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Returning 35 results for 'contact workings response'.
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constant workings respond
Monsters
Monster Manual
any damage. Any nonmagical weapon takes a cumulative â1 penalty to attack rolls immediately after dealing damage to the pudding and coming into contact with it. The weapon is destroyed if the
. Trigger: While the pudding is Large or Medium and has 10+ Hit Points, it becomes Bloodied or is subjected to Lightning or Slashing damage. Response: The pudding splits into two new Black Puddings. Each new
Monsters
Monster Manual
Hand, Prestidigitation 1/Day Each: Contact Other Plane, Detect Thoughts, Dimension Door, Mind BlankCounterspell. The arcanaloth casts Counterspell in response to that spellâs trigger, using the
Monsters
Spelljammer: Adventures in Space
the dohwar's life, often in response to the dohwar experiencing an overwhelming emotion. Instead of wings, it has arms and tiny hands.
Dohwars prefer to communicate through a form of telepathy they
call merging, in which two dohwars stay in mental contact while both are telepathically linked with a third creature.
monsters
a weapon. Response: The nimblewright adds 2 to its AC against that attack, potentially causing it to miss.Watchful sentries that patrol important sites, nimblewright guards serve as loyal soldiers or
springs, while others have their workings exposed. No mere automatons, nimblewrights can form rudimentary plans and adapt their routines to account for dangers.
Nimblewrights are surprisingly
monsters
response to the spellâs trigger, using the same spellcasting ability as Spellcasting.Legendary Action Uses: 3. Immediately after another creatureâs turn, Sammaster can expend a use to take one of
.
Sammasterâs travels brought him into contact with people who revered dragons as icons of primeval might. Masquerading his desire to dominate dragonkind as devotion, Sammaster established himself
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
rainbow spectrum. This color can change at unpredictable times in the dohwarâs life, often in response to the dohwar experiencing an overwhelming emotion. Instead of wings, it has arms and tiny hands
.
Dohwars prefer to communicate through a form of telepathy they call merging, in which two dohwars stay in mental contact while both are telepathically linked with a third creature.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
not fit the descriptions of contacts on this table. Contacts d12 Contact 1 A friendly law-enforcement officer sends clients your way and gives you inside information about the workings of the
the cityâs inner workings. 5 The owner of a tavern or other business that attracts clientele from the seedy parts of society has an ear to the ground and often feeds you leads to more work. 6 A wealthy
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Half-Orcs Half-orcs have existed in the world since before the dawn of recorded history, when orcs and humans first came into contact. Yet, in all that time, they have found few places for themselves
in towns and cities, but their appearance marks them as outsiders. In response to being ostracized, half-orcs either embrace their otherness and take pride in their physical superiority, pull back and
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
you. 3 Former Law Enforcement. Your contact used to be (or maybe still is) a member of local law enforcement. They have sharp insight into the lawâs workings in your area and a healthy dose of paranoia
who meet their demands. 4 Pirate Fleet. This alliance of pirate captains is unified under a ruling captain or admiral and adheres to a strict code of honor. They converge only in response to an
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
dohwarâs life, often in response to the dohwar experiencing an overwhelming emotion. Instead of wings, it has arms and tiny hands. Dohwars prefer to communicate through a form of telepathy they call
merging, in which two dohwars stay in mental contact while both are telepathically linked with a third creature. Dohwar
Small Fey, Any Alignment
Armor Class 11
Hit Points 10 (3d6)
Speed 20 ft
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
has been tracking the partyâs Deck of Many Things. This character is eager to help recover the lost soul; after all, the Solar Bastion was founded in response to a mortal being imprisoned by the Void
. The character understands some of the Voidâs workings and can assist in opening the way to the House of Cards. Making a new character takes time. Place an encounter with a Deck of Many Things at the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
specific creature from the plane the gate leads to, hoping to interact with it. Or you might have a creature Kwalish previously met through the gate arrive in response to it being opened. That
characters attempting to activate or reverse the abyssal gate, you can also require that the character wearing the crown and holding the scepter must be in physical contact with the standing arch â making it impossible to activate the gate from inside the apparatus of Kwalish or any similar protective device.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
