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Returning 35 results for 'contacts wild reluctant'.
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Backgrounds
Guildmasters’ Guide to Ravnica
perform them with panache and make them look easy. The wild applause, the screams of the crowds, the mayhem and terror spreading into the streets — this is what you live for.
You’re also
.
Flaws
d6
Flaw
1
My family is prominent in another guild. I enjoy my wild life, but I don’t want to embarrass them.
2
I couldn’t hide my emotions and opinions
Backgrounds
Guildmasters’ Guide to Ravnica
The entire world of Ravnica is a sprawling metropolis, but you are a native of the wild areas that still exist — the abandoned districts, the rubblebelts, the overgrown parks, and the crumbling
Personality Trait
1
Unlike people, the beasts of the wild are friends who won’t stab me in the back.
2
Go ahead and insult me — I dare you.
3
I scorn those who can
Backgrounds
Guildmasters’ Guide to Ravnica
. You can choose your secondary guild or roll to determine it randomly. This secondary guild membership determines a portion of your starting equipment and is also where most of your contacts come from
d6
Flaw
1
I like secrets so much that I’m reluctant to share details of a plan even with those who need to know.
2
I would let my friends die rather than reveal my true
Backgrounds
Guildmasters’ Guide to Ravnica
knowledge of anatomy to use by narrating the injuries my enemies suffer in grisly detail.
8
Like a wild animal, I lash out viciously when I’m provoked — and I’m easily provoked
stronger than members of other guilds, isolated as they are from the realities of life and death.
RYAN PANCOAST
Contacts
To the extent that the Golgari Swarm acts like a single organism
Backgrounds
Sword Coast Adventurer's Guide
. What’s more, you aren’t alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
instincts. What’s more, you aren’t alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
instincts. What’s more, you aren’t alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the wild, centaurs avoid conflict but fight fiercely when pressed. They roam the vast wilderness, keeping far from borders, laws, and the company of other creatures. Wilderness Nomads. Centaur tribes
centaurs encounter settlements of other creatures built along their traditional routes. Reluctant Settlers. A centaur that can’t keep pace with the rest of its tribe is left behind. Some such centaurs
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the wild, centaurs avoid conflict but fight fiercely when pressed. They roam the vast wilderness, keeping far from borders, laws, and the company of other creatures. Wilderness Nomads. Centaur tribes
centaurs encounter settlements of other creatures built along their traditional routes. Reluctant Settlers. A centaur that can’t keep pace with the rest of its tribe is left behind. Some such centaurs
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
contacts to find housing. Diversions and entertainments abound, including raucous street-side theater (including the circus-like spectacles of the Cult of Rakdos), operas and symphonies, illegal fight clubs
, areas where the city has decayed and been reclaimed by natural forces, are the only truly wild areas. Cosmopolitan Conveniences Item Cost Cup of coffee 10 cp Newspaper 15 cp Pendulum clock 100–250 gp Spectacles 25 gp Spyglass 50–100 gp
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
contacts to find housing. Diversions and entertainments abound, including raucous street-side theater (including the circus-like spectacles of the Cult of Rakdos), operas and symphonies, illegal fight clubs
, areas where the city has decayed and been reclaimed by natural forces, are the only truly wild areas. Cosmopolitan Conveniences Item Cost Cup of coffee 10 cp Newspaper 15 cp Pendulum clock 100–250 gp Spectacles 25 gp Spyglass 50–100 gp
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sentinel Marshals 3 Ghallanda Establish useful diplomatic contacts Acquire rare ingredients or recipes Defend a Golden Dragon Inn that is under attack 4 Jorasco Provide healing for a caravan or
prospectors 12 Vadalis Capture wild animals and tame them Prevent magebred specimens from upsetting a delicate ecosystem Handle the animals drawing a massive caravan across the continent
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sentinel Marshals 3 Ghallanda Establish useful diplomatic contacts Acquire rare ingredients or recipes Defend a Golden Dragon Inn that is under attack 4 Jorasco Provide healing for a caravan or
prospectors 12 Vadalis Capture wild animals and tame them Prevent magebred specimens from upsetting a delicate ecosystem Handle the animals drawing a massive caravan across the continent
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pose as merchants and rely on their local contacts to move goods through the region without interference from the town guard or royal agents. Smuggling has long been an easy way to make money in
short and whose face bears the marks of a life lived outdoors. Eda is keenly interested in expanding Saltmarsh’s fishing industry, her sights set on a wild section of the coast where she hopes to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pose as merchants and rely on their local contacts to move goods through the region without interference from the town guard or royal agents. Smuggling has long been an easy way to make money in
short and whose face bears the marks of a life lived outdoors. Eda is keenly interested in expanding Saltmarsh’s fishing industry, her sights set on a wild section of the coast where she hopes to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
lifestyle choice can have consequences. Maintaining a wealthy lifestyle might help you make contacts with the rich and powerful, though you run the risk of attracting thieves. Likewise, living frugally might
civilization, sustaining themselves in the wild by hunting, foraging, and repairing their own gear.
