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Returning 35 results for 'contacts waiting retreat'.
Other Suggestions:
contains writing retreat
contacts warning retreats
contains walking retreat
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contact waking retreat
Backgrounds
Guildmasters’ Guide to Ravnica
.)
Simic Guild Spells
Spell Level
Spells
Cantrip
acid splash, druidcraft
1st
detect poison and disease, expeditious retreat, jump
2nd
alter self, enhance
my research and any other tasks I have to complete.
Contacts
The fluid nature of clades, whose rosters span different laboratories and change as researchers discover new interests, creates
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Archmages’ Desperation Determined to oppose Vecna but unsure how the lich-god intends to unleash his amassed magic, Alustriel contacts her most powerful allies. Answering her call are the
archmages Mordenkainen and a version of Tasha from Oerth, though Alustriel and Tasha don’t yet know that Mordenkainen is Kas the Destroyer in disguise. These Wizards Three retreat to a sanctum Alustriel
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Archmages’ Desperation Determined to oppose Vecna but unsure how the lich-god intends to unleash his amassed magic, Alustriel contacts her most powerful allies. Answering her call are the
archmages Mordenkainen and a version of Tasha from Oerth, though Alustriel and Tasha don’t yet know that Mordenkainen is Kas the Destroyer in disguise. These Wizards Three retreat to a sanctum Alustriel
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
one wagon. The wagon starts to burn, and the attackers flee back toward their camp. Anyone pursuing them is led up over a ridge, straight into an ambush of the massed bandits waiting below the crest
. They use the light of the burning wagon to target individuals. The bandits prefer to harry the caravan from cover and mount an attack once the defenders are weakened. None of the bandits is willing to die. They retreat so they can attack the caravan again later.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
one wagon. The wagon starts to burn, and the attackers flee back toward their camp. Anyone pursuing them is led up over a ridge, straight into an ambush of the massed bandits waiting below the crest
. They use the light of the burning wagon to target individuals. The bandits prefer to harry the caravan from cover and mount an attack once the defenders are weakened. None of the bandits is willing to die. They retreat so they can attack the caravan again later.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
island’s been abandoned, or maybe the abbey burned and the clerics are waiting to rebuild. I don’t know. That’s what you’ve been hired to find out.” What He Might Know Major Ursa serves as a conduit
when you want to give information to the players, particularly if they retreat from the Skull Dunes and return to the lighthouse. The major can offer suggestions and occasional helpful hints. These
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
island’s been abandoned, or maybe the abbey burned and the clerics are waiting to rebuild. I don’t know. That’s what you’ve been hired to find out.” What He Might Know Major Ursa serves as a conduit
when you want to give information to the players, particularly if they retreat from the Skull Dunes and return to the lighthouse. The major can offer suggestions and occasional helpful hints. These
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
protection. Frume has contacts among the many merchants of the region and is certain he can arrange a job. Timing is an issue. The tracks leaving the cultists’ camp and the map from Mondath’s chamber both
waiting for them in the hands of a Harper agent in Waterdeep. That night, Frume sees that the characters are all equipped with new clothing and gear, and even new weapons if they want. He suggests that
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
protection. Frume has contacts among the many merchants of the region and is certain he can arrange a job. Timing is an issue. The tracks leaving the cultists’ camp and the map from Mondath’s chamber both
waiting for them in the hands of a Harper agent in Waterdeep. That night, Frume sees that the characters are all equipped with new clothing and gear, and even new weapons if they want. He suggests that
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
protection. Frume has contacts among the many merchants of the region and is certain he can arrange a job. Timing is an issue. The tracks leaving the cultists’ camp and the map from Mondath’s chamber both
waiting for them in the hands of a Harper agent in Waterdeep. That night, Frume sees that the characters are all equipped with new clothing and gear, and even new weapons if they want. He suggests that
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
smuggling business is dwindling, as his contacts fear provoking Atash or believe there’s no money to be made in the isolated city. Emad recently received a strange samovar from a treasure hunter in the
despite scant evidence of wrongdoing, Emad’s usual clients and contacts are wary of being seen at his shop until things settle down. Additionally, Emad will show the characters his secret room if he
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
