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Returning 35 results for 'consuming rune guide to have roll'.
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Magic Items
Dungeon Master’s Guide
accepted by the weapon and try to attune to it, you become attuned to it instantly, and a new rune appears on it. You remain attuned to the weapon until you die or the weapon is destroyed. A Moonblade
functions like a nonmagical weapon of its kind for anyone other than its chosen bearer.
A Moonblade has one rune on it for each bearer it has willingly served (typically 1d6 + 1). The first rune grants a
Monsters
Bigby Presents: Glory of the Giants
"}; on a roll of 3 or lower, the giant has no more rocks to throw.
Magma Wave (Requires Fire Rune). The giant emits a wave of magma from its fire rune in a 30-foot cone. Each creature in that area must
Legendary Resistance (3/Day). If the giant fails a saving throw, it can choose to succeed instead.
Fire Rune. The giant has a fire rune inscribed on a medallion or some other object in its
Monsters
Bigby Presents: Glory of the Giants
(Requires Stone Rune). The giant’s stone rune emits beams of light that form a 60-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw. For each creature in that area, roll
Legendary Resistance (3/Day). If the giant fails a saving throw, it can choose to succeed instead.
Stone Rune. The giant has a stone rune inscribed on a mineral object in its possession. While
Monsters
Bigby Presents: Glory of the Giants
giant uses this action again.Ice Armor (Requires Frost Rune). When a creature the giant can see makes an attack roll against it, the giant can form a coat of ice around itself, granting it a +6 bonus to
Frost Rune. The giant has a frost rune inscribed on a chunk of ice or some other object in its possession. While holding or wearing the object bearing the rune, the giant can use its Ice Wolves
Magic Items
Dungeon Master’s Guide
roll for a spell you cast against a Fiend, you use the maximum possible result instead of rolling.
Random Properties. The Artifact has the following random properties (see “Artifacts” in
the Dungeon Master’s Guide):
2 minor beneficial properties
1 minor detrimental property
1 major detrimental property
Spells. The book has 8 charges and regains 1d8 expended charges daily
Magic Items
Dungeon Master’s Guide
effect.
Comet. The next time you enter combat against one or more Hostile creatures, you can select one of them as your foe when you roll Initiative. If you reduce your foe to 0 Hit Points during that
Guide), it is destroyed by some calamity beyond your control. Any documentation that proves you should own something lost to this card also disappears.
Sage. At any time you choose within one year of
Magic Items
Bigby Presents: Glory of the Giants
blindsight to 15 feet.
Invoking the Rune. As an action, you can invoke the glove’s rune to bolster yourself with the sturdiness of the earth. Spend and roll a number of your unspent Hit Dice up to a
maximum equal to your proficiency bonus. You then regain a number of hit points equal to the total roll plus your Constitution modifier.
Once the rune has been invoked, it can’t be invoked again until the next dawn.
Magic Items
Bigby Presents: Glory of the Giants
then spend and roll one of your unspent Hit Dice and add the number rolled to the attack roll. You can choose to invoke the rune after rolling the d20.
If this attack hits, you can also spend and roll
The hilt of this sword bears a carnelian engraved with the blood rune.
You can add your Constitution modifier (minimum of +1) to the damage rolls of attacks made with this weapon.
Invoking the Rune
Magic Items
Bigby Presents: Glory of the Giants
This jagged iron circlet bears ornaments in the shape of the enemy rune. When worn, the crown glows with pale light as it draws upon the wearer’s fury to strike opponents with vicious terror
.
When you make an attack roll against a creature and hit it while wearing this crown, you can spend and roll one of your unspent Hit Dice. The creature takes extra psychic damage equal to the number
Backgrounds
Bigby Presents: Glory of the Giants
. To determine how you make your runes, you can roll on the Rune Style table.
Rune Style
d6
Style
1
You inscribe runes in wax or clay with a fine metal needle.
2
You whittle
You’ve dedicated your life to studying runecraft. Whether you were taught by a master rune carver or learned by poring over ancient engravings, you can tap into the supernatural power held
Monsters
Planescape: Adventures in the Multiverse
Brains Devoured. When the eater of knowledge is first encountered, roll 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Brains Devoured"} to determine the number of brains it has
damage. If this damage reduces the target to 0 hit points, the eater of knowledge kills the target by extracting and consuming its brain.