Maintaining this kind of lifestyle doesn't require you to spend any coin, but it is time
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
lifestyle choice can have consequences. Maintaining a wealthy lifestyle might help you make contacts with the rich and powerful, though you run the risk of attracting thieves. Likewise, living frugally might
characters, though, might prefer to spend their time away from civilization, sustaining themselves in the wild by hunting, foraging, and repairing their own gear.
Maintaining this kind of lifestyle
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
lifestyle choice can have consequences. Maintaining a wealthy lifestyle might help you make contacts with the rich and powerful, though you run the risk of attracting thieves. Likewise, living frugally might
civilization, sustaining themselves in the wild by hunting, foraging, and repairing their own gear.
Maintaining this kind of lifestyle doesn't require you to spend any coin, but it is time
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
lifestyle choice can have consequences. Maintaining a wealthy lifestyle might help you make contacts with the rich and powerful, though you run the risk of attracting thieves. Likewise, living frugally might
characters, though, might prefer to spend their time away from civilization, sustaining themselves in the wild by hunting, foraging, and repairing their own gear.
Maintaining this kind of lifestyle
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
met their contacts before the adventure starts. The Lords’ Alliance and the Zhentarim, on the other hand, have an elaborate system of pass phrases and secret signs that identify their agents to one
” in chapter 2.) Such contacts can’t promise the characters specific resources or reinforcements, but they’re friendly faces who know the lay of the land and can offer guidance. They can pass messages
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
met their contacts before the adventure starts. The Lords’ Alliance and the Zhentarim, on the other hand, have an elaborate system of pass phrases and secret signs that identify their agents to one
” in chapter 2.) Such contacts can’t promise the characters specific resources or reinforcements, but they’re friendly faces who know the lay of the land and can offer guidance. They can pass messages
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of rake is celebrated, and that advance might later be superseded by someone who modifies it in a way that makes it more efficient or more enjoyable to use. These inventors are rarely reluctant to try
items, such as a toy that can increase an ability score or one that can show happenings on other planes.
For Beauty’s Sake Imagination runs wild in the mind of a gnome. Any fresh idea can be the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of rake is celebrated, and that advance might later be superseded by someone who modifies it in a way that makes it more efficient or more enjoyable to use. These inventors are rarely reluctant to try
items, such as a toy that can increase an ability score or one that can show happenings on other planes.
