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Returning 35 results for 'contacts warrants rest'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
finishes a short or long rest. The target dies if its hit point maximum is reduced to 0, and if the target is a Humanoid, it immediately rises as a ghoul (see the Monster Manual) under the nabassu’s
demon, including another nabassu.
Most other demons shun nabassus and force them to live on the fringes of the Abyss. There, nabassus pick off weaker demons or, if the situation warrants, gather in packs
Monsters
Mordenkainen Presents: Monsters of the Multiverse
on a DC 16 Constitution saving throw, or its hit point maximum is reduced by an amount equal to half the necrotic damage taken. This reduction lasts until the target finishes a long rest, and the
yugoloths under their command. Yagnoloths follow the dictates of the contracts they negotiate but always include a loophole to escape their obligations if the situation warrants.
A yagnoloth has one
Backgrounds
Acquisitions Incorporated
Acquisitions Incorporated goes about its business. Why deal with the rest, when you can work for the best?
Perhaps the rival did not treat you as well as you were hoping, or you washed out of that organization
employer or other groups you dealt with during your previous employment. You can communicate with your contacts, gaining information at the DM’s discretion.
Backgrounds
Guildmasters’ Guide to Ravnica
fervent desire to share the joy you have experienced with Ravnica. Along with the rest of the conclave, you are committed to resisting the ambitions of the other guilds — with military force if
member of the Selesnya Conclave, you can count on your guild mates to provide shelter and aid. You and your companions can find a place to hide or rest in any Selesnya enclave in the city, unless you have
Backgrounds
Guildmasters’ Guide to Ravnica
an established place in the hierarchy of the Boros Legion. You can requisition simple equipment for temporary use, and you can gain access to any Boros garrison in Ravnica, where you can rest in safety
.
Contacts
The ordered structure of the Boros Legion offers abundant opportunities to make friends — and rivals — in higher places. You might have close friends in other guilds that share the
Backgrounds
Guildmasters’ Guide to Ravnica
stronger than members of other guilds, isolated as they are from the realities of life and death.
RYAN PANCOAST
Contacts
To the extent that the Golgari Swarm acts like a single organism
, you are connected to every other member in some way or another. Convinced that the rest of the world is out to get you, you find it easy to form close bonds with your guild mates, and harder to make
Backgrounds
Guildmasters’ Guide to Ravnica
vast, sprawling rubblebelts of broken terrain that civilized folk have long abandoned. You can find a suitable place for you and your allies to hide or rest in these areas. In addition, you can find
manipulated by people I find attractive.
6
I’m not actually all that angry.
Contacts
The members of the Gruul Clans rely on each other even as they vie for territory and glory. Their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
deliberately or originate as the result of supernatural events. Such items are detailed in chapter 7. Narrative Curses A curse might manifest during an adventure when a creature’s violation of a taboo warrants
possessed creature’s later turns, the creature makes a DC 15 Charisma saving throw, regaining control of itself on a success. After finishing a Long Rest, a creature with Demonic Possession makes a DC 15
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, including another nabassu. Most other demons shun nabassus and force them to live on the fringes of the Abyss. There, nabassus pick off weaker demons or, if the situation warrants, gather in packs to
until the target finishes a short or long rest. The target dies if its hit point maximum is reduced to 0, and if the target is a Humanoid, it immediately rises as a ghoul (see the Monster Manual) under the nabassu’s control.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, including another nabassu. Most other demons shun nabassus and force them to live on the fringes of the Abyss. There, nabassus pick off weaker demons or, if the situation warrants, gather in packs to
until the target finishes a short or long rest. The target dies if its hit point maximum is reduced to 0, and if the target is a Humanoid, it immediately rises as a ghoul (see the Monster Manual) under the nabassu’s control.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
contracts they negotiate but always include a loophole to escape their obligations if the situation warrants. A yagnoloth has one arm of human size and one giant-sized arm. During negotiations, the yagnoloth
maximum is reduced by an amount equal to half the necrotic damage taken. This reduction lasts until the target finishes a long rest, and the target dies if its hit point maximum is reduced to 0
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
deliberately or originate as the result of supernatural events. Such items are detailed in chapter 7. Narrative Curses A curse might manifest during an adventure when a creature’s violation of a taboo warrants
possessed creature’s later turns, the creature makes a DC 15 Charisma saving throw, regaining control of itself on a success. After finishing a Long Rest, a creature with Demonic Possession makes a DC 15
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
