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Returning 35 results for 'contacting repeats ground to have repeating'.
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Magic Items
Dungeon Master’s Guide
As a Magic action, you can place this 1-inch adamantine statuette on the ground and, using a command word, cause it to grow rapidly into a square adamantine tower. Repeating the command word causes
a single door at ground level on the side facing you. The door opens only at your command, which you can issue as a Bonus Action. It is immune to the Knock spell and similar magic.
Magic prevents the
Magic Items
Dungeon Master’s Guide
if the target is a Construct, an Elemental, or a Giant. Immediately after hitting or missing, the weapon flies back to your hand.
Shock Wave. You can take a Magic action to strike the ground with
Whelm and send a shock wave out from the point of impact. Each creature of your choice on the ground within 60 feet of that point must succeed on a DC 20 Constitution saving throw or have the Stunned
Magic Items
Dungeon Master’s Guide
magnetic north. (Nothing happens if this function of the rod is used in a location that has no magnetic north.) The rod also gives you knowledge of your approximate depth beneath the ground or your
with a melee attack using the rod, you can force the target to make a DC 17 Constitution saving throw. On a failed save, the target has the Paralyzed condition for 1 minute. The target repeats the
Magic Items
Dungeon Master’s Guide
.
61–64
Grass covers a 60-foot-radius circle of ground, with the center of that circle as close to the chosen point of origin as possible. Grass that’s already there grows to ten times its
30-foot Emanation. Each creature in the area must succeed on a DC 15 Constitution saving throw or have the Blinded condition for 1 minute. A creature repeats the save at the end of each of its turns
Monsters
Strixhaven: A Curriculum of Chaos
components and using Intelligence as the spellcasting ability:
1/day each: contact other plane (as an action, contacting a long-dead spirit), divination, move earth, wall of forceVelomachus can take 3
attack during this move, the attacker takes 19 (3d12);{"diceNotation":"3d12","rollType":"damage","rollAction":"Chaotic Flow","rollDamageType":"thunder"} thunder damage.
Repeating History (Costs 3
Magic Items
Dungeon Master’s Guide
A Figurine of Wondrous Power is a statuette small enough to fit in a pocket. If you take a Magic action to throw the figurine to a point on the ground within 60 feet of yourself, the figurine becomes
repeats the save at the end of each of its turns, ending the effect on itself on a success. Once it succeeds on the save, a creature is immune to this effect for the next 24 hours. Once the figurine has
Monsters
Mythic Odysseys of Theros
Crumbling Destruction. When the colossus drops to 0 hit points, it crumbles and is destroyed. Any creature on the ground within 30 feet of the crumbling statue must make a DC 22 Dexterity saving
thereafter, the burning target repeats the saving throw. It takes 18 (4d8);{"diceNotation":"4d8","rollType":"damage","rollAction":"Flames of Akros","rollDamageType":"fire"} fire damage on a failed save, and
spells
condition for the duration.
While Charmed in this way, the target is struck with a rapidly repeating ballad that only it can hear; it takes 1d6 Psychic damage at the start of each of its turns, and it
has Disadvantage on Wisdom (Perception) checks and on Constitution saving throws made to maintain its Concentration. The target repeats the save at the end of each of its turns, ending the spell on a success.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Daern’s Instant Fortress Wondrous Item, Rare (Requires Attunement) As a Magic action, you can place this 1-inch adamantine statuette on the ground and, using a command word, cause it to grow rapidly
into a square adamantine tower. Repeating the command word causes the tower to revert to statuette form, which works only if the tower is empty. Each creature in the area where the tower appears is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Daern’s Instant Fortress Wondrous Item, Rare (Requires Attunement) As a Magic action, you can place this 1-inch adamantine statuette on the ground and, using a command word, cause it to grow rapidly
into a square adamantine tower. Repeating the command word causes the tower to revert to statuette form, which works only if the tower is empty. Each creature in the area where the tower appears is
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
form patches of solid ground upon which giant-sized structures are built. Rune Ring. A great ring of glowing Giant runes slowly rotates around the equator of the spherical demiplane. A creature who
studies the runes and succeeds on a DC 15 Intelligence (Investigation) check realizes their rotation marks out repeating 12-hour cycles, allowing visitors to keep time with the Material Plane worlds
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
components and using Intelligence as the spellcasting ability:
1/day each: contact other plane (as an action, contacting a long-dead spirit), divination, move earth, wall of force
Legendary Actions
an opportunity attack during this move, the attacker takes 19 (3d12) thunder damage.
