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                        Returning 35 results for 'contact cloud'.
                    
                
                        
                            
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                                        contest cloud
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    A navigation orb is a hollow, 7-foot-diameter sphere of thin, polished mithral with a large skye (cloud) rune embossed on its outer surface. The orb levitates 10 feet above the ground and is keyed to
                                                
                                            
                                                
                                                     a particular cloud castle, allowing you to control that castle’s altitude and movement while the orb is inside the castle. If the orb is destroyed or removed from its castle, the castle’s
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     (Costs 2 Actions). Olhydra releases one creature she is grappling by flinging the creature up to 60 feet away from her, in a direction of her choice. If the flung creature comes into contact with a
                                                
                                            
                                                
                                                     (Costs 3 Actions). Olhydra transforms her watery body into acid. This effect lasts until Olhydra’s next turn. Any creature that comes into contact with Olhydra or hits her with a melee attack
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     slots): color spray, expeditious retreat, fog cloud, shield
2nd level (3 slots): enlarge/reduce, gust of wind
3rd level (3 slots): counterspell, fly, slow
4th level (3 slots): control water, ice
                                                
                                            
                                                
                                                     comes in contact with, and then vanishes.Zegana can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     be knocked prone, in addition to the normal damage for contact with molten rock.
A thick cloud of black smoke and burning embers fills a 40-foot-radius sphere within 120 feet of Imix, lasting until
                                                
                                            
                                                
                                                     physical contact with metal objects (for example, carrying metal weapons or wearing metal armor) takes 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollDamageType":"fire"} fire damage. Each creature
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     storm giants and add it to her trove.
The disguised dragon put Mirran and Nym in contact with representatives of Slarkrethel, a legendary kraken that haunts the Trackless Sea. These small folk belong to
                                                
                                            
                                                
                                                     stand up. A creature can take an action to make a DC 10 Strength check, ending the buried state on a success.
A cloud of sand swirls about in a 20-foot-radius sphere centered on a point the dragon can
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Frost. While holding this staff, Avarice can expend 1 or more of its charges to cast one of the following spells from it (spell save DC 14): cone of cold (5 charges), fog cloud (1 charge), ice storm (4
                                                
                                            
                                                
                                                     serve her as bodyguards and scouts. Avarice uses her Rary's telepathic bond spell to stay in telepathic contact with her gargoyles before sending them off on any mission. Avarice also has the support of
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     enormous tree (map 5.10) makes for a very comfortable bedchamber in a grove on the Material Plane. And features such as the cloud bridges of the silver dragon lair (map 5.13) can be used for the parts of
                                                
                                            
                                                
                                                    . Whenever a creature that can understand a language sleeps or enters a state of trance or reverie within 6 miles of the dragon’s lair, the dragon can establish telepathic contact with that creature
                                                
                                            
                                        
                                                     Magic Items
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     again until the next dawn.
If at least 1 gallon of blood is poured into the cauldron and stirred for 1 minute, it turns into a cloud of harmless black smoke that erupts from the cauldron and
                                                
                                            
                                                
                                                     time-freezing effect on all creatures. The effect also ends on any creature that comes into contact with an antimagic field or is touched by a unicorn’s horn.
Destroying the Cauldron. The
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the Material Plane. And features such as the cloud bridges of the silver dragon lair (map 5.13) can be used for the parts of a moonstone dragon’s lair that lie in the Border Ethereal.A Moonstone
                                                
                                            
                                                
                                                     trance or reverie within 6 miles of the dragon’s lair, the dragon can establish telepathic contact with that creature and converse with it in its dreams. The creature remembers its conversation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     and doesn’t require a successful attack roll; however, the caster must be in contact with the cloud. Creatures native to the Elemental Plane of Earth (including earth elementals, galeb duhr, gargoyles
                                                
                                            
                                                
                                                     attacks if touched or otherwise disturbed. Ogrémoch’s Bane If every statue in this cave is destroyed, Ogrémoch’s Bane appears. As the last statue crumbles, a cloud of dust erupts from its shattered remains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     driver can activate this magical device as a bonus action, causing the vehicle to expel a 30-foot cube of opaque smoke directly in front of it or behind it. The cloud is stationary and lasts for 1
                                                
                                            
                                                
                                                     minute. The area within it is heavily obscured. Any creature that enters the cloud for the first time on a turn or starts its turn there takes 21 (6d6) necrotic damage. A strong wind disperses the cloud
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     types. Contact. Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects. Ingested. A
                                                
                                            
                                                
