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Returning 35 results for 'consuming ruins gnome to have run'.
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Genasi
Legacy
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Species
Elemental Evil Player's Companion
hands and feet from a halfling, exceedingly large eyes from a gnome, and so on).
Genasi almost never have contact with their elemental parents. Genies seldom have interest in their mortal offspring
favored element. When they emerge from their caves, they might roam the hills and mountains or lay claim to old ruins.
Appropriate backgrounds for earth genasi include hermit, outlander, and soldier
Monsters
Fizban's Treasury of Dragons
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
.
Emerald Dragon Lairs
Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandoned—and ideally forgotten—by other creatures. They are most
Kobold
Legacy
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Species
Volo's Guide to Monsters
improvised traps they use to protect their warrens.
KURTULMAK: GOD OF KOBOLDS
The god of kobolds was a vassal of Tiamat. When the gnome god Garl Glittergold stole a treasure from Tiamat’s hoard, she
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
Rogue
Legacy
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Classes
Basic Rules (2014)
. Suppressing a giggle, a gnome waggles her fingers and magically lifts the key ring from the guard’s belt. In a moment, the keys are in her hand, the cell door is open, and she and her
, while others take up a life of adventure to escape from the law. Some have learned and perfected their skills with the explicit purpose of infiltrating ancient ruins and hidden crypts in search of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Aboleth Ageless Alien Mastermind Habitat: Underdark, Underwater; Treasure: Relics Kev Walker A gnome cultist consults an all-knowing aboleth In aquatic abysses, aboleths dream of dead empires and
multiverse’s earliest eons. Their secrets are innumerable and unfathomable. Aboleths lurk in places awash in primordial mysteries: the ruins of aquatic empires, hidden magical nexuses, or weak places
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Aboleth Ageless Alien Mastermind Habitat: Underdark, Underwater; Treasure: Relics Kev Walker A gnome cultist consults an all-knowing aboleth In aquatic abysses, aboleths dream of dead empires and
multiverse’s earliest eons. Their secrets are innumerable and unfathomable. Aboleths lurk in places awash in primordial mysteries: the ruins of aquatic empires, hidden magical nexuses, or weak places
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
introduce the player characters to the region and its people. Combine the settlements of Womford and nearby Bargewright Inn into the corrupt town of Nulb. The small river known as Imeryds Run serves as
the Dessarin River, carrying the barge traffic (and river piracy) that interests the Cult of the Crushing Wave. The gnome town of Tulvar replaces Westbridge, while the Etterboek takes the place of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
introduce the player characters to the region and its people. Combine the settlements of Womford and nearby Bargewright Inn into the corrupt town of Nulb. The small river known as Imeryds Run serves as
the Dessarin River, carrying the barge traffic (and river piracy) that interests the Cult of the Crushing Wave. The gnome town of Tulvar replaces Westbridge, while the Etterboek takes the place of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
A Strixhaven Campaign If you run these adventures as a campaign, one villain is behind the chaos on campus: the bullywug Murgaxor Grenshel, a disgruntled former student who attended Strixhaven
centuries ago. Murgaxor—who uses evil magic to sustain his life force—focuses his all-consuming desire for revenge on destroying Strixhaven University. The adventures assume you’re playing a Strixhaven
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
A Strixhaven Campaign If you run these adventures as a campaign, one villain is behind the chaos on campus: the bullywug Murgaxor Grenshel, a disgruntled former student who attended Strixhaven
centuries ago. Murgaxor—who uses evil magic to sustain his life force—focuses his all-consuming desire for revenge on destroying Strixhaven University. The adventures assume you’re playing a Strixhaven
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Deep Gnome (Svirfneblin) Deep gnomes, or svirfneblin, live far below the world’s surface in twisting warrens and sculpted caverns. They survive by virtue of their stealth, cleverness, and tenacity
