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                        Returning 35 results for 'contact fiend'.
                    
                
                        
                            
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                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    ":"Sunspear", "rollDamageType":"radiant"} radiant damage if the target is a Fiend or an Undead.
Solar Flare (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Solar Flare
                                                
                                            
                                                
                                                     knight investigates, but every knight has the magical means to contact the Solar Bastion’s headquarters and request help. Even so, it’s rare for knights to work together outside their
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Climb. Miska can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. When in contact with a web, Miska knows the exact location of any other
                                                
                                            
                                                
                                                     creature in contact with the same web.
Web Walker. Miska ignores movement restrictions caused by webbing.Multiattack. Miska makes one Lupine Bite attack and two Trident of Chaos attacks.
Lupine Bite
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    , without needing to make an ability check.
Web Sense. When in contact with a web, the phisarazu knows the exact location of any other creature in contact with the same web.
Web Walker. The phisarazu
                                                
                                            
                                                
                                                     sprouting beneath their wolf heads. They are resentful and suspicious of all other creatures, which makes them useful for corralling kakkuu spyder-fiend;kakkuus or standing guard.
Phisarazus can
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     serve her as bodyguards and scouts. Avarice uses her Rary's telepathic bond spell to stay in telepathic contact with her gargoyles before sending them off on any mission. Avarice also has the support of
                                                
                                            
                                                
                                                     the Monster Manual but is a fiend instead of a beast.
Spellbook. Avarice’s spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover
                                                
                                            
                                        
                                                     Magic Items
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     defense against the axe, which passes through that spell’s barrier of magical force.
When you hit a fiend or an undead with the axe, cold blue flames erupt from its blade and deal an extra 2d6
                                                
                                            
                                                
                                                     adhere to any Medium or larger object or surface it comes into contact with. Once it does so, the axe can’t be wielded. Nothing short of a wish spell can separate the axe from the item or surface to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Phisarazu Spyder-Fiend Phisarazu spyder-fiends have a pair of muscular arms sprouting beneath their wolf heads. They are resentful and suspicious of all other creatures, which makes them useful for
                                                
                                            
                                                
                                                    , infiltrate enemy camps, or appear innocuous while on guard duty. Phisarazu Spyder-Fiend Large Fiend (Demon), Typically Chaotic Evil
 Armor Class 17 (natural armor)
 Hit Points 170 (20d10 + 60)
 Speed 40
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Kakkuu Spyder-Fiend Brynn Metheney  Spyder-fiends serve as demonic troops for Miska the
 Wolf-Spider while Miska attempts to free himself in Pandesmos Resembling enormous spiders, kakkuus are the
                                                
                                            
                                                
                                                     in ambush and use their webs to snare prey. Kakkuu Spyder-Fiend Medium Fiend (Demon), Typically Chaotic Evil
 Armor Class 15 (natural armor)
 Hit Points 91 (14d8 + 28)
 Speed 30 ft., climb 30 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Quavilithku Spyder-Fiend Quavilithku spyder-fiends revel in destruction. Although they like to savage prey with their mangy wolf heads, they delight in destroying structures and art objects—the more
                                                
                                            
                                                
                                                     beautiful, the better. The arms hanging below their wolf heads are physically frail but useful for employing tools of destruction or sabotage. Quavilithku Spyder-Fiend Large Fiend (Demon), Typically
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Raklupis Spyder-Fiend Raklupis spyder-fiends have hard, smooth shells and gleaming spines. With luxuriantly furry wolf heads, powerful arms, and alluring voices, raklupises are the only spyder-fiends
                                                
                                            
                                                
                                                    -fiends. Raklupis Spyder-Fiend Large Fiend (Demon), Typically Chaotic Evil
 Armor Class 19 (natural armor)
 Hit Points 210 (28d10 + 56)
 Speed 40 ft., climb 40 ft.
  STR
 17 (+3)
 DEX
 20 (+5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend. Or it could be the tattered diary of a lunatic driven mad by contact
                                                
                                            
                                                
                                                     reflection of your patron, with sprites and pseudodragons tied to the Archfey and imps and quasits tied to the Fiend. Because the Great Old One’s nature is inscrutable, any familiar form is suitable for it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     demon?”
 “I don’t think so. The Ghaash’kala call him a sak’vanarrak — it translates as something like ‘fiend-touched.’ A Karrn scholar coined the word tiefling. I think he’s some mixture of fiend and
                                                
                                            
                                                
                                                     avatar for an imprisoned Overlord — and you are fleeing that destiny. Other tieflings are shaped not by fiendish powers, but by the influence of the fiend-tainted planes. Such tieflings might be born in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend. Or it could be the tattered diary of a cultist tormented by contact
                                                
                                            
                                                
                                                     reflection of your patron, with sprites and pseudodragons tied to the Archfey and imps and quasits tied to the Fiend. Because the Great Old One’s nature is inscrutable, any familiar form is suitable for it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Touch of Death Your touch is pain, harming whoever you come in contact with. The deathly power within you is beyond your control, afflicting any who touch your bare skin. By the same token, you can
                                                