local nobles or mages who have left relics there to be safeguarded. The carousing activity can bring the characters into closer contact with merchants or nobles connected to Horn Enclave. One of those
details from the âHorn Enclaveâ section of episode 5 if you like. This might include information on residents and guards, gaining access to the hold, the general workings of its vaults, and so forth.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
penalty to attack rolls immediately after dealing damage to the pudding and coming into contact with it. The weapon is destroyed if the penalty reaches â5. The penalty can be removed by casting the
Medium and has 10+ Hit Points, it becomes Bloodied or is subjected to Lightning or Slashing damage. Response: The pudding splits into two new Black Puddings. Each new pudding is one size smaller than the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Fierna have a quota of souls they must meet. Belial largely leaves this task to Fierna, even turning over to her the mortals that directly contact him. Fierna offers her supplicants the gift of personal
mortalâs emotions to her will, as a way to better understand the workings of mortal hearts and minds. What she or Belial intends to do with their accumulated knowledge none can definitively say, but
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
usually send omens as either warnings or as signs of their favor. The response to the augury spell takes the form of an omen foretelling weal or woe, and the gods might use omens in the same way, even
form of the response might vary depending on the method of divination used, which can go beyond the inlaid sticks, dragon bones, or ornate cards mentioned in the spell description. Diviners in Theros
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
outdated and the guild requires more practical leadership. In response, Zegana maintains that she serves as prime speaker only at the sufferance of the Speakersâ Chamber, and if the other speakers wish to
, extinguishing unprotected flames it comes in contact with, and then vanishes.
Legendary Actions
Zegana can take 3 legendary actions, choosing from the options below. Only one legendary action option can be
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Accidents d10 Event 1â4 No Event 5 Archivist Attack 6 Firebreak 7 Get Me Down 8 Look Out 9â10 Sick Leave Archivist Attack In response to a dropped table or minor damage to the library shelves, two
their position while out of reach, but if they come in contact with an anchored object, they can move along it as if climbing. The student levitates for 5 minutes before the magic ends and they fall
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the spellcasting ability (spell save DC 17):
At Will: Alter Self, Detect Magic, Identify, Mage Hand, Prestidigitation
1/Day Each: Contact Other Plane, Detect Thoughts, Dimension Door, Mind Blank
Bonus Actions
Teleport. The arcanaloth teleports up to 30 feet to an unoccupied space it can see.
Reactions
Counterspell. The arcanaloth casts Counterspell in response to that spellâs trigger, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
about the workings of the place, but vaguely hint at how newcomers will be welcome to either join their âimmured brothersâ (the prisoners in area M6) or the âenlightened onesâ (the brains in jars in
patronage (maps, notebooks, and so forth). Once contact has been made, they look to help the characters â especially if this also leads to their own escape. However, most of the other prisoners are former
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, each unicorn telepathically shares with its rider three secrets about Prismeer or the Hourglass Coven during this ride. These secrets can be imparted in response to questions asked by the character, or
receives the following information while in telepathic contact with one of the carouselâs unicorns: Zybilna of Prismeer is frozen in time. Three hags have seized control of Zybilnaâs domain and split it
Magic Items
Infernal Machine Rebuild
, a supply of which can always be produced from the machineâs inner workings. This silver wire shares the same general nature as the silvery cord of an astral projection spell, connecting to the
remains a mystery. It is rumored that if one specific combination of controls is set, the Infernal Machine will enter a repair mode, allowing unfettered access to its inner workingsâand
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
quarterstaff that deals 1d4 force damage instead of the normal damage of that weapon. The prod suffers no damage from contact with oozes. In addition, an ooze hit by a prod has its speed reduced to 0 until
working behind the black curtain, but she peeks out in response to the wightsâ challenge. She whispers to order the lead wight to attack. A character who succeeds on a DC 20 Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
melee attack roll while holding a weapon. Response: The erinyes adds 4 to its AC against that attack, possibly causing it to miss.
