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Returning 35 results for 'contacts reclusive guide to have resolve'.
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Monsters
Strixhaven: A Curriculum of Chaos
wit and debilitating inky shadow. Whether weaving their magic through spoken incantations and scathing insults or through shadows, these teachers break down the resolve of their foes.
The professors
through spoken and written words. They use that power either to illuminate and guide or to obscure and demoralize.Necrotic
Classes
Xanathar's Guide to Everything
Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living. When a
barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid.
Barbarians who draw on their ancestral guardians can better fight to protect
Classes
Xanathar's Guide to Everything
Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living. When a
barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid.
Barbarians who draw on their ancestral guardians can better fight to protect
Monsters
Mordenkainen Presents: Monsters of the Multiverse
or Kezef—usually a warlock or other spellcaster—contacts the comet-borne emissary of an Elder Evil, the emissary can merge with a mortal consciousness to create a larva mage. None of the
available for communication. When the signs are right, cultists gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
for traps detects the natural hazard with a successful DC 10 Wisdom (Perception) check. The characters can avoid the pit by staying within 5 feet of the walls. If a character falls into the pit, resolve the outcome using the quicksand rules in chapter 5 of the Dungeon Master’s Guide.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
About This Book This book is your guide to life at Strixhaven in Dungeons & Dragons—an introduction to the university, a guide to creating student characters there, a campaign, and a collection of
friends and foes. Chapter 1 gives an overview of life and study at Strixhaven. It introduces the main features of the central campus and each of the five colleges. Chapter 2 is your guide to creating a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
by a calamity. Royal Attendants. King Diara of Anisa has heard about the characters and hopes they might guide his directionless son Prince Simbon. When the characters arrive, the king asks the characters to help Simbon resolve the Goldwarren disaster.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dilettantes, reclusive scholars, correspondents from other domains, and hucksters. At any time, members of the organization might call upon their contacts to uncover some esoteric secret, engage in a
occultists, the wereravens saw potential. KEEPER CHARACTERS
Characters playing members of the Keepers of the Feather have access to contacts with interest in spiritualism and the occult, including hapless
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
them in strength, they might consider you worthy of an alliance.
— Tordek, A Guide to the Peaks
At the highest mountain peaks — far above the slopes where trees grow and where the air is thin and
the frigid winds howl — dwell the reclusive goliaths. Few folk can claim to have seen a goliath, and fewer still can claim friendship with one. Goliaths wander a bleak realm of rock, wind, and cold
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the House House Dimir has a clandestine aspect hidden from all but its most important members. The guildmaster, Lazav, and his direct contacts guide and manipulate the covert operations of the
are concerned. Any given Dimir agent knows of no more than a handful of alleyway contacts and dossier drop spots. One agent knows another only by a code name, or receives communications only at a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Pronunciation Guide The Pronunciations table highlights notable people, deities, and locations, along with how to pronounce their names. The “Introduced” column notes where in the book you can find
GRASH-ah ME-ghan Dwarf matron of a reclusive clan Chapter 5 Ishvern ish-VERN Sea elf leader of a group of Dimernesti elves Chapter 5 Ispin Greenshield ISS-pin GREEN-shield Deceased storytelling human
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
road, or a situation the characters are asked to resolve. You decide the scope of the decision the characters must make. You can ask them to make a simple choice (“Do you want to take the path along
the edge of the cliff or climb down the ravine to walk along the bottom?”), to make a single ability check (use the Typical DCs table in the Dungeon Master’s Guide), or to navigate their way through a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Casualties Slaying a ship’s crew reduces the number of actions most ships can take, making the crew a tempting target in combat. Resolve individual attacks as normal, using the guidelines for
resolving many, identical attacks at once from the Dungeon Master’s Guide as needed. In the case of spells that cover an area, such as fireball or lightning bolt, you might track the exact location of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rules and Urban Chase Complications table in chapter 8 of the Dungeon Master’s Guide to resolve the scene. The chase ends when the characters catch up to Coal or after three rounds, when a Daask hit
alley. If the characters rush to help her, they find the warforged unconscious on the ground, but stable, surrounded by the Daask criminals. If the characters resolve the chase by catching up to Coal
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
citizens should find themselves engaged in an ugly bit of skulduggery involving opening a tomb. Underneath the self-deprecating manner is a stern resolve. The Kraken Society paid good money for the orb
battle. Unferth hangs back and uses his spells to support his allies. If the characters accepted Nareen’s offer to guide them here, and she is uninjured from Haliyra’s attack, she and one of her
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
experts share contacts, exchange resources such as materials or tools, and leverage their collective influence to affect politics for their benefit. Alternatively, merchants and other business owners
existing enchanted items and might be willing to buy or trade adventurers’ spoils. 4 Moneychangers. These merchants deal in all forms of currency, acting as bankers, loan agents, and crucial contacts for
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
experience. Elder elves look for signs of this change in young elves and try to guide them through it. Most elven cultures mark the Drawing of the Veil with a ceremony of pride or celebration, as a way of
of elven life that others are most familiar with because it’s the age when elves move outside their reclusive communities and interact with the larger world. They strive to have a permanent effect on
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
said to hoard precious magic items, tomes, and other secrets in lochs, ponds, and wishing wells across Eldraine. Fauns. Prior to the Phyrexian invasion, fauns (use the satyr stat block) were reclusive
bridges in hope of feasting on travelers, and guide travelers across the chasm in exchange for a modest toll. Giants. Giants are the rare creatures equally at home in the realm or the wilds. In
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
other distraction of your design. More information on Candlekeep can be found in the Sword Coast Adventurer’s Guide. Mantol-Derith Duergar, drow, and svirfneblin trade and exchange information in the
-Derith can be found in Out of the Abyss and the Sword Coast Adventurer’s Guide. Neverwinter Depending on how much time the characters spent in Neverwinter in episode 3, they might have heard tales of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Path of the Ancestral Guardian Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide
and protect the living. When a barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid. Barbarians who draw on their ancestral
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
? How does this threat connect to the Darklord seeking their desires? Consider who might need the characters’ aid and might guide them to deeper mysteries. Detail Key Locations. Briefly describe distinct
dinner.
