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Returning 35 results for 'contagion withdraw range'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Juiblex makes three Acid Lash attacks.
Acid Lash. Melee or Ranged Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit","rollAction":"Acid Lash"} to hit, reach 10 ft. or range 60/120 ft
as the spellcasting ability (spell save DC 20):
At will: detect magic
3/day each: contagion, gaseous formJuiblex can take 3 legendary actions, choosing from the options below. Only one legendary
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Contagion Level 5 Necromancy (Cleric, Druid) Casting Time: Action
Range: Touch
Component: V, S
Duration: 7 days
Your touch inflicts a magical contagion. The target must succeed on a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Contagion Level 5 Necromancy (Cleric, Druid) Casting Time: Action
Range: Touch
Component: V, S
Duration: 7 days
Your touch inflicts a magical contagion. The target must succeed on a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Contagion Level 5 Necromancy (Cleric, Druid) Casting Time: Action
Range: Touch
Component: V, S
Duration: 7 days
Your touch inflicts a magical contagion. The target must succeed on a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Contagion Level 5 Necromancy (Cleric, Druid) Casting Time: Action
Range: Touch
Component: V, S
Duration: 7 days
Your touch inflicts a magical contagion. The target must succeed on a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Detect Poison and Disease Level 1 Divination (Cleric, Druid, Paladin, Ranger) Casting Time: Action or Ritual
Range: Self
Components: V, S, M (a yew leaf)
Duration: Concentration, up to 10
minutes
For the duration, you sense the location of poisons, poisonous or venomous creatures, and magical contagions within 30 feet of yourself. You sense the kind of poison, creature, or contagion in
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Detect Poison and Disease Level 1 Divination (Cleric, Druid, Paladin, Ranger) Casting Time: Action or Ritual
Range: Self
Components: V, S, M (a yew leaf)
Duration: Concentration, up to 10
minutes
For the duration, you sense the location of poisons, poisonous or venomous creatures, and magical contagions within 30 feet of yourself. You sense the kind of poison, creature, or contagion in
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Detect Poison and Disease Level 1 Divination (Cleric, Druid, Paladin, Ranger) Casting Time: Action or Ritual
Range: Self
Components: V, S, M (a yew leaf)
Duration: Concentration, up to 10
minutes
For the duration, you sense the location of poisons, poisonous or venomous creatures, and magical contagions within 30 feet of yourself. You sense the kind of poison, creature, or contagion in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Detect Poison and Disease Level 1 Divination (Cleric, Druid, Paladin, Ranger) Casting Time: Action or Ritual
Range: Self
Components: V, S, M (a yew leaf)
Duration: Concentration, up to 10
minutes
For the duration, you sense the location of poisons, poisonous or venomous creatures, and magical contagions within 30 feet of yourself. You sense the kind of poison, creature, or contagion in
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Tasha’s Bubbling Cauldron Level 6 Conjuration (Warlock, Wizard) Casting Time: Action
Range: 5 feet
Component: V, S, M (a gilded ladle worth 500+ GP)
Duration: 10 minutes
You conjure a claw
Action, you or an ally can reach into the cauldron and withdraw one potion of that kind. The potion is contained in a vial that disappears when the potion is consumed. The cauldron can produce a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Goblin Warrior Goblin warriors excel at causing mischief. Those in service to Maglubiyet have greater discipline and are likely to withdraw to set up ambushes. Goblin Warrior Small Fey (Goblinoid
Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.
Bonus Actions
Nimble Escape. The goblin takes the Disengage or Hide action.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Goblin Warrior Goblin warriors excel at causing mischief. Those in service to Maglubiyet have greater discipline and are likely to withdraw to set up ambushes. Goblin Warrior Small Fey (Goblinoid
Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.
Bonus Actions
Nimble Escape. The goblin takes the Disengage or Hide action.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Tasha’s Bubbling Cauldron Level 6 Conjuration (Warlock, Wizard) Casting Time: Action
Range: 5 feet
Component: V, S, M (a gilded ladle worth 500+ GP)
Duration: 10 minutes
You conjure a claw
Action, you or an ally can reach into the cauldron and withdraw one potion of that kind. The potion is contained in a vial that disappears when the potion is consumed. The cauldron can produce a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Contagion 5th-level necromancy Casting Time: 1 action Range: Touch Component: V, S Duration: 7 days Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Contagion 5th-level necromancy Casting Time: 1 action Range: Touch Component: V, S Duration: 7 days Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Contagion 5th-level necromancy Casting Time: 1 action Range: Touch Component: V, S Duration: 7 days Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Contagion 5th-level necromancy Casting Time: 1 action Range: Touch Component: V, S Duration: 7 days Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Well of Dragons, all armed and dedicated to the glory of the Dragon Queen. Chromatic Dragons. The exact number of chromatic dragons present at the Well of Dragons is up to you, and could range from a
who fight for the cult believe that Tiamat’s return is inevitable, but they are sullen and uncooperative. They fight when they see easy victory but withdraw when they sense defeat. Evil Mercenaries
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Well of Dragons, all armed and dedicated to the glory of the Dragon Queen. Chromatic Dragons. The exact number of chromatic dragons present at the Well of Dragons is up to you, and could range from a
who fight for the cult believe that Tiamat’s return is inevitable, but they are sullen and uncooperative. They fight when they see easy victory but withdraw when they sense defeat. Evil Mercenaries
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
target. Hit: 8 (1d8 + 4) bludgeoning damage plus 21 (6d6) necrotic damage.
