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Returning 28 results for 'contacts wielding reason'.
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Backgrounds
Guildmasters’ Guide to Ravnica
. You can choose your secondary guild or roll to determine it randomly. This secondary guild membership determines a portion of your starting equipment and is also where most of your contacts come from
guildless masses of the city.
Consider why you’re embedded in the secondary guild. Create a story with your DM, inspired by rolling on the following table or choosing a reason that suits you
Backgrounds
Guildmasters’ Guide to Ravnica
to begin your career as a mere attendant, you can aspire to become a skilled mage or alchemist, a laboratory supervisor, or even a flamethrower-wielding scorchbringer tasked with defending Izzet
I’m incapable of admitting a flaw in my logic.
Contacts
The laboratories of the Izzet League are constantly starting up new projects and dissolving old ones, so it’s easy for
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
has made two allied contacts. 21+ Character has made three allied contacts. Contacts are NPCs who now share a bond with the character. Each one either owes the character a favor or has some reason to
upper class, but other characters can do so only if you judge that the character has made sufficient contacts. Alternatively, a character might use a disguise kit and the Deception skill to pass as a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wearing and Wielding Items Using a magic item's properties might mean wearing or wielding it. A magic item meant to be worn must be donned in the intended fashion: boots go on the feet, gloves on the
exceptions exist. If the story suggests a good reason for an item to fit only creatures of a certain size or shape, you can rule that it doesn't adjust. For example, drow-made armor might fit elves only
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
suggested characteristics (personality traits, ideals, bonds, and flaws). Each guild entry also provides personal contacts; suggestions for your alignment, race, and class; and a list of spells that you can
you. Bonds and Contacts As a benefit of your guild membership, you have contacts both inside and outside the guild. Contacts are useful resources in the urban environment of Ravnica, where a friendly
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Some merchants have termed Waterdeep “the best supply center in the world,” with the largest collection of superb craft workers, experts, useful contacts, and potential hirelings to be found anywhere
chaos is “business as usual” for most city residents. Reason to Visit. Characters who need rare items, sage advice, or other services found only in large cities might say “we’re going to Waterdeep.”
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Wearing and Wielding Items Using a magic item’s properties might mean wearing or wielding it. A magic item meant to be worn must be donned in the intended fashion: boots go on the feet, gloves on the
exceptions exist. If the story suggests a good reason for an item to fit only creatures of a certain size or shape, you can rule that it doesn’t adjust. For example, armor made by the drow might fit
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
has disadvantage on Dexterity (Stealth) checks. Shields. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
’ wealth and influence. Whose interest, then, does the Chronicle serve?
All the more reason, loyal readers, to rely on the Voice of Breland for unbiased news you can use.
Civilian. Some groups include
soldiers or more-or-less reformed criminals. Networker. The Networker knows exactly who can get the party what they need. This character makes extensive use of contacts and friends to facilitate the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Naturally, a large portion of the Boromar Clan’s members come from a criminal background. There’s no reason characters with other backgrounds can’t be part of the syndicate, though
relies on interpersonal skills and a network of contacts falls into the role of the Talker. Charisma proves useful for this role, along with proficiencies in skills such as Deception, Intimidation
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
favors are the benefits you gain for having an immortal being as your group’s patron, and they might include any of the following boons: Contacts. Your group is almost certainly not the only one
the anniversary of the Mourning, the tallest tree in the domain he claimed (the Crown of his nation) will fall. If that is the characters’ goal, for whatever reason, they might try to bring those
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
mission, which come to you through your sending stone. These rumors reflect current or historical knowledge possessed by Acquisitions Incorporated or the organization’s many contacts.