Repeating History (Costs 3 Actions). Velomachus magically summons 1d4 spirit statue mascots (in this chapter) in
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
solid ground, and disturbing it could make finding the log difficult. This is a great opportunity for the players’ ingenuity and creativity to shine. Let them come up with their own way of solving the
characters must avoid the asteroids by repeating challenge 3 from the “Journey through Wildspace” section; if the ship was lightly damaged by an asteroid earlier and grazes another asteroid on its way out of the cluster, the ship becomes heavily damaged instead.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. If the characters try to cut a deal with Arkhan — for a vial of Tiamat’s blood or help contacting the dragon queen herself — Arkhan demands the sacrifice of a good-aligned creature in exchange. Lulu
break his curse. Uldrak excitedly splashes the vial’s hissing contents onto the ground at his feet. Moments later, he sheds his fiendish skin and grows back into his true form, that of a lawful evil
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the ground within 60 feet of that point must succeed on a DC 20 Constitution saving throw or have the Stunned condition for 1 minute. A creature repeats the save at the end of each of its turns
missing, the weapon flies back to your hand. Shock Wave. You can take a Magic action to strike the ground with Whelm and send a shock wave out from the point of impact. Each creature of your choice on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
magnetic north.) The rod also gives you knowledge of your approximate depth beneath the ground or your height above it. Drain Life. When you hit a creature with a melee attack using the rod, you can
. On a failed save, the target has the Paralyzed condition for 1 minute. The target repeats the save at the end of each of its turns, ending the effect on a success. Once used, this property can’t be
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
indicates magnetic north. (Nothing happens if this function of the rod is used in a location that has no magnetic north.) The rod also gives you knowledge of your approximate depth beneath the ground or
with a melee attack using the rod, you can force the target to make a DC 17 Constitution saving throw. On a failed save, the target has the Paralyzed condition for 1 minute. The target repeats the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
appears; on a 2, an Elephant appears; and on a 3–4, a Rat appears. 61–64 Grass covers a 60-foot-radius circle of ground, with the center of that circle as close to the chosen point of origin as possible
-foot Emanation. Each creature in the area must succeed on a DC 15 Constitution saving throw or have the Blinded condition for 1 minute. A creature repeats the save at the end of each of its turns
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
appears; on a 2, an Elephant appears; and on a 3–4, a Rat appears. 61–64 Grass covers a 60-foot-radius circle of ground, with the center of that circle as close to the chosen point of origin as possible
-foot Emanation. Each creature in the area must succeed on a DC 15 Constitution saving throw or have the Blinded condition for 1 minute. A creature repeats the save at the end of each of its turns
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Destruction. When the colossus drops to 0 hit points, it crumbles and is destroyed. Any creature on the ground within 30 feet of the crumbling statue must make a DC 22 Dexterity saving throw, taking 22
thereafter, the burning target repeats the saving throw. It takes 18 (4d8) fire damage on a failed save, and the effect ends on a successful one.
(ZACK STELLA)
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of the wall and attacks. When the elemental is reduced to 0 hit points, it crumbles, and a galeb duhr emerges from the ground near the menhir in an unoccupied space. The galeb duhr faces outward in a
process repeats once more, until the third earth elemental appears and is destroyed. The elementals ignore the galeb duhr, which continue to stand motionless throughout the fight. When the characters reduce
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
trap are freed from its effects and float to the ground safely. Faceless Malice Haunt Bonus +2 This haunted trap affects a 15-foot-cube in front of an ornate mirror hanging on a wall. When a visible
that creature is still in the area at the start of its next turn, an illusory scene plays out, repeating some terrible event that happened in the area. This vision typically lasts 1 minute. When the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
end, hundreds of saucer-sized eyes with fanged pupils open and begin repeating a random character’s name. The wall is a gibbering mouther controlled by the Drought Elder. It moves out of the way for any
nearby platform or until an adjacent creature uses an action to help them to stable ground. Servants of Dissolution. Drifting amid the shattered body is an old and withered beholder called Ozk. It
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
away. M2: Valsyx’s Clearing Swamp trees arch over this low clearing, creating an oppressive dome of vegetation above the soggy ground. A low stone sits like an altar or table at the clearing’s far end
, yet will never COME closer than it is NOW?”