protection. Frume has contacts among the many merchants of the region and is certain he can arrange a job. Timing is an issue. The tracks leaving the cultists’ camp and the map from Mondath’s chamber both
waiting for them in the hands of a Harper agent in Waterdeep. That night, Frume sees that the characters are all equipped with new clothing and gear, and even new weapons if they want. He suggests that
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
smuggling business is dwindling, as his contacts fear provoking Atash or believe there’s no money to be made in the isolated city. Emad recently received a strange samovar from a treasure hunter in the
despite scant evidence of wrongdoing, Emad’s usual clients and contacts are wary of being seen at his shop until things settle down. Additionally, Emad will show the characters his secret room if he
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Waterdeep and joined the Guild of Chandlers and Lamplighters. Until recently, Fenerus supplemented his income by spying for the city of Luskan and providing his contacts with information on the political
climate in Waterdeep, as well as juicy bits of news overheard on his nightly rounds through the Trades Ward. He has no clue that his contacts are drow members of Bregan D’aerthe, since they wear cloaks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Waterdeep and joined the Guild of Chandlers and Lamplighters. Until recently, Fenerus supplemented his income by spying for the city of Luskan and providing his contacts with information on the political
climate in Waterdeep, as well as juicy bits of news overheard on his nightly rounds through the Trades Ward. He has no clue that his contacts are drow members of Bregan D’aerthe, since they wear cloaks
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
entity responsible for the upheaval of the demiplane. The evil creatures waiting to confront the characters at the end of their journey are the bloodthirsty minions of Malar, god of the hunt, also
’ presence. The berserkers fight to the death until one remains. That warrior tries to retreat to the south, hoping to alert the cult members gathered at the pool (see below).
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Tomb Inhabitants A grim pageant of monstrous residents lurks in the tomb, waiting to greet visitors. Withers and the Tomb Dwarves Withers, Acererak’s undead custodian, oversees the undead maintenance
the surface world. Withers and his crew use the staircase at area 26 to roam unseen through the tomb’s many levels. When their work is done, they retreat to their secret headquarters on level 2 of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Tomb Inhabitants A grim pageant of monstrous residents lurks in the tomb, waiting to greet visitors. Withers and the Tomb Dwarves Withers, Acererak’s undead custodian, oversees the undead maintenance
the surface world. Withers and his crew use the staircase at area 26 to roam unseen through the tomb’s many levels. When their work is done, they retreat to their secret headquarters on level 2 of the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
entity responsible for the upheaval of the demiplane. The evil creatures waiting to confront the characters at the end of their journey are the bloodthirsty minions of Malar, god of the hunt, also
’ presence. The berserkers fight to the death until one remains. That warrior tries to retreat to the south, hoping to alert the cult members gathered at the pool (see below).
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
costers and merchants, taking care to avoid exclusivity or cultivate too narrow a range of business partners and contacts, so they control their own destinies and fortunes. They abhor the thought of
their success ostentatiously; their clothing might be of richer fabrics, but still in the same styles and colors as the garb of poorer folks. Waiting rooms and front halls in the fortified homes of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
costers and merchants, taking care to avoid exclusivity or cultivate too narrow a range of business partners and contacts, so they control their own destinies and fortunes. They abhor the thought of
their success ostentatiously; their clothing might be of richer fabrics, but still in the same styles and colors as the garb of poorer folks. Waiting rooms and front halls in the fortified homes of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pay well above market value for his goods, ensuring his popularity and dependence on Brotherhood contacts. The Brotherhood plans to surround him with their advisers and functionaries to ensure that
attic above a noble’s bedroom, waiting in a trance-like state for three days and nights until his target was positioned just below a small crack in the room’s ceiling. Skerrin squeezed a single drop from
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pay well above market value for his goods, ensuring his popularity and dependence on Brotherhood contacts. The Brotherhood plans to surround him with their advisers and functionaries to ensure that
attic above a noble’s bedroom, waiting in a trance-like state for three days and nights until his target was positioned just below a small crack in the room’s ceiling. Skerrin squeezed a single drop from