                                                     creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one’s breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     following four types. Contact. Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects
                                                
                                            
                                                
                                                     gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     types: Contact. Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects. Ingested. A
                                                
                                            
                                                
                                                     creatures in a 5-foot Cube to its effect. The resulting cloud dissipates immediately afterward. Holding one’s breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                    Poison (p. 257) The description of ingested poison has a new sentence after the first: “The dose can be delivered in food or a liquid.” The other three poison types have new descriptions: Contact
                                                
                                            
                                                
                                                    . Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects.
 Inhaled. These poisons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Poison Given their insidious and deadly nature, poisons are a favorite tool among assassins and evil creatures. Poisons come in the following four types: Contact. Contact poison can be smeared on an
                                                
                                            
                                                
                                                     object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects. Ingested. A creature must swallow an entire dose of ingested
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     tower floating on a billowy cloud a thousand feet overhead. The tower must be hundreds of feet tall, and its spire looks strangely like a pointy wizard’s hat. As the tower drifts closer, stairs made of
                                                
                                            
                                                
                                                     clouds begin to form underneath it and descend toward you.
  Map 1.3 shows the tower. The stairs are made of firm cloud stuff and spiral downward, stopping just short of the ground. They are sized for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Navigation Orb Wondrous item, very rare (requires attunement) A navigation orb is a hollow, 7-foot-diameter sphere of thin, polished mithral with a large skye (cloud) rune embossed on its outer
                                                
                                            
                                                
                                                     surface. The orb levitates 10 feet above the ground and is keyed to a particular cloud castle, allowing you to control that castle’s altitude and movement while the orb is inside the castle. If the orb is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     scales begin to darken. The lines of black energy between the pillars and the cloud are 10 feet above the floor and easily avoided. Any creature that comes into contact with one takes 10 (3d6) necrotic
                                                
                                            
                                                
                                                     are chanting in unison. Each one stands next to a black stone pillar and is focused on a roiling fog cloud, 8 feet in diameter, that floats at the center of the room 10 feet above the floor. Lines of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
2nd Level   Cloud of Daggers
 Crown of Madness
 Darkness
 
  Enthrall
 Hold Person
 Invisibility
Mirror Image
 Misty Step
 Ray of Enfeeblement
 
  Shatter
 Spider Climb
 Suggestion
3rd
                                                
                                            
                                                
                                                       Banishment
 
  Blight
Dimension Door
 
  Hallucinatory Terrain
5th Level   Contact Other Plane
 
  Dream
Hold Monster
 
  Scrying
6th Level   Arcane Gate
 Circle of Death
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
 Find Familiar
 Fog Cloud
 Grease
 Identify
 Illusory Script
 Jump
 Longstrider
 Mage Armor
 Magic Missile
 Protection from Evil and Good
 Shield
 Silent Image
 Sleep
 Thunderwave
 Unseen
                                                
                                            
                                                
                                                     Cloud
 Tongues
 Vampiric Touch
 Water Breathing
 4th Level
 Arcane Eye
 Banishment
 Blight
 Confusion
 Conjure Minor Elementals
 Control Water
 Dimension Door
 Fabricate
 Fire Shield
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     of Yan-C-Bin as well. Amarath and N’von wish to make contact with a cloud giant and have no interest in dealing with anyone else. If the characters get in the way, the cultists ignore them and call
                                                
                                            
                                                
                                                    Day 3: The Howling Hatred On the third day of the party’s journey, representatives of an evil elemental cult called the Howling Hatred arrive at Zephyros’s tower, hoping to find a powerful cloud
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     contacts don’t count toward this limit — only ones that can be used at any time to declare an NPC as a contact. Complications. Characters who carouse risk bar brawls, accumulating a cloud of nasty
                                                
                                            
                                                
                                                     using the Carousing table. Carousing  Check Total Result   1–5 Character has made a hostile contact. 6–10 Character has made no new contacts. 11–15 Character has made an allied contact. 16–20 Character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     of a cloud giant. He wants to know why the characters have come and tries to be helpful. He knows how the oracle works and can explain what the characters must say to contact it (see “Words of the
                                                
                                            
                                                
                                                     of a giant holding up a heavy, iron lantern with one raised arm. Each type of giant is represented: hill, stone, frost, fire, cloud, and storm. A cold, magical light radiates from each lantern
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Fall Transmutation — Find Familiar Conjuration R, M Fog Cloud Conjuration C Grease Conjuration — Ice Knife Conjuration — Identify Divination R, M Illusory Script Illusion R, M Jump Transmutation
                                                