Valsyx emphasizes the words “new troublemakers, come now” to signal Charnyz. If the characters want the riddle repeated, Valsyx repeats it at an even
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
ground within 60 feet of yourself, the figurine becomes a living creature specified in the figurine’s description below. If the space where the creature would appear is occupied by other creatures or
saving throw or have the Frightened condition for 1 minute, until you are no longer riding the goat, or until the goat reverts to figurine form. The Frightened creature repeats the save at the end of each
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, the other from the left, to meet at a landing on the second level 30 feet above your heads. That layout repeats on the second level, and the third level, but with each successive layer adding less
mortal. First Steps The steps from the ground to level 1 of the ziggurat are 50 feet long and rise 30 feet. A tangle of roots, vines, and creepers covers the steps. Characters can climb the first 10
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
for 1 minute to see creatures hostile to itself. The creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a successful save. 46. Hook Horror Nest The turf
the creature deals for 1 minute instead causes the target to gain 5 (1d10) temporary hit points per successful attack. The creature repeats the saving throw at the end of each of its turns, ending the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ground within 60 feet of yourself, the figurine becomes a living creature specified in the figurine’s description below. If the space where the creature would appear is occupied by other creatures or
the goat, or until the goat reverts to figurine form. The Frightened creature repeats the save at the end of each of its turns, ending the effect on itself on a success. Once it succeeds on the save, a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
out of existence with each slow breath. Yarana. Since contacting to the characters, Chimagua’s ally Yarana (scout) has been enthralled by the aboleths lurking beneath the water in area C7. When a
willing recipient of the spell.
More rarely, the orchids produce a smaller pod holding a single white seed. Among its various magical properties, if a white seed is ground and scattered over a dead
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ground. Scattered across the floor are a few hammers, picks, and broken lanterns.
The miners were forced to leave this area in a hurry when the kobolds showed up and drove them out. Treasure. If
A fossilized skull partially juts out of the east wall of this small cave, five feet off the ground. The skull has larger than normal eye sockets, a curious ridge between the eyes, nothing that would
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
great bird. It repeats periodically, always far off in the distance.
Set into a large cleft in the canyon wall is an enormous nest of sticks, bones, paper, and other debris. An immense black form
Raah shifts around its nest, books and scrolls are knocked out to drift to the ground, all focused on the same subject matter as the destroyed works. I dislike deep crows immensely. But their eggs when
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the tower leads from the ground to the rooftop.1
Each floor of the tower is a single area. A magical floating platform just like the one in area H4 connects the three levels. Rummox. Anthradusk’s
Rummox to surrender and cooperate with them. See “Traitorous Adviser” if she surrenders. H9a: Library. The tower’s ground floor is stocked with precious texts. The entire collection, which includes over
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
) 14 11–16 22 (4d10) 16 17–20 55 (10d10) 18 Quicksand Pit Nuisance Hazard (Levels 1–4) A quicksand pit is 10 feet deep and covers the ground in a 10-foot square. A creature that enters the area sinks
) Poison damage at the start of each of its turns. The creature repeats the save at the end of each of its turns, ending the effect on itself on a success. Direct sunlight or any amount of Fire damage destroys a patch of yellow mold. Brian Valeza
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the floor, a creature that moves across the ground at greater than half its normal speed must succeed on a DC 10 Dexterity saving throw or fall prone. Creatures. The vapor swirling around two of the
has been worn through the rubble, winding between double doors to the west and a rough flight of stairs rising to the larger and lit open space to the east.
Path. Except on the path, the ground in
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
and onto the ground, releasing the tadpoles. On its turn, a crawling claw can move to a specimen jar and take an action to release the slaad tadpole trapped within. Treasure. On the shelf along the
scrolls (arms of Hadar, bane, and dimension door) and a bag containing six pieces of jewelry worth 100 gp each. D8a: Tower Ground Floor A cold wind descends this tower staircase.
The stairs here