enclave comes under attack. Established Gender Roles. Male svirfneblin are bald, while females have stringy gray hair. Traditionally, females run the enclaves while males scour the outskirts in search of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Deep Gnome (Svirfneblin) Deep gnomes, or svirfneblin, live far below the world’s surface in twisting warrens and sculpted caverns. They survive by virtue of their stealth, cleverness, and tenacity
enclave comes under attack. Established Gender Roles. Male svirfneblin are bald, while females have stringy gray hair. Traditionally, females run the enclaves while males scour the outskirts in search of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Optional Encounter: Ghost of Pfingston Nezzelech When the characters decide to leave the Daask excavation site and return to the City of Towers, Old Sharn’s ruins reveal one final surprise. The ghost
of a gnome inquisitive who died when the old city collapsed during the War of the Mark rises from the rubble and looks quizzically at the party. This encounter is optional; its purpose is to provide
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Optional Encounter: Ghost of Pfingston Nezzelech When the characters decide to leave the Daask excavation site and return to the City of Towers, Old Sharn’s ruins reveal one final surprise. The ghost
of a gnome inquisitive who died when the old city collapsed during the War of the Mark rises from the rubble and looks quizzically at the party. This encounter is optional; its purpose is to provide
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Adventure Levels Adventure Starting Level Chapter Campus Kerfuffle 1st 3 Hunt for Mage Tower 4th 4 The Magister’s Masquerade 6th 5 A Reckoning in Ruins 8th 6 Relationships If you run chapter 4, 5
Standalone Adventures Rather than playing the four adventures as a campaign, you can run them as standalone adventures. A section near the start of each adventure tells you how to use the adventure
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Adventure Levels Adventure Starting Level Chapter Campus Kerfuffle 1st 3 Hunt for Mage Tower 4th 4 The Magister’s Masquerade 6th 5 A Reckoning in Ruins 8th 6 Relationships If you run chapter 4, 5
Standalone Adventures Rather than playing the four adventures as a campaign, you can run them as standalone adventures. A section near the start of each adventure tells you how to use the adventure
Goblin
Legacy
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Species
Volo's Guide to Monsters
traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
4
A gnome’s boot used as a hat
5
A pouch of toenail clippings from an allied ogre
6
A frog kept in a jar
7
Fragile helmets made from axebeak eggs
8
Nose rings
9
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
near, their grayish rotting flesh becomes apparent. A pair of red-faced women in heavy armor run behind the undead crying, “Stop those zombies!”
Greater zombies (see appendix A) that escaped from
attempts to flee back to Iniarv’s Tower. If the characters capture one of the criminals, they reveal how the zombies escaped the ruins in addition to the information contained in the “Chimera Crew
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
near, their grayish rotting flesh becomes apparent. A pair of red-faced women in heavy armor run behind the undead crying, “Stop those zombies!”
Greater zombies (see appendix A) that escaped from
attempts to flee back to Iniarv’s Tower. If the characters capture one of the criminals, they reveal how the zombies escaped the ruins in addition to the information contained in the “Chimera Crew
classes
Basic Rules (2014)
circle, bringing a whiff of brimstone from the otherworldly plane beyond.
Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
knowledge and power calls even the most unadventurous wizards out of the safety of their libraries and laboratories and into crumbling ruins and lost cities. Most wizards believe that their counterparts
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
source see the following: What used to be some sort of laboratory lies in ruins, its furnishings broken and heaped against the walls. In the middle of the room, painted on the floor with mud, is a ten
converge, a half-orc wearing hide armor performs an eerie dance while consuming the entrails of a dead possum. Standing around the half-orc are several small twig figures.
The half-orc, Grannoc, is
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
source see the following: What used to be some sort of laboratory lies in ruins, its furnishings broken and heaped against the walls. In the middle of the room, painted on the floor with mud, is a ten
converge, a half-orc wearing hide armor performs an eerie dance while consuming the entrails of a dead possum. Standing around the half-orc are several small twig figures.
