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Returning 35 results for 'contact working reveal'.
Other Suggestions:
contact waking revel
contact workings revel
contact warding revel
contact waking revere
conduct working revere
Monsters
Candlekeep Mysteries
makes them look like flesh-and-blood people, and the constructs conduct themselves as convincingly real humanoids who are simply living their lives in Wisteria Vale. Detect magic spells do not reveal
whenever a villager touches a hard surface. The villagers are also cold to the touch, which can be ascertained only through physical contact. A character who succeeds on a DC 15 Wisdom (Insight) check
Backgrounds
Guildmasters’ Guide to Ravnica
reveal them. (Any)
4
Knowledge. I want to know as much as I can about this city and how it works. (Any)
5
Independence. I value the freedom to pursue my own goals without interference
d6
Flaw
1
I like secrets so much that I’m reluctant to share details of a plan even with those who need to know.
2
I would let my friends die rather than reveal my true
Backgrounds
Guildmasters’ Guide to Ravnica
solutions. (Chaotic)
3
Discovery. Every experiment has the potential to reveal more secrets of the multiverse. (Any)
4
Science. A rigorous application of logical principles and
protocols will lead us toward progress more surely than any belief system. (Lawful)
5
Fun. I love my job! Despite the dangerous working conditions, there’s nothing I’d rather do
Backgrounds
Baldur’s Gate: Descent into Avernus
realizing the connection. You got the Guild to back off demands for your death by offering to make amends by working for the criminals, but even so the kingpin still plots a personal revenge.
2
The
, working for someone who has more than they deserve. But the Guild offered you a way to fix that. You keep doing what you’ve always done — guard work, dock labor, business accounting &mdash
Backgrounds
Guildmasters’ Guide to Ravnica
important to me than my life.
6
Dangerous work is best accomplished by an orderly group working with common purpose.
7
I treat my weapons, uniform, and insignia with reverence, for they
-Boros Contacts table.
Boros Contacts
d8
Contact
1
A former comrade in arms was promoted into the prestigious Sunhome Guard.
2
One of my parents is a ranking Boros officer
Backgrounds
Guildmasters’ Guide to Ravnica
offer bribes, favors, or other incentives to induce people to reveal their secrets.
Your DM might rule that the knowledge you seek is secreted away in an inaccessible place, or that it simply can
abundant connections among the Simic. The guild members live in watery sinkholes called zonots, and their isolation shelters them from much contact with outsiders. Nonetheless, a fair number of Simic
Backgrounds
Baldur’s Gate: Descent into Avernus
occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.
Variant Entertainer: Gladiator
A gladiator is as much an
Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any)
d6
Bond
1
My instrument is my most treasured possession, and it reminds
Backgrounds
Ghosts of Saltmarsh
tavern, since shipwrights are invaluable to coastal communities. Some travel with naval fleets and might serve as officers if their temperament suits it. Shipwrights have an affinity for working with
or roll on the table.
D6
CONTACT
1–2
Eda Oweland
3–4
Gellan Primewater
5–6
Anders Solmor
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
have been known to retreat from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating
magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is
monsters
special organs for the purpose.
Most shoggoths serve powerful cult leaders or Mythos entities directly. They are called forth to provide physical power, working to hew cities from mountains or trample
it comes into contact with intelligent creatures.Acid, Necrotic, PoisonHorrid Digestion. Constitution Saving Throw: DC 23, one creature Grappled by the shoggoth. Failure: The target takes 32 (4d10 + 10
monsters
power, working to hew cities from mountains or trample armies beneath their shifting, iridescent mass. Shoggoths are effectively immortal. Some continue their labors in ruins or dungeons long after the
, but it regains it over the course of 1d6 days once it comes into contact with intelligent creatures.Acid, Necrotic, PoisonHorrid Digestion. Constitution Saving Throw: DC 23, one creature Grappled by
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
use for healing magic, and a sorcerer can meet most of the tribe’s other magic-related needs. Kobold shamans are very rare; priests of Kurtulmak, when they reveal themselves, are easily recognized
waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to blows over their differences.
Kobolds choose mates primarily for convenience. Their
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
someone close to the characters.
5 The contact holds a powerful magic item for the characters “so it doesn’t fall into the wrong hands.”
6 The contact has the characters act against a mutual friend “for their own good.” The contact then threatens to reveal this act to the friend.
Lethal Leverage Ever thinking of themself, the aforementioned noble contact seeks leverage over the characters. The Lethal Leverage table suggests things a noble contact might seek to use against
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
someone close to the characters.
5 The contact holds a powerful magic item for the characters “so it doesn’t fall into the wrong hands.”
6 The contact has the characters act against a mutual friend “for their own good.” The contact then threatens to reveal this act to the friend.