                                            
                                                
                                                     and insects die in your presence. 
   3  You’re the harbinger of a grim prophecy. Any creature your touch damages is marked with a temporary scar of a group, fiend, deity, or other force that takes an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Parts. The rod is the key to releasing Miska from his long imprisonment. Miska the Wolf-Spider Huge Fiend (Demon), Chaotic Evil
 Armor Class 21 (natural armor)
 Hit Points 399 (38d12 + 152)
 Speed
                                                
                                            
                                                
                                                     magical effects.
 Spider Climb. Miska can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
 Web Sense. When in contact with a web, Miska knows the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     behalf. A character can also contact an archdevil by killing a chaotic- or good-aligned humanoid and praying to the archdevil over the course of 1 hour. The archdevil hears the character’s prayer and can
                                                
                                            
                                                
                                                    .  Horned devil 
   12.  Erinyes 
   13.  Narzugon 
   14.  Ice devil 
   15.  Amnizu 
   16.  Pit fiend 
      Archdevils 
     17.  Duke or duchess 
   18.  Archduke or archduchess
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    . Perhaps it’s not as evil as conventional adventuring wisdom suggests? 3 Bound Fiend. This fiend is bound to a location, either in its true form or as a possessing spirit. Whether trapped in an unbreakable
                                                
                                            
                                                
                                                     has access to certain magic items. You can purchase common magic items from your patron contact. The DM determines the available stock or can call for a group Intelligence (Investigation) check to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     and finesse, just as an arcanaloth who changes sides can easily turn the best-laid peace talks into all-out war. What the fiend demands in exchange for its time and talent is information, as well as
                                                
                                            
                                                
                                                     powerful magic items that it can trade for even more information. Arcanaloth
 Medium fiend (yugoloth), neutral evil
 Armor Class 17 (natural armor)
 Hit Points 104 (16d8 + 32)
 Speed 30 ft., fly 30
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                       Spell School Special   Contact Other Plane Divination R Dream Illusion — Hold Monster Enchantment C Jallarzi’s Storm of Radiance Evocation C Mislead Illusion C Planar Binding Abjuration M Scrying
                                                
                                            
                                                
                                                     Necromancy M Eyebite Necromancy C Summon Fiend Conjuration C, M Tasha’s Bubbling Cauldron Conjuration M True Seeing Divination M   Level 7 Warlock Spells   Spell School Special   Etherealness Conjuration
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                       Spell School Special   Contact Other Plane Divination R Dream Illusion — Hold Monster Enchantment C Jallarzi’s Storm of Radiance Evocation C Mislead Illusion C Planar Binding Abjuration M Scrying
                                                
                                            
                                                
                                                     Necromancy M Eyebite Necromancy C Summon Fiend Conjuration C, M Tasha’s Bubbling Cauldron Conjuration M True Seeing Divination M   Level 7 Warlock Spells   Spell School Special   Etherealness Conjuration
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     prayers to Torm to activate the runes for 1 minute. While the runes are active, any fiend or undead creature that starts its turn in contact with the bridge takes 22 (4d10) radiant damage. When this effect ends, the runes cannot be activated again for 1 hour.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     know about this fiend. Use the following information to guide the conversation: The creature the characters hunt is named Serapio. He is Doña Rosa’s son, not a monster. She had thought Serapio was
                                                
                                            
                                                
                                                    , Rosa knows him as Serapio’s employer. She doesn’t trust him, as his friendliness rings false. If the characters don’t agree (or if they insist on killing the fiend), Doña Rosa orders them to leave
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Subclass 3 2 4 2 2 4 +2 Ability Score Improvement 3 3 5 2 2 5 +3 — 5 3 6 2 3 6 +3 Subclass feature 5 3 7 2 3 7 +3 — 6 3 8 2 4 8 +3 Ability Score Improvement 6 3 9 2 4 9 +4 Contact Patron 7 3 10 2 5 10
                                                
                                            
                                                
                                                     Patron, Fiend Patron, and Great Old One Patron subclasses are detailed after this class’s description. A subclass is a specialization that grants you features at certain Warlock levels. For the rest of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Subclass 3 2 4 2 2 4 +2 Ability Score Improvement 3 3 5 2 2 5 +3 — 5 3 6 2 3 6 +3 Subclass feature 5 3 7 2 3 7 +3 — 6 3 8 2 4 8 +3 Ability Score Improvement 6 3 9 2 4 9 +4 Contact Patron 7 3 10 2 5 10
                                                
                                            
                                                
                                                     maximum (round up). Once you use this feature, you can’t do so again until you finish a Long Rest. Level 3: Warlock Subclass You gain a Warlock subclass of your choice. The Fiend Patron subclass is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     opportunity arises, until they reach adulthood and are capable of seeking out stronger prey. A barghest avoids contact with large, open fires. Any conflagration larger than its body acts as a gateway to Gehenna
                                                
                                            
                                                
