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Returning 35 results for 'contact workings response'.
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contrast workings response
contacts workings response
contact working response
conduct working response
constant working response
Monsters
Monster Manual
any damage. Any nonmagical weapon takes a cumulative −1 penalty to attack rolls immediately after dealing damage to the pudding and coming into contact with it. The weapon is destroyed if the
. Trigger: While the pudding is Large or Medium and has 10+ Hit Points, it becomes Bloodied or is subjected to Lightning or Slashing damage. Response: The pudding splits into two new Black Puddings. Each new
Monsters
Monster Manual
Hand, Prestidigitation 1/Day Each: Contact Other Plane, Detect Thoughts, Dimension Door, Mind BlankCounterspell. The arcanaloth casts Counterspell in response to that spell’s trigger, using the
Monsters
Spelljammer: Adventures in Space
the dohwar's life, often in response to the dohwar experiencing an overwhelming emotion. Instead of wings, it has arms and tiny hands.
Dohwars prefer to communicate through a form of telepathy they
call merging, in which two dohwars stay in mental contact while both are telepathically linked with a third creature.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
not fit the descriptions of contacts on this table. Contacts d12 Contact 1 A friendly law-enforcement officer sends clients your way and gives you inside information about the workings of the
the city’s inner workings. 5 The owner of a tavern or other business that attracts clientele from the seedy parts of society has an ear to the ground and often feeds you leads to more work. 6 A wealthy
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
not fit the descriptions of contacts on this table. Contacts d12 Contact 1 A friendly law-enforcement officer sends clients your way and gives you inside information about the workings of the
the city’s inner workings. 5 The owner of a tavern or other business that attracts clientele from the seedy parts of society has an ear to the ground and often feeds you leads to more work. 6 A wealthy
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
you. 3 Former Law Enforcement. Your contact used to be (or maybe still is) a member of local law enforcement. They have sharp insight into the law’s workings in your area and a healthy dose of paranoia
who meet their demands. 4 Pirate Fleet. This alliance of pirate captains is unified under a ruling captain or admiral and adheres to a strict code of honor. They converge only in response to an
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
you. 3 Former Law Enforcement. Your contact used to be (or maybe still is) a member of local law enforcement. They have sharp insight into the law’s workings in your area and a healthy dose of paranoia
who meet their demands. 4 Pirate Fleet. This alliance of pirate captains is unified under a ruling captain or admiral and adheres to a strict code of honor. They converge only in response to an
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Half-Orcs Half-orcs have existed in the world since before the dawn of recorded history, when orcs and humans first came into contact. Yet, in all that time, they have found few places for themselves
in towns and cities, but their appearance marks them as outsiders. In response to being ostracized, half-orcs either embrace their otherness and take pride in their physical superiority, pull back and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Half-Orcs Half-orcs have existed in the world since before the dawn of recorded history, when orcs and humans first came into contact. Yet, in all that time, they have found few places for themselves
in towns and cities, but their appearance marks them as outsiders. In response to being ostracized, half-orcs either embrace their otherness and take pride in their physical superiority, pull back and
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
specific creature from the plane the gate leads to, hoping to interact with it. Or you might have a creature Kwalish previously met through the gate arrive in response to it being opened. That
characters attempting to activate or reverse the abyssal gate, you can also require that the character wearing the crown and holding the scepter must be in physical contact with the standing arch — making it impossible to activate the gate from inside the apparatus of Kwalish or any similar protective device.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
dohwar’s life, often in response to the dohwar experiencing an overwhelming emotion. Instead of wings, it has arms and tiny hands. Dohwars prefer to communicate through a form of telepathy they call
merging, in which two dohwars stay in mental contact while both are telepathically linked with a third creature. Dohwar
Small Fey, Any Alignment
Armor Class 11
Hit Points 10 (3d6)
Speed 20 ft
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
specific creature from the plane the gate leads to, hoping to interact with it. Or you might have a creature Kwalish previously met through the gate arrive in response to it being opened. That
characters attempting to activate or reverse the abyssal gate, you can also require that the character wearing the crown and holding the scepter must be in physical contact with the standing arch — making it impossible to activate the gate from inside the apparatus of Kwalish or any similar protective device.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
