing ritual 5 Black chapel Red Wizard performing ritual; also the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dimly blue, green, red, white, or black—the hues of evil dragons and their world-consuming queen.
Red Wizards stand in each of the five vaults, chanting and channeling magical force into the central
Entrance/blue chapel Red Wizard performing ritual 2 Least apse 3 White chapel Red Wizard performing ritual 4 Green chapel Red Wizard performing ritual 5 Black chapel Red Wizard performing ritual; also the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
squelching muscles and exposed brain matter. These rugose hulks collect information from others by devouring brains before returning to their masters with delicious secrets. Unlike illithids, which
overwhelm their foes with psionic power, eaters of knowledge use their physical strength to hold prey while burly feeding tentacles crack free their victims’ brains. Consuming brains fuels these brutes
Compendium
- Sources->Dungeons & Dragons->Monster Manual
devourer to seek out an elusive gith leader. 3 Entreated to aid githzerai fleeing the githyanki who destroyed their sanctuary. 4 Entrusted with renewing or disrupting the githyanki’s alliance with red
Gith or Zerthimon. 8 Tasked with returning the blade of a fallen githyanki knight to the knight’s people.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
resurrected between the previous adventure and this one. NPCs returning from the dead show the level of magical power the cult and its Red Wizard allies wield—and their dedication to seeing Severin’s plans brought to fruition.
event that important nonplayer characters such as Wyrmspeaker Rezmir or the Red Wizard Rath Modar were killed or captured, simply replace them with new nonplayer characters here—or assume that they were
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Tomb of Moving Stones Shortly after the characters return to Red Larch from Lance Rock, this scenario intended for 2nd-level characters begins. Beneath the town are tunnels and chambers carved by
. The Red Larchers who knew about the place came to include the leading citizens of the town. They regarded the phenomenon as supernatural and portentous. They called themselves the Believers and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Tomb of Moving Stones Shortly after the characters return to Red Larch from Lance Rock, this scenario intended for 2nd-level characters begins. Beneath the town are tunnels and chambers carved by
. The Red Larchers who knew about the place came to include the leading citizens of the town. They regarded the phenomenon as supernatural and portentous. They called themselves the Believers and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
devourer to seek out an elusive gith leader. 3 Entreated to aid githzerai fleeing the githyanki who destroyed their sanctuary. 4 Entrusted with renewing or disrupting the githyanki’s alliance with red
Gith or Zerthimon. 8 Tasked with returning the blade of a fallen githyanki knight to the knight’s people.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
world—their place fixed in the stars as constellations. Deities of Dragonlance The Gods of Good
Alignment
Suggested Domains
Symbol
Paladine, god of rulers and guardians LG War Silver triangle
N no clerics Red circle or sphere The Gods of Evil
Alignment
Suggested Domains
Symbol
Takhisis, goddess of night and hatred LE Death Black crescent Chemosh, god of the undead LE Death
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
resurrected between the previous adventure and this one. NPCs returning from the dead show the level of magical power the cult and its Red Wizard allies wield—and their dedication to seeing Severin’s plans brought to fruition.
event that important nonplayer characters such as Wyrmspeaker Rezmir or the Red Wizard Rath Modar were killed or captured, simply replace them with new nonplayer characters here—or assume that they were
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
world—their place fixed in the stars as constellations. Deities of Dragonlance The Gods of Good
Alignment
Suggested Domains
Symbol
Paladine, god of rulers and guardians LG War Silver triangle
N no clerics Red circle or sphere The Gods of Evil
Alignment
Suggested Domains
Symbol
Takhisis, goddess of night and hatred LE Death Black crescent Chemosh, god of the undead LE Death
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
city upon its back and wiped out the residents. Since returning to its slumber, Arixmethes drifts where it will, still bearing the ruins of a legendary city upon its back. Cronemouth Cove This tiny
island shifted to the mortal realm. Skathos The island of Skathos was once a sacred meeting place for a secret cult of Pharika whose rites revolved around consuming a magical flower native to the island. The island is now home to the medusa queen, Hythonia (described in chapter 6). (CHRIS RAHN)
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
city upon its back and wiped out the residents. Since returning to its slumber, Arixmethes drifts where it will, still bearing the ruins of a legendary city upon its back. Cronemouth Cove This tiny
island shifted to the mortal realm. Skathos The island of Skathos was once a sacred meeting place for a secret cult of Pharika whose rites revolved around consuming a magical flower native to the island. The island is now home to the medusa queen, Hythonia (described in chapter 6). (CHRIS RAHN)
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to keep the living out of the realm of the dead and the dead from returning to the land of the living. Underworld Crossing Adventures Adventures in Underworld crossings usually involve the characters
returning to their mortal home to pass into the Underworld.
11 Seek an audience with Athreos.
12 Capture an Underworld cerberus (see chapter 6).
Underworld Crossing Map The Underworld
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to keep the living out of the realm of the dead and the dead from returning to the land of the living. Underworld Crossing Adventures Adventures in Underworld crossings usually involve the characters
returning to their mortal home to pass into the Underworld.
11 Seek an audience with Athreos.
12 Capture an Underworld cerberus (see chapter 6).
Underworld Crossing Map The Underworld
Orc
Legacy
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Species
Volo's Guide to Monsters
or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
to all orcs, and they adorn their bodies, possessions, and lairs with pigments that produce those hues. Red ochre is used to represent blood, grayish-white ash to represent death, and charcoal to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
abomination destroyed.
Adult Red Dragon Connections d8 Connected Creatures
1 A flock of gargoyles dwell near an adult red dragon’s lair, serving as lookouts and guardians.
2 Azer
Red Dragon Adventures The Red Dragon Adventure Hooks table offers suggestions for stories and adventures involving red dragons. Red Dragon Adventure Hooks d8 Adventure Hook
1 A red dragon
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
abomination destroyed.
Adult Red Dragon Connections d8 Connected Creatures
1 A flock of gargoyles dwell near an adult red dragon’s lair, serving as lookouts and guardians.
2 Azer
Red Dragon Adventures The Red Dragon Adventure Hooks table offers suggestions for stories and adventures involving red dragons. Red Dragon Adventure Hooks d8 Adventure Hook
1 A red dragon
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
34. Guardians Bar the Way The passage leads toward a set of double bronze doors bearing the engraved face of the jaguar god. Both walls of the corridor are carved to represent two lines of warriors
in profile, holding hatchet-headed polearms and facing the western doors. These figures are painted with vivid, lifelike colors: red, black, white, green, and yellow.
Pressure Plate. Near the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
34. Guardians Bar the Way The passage leads toward a set of double bronze doors bearing the engraved face of the jaguar god. Both walls of the corridor are carved to represent two lines of warriors
in profile, holding hatchet-headed polearms and facing the western doors. These figures are painted with vivid, lifelike colors: red, black, white, green, and yellow.
Pressure Plate. Near the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. No matter how far a creature travels into the mist, the creature finds itself back where it entered the border, returning to the garden. Eternal Summer. The climate in the garden is a perpetual, lovely
round (losing initiative ties) to investigate. Lighting. The sky above the garden is a perpetual twilight range of orange, red, pink, and yellow hues with no visible sun, moon, or stars. During