For Beauty’s Sake Imagination runs wild in the mind of a gnome. Any fresh idea can be the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ambitious assault to reclaim even a single miner captured by attackers. Even the cruel drow are reluctant to raid mountain dwarf settlements, since they know a single attack will ignite the flames of war
merchants and builders. Driven mad by their love of quicksilver, the wild Klar serve as Thorbardin’s scouts and fiercest warriors. Gully Dwarves. The Aghar clan is an anomaly among the dwarves of Krynn
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ambitious assault to reclaim even a single miner captured by attackers. Even the cruel drow are reluctant to raid mountain dwarf settlements, since they know a single attack will ignite the flames of war
merchants and builders. Driven mad by their love of quicksilver, the wild Klar serve as Thorbardin’s scouts and fiercest warriors. Gully Dwarves. The Aghar clan is an anomaly among the dwarves of Krynn
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
). Reluctant Little Tyrants. One of the first steps hobgoblins take when a tribe of goblins joins the host is to train the gatherers and the pariahs as soldiers, effectively elevating those goblins
weapons to create openings in enemy formations.
Bulwarks. The wild attack of a group of thugs is often followed by the charge of one or more bulwarks. A bugbear bulwark carries a spiked shield
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
). Reluctant Little Tyrants. One of the first steps hobgoblins take when a tribe of goblins joins the host is to train the gatherers and the pariahs as soldiers, effectively elevating those goblins
weapons to create openings in enemy formations.
Bulwarks. The wild attack of a group of thugs is often followed by the charge of one or more bulwarks. A bugbear bulwark carries a spiked shield
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Request Omin Dran contacts the characters via the franchise documancer’s documancy satchel or some other form of magic. When he does, read the following to detail his request: “Yeah, so I’m going to need
. He is reluctant to allow anyone other than worshipers of Oghma into the Vault of Tomes, but characters with his favor have an easy time convincing him of their need to do obscure research or similar
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Request Omin Dran contacts the characters via the franchise documancer’s documancy satchel or some other form of magic. When he does, read the following to detail his request: “Yeah, so I’m going to need
. He is reluctant to allow anyone other than worshipers of Oghma into the Vault of Tomes, but characters with his favor have an easy time convincing him of their need to do obscure research or similar
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
local farms. Key NPC. The thin, energetic proprietor, Mangobarl Lorren (male Chondathan human thug), thrives on gossip and can spin many wild tales. Few are true, and none of the secrets are his own. He
countryside on what he thinks is a wild goose chase, but he provides eager new adventurers with directions to one or two likely spots. See the “Bears and Bows” encounter in chapter 6. 12. Dornen
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
keeps an eye out for rumors of aberrations in the wild. He also has contacts with the elves of the Dreadwood, and they send word to him if a monster escapes that forest and heads in the direction of
table below to determine the nature of an available task. d6 Goal Foes Location 1 Recover stolen goods Goblins Hool Marshes 2 Apprehend a wanted criminal Wild beasts Hool Marshes 3 Rescue a captive
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
keeps an eye out for rumors of aberrations in the wild. He also has contacts with the elves of the Dreadwood, and they send word to him if a monster escapes that forest and heads in the direction of
table below to determine the nature of an available task. d6 Goal Foes Location 1 Recover stolen goods Goblins Hool Marshes 2 Apprehend a wanted criminal Wild beasts Hool Marshes 3 Rescue a captive
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
local farms. Key NPC. The thin, energetic proprietor, Mangobarl Lorren (male Chondathan human thug), thrives on gossip and can spin many wild tales. Few are true, and none of the secrets are his own. He
countryside on what he thinks is a wild goose chase, but he provides eager new adventurers with directions to one or two likely spots. See the “Bears and Bows” encounter in chapter 6. 12. Dornen
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
never puts himself in a position where his foes can kill him without severe consequences. Several bodyguards (use the thug stat block) always watch over him. He also has extensive contacts and
wild-card candidate. A stranger wandering into Phandalin is unlikely to gain the trust of enough citizens to win the race, and the need to stick around town and run things will eventually get in the way
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
never puts himself in a position where his foes can kill him without severe consequences. Several bodyguards (use the thug stat block) always watch over him. He also has extensive contacts and
wild-card candidate. A stranger wandering into Phandalin is unlikely to gain the trust of enough citizens to win the race, and the need to stick around town and run things will eventually get in the way