SENDING STONE
DC 15). The spell ends prematurely if the character loses the business card. Why Be a Secretarian? d8 Reason
1 You believe that people shouldn’t work harder; they should work smarter. And
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
. Shields. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. Armor Armor Name
Cost
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
fill. If you want to use a giant as a patron for a group of adventurers, you can use the perks, contacts, and roles described in the “Group Patrons” chapter of Tasha’s Cauldron of Everything alongside
smaller folk of the settlement. 6 While pretending to entertain visiting diplomats, try to discover their secret reason for visiting. Tutor I have learned a great deal from several important tutors in
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
the target it hits from regaining Hit Points until the end of your next turn. This is true even if the target takes none of the Necrotic damage, whether because of Immunity or some other reason. Using
action, Dispel Magic can be cast in response to another spell being cast, yet Dispel Magic can’t substitute for Counterspell. The main reason is that Dispel Magic removes a spell that is already on a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the temple and the submerged grotto. The chuuls are most likely to use this option if their Sense Magic trait suggests that doing so might separate powerful magic-wielding characters from the rest of
Nadir, and it tries to keep at least three of the characters alive if it can. If the battle appears to be turning against the characters, Sgothgah contacts one of them telepathically (without identifying
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
get into the cell for some reason, one of them leaves to fetch the sheriff while the other waits. B7. Marketplace The marketplace is a roughly circular space in the center of town where local and
mines, and he has contacts throughout the dwarfholds of the North, including Mithral Hall. One of the patrons of Kelvin’s Comfort is Sir Baric Nylef (see appendix D), a knight of Tyr and a member of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, yearning to seize power while destroying any creatures that oppose them. Wielding a flaming whip and a longsword that channels the power of the storm, a balor’s battle prowess is fueled by hatred and
upper torso of a humanoid female with six arms. Wielding a wicked blade in each of its six hands, a marilith is a devastating foe that few can match in battle. These demons possess keen minds and a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
wildfire as they march forward. More broadly, they favor the direct approach and the simple plan to more oblique machinations. That’s one reason they loathe the cultists of elemental water, with all their
Senses passive Perception 12
Languages Common
Challenge 2 (450 XP)
Flaming Weapon (Recharges after a Short or Long Rest). As a bonus action, the guard can wreath one melee weapon it is wielding in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that the lid was carved in the likeness of a screaming, axe-wielding barbarian. Exposure to the dampness has rotted the bones in the sarcophagus, reducing them to black sludge. Trap. If the contents of
of spear-wielding warriors charging across golden plains on horseback. Treasure. A casual search of the sarcophagus turns up nothing but dust and a few scattered humanoid bones. Any character who
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
the necrotic damage, whether because of immunity or some other reason. Using 5-foot squares, does cloud of daggers affect a single square? Cloud of daggers (5 ft. cube) can affect more than one square
action, dispel magic can be cast in response to another spell being cast, yet dispel magic can’t substitute for counterspell. The main reason is that dispel magic removes a spell that is already on a
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Silverhand is a human wearing chain mail and wielding a longsword with a winged hilt. She is one of the Seven Sisters chosen by Mystra. Dove Falconhand is a human with a longbow strapped across her back
black with age beyond mortal reason. She stares into four glowing crystal balls, her serpentine face curled into a wicked scowl around a humanoid femur bone poking out between her teeth. Attacking such a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dark Seldarine) Deity Alignment Province Suggested Domains Common Symbol Eilistraee CG Freedom, moonlight, song Life, Light, Nature Sword-wielding, dancing female drow silhouetted against the full
surface on raids to retreat if they can see the moon — practical advice, it would seem. But an equally important reason is that Eilistraee is known to work her wiles under the light of the moon, so that
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
NPCs by Guild This section describes various nonplayer characters that belong to each guild. These characters can serve as enemies, rivals, allies, or contacts. In addition to the NPCs presented here
) hit points.
Reactions
Parry. Aurelia adds 7 to her AC against one melee attack that would hit her. To do so, Aurelia must see the attacker and be wielding a melee weapon.
Unyielding. When
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
retired sailors, the bar’s regulars are in fact contacts for a variety of unsavory organizations, from smugglers and bandits to fences, drug dealers, and panderers. Some work for the Guild, others
flooding. Sentries are constantly on alert for ships drawing suspiciously near the island, and no one is allowed through the fortress’s gate without a reason and an escort. Cells themselves have heavy
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
retired sailors, the bar’s regulars are in fact contacts for a variety of unsavory organizations, from smugglers and bandits to fences and drug dealers. Some work for the Guild, others for operations
allowed through the fortress’s gate without a reason and an escort. Cells themselves have heavy steel doors with high-quality locks, with the keys held by Jailer Albrecht Little, a lawful neutral male
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
), commander of Everlund’s army and a windbag High Sorcerer Vaeril Rhuidhen (NG male sun elf archmage), a quiet voice of moderation and reason who keeps the peace between the council’s more fractious
characters decide to call in the favor, Dral contacts his employers, and High Captain Horix Zoar does everything in his power to give the characters what they want, provided it’s within his power and isn’t
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has no reason to trust the characters, refuses to emerge from his hiding place. A character can earn the butler’s trust and coax him out by reciting Demitasse’s rhyme (see area P19) and then sharing a
table ringed by high-backed chairs. Between the table and a curved wall of tall, slender windows stands a motionless, white-haired wizard wielding a staff that has glittering frost erupting from its tip