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Returning 35 results for 'contacts worlds relative'.
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Backgrounds
Guildmasters’ Guide to Ravnica
.
Contacts
The Orzhov Syndicate operates according to a strict hierarchy built on a network of connections among old, wealthy families. Your family might provide important contacts, while your family’s
activities in crime, banking, or debt collection could tie you to members of other guilds.
Roll twice on the Orzhov Contacts table (for an ally and a rival) and once on the Non-Orzhov Contacts table
Backgrounds
Guildmasters’ Guide to Ravnica
.
Contacts
The ordered structure of the Boros Legion offers abundant opportunities to make friends — and rivals — in higher places. You might have close friends in other guilds that share the
Boros emphasis on order and community, or bitter enemies among the guilds that represent chaos and destruction.
Roll twice on the Boros Contacts table (for an ally and a rival) and once on the Non
Monsters
Quests from the Infinite Staircase
Feywild and worlds of the Material Plane until two dear friends created a wondrous garden and asked the Gardener to tend to it. The Gardener agreed to the request, then pulled the garden from the Material
’s memories.
Time. Time passes slower in the Eternal Garden relative to other planes. For each day spent in the garden, one year passes on the Material Plane.PoisonCold, Fire
Backgrounds
Guildmasters’ Guide to Ravnica
manipulated by people I find attractive.
6
I’m not actually all that angry.
Contacts
The members of the Gruul Clans rely on each other even as they vie for territory and glory. Their
encounters with members of other guilds are more often violent than friendly, but occasional bonds do form.
Roll twice on the Gruul Contacts table (for an ally and a rival) and once on the Non-Gruul
Backgrounds
Guildmasters’ Guide to Ravnica
.
Izzet Contacts
d8
Contact
1
An older relative is a member of the guild’s board of directors.
2
I know a sprite who carries important messages among the guild’s
I’m incapable of admitting a flaw in my logic.
Contacts
The laboratories of the Izzet League are constantly starting up new projects and dissolving old ones, so it’s easy for
Backgrounds
Baldur’s Gate: Descent into Avernus
spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the
Guild. If either of them ever finds out, your life as you know it will be over.
6
A close friend or relative joined the Guild and vanished mysteriously. You’ve worked your way into the lower
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Head of State Contacts Often, your connection to your patron is quite direct—the head of state summons you, grants you an audience, and gives you an assignment or hears your report. Heads of state
are busy people, though, and if your business isn’t pressing, you might be handled by a functionary of the court. The State Contacts table provides several options for what functionaries your group
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Head of State Contacts Often, your connection to your patron is quite direct—the head of state summons you, grants you an audience, and gives you an assignment or hears your report. Heads of state
are busy people, though, and if your business isn’t pressing, you might be handled by a functionary of the court. The State Contacts table provides several options for what functionaries your group
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Divine Rank The divine beings of the multiverse are often categorized according to their relative cosmic power. Some gods who are worshiped on multiple worlds have a different rank on each world
worlds. Having no fixed appearance or gender, they can assume whatever forms they like. Occasionally these deities manifest and perform mythic deeds among mortals. Lesser deities are typically
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Divine Rank The divine beings of the multiverse are often categorized according to their relative cosmic power. Some gods who are worshiped on multiple worlds have a different rank on each world
worlds. Having no fixed appearance or gender, they can assume whatever forms they like. Occasionally these deities manifest and perform mythic deeds among mortals. Lesser deities are typically
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Chapter 3: Races of the Realms Faerûn is home to many races, some of them immigrants from other worlds who found their way here in ancient times when gates and portals were more plentiful, and easier
to traverse. Others are relative newcomers to the world, still finding a place for themselves among the long-established races. The civilizations of the elder races have declined, while those of the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
deck isn’t the immediate object of the hunt, the members of the hunt spread out, seeking anyone who might’ve encountered the deck. After centuries of activity, the Grim Harrow has visited many worlds
throughout the multiverse and has contacts and agents everywhere. Many of these informers don’t know who or what the Grim Harrow really is; they know only that the hunters are terrifying and will kill
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Chapter 3: Races of the Realms Faerûn is home to many races, some of them immigrants from other worlds who found their way here in ancient times when gates and portals were more plentiful, and easier
to traverse. Others are relative newcomers to the world, still finding a place for themselves among the long-established races. The civilizations of the elder races have declined, while those of the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
deck isn’t the immediate object of the hunt, the members of the hunt spread out, seeking anyone who might’ve encountered the deck. After centuries of activity, the Grim Harrow has visited many worlds
throughout the multiverse and has contacts and agents everywhere. Many of these informers don’t know who or what the Grim Harrow really is; they know only that the hunters are terrifying and will kill
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
quickly identify their relative social status. Characters can easily pass as aristocrats, particularly if they flaunt their wealth and claim ancestral lands in Chateaufaux. But if they admit to a
figure out what magic she used to bewitch her way into a role.