Spellcasting (Psionics). The eater of knowledge casts one of the
Magic Items
Bigby Presents: Glory of the Giants
The spikes of this iron morningstar glow with sickly, pale light. The death rune is inscribed on its shaft and inlaid with pearl.
You gain a +2 bonus to attack and damage rolls made with this weapon
, and attacks with this weapon deal necrotic damage instead of piercing damage.
When you attack a creature with this weapon and roll a 20 on the attack roll, you gain 10 temporary hit points. Any
Magic Items
Bigby Presents: Glory of the Giants
the Rune. When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring’s rune if you are within 60 feet of the bonded creature. The bonded creature
This ring is carved from hematite and bears an engraving of the friend rune.
When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you
Monsters
Spelljammer: Adventures in Space
.
Spelljamming. The esthetic has the properties of a spelljamming helm (see the Astral Adventurer’s Guide), but only its reigar creator can attune to it.
Unusual Nature. The esthetic doesn’t
turns, and the esthetic can’t use this tentacle against other targets. The esthetic has 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Number of Tentacles"} × 2 tentacles, each of
Monsters
The Book of Many Things
"} necrotic damage, and its Charisma score is reduced by 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Drink Breath"}. This reduction lasts until the target finishes a short or long rest. If this
drinker has the invisible condition. This invisibility ends immediately after the breath drinker hits or misses with an attack roll or uses Drink Breath.Breath drinkers are Aberrations that invade the
Monsters
Spelljammer: Adventures in Space
extracting and consuming its brain.
Mind Blast (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Mind Blast"}. The neh-thalggu magically emits psychic energy at one Humanoid it can
.
In an encounter with a neh-thalggu, roll a d12;{"diceNotation":"1d12","rollType":"roll","rollAction":"brains already collected"} to determine how many brains it has already collected.
Magic Items
Waterdeep: Dungeon of the Mad Mage
Guide. Regardless of its alignment, the orb has an Intelligence of 18, and Wisdom and Charisma scores determined by rolling 3d6 for each ability. The orb speaks, reads, and understands four languages
.
The orb has extensive knowledge of four narrow academic subjects. When making an Intelligence check to recall lore from any of its areas of expertise, the orb has a +9 bonus to its roll (including
Magic Items
Storm King's Thunder
Crafted from a thick, red fabric, this banner measures 5 feet high and 3 feet wide. The krig (war) rune is displayed on the fabric with round, metal plates sewn into it. It can be attached to a 10
line of sight.
Standard’s Shield. As a bonus action, you can touch the unfurled banner and invoke this power. Any ranged attack roll that targets you or an ally of yours has disadvantage if the
Monsters
Adventure Atlas: The Mortuary
False Appearance. If the animated coffin is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the coffin move or act, that
sardines
3
A groaning mummy
4
A patch of yellow mold (see the Dungeon Master’s Guide)
5
A slumbering vampire spawn
6
A portal to the Path of Graves (detailed in Adventure Atlas: The Mortuary)
Poison, Psychic
Magic Items
Divine Contention
This small metallic object is comprised of rune-covered parts made from different metals, linked together with a variety of gears, bands, bits, and bobs. The metals are all different colors, making
extradimensional space or teleports while in possession of it. The effects of the explosion will be felt at both the origin and terminus of the teleportation, but only affecting all creatures within 30 feet of either location.
*Found in the Dungeon Master’s Guide.
Monsters
Acquisitions Incorporated
beast form, Walnut can use a bonus action to expend one spell slot and regain 1d8;{"diceNotation":"1d8","rollType":"roll"} hit points per level of the spell slot expended.
Spellcasting. Walnut is a 7th
blade (with the latter option more prevalent by far). But when tragedy struck the enclave, Walnut's clan was destroyed to the last — leaving her with nothing but the all-consuming desire to seek out
Monsters
Eberron: Rising from the Last War
":"1d4","rollType":"damage","rollAction":"Vicious Mockery","rollDamageType":"psychic"} psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.The rulers of
distant Sarlona are known as the Inspired. These noble families are said to be bound to celestial spirits that guide and empower them, but the truth is far darker. The Inspired are the mortal hosts of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Abyssal Rift. If the alkilith surrounds a door, window, or similar opening continuously for 6d6;{"diceNotation":"6d6", "rollType":"roll", "rollAction":"Days"} days, the opening becomes a permanent
combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the alkilith move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern
Monsters
Eberron: Rising from the Last War
disadvantage on the next attack roll it makes before the end of its next turn.The rulers of distant Sarlona are known as the Inspired. These noble families are said to be bound to celestial spirits
that guide and empower them, but the truth is far darker. The Inspired are the mortal hosts of the nightmare spirits of Dal Quor, and they carry out the foul agenda of the Dreaming Dark.