The half-orc, Grannoc, is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of the swamp. Cairn Hills. Hidden among the hills north and east of the city are ancient tombs and half-buried ruins that attract adventurers, bandits, cultists of Elemental Evil, and monsters. Castle
Greyhawk. Travelers who follow the Selintan River westward from the city come to a stone bridge. From there, they must travel several miles northeast to reach the ruins of Castle Greyhawk. Built by
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of the swamp. Cairn Hills. Hidden among the hills north and east of the city are ancient tombs and half-buried ruins that attract adventurers, bandits, cultists of Elemental Evil, and monsters. Castle
Greyhawk. Travelers who follow the Selintan River westward from the city come to a stone bridge. From there, they must travel several miles northeast to reach the ruins of Castle Greyhawk. Built by
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
-dwelling gnomes can fall prey to this sort of obsession as they pursue their projects, and in such cases it’s much safer for them to stay in their homes, since a gnome wandering the streets deep in thought is liable to walk into a moat or be run over by a wagon.
Rock Gnomes A visitor’s first steps into a rock gnome warren are accompanied by the sounds of industry — hammers rapping on metal, chisels chewing wood, cauldrons bubbling, and a host of assorted
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and other wondrous devices operational. In the City of Sigil, artificers share discoveries from throughout the cosmos, and one in particular — the gnome inventor Vi — has run a multiverse-spanning
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
-dwelling gnomes can fall prey to this sort of obsession as they pursue their projects, and in such cases it’s much safer for them to stay in their homes, since a gnome wandering the streets deep in thought is liable to walk into a moat or be run over by a wagon.
Rock Gnomes A visitor’s first steps into a rock gnome warren are accompanied by the sounds of industry — hammers rapping on metal, chisels chewing wood, cauldrons bubbling, and a host of assorted
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Episode 2: Fun in Phandalin THE RUINS OF TRESENDAR MANOR In episode 2, Omin Dran sends the adventurers (now 2nd level) to Phandalin to learn the fate of an Acquisitions Incorporated franchise that
significant impact on the franchise the characters will establish at the end of this episode. At the ruins of Tresendar Manor, the characters find clues about what caused the destruction. They locate one of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
city upon its back and wiped out the residents. Since returning to its slumber, Arixmethes drifts where it will, still bearing the ruins of a legendary city upon its back. Cronemouth Cove This tiny
island shifted to the mortal realm. Skathos The island of Skathos was once a sacred meeting place for a secret cult of Pharika whose rites revolved around consuming a magical flower native to the island. The island is now home to the medusa queen, Hythonia (described in chapter 6). (CHRIS RAHN)
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Episode 2: Fun in Phandalin THE RUINS OF TRESENDAR MANOR In episode 2, Omin Dran sends the adventurers (now 2nd level) to Phandalin to learn the fate of an Acquisitions Incorporated franchise that
significant impact on the franchise the characters will establish at the end of this episode. At the ruins of Tresendar Manor, the characters find clues about what caused the destruction. They locate one of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and other wondrous devices operational. In the City of Sigil, artificers share discoveries from throughout the cosmos, and one in particular — the gnome inventor Vi — has run a multiverse-spanning
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
city upon its back and wiped out the residents. Since returning to its slumber, Arixmethes drifts where it will, still bearing the ruins of a legendary city upon its back. Cronemouth Cove This tiny
island shifted to the mortal realm. Skathos The island of Skathos was once a sacred meeting place for a secret cult of Pharika whose rites revolved around consuming a magical flower native to the island. The island is now home to the medusa queen, Hythonia (described in chapter 6). (CHRIS RAHN)
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
stone being their favorite of all gems. Forest gnome settlements often escape notice. Roving hunters can wander through without ever suspecting they are walking through anything but wilderness. A
community of elves might be surprised to discover they have been neighbors of a forest gnome village for years. Forest gnomes are good at making their homes vanish into the landscape. It helps that they
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
stone being their favorite of all gems. Forest gnome settlements often escape notice. Roving hunters can wander through without ever suspecting they are walking through anything but wilderness. A
community of elves might be surprised to discover they have been neighbors of a forest gnome village for years. Forest gnomes are good at making their homes vanish into the landscape. It helps that they
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Shadow of Soth Lord Soth has brought the Cataclysmic flame from beneath Castle Kalaman to the ruins. In chapter 7, characters encounter the fruit of Soth’s efforts to reanimate dead dragons
get at whoever’s in charge in there!”
Rookledust encourages the characters to find the Dragon Army’s leaders within the city rather than pursing Soth. The gnome is confident that Kalaman’s forces