detailed in “Magic Items”. Narrative Curses A curse might manifest during an adventure when a creature’s violation of a taboo warrants supernatural punishment, such as breaking a vow, defiling a tomb, or
throw, regaining control of itself on a success. After finishing a Long Rest, a creature with Demonic Possession makes a DC 15 Charisma saving throw. On a successful save, the effect ends on the creature. A Dispel Evil and Good spell or any magic that removes a curse also ends the effect on it.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
detailed in “Magic Items”. Narrative Curses A curse might manifest during an adventure when a creature’s violation of a taboo warrants supernatural punishment, such as breaking a vow, defiling a tomb, or
throw, regaining control of itself on a success. After finishing a Long Rest, a creature with Demonic Possession makes a DC 15 Charisma saving throw. On a successful save, the effect ends on the creature. A Dispel Evil and Good spell or any magic that removes a curse also ends the effect on it.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
reason, most demons shun nabassus and force them to live on the fringes of the Abyss. There, nabassus pick off weaker demons or, if the situation warrants, gather in packs to take down larger prey. Some
until the target finishes a short or long rest. The target dies if its hit point maximum is reduced to 0, and if the target is a humanoid, it immediately rises as a ghoul under the nabassu’s control.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
contracts they negotiate but always include a loophole to escape their obligations if the situation warrants. A yagnoloth has one arm of human size and one giant-sized arm. During negotiations, the yagnoloth
maximum is reduced by an amount equal to half the necrotic damage taken. This reduction lasts until the target finishes a long rest, and the target dies if its hit point maximum is reduced to 0
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
reason, most demons shun nabassus and force them to live on the fringes of the Abyss. There, nabassus pick off weaker demons or, if the situation warrants, gather in packs to take down larger prey. Some
until the target finishes a short or long rest. The target dies if its hit point maximum is reduced to 0, and if the target is a humanoid, it immediately rises as a ghoul under the nabassu’s control.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their own Acquisitions Incorporated franchise! The characters need to send a message to Omin Dran to report their findings. Not long after, Omin contacts them using magic, congratulating them on their
success, telling them to rest up, and informing them that a representative of Acquisitions Incorporated will arrive soon to deliver paperwork and any other information a new franchise needs. Sure
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and protect the living. When a barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid. Barbarians who draw on their ancestral
location. Wisdom is your spellcasting ability for these spells. After you cast either spell in this way, you can’t use this feature again until you finish a short or long rest. Vengeful Ancestors At 14th
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and protect the living. When a barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid. Barbarians who draw on their ancestral
location. Wisdom is your spellcasting ability for these spells. After you cast either spell in this way, you can’t use this feature again until you finish a short or long rest. Vengeful Ancestors At 14th
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their own Acquisitions Incorporated franchise! The characters need to send a message to Omin Dran to report their findings. Not long after, Omin contacts them using magic, congratulating them on their
success, telling them to rest up, and informing them that a representative of Acquisitions Incorporated will arrive soon to deliver paperwork and any other information a new franchise needs. Sure
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
way Acquisitions Incorporated goes about its business. Why deal with the rest, when you can work for the best? Perhaps the rival did not treat you as well as you were hoping, or you washed out of that
groups you dealt with during your previous employment. You can communicate with your contacts, gaining information at the DM’s discretion. Suggested Characteristics If you were happy with your previous
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
way Acquisitions Incorporated goes about its business. Why deal with the rest, when you can work for the best? Perhaps the rival did not treat you as well as you were hoping, or you washed out of that
groups you dealt with during your previous employment. You can communicate with your contacts, gaining information at the DM’s discretion. Suggested Characteristics If you were happy with your previous
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
introduces himself and shares that he’s one of the town’s leaders. Read or paraphrase the following: “I don’t see the harm in admitting you to the gate. Of course, I’ll have to convince the rest of the
drains lead to the underground. Beltha has previously met contacts at the Divine Machine tavern. Once their conversation is over, Aristimus wishes the party luck and leaves them to their business
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
mission, which come to you through your sending stone. These rumors reflect current or historical knowledge possessed by Acquisitions Incorporated or the organization’s many contacts.