Any humanoid
Monsters
Eberron: Rising from the Last War
disadvantage on the next attack roll it makes before the end of its next turn.The rulers of distant Sarlona are known as the Inspired. These noble families are said to be bound to celestial spirits that guide
Monsters
Strixhaven: A Curriculum of Chaos
damage and is shunted to the nearest unoccupied space.
Flash of Inspiration (Costs 3 Actions). Shadrix magically summons 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Flash of Inspiration
Silverquill College on the principles of eloquence and leadership, seeking to produce leaders who would go forth to guide others.Psychic, Radiant
Magic Items
Mythic Odysseys of Theros
The sling bullets come in a pouch, which contains 1d4 + 4 bullets. Roll on the Magic Sling Bullets table for each bullet to determine its magical property.
You have a +2 bonus to attack and damage
bullet is marked with a glowing rune where the bullet hit. The mark lasts 24 hours. While the creature is marked, you always know the direction to it.
Monsters
Eberron: Rising from the Last War
":"Vicious Mockery","rollDamageType":"psychic"} psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.The rulers of distant Sarlona are known as the Inspired
. These noble families are said to be bound to celestial spirits that guide and empower them, but the truth is far darker. The Inspired are the mortal hosts of the nightmare spirits of Dal Quor, and
Monsters
Icewind Dale: Rime of the Frostmaiden
(Recharges after a Short or Long Rest). When the werebear takes damage, it reduces the damage taken by 10 (1d12 + 4);{"diceNotation":"1d12+4","rollType":"roll","rollAction":"Stone"}.Goliath legends speak of
the weather and the geography of Icewind Dale can be brutal. They know the safest routes across the tundra, and they can help guide travelers through the Sea of Moving Ice and across its ever-shifting
Monsters
Strixhaven: A Curriculum of Chaos
;Supernatural Gifts” in the Dungeon Master’s Guide). As long as the creature has the blessing, it must expend and roll two of its Hit Dice whenever it finishes a long rest. It takes
Monsters
Mordenkainen Presents: Monsters of the Multiverse
drinks the foul water as an action, it gains 11 (2d10);{"diceNotation":"2d10", "rollType":"roll", "rollAction":"Corrupt Water"} temporary hit points.
Magic Resistance. The wastrilith has advantage on
defilement, you can use the optional rule on abyssal corruption in chapter 2 of the Dungeon Master’s Guide, causing the poisoned creature to be corrupted.PoisonCold, Fire, Lightning; Bludgeoning
Magic Items
Mythic Odysseys of Theros
roll of 19 or 20.
Blessing of the Wild. If you are a worshiper of Nylea, you gain all the following benefits for which you have the required piety:
Piety 10+. The bow has 1 randomly determined minor
.
See “Artifacts” in chapter 7 of the Dungeon Master’s Guide for details on randomly determined properties.
Arrows of the Seasons. The four arrows—each associated with a season
Monsters
Eberron: Rising from the Last War
this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (its choice) increases by 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Flame Strike"} for each
starts its turn in the bright light must succeed on a DC 17 Constitution saving throw or be blinded until the end of the councilor’s next turn.Undying councilors guide and protect the people of
Monsters
Fizban's Treasury of Dragons
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I often lose track of whether I’m in the Feywild or on the Material Plane.
2
I have been known
","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Curiosity. I might never be able to experience everything in the multiverse—but it doesn’t hurt to try. (Any)
2
Nonviolence
Juiblex
Legacy
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Monsters
Out of the Abyss
burned away with fire. When the slime appears, each creature on it must succeed on a DC 21 Dexterity saving throw or fall prone and slide 10 feet in a random direction determined by a d8 roll. When a
Guide) appears on a spot on the ceiling that Juiblex chooses within the lair. The slime disintegrates after 1 hour.
Regional Effects
The region containing Juiblex’s lair is warped by its