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Returning 35 results for 'contact receive groups to her refuse'.
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Spells
Player’s Handbook
You contact a deity or a divine proxy and ask up to three questions that can be answered with yes or no. You must ask your questions before the spell ends. You receive a correct answer for each
question.
Divine beings aren’t necessarily omniscient, so you might receive “unclear” as an answer if a question pertains to information that lies beyond the deity’s knowledge. In
Monsters
The Book of Many Things
feet of him, Jared imposes disadvantage on the attack roll.Jared is a wandering knight who makes an excellent contact for groups that have Solar Bastion patronage. A former mercenary, Jared credits
Monsters
Icewind Dale: Rime of the Frostmaiden
Shelter and Wyrmdoom Crag are two mountain strongholds inhabited by goliaths. The former is home to the Skytower (Akannathi) clan, the latter to the Wyrmdoom (Thuunlakalaga) clan. The two groups refuse
Monsters
Icewind Dale: Rime of the Frostmaiden
mountain strongholds inhabited by goliaths. The former is home to the Skytower (Akannathi) clan, the latter to the Wyrmdoom (Thuunlakalaga) clan. The two groups refuse to get along, and competition between
Monsters
Mythic Odysseys of Theros
volcanoes, where they caper among the forces of dissolution and rebirth. During avalanches and volcanic eruptions, groups of oreads might race ahead of the destruction, dancing, singing, and doing what
they can to maximize the impending devastation.
Honor Among Fey. Hearkening back to some ages-old conflict, oreads refuse to knowingly destroy any land inhabited by another nymph. While they won't work
Backgrounds
Guildmasters’ Guide to Ravnica
meaningful connections with others.
Roll twice on the Golgari Contacts table (for an ally and a rival) and once on the Non-Golgari Contacts table.
Golgari Contacts
d8
Contact
1
One
just about anything, for the right price.
Non-Golgari Contacts
d10
Contact
1
An Azorius arrester I literally pulled out of the gutter will do anything for me.
2
Someone
Backgrounds
Guildmasters’ Guide to Ravnica
and receive the attention of medics. You are also paid a salary of 1 gp (a Boros-minted 1-zino coin) per week, which (combined with free lodging in your garrison) enables you to maintain a poor
-Boros Contacts table.
Boros Contacts
d8
Contact
1
A former comrade in arms was promoted into the prestigious Sunhome Guard.
2
One of my parents is a ranking Boros officer
Backgrounds
Guildmasters’ Guide to Ravnica
met my guild contact, but I receive telepathic messages, usually in my dreams.
5
I’ve never met my guild contact, but I get coded messages from a pattern of street lights and graffiti
Contacts table, giving you an ally who serves as your contact in Dimir. Then roll twice on the table for your secondary guild. The first roll gives you an ally there, and the second roll gives you a rival
Backgrounds
Guildmasters’ Guide to Ravnica
member you can receive free healing and care at a Selesnya enclave, though you must provide any material components needed for spells.
Selesnya Guild Spells
Prerequisite: Spellcasting or Pact Magic
.
Selesnya Contacts
d8
Contact
1
A wise centaur trainer believed in me even though I was a terrible student.
2
A good friend has risen to become a Ledev guardian.
3
I left
Backgrounds
Baldur’s Gate: Descent into Avernus
court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your
occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.
Variant Entertainer: Gladiator
A gladiator is as much an
Magic Items
The Book of Many Things
bargained with; it keeps its side of any bargain it makes, though it might twist the wording of any agreement to suit its purposes. If attacked, or if negotiations fail and you refuse the Fiend’s
either decrease your number of declared draws by two or receive a rare or rarer wondrous item, which appears in your hands. The DM chooses the item.
Statue. You immediately have the petrified
Commune
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each
question.
Divine beings aren't necessarily omniscient, so you might receive "unclear" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one
spells
You contact a deity of the Cthulhu Mythos. You can ask the entity 1d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction":""} questions that can be answered with yes or no. You must ask your
questions before the spell ends. You receive a correct answer for each question. Old Ones aren’t necessarily omniscient, so you might receive “unclear” as an answer if a question pertains
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
receive. Agency Contacts d8 Contact 1 A condescending career desk agent who views you as expendable tools 2 A bitter former field agent, now confined to a field office, who envies your work 3 A
coordinating the activities of multiple groups. Use the Agency Contacts table to determine the character of your superior, which can shape the kinds of missions you undertake and the degree of support you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
receive. Agency Contacts d8 Contact 1 A condescending career desk agent who views you as expendable tools 2 A bitter former field agent, now confined to a field office, who envies your work 3 A
coordinating the activities of multiple groups. Use the Agency Contacts table to determine the character of your superior, which can shape the kinds of missions you undertake and the degree of support you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
receive and respond to telepathic messages but can't initiate or terminate a telepathic conversation. A telepathic monster doesn't need to see a contacted creature and can end the telepathic contact at any
time. The contact is broken as soon as the two creatures are no longer within range of each other or if the telepathic monster contacts a different creature within range. A telepathic monster can
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
receive and respond to telepathic messages but can’t initiate or terminate a telepathic conversation. A telepathic monster doesn’t need to see a contacted creature and can end the telepathic contact at any
time. The contact is broken as soon as the two creatures are no longer within range of each other or if the telepathic monster contacts a different creature within range. A telepathic monster can
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
receive and respond to telepathic messages but can’t initiate or terminate a telepathic conversation. A telepathic monster doesn’t need to see a contacted creature and can end the telepathic contact at any
time. The contact is broken as soon as the two creatures are no longer within range of each other or if the telepathic monster contacts a different creature within range. A telepathic monster can
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
receive and respond to telepathic messages but can't initiate or terminate a telepathic conversation. A telepathic monster doesn't need to see a contacted creature and can end the telepathic contact at any
time. The contact is broken as soon as the two creatures are no longer within range of each other or if the telepathic monster contacts a different creature within range. A telepathic monster can
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
of the world, but even fewer people can claim the true calling of a paladin. When they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes
their oaths lead them into the service of the crown as leaders of elite groups of knights, but even then their loyalty is first to the cause of righteousness, not to crown and country.