2 The Darklord contacts the adventurers via letters or dreams.
3 The Darklord meets the adventurers disguised as a nonthreatening inhabitant or animal.
4 The Darklord meets
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
blissfully unaware of the party’s intrusion or show no interest in the characters. A shy or reclusive archfey might not want to be disturbed at all. How and when the archfey crosses paths with the
trickster who likes to confound and frustrate visitors to their domain and who surrounds themself with sly creatures such as boggles, pixies, foxes, magpies, and crows. 7 Reclusive. The archfey prefers to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the light. Inspire and guide others to virtuous behavior; force is a last resort. Listen to the Voice of the Flame; beware the deceiving whispers of the Shadow in the Flame. Every Thrane child knows
some claim that these stories are fabrications and that Jaela is merely a figurehead for High Cardinal Krozen. The reclusive Krozen is a brilliant strategist and ruthless leader. Many believe that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
niece, Taranika, acts as regent, attempting to guide the polis through what is sure to be a difficult transition. As if the situation weren’t complicated enough, rumors have it that Anax isn’t dead. He
, the flamespeakers are reclusive priests of Purphoros who revere nature spirits and who inhabit fiery rifts in the mountains. The ancient practice is viewed as primitive but powerful, and Akroans of any
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Campaign” in chapter 1 of the Dungeon Master’s Guide.) You are expected to expand your trade and branding throughout the region. You’ll seize new markets, develop new offerings, increase your network
of contacts, and safeguard the king and queen’s spoiled kids so the monarchs think of you positively. You can ship goods to two cities or other settlements outside your region. GROUP DYNAMIC
An
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
favors are the benefits you gain for having an immortal being as your group’s patron, and they might include any of the following boons: Contacts. Your group is almost certainly not the only one
that can control or reward your party, the Draconic Prophecy can be similar to an Immortal Being patron. The Prophecy can act as a guide for adventurers who seek to fulfill it—or to steer its
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
entering the temple (“I serve the Black Earth”). Although they know of the prophet, neither halfling has met Marlos Urnrayle. The corrupted Nettlebees’ main contacts are Hellenrae in the Sacred Stone
burial hall. Those who do receive a supernatural charm (see “Other Rewards” in chapter 7, “Treasure,” of the Dungeon Master’s Guide), which is a spiritual blessing that mimics a potion or spell of your
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of the moon and sold it for twice its value in the morning. In your more charitable times, you have transported innocents out of war zones or helped guide herd animals to safety on the banks of a
. Saltmarsh Ties It’s an open secret, at least among the old-timers in town, that Gellan Primewater runs the biggest smuggling operation in this section of the coast. You have contacts with him and his organization, enabling you to request an audience with him as necessary.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Creating a Rival In essence, a rival is a somewhat specialized NPC. You can use chapter 4 of the Dungeon Master’s Guide to build a new NPC for this purpose, or pick one from your current cast of
you resolve one or more workweeks of downtime, pick one of the ways a rival’s plans might be advanced and introduce it into play. Think about how a rival might operate in order to bring specific
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
controller of problems makes you a natural leader for sure. Your sense of selflessness and integrity can help shape and guide the more unscrupulous business plans of your allies. Likewise, the other
members of your franchise might panic when that crate of figurines of wondrous power you acquired turns out to all be self-activating obsidian steeds. But you have the steady nerves and earnest resolve
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Goliaths At the highest mountain peaks—far above the slopes where trees grow, where the air is thin and the frigid winds howl—dwell the reclusive goliaths. Few other folk can truthfully claim to have
across, for the weather and the geography of Icewind Dale can be brutal. They know the safest routes across the tundra, and they can help guide travelers through the Sea of Moving Ice and across its
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
of how close to them they dwell. CoupleOfKooks “O Lightbringer, Shine down on us
so that we might see our flaws.
Chase away the darkness,
And free us from its jaws.
Guide our swords until that
storm cloud fortress that belongs to Tygrant, a reclusive empyrean banished from Mount Celestia for his pride. Zephyr Stables, a floating pegasus ranch run by Cassandra Caeneus (lawful good, human
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
narrative or if the players get off track. Each can be expanded as you like, and is meant to tie into one of the main chapters in the adventure (or to let you gently guide the players in that direction). Each
burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
narrative or if the players get off track. Each can be expanded as you like, and is meant to tie into one of the main chapters in the adventure (or to let you gently guide the players in that direction). Each
burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Deepking. The lairds hold council to resolve disputes and discuss future plans. Each clan has its own holdings in Gracklstugh and specializes in a certain craft or service. Duergar Clans Smithing Clan
Clan Cairngorm lead quiet lives of art and contemplation in Gracklstugh. Although reclusive and averse to conflict, the giants have sworn an ancient oath of loyalty to the Deepking, and have been