2 A Phlegethan Hospital patient contacts the party, claiming to be the rightful Duke d’Honaire. He has a preternatural ability to bend
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
quickly identify their relative social status. Characters can easily pass as aristocrats, particularly if they flaunt their wealth and claim ancestral lands in Chateaufaux. But if they admit to a
figure out what magic she used to bewitch her way into a role.
2 A Phlegethan Hospital patient contacts the party, claiming to be the rightful Duke d’Honaire. He has a preternatural ability to bend
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. Such individuals find themselves gripped by legends of giants, spurred to embark on dangerous quests in search of truth or vindication. Myths about giants vary across the worlds. The Tall Tales table
the work of some ancient giant sculptor or rampaging titanic beast—or is itself a sleeping giant. You seek to discover the truth of the land’s origin. 5 A relative once returned home claiming to have
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. Such individuals find themselves gripped by legends of giants, spurred to embark on dangerous quests in search of truth or vindication. Myths about giants vary across the worlds. The Tall Tales table
the work of some ancient giant sculptor or rampaging titanic beast—or is itself a sleeping giant. You seek to discover the truth of the land’s origin. 5 A relative once returned home claiming to have
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
positions of several unknown worlds in the Material Plane (relative to the one the dragon is on)
2 A set of handmade tarokka cards depicting the various wizard clans of a magocracy called
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
positions of several unknown worlds in the Material Plane (relative to the one the dragon is on)
2 A set of handmade tarokka cards depicting the various wizard clans of a magocracy called
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Comforts of Civilization A mixture of technological advancement and sophisticated magic offers amenities to the people of Ravnica that would be extraordinary to folk in most D&D worlds, except one
contacts to find housing. Diversions and entertainments abound, including raucous street-side theater (including the circus-like spectacles of the Cult of Rakdos), operas and symphonies, illegal fight clubs
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Comforts of Civilization A mixture of technological advancement and sophisticated magic offers amenities to the people of Ravnica that would be extraordinary to folk in most D&D worlds, except one
contacts to find housing. Diversions and entertainments abound, including raucous street-side theater (including the circus-like spectacles of the Cult of Rakdos), operas and symphonies, illegal fight clubs
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Other Sigil Contacts Farrow or another Sigil-based ally is glad to hear the characters resolved the strangeness plaguing them. The ally is well connected and know others who need accomplished adventurers
. The ally also knows of useful portals, including those to Material Plane worlds the characters might hail from. Use this ally to lead the characters to future adventures. R04M Depending on how the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Other Sigil Contacts Farrow or another Sigil-based ally is glad to hear the characters resolved the strangeness plaguing them. The ally is well connected and know others who need accomplished adventurers
. The ally also knows of useful portals, including those to Material Plane worlds the characters might hail from. Use this ally to lead the characters to future adventures. R04M Depending on how the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
instead of seeking shelter. HALFLINGS OF THE MULTIVERSE
In the worlds of Dungeons & Dragons, many kinds of halflings exist, and they vary greatly from place to place.
