Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 16 results for 'contagion warding religion'.
Other Suggestions:
contagion warning religious
contagion warping religious
contagion waiting religious
contagion warnings religious
contagion wearing religious
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Object
Prayer of Healing
Protection from Poison
Silence
Spiritual Weapon
Warding Bond
Zone of Truth
3rd Level Animate Dead
Beacon of Hope
Bestow Curse
Clairvoyance
Create
Food and Water
Daylight
Dispel Magic
Feign Death
Glyph of Warding
Magic Circle
Mass Healing Word
Meld into Stone
Protection from Energy
Remove Curse
Revivify
Sending
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Protection from Poison
Silence
Spiritual Weapon
Warding Bond
Zone of Truth
3rd Level
Animate Dead
Beacon of Hope
Bestow Curse
Clairvoyance
Create Food and Water
Daylight
Dispel Magic
Glyph of Warding
Magic Circle
Mass Healing Word
Meld into Stone
Protection from Energy
Remove Curse
Revivify
Sending
Speak with Dead
Spirit Guardians
Tongues
Water
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
of Healing Abjuration — Protection from Poison Abjuration — Silence Illusion C, R Spiritual Weapon Evocation C Warding Bond Abjuration M Zone of Truth Enchantment — Level 3 Cleric Spells Spell
Abjuration — Glyph of Warding Abjuration M Magic Circle Abjuration M Mass Healing Word Abjuration — Meld into Stone Transmutation R Protection from Energy Abjuration C Remove Curse Abjuration — Revivify
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Restoration Abjuration — Locate Object Divination C Prayer of Healing Abjuration — Protection from Poison Abjuration — Silence Illusion C, R Spiritual Weapon Evocation C Warding Bond Abjuration M Zone of
Divination C, M Create Food and Water Conjuration — Daylight Evocation — Dispel Magic Abjuration — Feign Death Necromancy R Glyph of Warding Abjuration M Magic Circle Abjuration M Mass Healing Word Abjuration
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
(+1)
DEX
15(+2)
CON
14(+2)
INT
16(+3)
WIS
21(+5)
CHA
20(+5)
Saving Throws Con +7, Wis +10, Cha +10
Skills Insight +10, Perception +10, Religion +8, Stealth
): bestow curse, dispel magic, magic circle
4th level (3 slots): banishment, divination, freedom of movement
5th level (2 slots): contagion, dispel evil and good, insect plague
6th level (1 slot
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
)
INT
17(+3)
WIS
21(+5)
CHA
22(+6)
Saving Throws Con +9, Wis +11, Cha +12
Skills Insight +11, Perception +11, Religion +9, Stealth +10
Condition Immunities charmed
, spirit guardians
4th level (3 slots): banishment, death ward, freedom of movement, guardian of faith
5th level (3 slots): contagion, flame strike, geas, mass cure wounds
6th level (2 slots): blade
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
6 Open a gate to another world 4 Mayhem (d6) 1 Fulfill an apocalyptic prophecy 2 Enact the vengeful will of a god or patron 3 Spread a vile contagion 4 Overthrow a government 5 Trigger a natural
Betrayal or treason 2 Confiscating property 3 Conspiracy 4 Espionage or Spying 5 Oppressive Laws 6 Raising taxes 15 Religion (d4) 1 Curses 2 Desecration 3 False gods 4 Heresy or cults 16 Stalking 17
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
thieves’ tools. Also, the doors and windows have an AC of 12 and break with 25 points of damage. Magical runes, as per the glyph of warding spell, protect the cloak room and barn doors. If the party
Intelligence (Arcana or Religion) check, the details of the connection are understood. Also reveal that the corresponding lightning bolt symbols on the statue and Teega’s bracers power this connection
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
glyph of warding holding a passwall spell is inscribed on the floor in front of the door. Characters can spot the glyph with a successful DC 15 Intelligence (Investigation) check. If someone opens the
or succeeds on a DC 13 Intelligence (Arcana or Religion) check gleans that an innocent creature is being twisted into an envoy of Pazuzu and is spreading corruption through the region. Dinosaur
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
assembly has AC 19, 5 hit points, and immunity to poison and psychic damage. The rod is protected with a Glyph of Warding; if anyone comes within 5 feet of the rod or anything touches it, explosive
to the one in the armory (area 3), stands in the center of the kitchen. This rod is also protected by a Glyph of Warding, but if triggered, the explosive runes deal cold damage instead of acid damage
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Throws Con +8, Int +5, Wis +9, Cha +8
Skills History +5, Religion +5
Damage Vulnerabilities fire
Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
(2 slots): contagion, insect plague
6th level (1 slot): harm
Actions
Multiattack. The mummy can use its Dreadful Glare and makes one attack with its rotting fist.
Rotting Fist. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
closely by a character who has proficiency in the Arcana or Religion skill, whereupon their fiendish nature becomes clear. Treasure. The canvases are worth 200 gp each and the paints are worth 100 gp in
the three hags has its own disgusting bed, and the strange objects that fill the crates are shared by all. Glyph of Warding. Scratched into the floor at the top of the stairs is a glyph created by a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
(Religion) check realizes that it’s used by worshipers of Graz’zt to commune with the demon lord, who requires a blood sacrifice. As an action, a character can spill some of their own blood into the bowl and
on a DC 14 Intelligence (Investigation) check. A successful check also reveals a faint glyph on the secret door—the telltale sign of a glyph of warding spell. Only Sythian can open the door without
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
level (3 slots): augury, warding bond
3rd level (2 slots): bestow curse, create food and water
Actions
Multiattack. The orc makes two claw attacks, or four claw attacks if it has fewer than half
, Religion +2
Senses darkvision 60 ft., passive Perception 12
Languages understands Common and Orc but can’t speak
Challenge 2 (450 XP)
Aggressive. As a bonus action, the orc can move up to its
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
creatures and can’t repair itself while one or more creatures occupy its space. A character who studies the rubble of the shattered dais and succeeds on a DC 17 Intelligence (Arcana or Religion) check
(History or Religion) check, understands that once its corruption is undone, the pool can bestow a blessing on anyone who meditates here. A character who finishes a long rest in this area can roll a d20
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Intelligence check can identify the sarcophagus as an example of drow artistry. The sarcophagus contains only dust and bones. Trap. A glyph of warding protects the sarcophagus. A character can find the glyph
(Religion) check to identify this obscure deity. The “crystal” is worthless glass. Any creature that removes or destroys the stone must succeed on a DC 15 Wisdom saving throw or be subjected to