dohwar’s life, often in response to the dohwar experiencing an overwhelming emotion. Instead of wings, it has arms and tiny hands. Dohwars prefer to communicate through a form of telepathy they call
merging, in which two dohwars stay in mental contact while both are telepathically linked with a third creature. Dohwar
Small Fey, Any Alignment
Armor Class 11
Hit Points 10 (3d6)
Speed 20 ft
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
has been tracking the party’s Deck of Many Things. This character is eager to help recover the lost soul; after all, the Solar Bastion was founded in response to a mortal being imprisoned by the Void
. The character understands some of the Void’s workings and can assist in opening the way to the House of Cards. Making a new character takes time. Place an encounter with a Deck of Many Things at the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
has been tracking the party’s Deck of Many Things. This character is eager to help recover the lost soul; after all, the Solar Bastion was founded in response to a mortal being imprisoned by the Void
. The character understands some of the Void’s workings and can assist in opening the way to the House of Cards. Making a new character takes time. Place an encounter with a Deck of Many Things at the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
local nobles or mages who have left relics there to be safeguarded. The carousing activity can bring the characters into closer contact with merchants or nobles connected to Horn Enclave. One of those
details from the “Horn Enclave” section of episode 5 if you like. This might include information on residents and guards, gaining access to the hold, the general workings of its vaults, and so forth.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
local nobles or mages who have left relics there to be safeguarded. The carousing activity can bring the characters into closer contact with merchants or nobles connected to Horn Enclave. One of those
details from the “Horn Enclave” section of episode 5 if you like. This might include information on residents and guards, gaining access to the hold, the general workings of its vaults, and so forth.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
immediately after dealing damage to the pudding and coming into contact with it. The weapon is destroyed if the penalty reaches −5. The penalty can be removed by casting the Mending spell on the weapon
Points, it becomes Bloodied or is subjected to Lightning or Slashing damage. Response: The pudding splits into two new Black Puddings. Each new pudding is one size smaller than the original pudding and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
immediately after dealing damage to the pudding and coming into contact with it. The weapon is destroyed if the penalty reaches −5. The penalty can be removed by casting the Mending spell on the weapon
Points, it becomes Bloodied or is subjected to Lightning or Slashing damage. Response: The pudding splits into two new Black Puddings. Each new pudding is one size smaller than the original pudding and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Fierna have a quota of souls they must meet. Belial largely leaves this task to Fierna, even turning over to her the mortals that directly contact him. Fierna offers her supplicants the gift of personal
mortal’s emotions to her will, as a way to better understand the workings of mortal hearts and minds. What she or Belial intends to do with their accumulated knowledge none can definitively say, but
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Fierna have a quota of souls they must meet. Belial largely leaves this task to Fierna, even turning over to her the mortals that directly contact him. Fierna offers her supplicants the gift of personal
mortal’s emotions to her will, as a way to better understand the workings of mortal hearts and minds. What she or Belial intends to do with their accumulated knowledge none can definitively say, but
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
about the workings of the place, but vaguely hint at how newcomers will be welcome to either join their “immured brothers” (the prisoners in area M6) or the “enlightened ones” (the brains in jars in
patronage (maps, notebooks, and so forth). Once contact has been made, they look to help the characters — especially if this also leads to their own escape. However, most of the other prisoners are former
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
usually send omens as either warnings or as signs of their favor. The response to the augury spell takes the form of an omen foretelling weal or woe, and the gods might use omens in the same way, even
form of the response might vary depending on the method of divination used, which can go beyond the inlaid sticks, dragon bones, or ornate cards mentioned in the spell description. Diviners in Theros
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
usually send omens as either warnings or as signs of their favor. The response to the augury spell takes the form of an omen foretelling weal or woe, and the gods might use omens in the same way, even
form of the response might vary depending on the method of divination used, which can go beyond the inlaid sticks, dragon bones, or ornate cards mentioned in the spell description. Diviners in Theros
Compendium
- Sources->Dungeons & Dragons->Monster Manual
):
At Will: Alter Self, Detect Magic, Identify, Mage Hand, Prestidigitation
1/Day Each: Contact Other Plane, Detect Thoughts, Dimension Door, Mind Blank
Bonus Actions
Teleport. The arcanaloth
teleports up to 30 feet to an unoccupied space it can see.