In the Forgotten Realms
, halflings are of the lightfoot and strongheart varieties. Lightfoot halflings are taller and thinner than stronghearts, although “thinner” is a relative word by halfling standards. Lightfoots prefer to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
instead of seeking shelter. HALFLINGS OF THE MULTIVERSE
In the worlds of Dungeons & Dragons, many kinds of halflings exist, and they vary greatly from place to place.
In the Forgotten Realms
, halflings are of the lightfoot and strongheart varieties. Lightfoot halflings are taller and thinner than stronghearts, although “thinner” is a relative word by halfling standards. Lightfoots prefer to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
known as the Thousand-Year War. Dragons had lived in and around Ostoria in relative peace since the empire’s foundation. Conflicts between dragons and giants in those days were personal, not tribal or
WORLDS
The tale of Ostoria is drawn from the Forgotten Realms. Think of it as a good example of how giants developed on many worlds, as it captures their rise and fall from prominence in a manner that
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
The Ordning As described in the Monster Manual, the giants of many worlds organize themselves in a complex social ranking called the ordning. At the largest scale, the ordning establishes the
relative positions of the six main kinds of giants, with storm giants at the top, followed (in order) by cloud giants, fire giants, frost giants, and stone giants, with hill giants at the bottom. Other
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, Shothotugg the Eater of Worlds, Y’chak the Violet Flame, Bolothamogg Who Watches from Beyond the Stars, Hargut of the Gray Pestilence, Haask the Voice of Hargut, Ragnorra the Mother of Monsters, the Hulks
their relative strength. But they are all forces of corruption and evil. Nothing good can come from their influence. No bargain made with them ends in anything other than madness, plague, death, or worse.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
The Ordning As described in the Monster Manual, the giants of many worlds organize themselves in a complex social ranking called the ordning. At the largest scale, the ordning establishes the
relative positions of the six main kinds of giants, with storm giants at the top, followed (in order) by cloud giants, fire giants, frost giants, and stone giants, with hill giants at the bottom. Other
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
known as the Thousand-Year War. Dragons had lived in and around Ostoria in relative peace since the empire’s foundation. Conflicts between dragons and giants in those days were personal, not tribal or
WORLDS
The tale of Ostoria is drawn from the Forgotten Realms. Think of it as a good example of how giants developed on many worlds, as it captures their rise and fall from prominence in a manner that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, Shothotugg the Eater of Worlds, Y’chak the Violet Flame, Bolothamogg Who Watches from Beyond the Stars, Hargut of the Gray Pestilence, Haask the Voice of Hargut, Ragnorra the Mother of Monsters, the Hulks
their relative strength. But they are all forces of corruption and evil. Nothing good can come from their influence. No bargain made with them ends in anything other than madness, plague, death, or worse.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
All for One: The Clan So the barman isn’t a relative, and you don’t even know the names of any of the folk here? How can you possibly sleep peacefully in this inn, surrounded by strangers? We’ll be
would term it, but it is just as intense. Dwarves are creatures of stone, and like stone they change only in response to extremes. The dwarves of the many worlds share much in common, but never
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
All for One: The Clan So the barman isn’t a relative, and you don’t even know the names of any of the folk here? How can you possibly sleep peacefully in this inn, surrounded by strangers? We’ll be
would term it, but it is just as intense. Dwarves are creatures of stone, and like stone they change only in response to extremes. The dwarves of the many worlds share much in common, but never
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
costers and merchants, taking care to avoid exclusivity or cultivate too narrow a range of business partners and contacts, so they control their own destinies and fortunes. They abhor the thought of
rich are just as sparsely furnished as those in poorer homes. Keeping up the appearance of relative equality in fortunes is vital, for if anyone in a position to commit a violent act — say, a