Plague Bolt. Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 23 (4d8 + 5) poison damage, and the target has
spellcasting ability (spell save DC 18):
At will: Detect Magic, Mage Armor (self only)
2/day each: Blight, Blindness/Deafness
1/day each: Cloudkill, Contagion
Legendary Actions
The champion can take
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
target. Hit: 8 (1d8 + 4) bludgeoning damage plus 21 (6d6) necrotic damage.
Plague Bolt. Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 23 (4d8 + 5) poison damage, and the target has
spellcasting ability (spell save DC 18):
At will: Detect Magic, Mage Armor (self only)
2/day each: Blight, Blindness/Deafness
1/day each: Cloudkill, Contagion
Legendary Actions
The champion can take
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
statistical modifications: Khalessa’s alignment is neutral. She has darkvision out to a range of 60 feet. She speaks Common, Elvish, and Undercommon. Khalessa’s fey ancestry gives her advantage on saving throws
instantly and are surprised; they assumed he had been killed. Ryzliir vows to execute Aljanor unless the characters withdraw their expeditionary force immediately. Under no circumstances will she willingly
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
statistical modifications: Khalessa’s alignment is neutral. She has darkvision out to a range of 60 feet. She speaks Common, Elvish, and Undercommon. Khalessa’s fey ancestry gives her advantage on saving throws
instantly and are surprised; they assumed he had been killed. Ryzliir vows to execute Aljanor unless the characters withdraw their expeditionary force immediately. Under no circumstances will she willingly
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. They have a climbing speed of 30 feet. They have truesight out to a range of 120 feet. Roll for random encounters as the characters explore the Academy grounds. You can roll a d20 and consult the
Lolth” sidebar). If they come under attack, the acolytes withdraw to Arach-Tinilith while the priestess stands her ground. Drow Mages The characters encounter 1d3 drow mages out for a walk. There is a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. They have a climbing speed of 30 feet. They have truesight out to a range of 120 feet. Roll for random encounters as the characters explore the Academy grounds. You can roll a d20 and consult the
Lolth” sidebar). If they come under attack, the acolytes withdraw to Arach-Tinilith while the priestess stands her ground. Drow Mages The characters encounter 1d3 drow mages out for a walk. There is a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Galvan Magen Galvan magen can fly. They also store static electricity, which they discharge as lightning bolts
successful one.
Hypnos Magen Hypnos magen are telepathic and use their power of suggestion to control others. Their creators use them to force enemies to withdraw or surrender. A hypnos magen carries
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
vulture) or a griffon, as appropriate. The barbarians guide their mounts next to the airship, then leap onto the deck and attack all aboard. Riderless mounts withdraw from the battlefield immediately
This dragon wants the airship. It circles the vessel and strafes the deck with its gaseous breath while staying out of melee range, hoping to slay the crew. If reduced to half of its hit points or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the end of chapter 8). Characters who can see out to a range of 120 or more and are moving at a normal pace spot the drow scouts with a successful DC 16 Wisdom (Perception) check. If the characters are
moving at a fast pace, they take a −5 penalty to their checks. Unless the characters are moving at a slow pace and being stealthy, the drow spot them with their darkvision and withdraw to an outpost
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Galvan Magen Galvan magen can fly. They also store static electricity, which they discharge as lightning bolts
successful one.
Hypnos Magen Hypnos magen are telepathic and use their power of suggestion to control others. Their creators use them to force enemies to withdraw or surrender. A hypnos magen carries
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
vulture) or a griffon, as appropriate. The barbarians guide their mounts next to the airship, then leap onto the deck and attack all aboard. Riderless mounts withdraw from the battlefield immediately
This dragon wants the airship. It circles the vessel and strafes the deck with its gaseous breath while staying out of melee range, hoping to slay the crew. If reduced to half of its hit points or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the end of chapter 8). Characters who can see out to a range of 120 or more and are moving at a normal pace spot the drow scouts with a successful DC 16 Wisdom (Perception) check. If the characters are
moving at a fast pace, they take a −5 penalty to their checks. Unless the characters are moving at a slow pace and being stealthy, the drow spot them with their darkvision and withdraw to an outpost
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
level (3 slots): banishment, blight, death ward, divination, locate creature
5th level (2 slots): antilife shell, cloudkill, contagion, greater restoration
6th level (1 slot): create undead, true
fire, poison; bludgeoning, piercing, and slashing damage from nonmagical weapons
Condition Immunities frightened
Senses darkvision 60 ft. (can see invisible creatures out to the same range
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
level (3 slots): banishment, blight, death ward, divination, locate creature
5th level (2 slots): antilife shell, cloudkill, contagion, greater restoration
6th level (1 slot): create undead, true
fire, poison; bludgeoning, piercing, and slashing damage from nonmagical weapons
Condition Immunities frightened
Senses darkvision 60 ft. (can see invisible creatures out to the same range
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Attack: +14 to hit, reach 10 ft. or range 60/120 ft., one target. Hit: 21 (4d6 + 7) acid damage. Any creature killed by this attack is drawn into Juiblex’s body, where the corpse is dissolved after 1
(spell save DC 20):
At will: detect magic
3/day each: contagion, gaseous form
Legendary Actions
Juiblex can take 3 legendary actions, choosing from the options below. Only one legendary action
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Attack: +14 to hit, reach 10 ft. or range 60/120 ft., one target. Hit: 21 (4d6 + 7) acid damage. Any creature killed by this attack is drawn into Juiblex’s body, where the corpse is dissolved after 1
(spell save DC 20):
At will: detect magic
3/day each: contagion, gaseous form
Legendary Actions
Juiblex can take 3 legendary actions, choosing from the options below. Only one legendary action