Ettercap Medium Monstrosity, Neutral Evil
AC 13 Initiative +2 (12
knows the location of any other creature in contact with the same web.
Actions
Multiattack. The ettercap makes one Bite attack and one Claw attack.
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
cumulative â1 penalty to attack rolls immediately after dealing damage to the ooze and coming into contact with it. The weapon is destroyed if the penalty reaches â5. The penalty can be removed by
) Radiant damage.
Reactions
Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
falls into the lava. If the creature is within reach of a balcony, it can leap onto the balcony and avoid the fall with a successful DC 10 Dexterity saving throw. Tentacles. Once per turn, in response
. Any creature that falls into the lava or starts its turn there takes 55 (10d10) fire damage. Any object that falls into the lava takes damage on initial contact and once per round thereafter until it
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
nonmagical weapon takes a cumulative â1 penalty to attack rolls immediately after dealing damage to the pudding and coming into contact with it. The weapon is destroyed if the penalty reaches â5. The penalty
: While the pudding is Large or Medium and has 10+ Hit Points, it becomes Bloodied or is subjected to Lightning or Slashing damage. Response: The pudding splits into two new Black Puddings. Each new
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) lightning damage.
Lightning Flare (Recharges after a Short or Long Rest). Each creature in contact with the ground within 15
.
Reactions
Intercept Attack. In response to another creature within 5 feet of it being hit by an attack roll, the clockwork gives that creature a +5 bonus to its AC against that attack, potentially causing a
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
contact.
Actions
Multiattack. Prisoner 13 makes two Tattooed Strike attacks.
Tattooed Strike. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 60 ft., one target. Hit: 12 (2d8 + 3
office. It contains all the names, crimes, and prisoner numbers of everyone ever incarcerated at Revelâs End. Bring me that list, and Iâll see to it that you get your key.â In response to a verbal threat
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
contact.
Actions
Multiattack. Prisoner 13 makes two Tattooed Strike attacks.
Tattooed Strike. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 60 ft., one target. Hit: 12 (2d8 + 3
office. It contains all the names, crimes, and prisoner numbers of everyone ever incarcerated at Revelâs End. Bring me that list, and Iâll see to it that you get your key.â In response to a verbal threat
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
her prices in response. Fortune quickly became unable to pay its debts, and the town was abandoned. Lottie is not only a powerful wizard â sheâs a lich. Lottie loves clockwork. She has crafted many
trap, which sprays anyone who tries to pick the lock with a potent contact poison. The trap can be detected with a successful DC 16 Intelligence (Arcana or Investigation) check and disarmed with a DC
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
important business with Valin, and she freely answers any questions put to her. Power of Disbelief. Alessia scoffs in response to a suggestion that Valin might be involved in improper activities or evil
make contact with a mirror. A creature that makes contact with a mirror for the first time on a turn or starts its turn in contact with one takes 22 (4d10) psychic damage. A creature that passes
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
surfaces in the environment and launch caustic spittle. The mimic colony chooses a cube of nonmagical, inanimate material in physical contact with it. The cube can be up to 15 feet on a side. The colony
serve as trade routes or secret connections between distant lands. Others shift locations at noteworthy times or in response to external phenomena, like on specific anniversaries or in response to the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
A Detour to Neverwinter Before the characters leave for the lighthouse, or while they are on the High Road traveling toward Neverwinter, Omin Dran makes contact with a âsmall favor.â Neverwinter is
you to do a little extra work for me. It shouldnât be too taxing. I have a contact in Neverwinter whoâs secured a cache of treasure. Her name is Oppal DeScart, and you can usually find her in a tavern
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
any creature within 10 feet of its surface, or an Engulf attack against any creature in contact with its surface. Alternatively, it can replace any of its pseudopod attacks with attempts to shove a
creature within 5 feet of its surface into contact with its surface. See âShoving a Creatureâ under âMelee Attacksâ in chapter 9 of the Playerâs Handbook. To guard the entrance to Kwalishâs lab, a