SENDING STONE
. Once you use this feature, you cannot use it again until you finish a long rest. Hirelings acquired through this feature are in addition to any franchise staff. They can be invited to bolster existing
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
introduces himself and shares that he’s one of the town’s leaders. Read or paraphrase the following: “I don’t see the harm in admitting you to the gate. Of course, I’ll have to convince the rest of the
drains lead to the underground. Beltha has previously met contacts at the Divine Machine tavern. Once their conversation is over, Aristimus wishes the party luck and leaves them to their business
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
mission, which come to you through your sending stone. These rumors reflect current or historical knowledge possessed by Acquisitions Incorporated or the organization’s many contacts.
SENDING STONE
. Once you use this feature, you cannot use it again until you finish a long rest. Hirelings acquired through this feature are in addition to any franchise staff. They can be invited to bolster existing
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
mines, and he has contacts throughout the dwarfholds of the North, including Mithral Hall. One of the patrons of Kelvin’s Comfort is Sir Baric Nylef (see appendix D), a knight of Tyr and a member of the
“no money” for an answer, and he still remembers how to handle a blade. B14. Geldenstag’s Rest One of the oldest inns in town, Geldenstag’s Rest is run by Myrtle (LN female Illuskan human noncombatant
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
mines, and he has contacts throughout the dwarfholds of the North, including Mithral Hall. One of the patrons of Kelvin’s Comfort is Sir Baric Nylef (see appendix D), a knight of Tyr and a member of the
“no money” for an answer, and he still remembers how to handle a blade. B14. Geldenstag’s Rest One of the oldest inns in town, Geldenstag’s Rest is run by Myrtle (LN female Illuskan human noncombatant
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pay well above market value for his goods, ensuring his popularity and dependence on Brotherhood contacts. The Brotherhood plans to surround him with their advisers and functionaries to ensure that
Sea Princes can then be transformed into a puppet state, allowing the Brotherhood to turn their attention to the rest of Keoland. Scarlet Brotherhood Sample Events d20 Event 1–6 The Brotherhood
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pay well above market value for his goods, ensuring his popularity and dependence on Brotherhood contacts. The Brotherhood plans to surround him with their advisers and functionaries to ensure that
Sea Princes can then be transformed into a puppet state, allowing the Brotherhood to turn their attention to the rest of Keoland. Scarlet Brotherhood Sample Events d20 Event 1–6 The Brotherhood
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the temple and the submerged grotto. The chuuls are most likely to use this option if their Sense Magic trait suggests that doing so might separate powerful magic-wielding characters from the rest of
Landgrave’s Folly after losing a battle against two hostile aboleths from the Endless Nadir. It intends to rest here while it plots its retaliation. The aboleth lurks at the base of the stairs (just outside
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the temple and the submerged grotto. The chuuls are most likely to use this option if their Sense Magic trait suggests that doing so might separate powerful magic-wielding characters from the rest of
Landgrave’s Folly after losing a battle against two hostile aboleths from the Endless Nadir. It intends to rest here while it plots its retaliation. The aboleth lurks at the base of the stairs (just outside
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
players have chosen the Witchlight hand background for their characters, then separate those players from the rest of the group—for now. They will join the others once everyone has gathered at the
delighted to make your acquaintance.
“I’ve acquired many treasures and made important contacts during my lengthy adventuring career,” says Madryck. “I would like to pass the treasures I possess and the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
players have chosen the Witchlight hand background for their characters, then separate those players from the rest of the group—for now. They will join the others once everyone has gathered at the
delighted to make your acquaintance.
“I’ve acquired many treasures and made important contacts during my lengthy adventuring career,” says Madryck. “I would like to pass the treasures I possess and the