Adventuring
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Members of the Emerald Enclave or Order of the Gauntlet receive appropriate kudos. Those could include renown, if you’re using the optional rule described in chapter 1, “A World of Your Own,” of the
Dungeon Master’s Guide. Increase the reward from the faction, and the locals’ opinion of the adventurers, if the characters refuse to take money from the farm and ranch folk. Those people immediately set about rebuilding their lives.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Members of the Emerald Enclave or Order of the Gauntlet receive appropriate kudos. Those could include renown, if you’re using the optional rule described in chapter 1, “A World of Your Own,” of the
Dungeon Master’s Guide. Increase the reward from the faction, and the locals’ opinion of the adventurers, if the characters refuse to take money from the farm and ranch folk. Those people immediately set about rebuilding their lives.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Commune Level 5 Divination (Cleric) Casting Time: 1 minute or Ritual
Range: Self
Components: V, S, M (incense)
Duration: 1 minute
You contact a deity or a divine proxy and ask up to three
questions that can be answered with yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question. Divine beings aren’t necessarily omniscient, so you might
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Commune 5th-level divination (ritual) Casting Time: 1 minute Range: Self Components: V, S, M (incense and a vial of holy or unholy water) Duration: 1 minute You contact your deity or a divine proxy
and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question. Divine beings aren’t necessarily
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Commune 5th-level divination (ritual) Casting Time: 1 minute Range: Self Components: V, S, M (incense and a vial of holy or unholy water) Duration: 1 minute You contact your deity or a divine proxy
and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question. Divine beings aren’t necessarily
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Commune 5th-level divination (ritual) Casting Time: 1 minute Range: Self Components: V, S, M (incense and a vial of holy or unholy water) Duration: 1 minute You contact your deity or a divine proxy
and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question. Divine beings aren’t necessarily
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Commune Level 5 Divination (Cleric) Casting Time: 1 minute or Ritual
Range: Self
Components: V, S, M (incense)
Duration: 1 minute
You contact a deity or a divine proxy and ask up to three
questions that can be answered with yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question. Divine beings aren’t necessarily omniscient, so you might
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Commune 5th-level divination (ritual) Casting Time: 1 minute Range: Self Components: V, S, M (incense and a vial of holy or unholy water) Duration: 1 minute You contact your deity or a divine proxy
and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question. Divine beings aren’t necessarily
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Commune Level 5 Divination (Cleric) Casting Time: 1 minute or Ritual
Range: Self
Components: V, S, M (incense)
Duration: 1 minute
You contact a deity or a divine proxy and ask up to three
questions that can be answered with yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question. Divine beings aren’t necessarily omniscient, so you might
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ranks and titles for the groups in your campaign. Perks Earning renown within a group might come with certain benefits. A character with a Renown Score of 3+ might gain access to a reliable contact, a
. Other members of the group are Friendly toward the character by default and provide the character with lodging and food in dire circumstances. Rank Some groups have hierarchies that characters can ascend
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ranks and titles for the groups in your campaign. Perks Earning renown within a group might come with certain benefits. A character with a Renown Score of 3+ might gain access to a reliable contact, a
. Other members of the group are Friendly toward the character by default and provide the character with lodging and food in dire circumstances. Rank Some groups have hierarchies that characters can ascend
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
telepath doesn’t need to see a contacted creature, and the telepath can start or end the telepathic contact at any time (no action required). Telepathic contact can’t be initiated and is immediately broken
if either the telepath or the other creature has the Incapacitated condition. Telepathic contact is also broken if the contacted creature is no longer within the telepathy’s range or if the telepath
Magic Items
Lost Laboratory of Kwalish
servants before you can claim the monastery as yours.
Vizier. At any one time you choose within the duration of the adventure, you can ask a question in meditation and mentally receive a truthful
Gloine (area O7), whichever comes later in the adventure. While your soul is trapped in this way, your body is incapacitated. Divination, contact other plane, or a similar spell of 4th level or higher reveals the location of the machinery that holds your soul. You draw no more cards.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
telepath doesn’t need to see a contacted creature, and the telepath can start or end the telepathic contact at any time (no action required). Telepathic contact can’t be initiated and is immediately broken
if either the telepath or the other creature has the Incapacitated condition. Telepathic contact is also broken if the contacted creature is no longer within the telepathy’s range or if the telepath
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
telepath doesn’t need to see a contacted creature, and the telepath can start or end the telepathic contact at any time (no action required). Telepathic contact can’t be initiated and is immediately broken
if either the telepath or the other creature has the Incapacitated condition. Telepathic contact is also broken if the contacted creature is no longer within the telepathy’s range or if the telepath