Lethal Leverage Ever thinking of themself, the aforementioned noble contact seeks leverage over the characters. The Lethal Leverage table suggests things a noble contact might seek to use against
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
For the Golden Vault If the characters are working for the Golden Vault, the organization sends the group’s contact to retrieve the true names the day after the characters record them. This operative
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
For the Golden Vault If the characters are working for the Golden Vault, the organization sends the group’s contact to retrieve the true names the day after the characters record them. This operative
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
For the Golden Vault If the characters are working for the Golden Vault, they must deliver the Book of Vile Darkness to their contact. Once they do, the organization rewards the characters with a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
For the Golden Vault If the characters are working for the Golden Vault, they must deliver the Book of Vile Darkness to their contact. Once they do, the organization rewards the characters with a
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the haunted tower. If questioned, they reveal the following information: The soldiers were working on the tower’s reconstruction, but they fled last night after seeing a ghost. Before seeing the ghost
, they experienced many odd occurrences: missing tools, strange chills, and spooky whispers. The ghost manifested as an old man with wild hair and burning eyes. They were working on the tower’s third
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spell is the fastest way to reveal an item’s properties. Alternatively, a character can focus on one magic item during a short rest, while being in physical contact with the item. At the end of the rest
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the haunted tower. If questioned, they reveal the following information: The soldiers were working on the tower’s reconstruction, but they fled last night after seeing a ghost. Before seeing the ghost
, they experienced many odd occurrences: missing tools, strange chills, and spooky whispers. The ghost manifested as an old man with wild hair and burning eyes. They were working on the tower’s third
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spell is the fastest way to reveal an item’s properties. Alternatively, a character can focus on one magic item during a short rest, while being in physical contact with the item. At the end of the rest
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
fastest way to reveal an item’s properties. Alternatively, a character can focus on one magic item during a short rest, while being in physical contact with the item. At the end of the rest, the character
the properties of a magic item during a short rest, and require the identify spell, experimentation, or both to reveal what a magic item does.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
fastest way to reveal an item’s properties. Alternatively, a character can focus on one magic item during a short rest, while being in physical contact with the item. At the end of the rest, the character
the properties of a magic item during a short rest, and require the identify spell, experimentation, or both to reveal what a magic item does.
classes
Basic Rules (2014)
the fey) that are steeped in magic.
The Lure of Knowledge
Wizards’ lives are seldom mundane. The closest a wizard is likely to come to an ordinary life is working as a sage or lecturer in a
.
Creating a Wizard
Creating a wizard character demands a backstory dominated by at least one extraordinary event. How did your character first come into contact with magic? How did you discover you had
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Artavazda’s Last Mission Upon learning that the Silent Roar is merely performing a banned play that evening, characters working with the Brightguard can report back to Artavazda at the Noble Jewel
. The pari rewards each character with a ruby worth 500 gp. If the characters don’t reveal the imminent attempt to free Afsoun, the insightful Artavazda shares a concern about the likelihood of such a
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Special Delivery Whichever agent the characters are working for, their mechanical guide is programmed to teleport them back to the agent’s manor. If the characters somehow obtained both mechanical
guides, they can decide which agent they want to initially return to. (Even if the characters have done secret deals with both agents, they should choose one to be their initial contact upon their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Svirfneblin spy working for Xazax the Eyemonger Zilchyn Q’Leptin Drow mage and kleptomaniac Yantha Coaxrock Svirfneblin mage and leader of the Stoneheart Enclave Flink Thunderbonk Yantha’s svirfneblin
Druu’giir Drow assassin Ghazrim DuLoc The characters’ contact and chief negotiator of the Zhentarim Lorthuun Maimed beholder Keyed Encounters The following encounters are keyed to the map of Mantol-Derith.
Map 9.1: Mantol-Derith View Player Version
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and can help conduct research. His expert command of local history makes him a useful contact. He has no shortage of semi-interesting tales about notorious fish and monstrous pirates. Wages and
Research You can spend a week working with Krag, helping tend the graveyard during the day and organizing Eliander’s library in the evenings. You earn enough money to afford a modest lifestyle. You also
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
tower, thinking that Viallis might consider it a suitable site for a summer home. But Viallis, already well involved in his plans to make contact with the Great Old One called Gaernoo, saw even more
potential for the site. For five years, Viallis has led and nurtured a cult to Gaernoo, whose members have been working to reclaim the ruined tower site, creating a temple within the subterranean levels below. Though the cult remains small in numbers, it has grand ambitions.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Svirfneblin spy working for Xazax the Eyemonger Zilchyn Q’Leptin Drow mage and kleptomaniac Yantha Coaxrock Svirfneblin mage and leader of the Stoneheart Enclave Flink Thunderbonk Yantha’s svirfneblin
Druu’giir Drow assassin Ghazrim DuLoc The characters’ contact and chief negotiator of the Zhentarim Lorthuun Maimed beholder Keyed Encounters The following encounters are keyed to the map of Mantol-Derith.
Map 9.1: Mantol-Derith View Player Version
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Artavazda’s Last Mission Upon learning that the Silent Roar is merely performing a banned play that evening, characters working with the Brightguard can report back to Artavazda at the Noble Jewel
. The pari rewards each character with a ruby worth 500 gp. If the characters don’t reveal the imminent attempt to free Afsoun, the insightful Artavazda shares a concern about the likelihood of such a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
tower, thinking that Viallis might consider it a suitable site for a summer home. But Viallis, already well involved in his plans to make contact with the Great Old One called Gaernoo, saw even more
potential for the site. For five years, Viallis has led and nurtured a cult to Gaernoo, whose members have been working to reclaim the ruined tower site, creating a temple within the subterranean levels below. Though the cult remains small in numbers, it has grand ambitions.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and can help conduct research. His expert command of local history makes him a useful contact. He has no shortage of semi-interesting tales about notorious fish and monstrous pirates. Wages and
Research You can spend a week working with Krag, helping tend the graveyard during the day and organizing Eliander’s library in the evenings. You earn enough money to afford a modest lifestyle. You also
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Special Delivery Whichever agent the characters are working for, their mechanical guide is programmed to teleport them back to the agent’s manor. If the characters somehow obtained both mechanical
guides, they can decide which agent they want to initially return to. (Even if the characters have done secret deals with both agents, they should choose one to be their initial contact upon their