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stand beyond the wall with open sacks, waiting to catch whatever food the goblins and bugbears toss over the wall. Meanwhile, the remaining six ogres and thirty goblins lurk in the darkness outside the
of guards confront the two foolish giants, but they retreat once Lob and Ogg start breaking off and hurling wall battlements (treat as hurled rocks). The two giants eventually make their way toward
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stand beyond the wall with open sacks, waiting to catch whatever food the goblins and bugbears toss over the wall. Meanwhile, the remaining six ogres and thirty goblins lurk in the darkness outside the
of guards confront the two foolish giants, but they retreat once Lob and Ogg start breaking off and hurling wall battlements (treat as hurled rocks). The two giants eventually make their way toward
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
bullywug dashes off to warn King Gurgle in area C4 while the others cover its retreat. Treasure. Each bullywug wears paste jewelry worth 10 GP. C4: King Gurgle’s Tent A round tent made from animal skins is
characters, he’s waiting outside the tent with Grouch, ready to fight. Otherwise, he’s inside the tent, complaining to Grouch and Indifferent toward the characters (see appendix A). Characters who
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
bullywug dashes off to warn King Gurgle in area C4 while the others cover its retreat. Treasure. Each bullywug wears paste jewelry worth 10 GP. C4: King Gurgle’s Tent A round tent made from animal skins is
characters, he’s waiting outside the tent with Grouch, ready to fight. Otherwise, he’s inside the tent, complaining to Grouch and Indifferent toward the characters (see appendix A). Characters who
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Encounter. If this encounter takes place during a blizzard, the dragon is buried under heavy snow, waiting out the storm with her outstretched wings lying flat at her sides. Her rider is visible above the
, focusing their attacks on the party member who looks the weakest and least armored. If two or more crag cats die, the others retreat.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Encounter. If this encounter takes place during a blizzard, the dragon is buried under heavy snow, waiting out the storm with her outstretched wings lying flat at her sides. Her rider is visible above the
, focusing their attacks on the party member who looks the weakest and least armored. If two or more crag cats die, the others retreat.
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
dozens of bats, but a cloaker that dwells here devoured them. The hungry creature hides among the stalactites, waiting to fall on one of the characters. Tunnel Ledge. A ledge on the north wall of the
fomorians in area L11. The cave morays retreat into their burrows when the fomorians arrive. L11: Fomorian Cave This cave stinks of sweat, smoke, and spoiled meat. Old, cracked bones and skulls lie
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
dozens of bats, but a cloaker that dwells here devoured them. The hungry creature hides among the stalactites, waiting to fall on one of the characters. Tunnel Ledge. A ledge on the north wall of the
fomorians in area L11. The cave morays retreat into their burrows when the fomorians arrive. L11: Fomorian Cave This cave stinks of sweat, smoke, and spoiled meat. Old, cracked bones and skulls lie
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
uses his innate darkness spell to retreat as soon as possible. Treasure Among the debris is a spider silk pouch with 23 pp and a necklace of prayer beads. The necklace holds one bead of blessing, one
feathered cloaks stand here with arms outstretched, as though waiting for the wind’s embrace or, perhaps, waiting for the wind to carry them somewhere far, far away.
A Howling Hatred priest and eight
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
uses his innate darkness spell to retreat as soon as possible. Treasure Among the debris is a spider silk pouch with 23 pp and a necklace of prayer beads. The necklace holds one bead of blessing, one
feathered cloaks stand here with arms outstretched, as though waiting for the wind’s embrace or, perhaps, waiting for the wind to carry them somewhere far, far away.
A Howling Hatred priest and eight
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stalactites, waiting to fall on one of the characters. Tunnel Ledge. A ledge on the north wall of the cave stretches out 30 feet above the floor. A short tunnel leads from the ledge to the river beyond. The
here, including the din of battle, draw the attention of the fomorians in area L12. The cave morays retreat into their burrows when the fomorians arrive. L12: Fomorian Cave This cave stinks of sweat
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
commands. If a fight breaks out here, Drosnin defends the chapel to the death. Once she falls, any surviving reavers retreat to area K14 or K16 to raise the alarm. K16. Great Hall The great hall becomes a
. Most disperse to bandit and smuggler camps throughout the Dessarin Valley. Initiates of the cult retreat to the Temple of the Crushing Wave (see chapter 4). Grimjaw carries a key to the iron grate in