                                            
                                                
                                                     School Special   Alter Self Transmutation C Arcane Lock Abjuration M Arcane Vigor Abjuration — Augury Divination R, M Blindness/Deafness Transmutation — Blur Illusion C Cloud of Daggers Conjuration C
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Spells   Spell School Special   Cloud of Daggers Conjuration C Crown of Madness Enchantment C Darkness Evocation C Enthrall Enchantment C Hold Person Enchantment C Invisibility Illusion C Mind Spike
                                                
                                            
                                                
                                                       Spell School Special   Contact Other Plane Divination R Dream Illusion — Hold Monster Enchantment C Jallarzi’s Storm of Radiance Evocation C Mislead Illusion C Planar Binding Abjuration M Scrying
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Spells   Spell School Special   Cloud of Daggers Conjuration C Crown of Madness Enchantment C Darkness Evocation C Enthrall Enchantment C Hold Person Enchantment C Invisibility Illusion C Mind Spike
                                                
                                            
                                                
                                                       Spell School Special   Contact Other Plane Divination R Dream Illusion — Hold Monster Enchantment C Jallarzi’s Storm of Radiance Evocation C Mislead Illusion C Planar Binding Abjuration M Scrying
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     rulers for the benefit of future ones. Historians believe that the palace of the last ruler of the Yun dynasty—known as the Mountain Cloud Empress—lies in the Old City beneath present-day Yongjing. Wei
                                                
                                            
                                                
                                                     wishes the characters to guard her handpicked scholar as they delve into the Old City. Of particular interest to Wei are the diaries of the Mountain Cloud Empress, which would have been kept along with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Transmutation C False Life Necromancy – Feather Fall Transmutation — Find Familiar Conjuration R, M Fog Cloud Conjuration C Grease Conjuration — Identify Divination R, M Illusory Script Illusion R, M
                                                
                                            
                                                
                                                     Steed Illusion R Protection from Energy Abjuration C Remove Curse Abjuration — Sending Divination — Sleet Storm Conjuration C Slow Transmutation C Speak with Dead Necromancy — Stinking Cloud
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     table shows the number of miles a given conveyance can travel in a day, provided it has sufficient crew aboard.  Modes of Travel   Conveyance Miles per Hour Miles per Day   Airship 8 192 Cloud castle 1 24
                                                
                                            
                                                
                                                     ship-mounted ballistae. Cloud Castle If the characters gained control of a cloud castle (such as the one in chapter 9), they can fly it over the Trackless Sea and use the castle’s giant telescopes to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     the golem to attack. A character using thieves’ tools can pick the lock with a successful DC 20 Dexterity check. However, opening the chest by any means other than the silver key releases a cloud of
                                                
                                            
                                                
                                                     gas that fills a 15-foot cube centered above the chest (filling the entire pit). The gas instantly corrodes and destroys all nonmagical metal that comes into contact with it, including armor and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     instantly destroyed. Green Slime This acidic slime devours flesh, organic material, and metal on contact. Bright green, wet, and sticky, it clings to walls, floors, and ceilings in patches. A patch of
                                                
                                            
                                                
                                                     aware of the slime’s presence can avoid being struck by it with a successful DC 10 Dexterity saving throw. Otherwise, the slime can’t be avoided as it drops. A creature that comes into contact with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                     awards the party a potion of fire giant strength. Cloud Giant’s Grace Each competitor must carry a 200-pound boulder across a 150-foot-wide lava field. If the boulder touches the ground, the
                                                
                                            
                                                
                                                     field at the end of the second round, creating potential safe spots for competitors to jump between to avoid touching the lava field. Prize. If a character wins the contest of cloud giant’s grace, Diasma
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     successful DC 22 Strength (Athletics) check. A statue that topples or takes 10 or more damage cracks enough for the demon inside to erupt in a cloud of reeking black mist. It then coalesces into its
                                                
                                            
                                                
                                                     contact creatures in this room. Using its telepathy, it tries to trick an interloper into freeing it. Though the other three demons have telepathy, they are not powerful enough to use the ability
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     gems. If the ruby is plucked from the gargoyle’s hand, the statue magically opens its mouth and exhales a cloud of soporific gas that fills the eastern 15 feet of the hall. At the same time, the secret
                                                
                                            
                                                
                                                     door at the west end of the hallway slides open, and the stone juggernaut in area 62D rolls down the corridor. Each creature in the gas cloud that is not immune to the poisoned condition must succeed
                                                
                                            
                                        