Reactions
Counterspell. The arcanaloth casts Counterspell in response to that spell’s trigger, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
outdated and the guild requires more practical leadership. In response, Zegana maintains that she serves as prime speaker only at the sufferance of the Speakers’ Chamber, and if the other speakers wish to
, extinguishing unprotected flames it comes in contact with, and then vanishes.
Legendary Actions
Zegana can take 3 legendary actions, choosing from the options below. Only one legendary action option can be
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, each unicorn telepathically shares with its rider three secrets about Prismeer or the Hourglass Coven during this ride. These secrets can be imparted in response to questions asked by the character, or
receives the following information while in telepathic contact with one of the carousel’s unicorns: Zybilna of Prismeer is frozen in time. Three hags have seized control of Zybilna’s domain and split it
Compendium
- Sources->Dungeons & Dragons->Monster Manual
):
At Will: Alter Self, Detect Magic, Identify, Mage Hand, Prestidigitation
1/Day Each: Contact Other Plane, Detect Thoughts, Dimension Door, Mind Blank
Bonus Actions
Teleport. The arcanaloth
teleports up to 30 feet to an unoccupied space it can see.
Reactions
Counterspell. The arcanaloth casts Counterspell in response to that spell’s trigger, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
outdated and the guild requires more practical leadership. In response, Zegana maintains that she serves as prime speaker only at the sufferance of the Speakers’ Chamber, and if the other speakers wish to
, extinguishing unprotected flames it comes in contact with, and then vanishes.
Legendary Actions
Zegana can take 3 legendary actions, choosing from the options below. Only one legendary action option can be
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, each unicorn telepathically shares with its rider three secrets about Prismeer or the Hourglass Coven during this ride. These secrets can be imparted in response to questions asked by the character, or
receives the following information while in telepathic contact with one of the carousel’s unicorns: Zybilna of Prismeer is frozen in time. Three hags have seized control of Zybilna’s domain and split it
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Accidents d10 Event 1–4 No Event 5 Archivist Attack 6 Firebreak 7 Get Me Down 8 Look Out 9–10 Sick Leave Archivist Attack In response to a dropped table or minor damage to the library shelves, two
their position while out of reach, but if they come in contact with an anchored object, they can move along it as if climbing. The student levitates for 5 minutes before the magic ends and they fall
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Accidents d10 Event 1–4 No Event 5 Archivist Attack 6 Firebreak 7 Get Me Down 8 Look Out 9–10 Sick Leave Archivist Attack In response to a dropped table or minor damage to the library shelves, two
their position while out of reach, but if they come in contact with an anchored object, they can move along it as if climbing. The student levitates for 5 minutes before the magic ends and they fall
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
about the workings of the place, but vaguely hint at how newcomers will be welcome to either join their “immured brothers” (the prisoners in area M6) or the “enlightened ones” (the brains in jars in
patronage (maps, notebooks, and so forth). Once contact has been made, they look to help the characters — especially if this also leads to their own escape. However, most of the other prisoners are former
Magic Items
Infernal Machine Rebuild
, a supply of which can always be produced from the machine’s inner workings. This silver wire shares the same general nature as the silvery cord of an astral projection spell, connecting to the
remains a mystery. It is rumored that if one specific combination of controls is set, the Infernal Machine will enter a repair mode, allowing unfettered access to its inner workings—and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Action to release the target, or the erinyes uses Entangling Rope again.
Reactions
Parry. Trigger: The erinyes is hit by a melee attack roll while holding a weapon. Response: The erinyes adds 4 to
ability check.
Web Walker. The ettercap ignores movement restrictions caused by webs, and the ettercap knows the location of any other creature in contact with the same web.
Actions
Multiattack