                                                     and banishes it to that plane, where it is likely to be slain or enslaved by a yugoloth for its failure. Barghest
 Large Fiend, Typically Neutral Evil
 Armor Class 17 (natural armor)
 Hit Points
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                     Wildspace systems led to contact with a multitude of other folk. In the wake of these encounters, love and fear of clowns has spread to all corners of the multiverse, just as the space clowns have done
                                                
                                            
                                                
                                                     curious onlookers into their clutches. They are armed with colorfully painted ray guns that work only for them; these toys are harmless in the hands of anyone else. Space Clown
 Medium Fiend
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                    . Shemeshka and her plots are further detailed in the adventure Turn of Fortune’s Wheel. Shemeshka Medium Fiend (Yugoloth), Neutral Evil
 Armor Class 17 (natural armor)
 Hit Points 162 (25d8 + 50)
 Speed
                                                
                                            
                                                
                                                    
 2/day each: detect thoughts, dimension door, suggestion
 1/day each: banishment, contact other plane (as an action), mind blank
 Bonus Actions
 Teleport. Shemeshka teleports, along with any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     angel, now an archdevil, in his infernal service. Given her origin, Zariel has more than the normal share of devils plotting to overthrow her, the first among them being the pit fiend Bel, whom she
                                                
                                            
                                                
                                                     simply walk out of Avernus and step onto the Material Plane, they must rely on minions such as cultists and evil wizards, who can contact them and do their bidding in exchange for wealth and power. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     made with this magic weapon. The shield spell provides no defense against the axe, which passes through that spell’s barrier of magical force. When you hit a fiend or an undead with the axe, cold blue
                                                
                                            
                                                
                                                     heavier than normal, and can magically adhere to any Medium or larger object or surface it comes into contact with. Once it does so, the axe can’t be wielded. Nothing short of a wish spell can separate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     sudden sickness creep over them, but it passes quickly. Chardalyn Madness. Prolonged contact with the demonic magic imprinted on the chardalyn has afflicted the berserker with a form of madness
                                                
                                            
                                                
                                                     berserker’s madness to return, however. Chardalyn Berserker
 Medium fiend, chaotic evil
 Armor Class 13 (hide armor)
 Hit Points 90 (12d8 + 36)
 Speed 30 ft.
   STR
 16 (+3)
 
  DEX
 12 (+1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     contact other plane spells or similar magic. Bel Bel rankles at Zariel’s rulership of the layer of the Nine Hells that was once his, but he won’t challenge her directly as long as he thinks Asmodeus
                                                
                                            
                                                
                                                     pit fiend Gargauth would like nothing more than to be released from its prison and replace Zariel as Lord of Avernus. If the characters possess the Shield of the Hidden Lord, they can free Gargauth as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    . Plot and strategize, bait and scheme, but hubris is no armor against ruin incarnate, and greater beings than you have fallen under the onslaught of the Abyss.
 —Mellagorus the pit fiend, Deceptions
                                                
                                            
                                                
                                                     and Stratagems
 Goristro Huge Fiend (Demon), Chaotic Evil
 AC 19 Initiative +6 (16)
 HP 310 (23d12 + 161)
 Speed 50 ft.
     Ability Score Mod Save 
    Str  25  +7  +13 
  Dex  11  +0  +6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     transport to Hades. Covens. A night hag that is part of a coven (see the “Hag Covens” sidebar) has a challenge rating of 7 (2,900 XP). Night Hag
 Medium fiend, neutral evil
 Armor Class 17 (natural
                                                
                                            
                                                
                                                     from evil and good spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     humanoid to life.
 Banished by Fire. A barghest avoids contact with large, open fires. Any conflagration larger than its body acts as a gateway to Gehenna and banishes the fiend to that plane, where it
                                                
                                            
                                                
                                                     is likely to be slain or enslaved by a yugoloth for its failure. Barghest
 Large fiend (shapechanger), neutral evil
 Armor Class 17 (natural armor)
 Hit Points 90 (12d10 + 24)
 Speed 60 ft. (30 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     the characters find the Sword of Zariel, but it knows where Bel’s nine adamantine rods are located. The sibriex uses its telepathy to contact the first party member who comes within 120 feet of it
                                                
                                            
                                                
                                                    . Sibriex
 Huge fiend (demon), chaotic evil
 Armor Class 19 (natural armor)
 Hit Points 150 (12d12 + 72)
 Speed 0 ft., fly 20 ft. (hover)
   STR
 10 (+0)
 
  DEX
 3 (−4)
 
  CON
 23 (+6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     of Power Abjuration C Cloudkill Conjuration C Cone of Cold Evocation — Conjure Elemental Conjuration C Contact Other Plane Divination R Creation Illusion — Dominate Person Enchantment C Dream Illusion
                                                
                                            
                                                
                                                     Otiluke’s Freezing Sphere Evocation — Otto’s Irresistible Dance Enchantment C Programmed Illusion Illusion M Summon Fiend Conjuration C, M Sunbeam Evocation C Tasha’s Bubbling Cauldron Conjuration M True
                                                
                                            
                                        






